Welcome to Wargaming.net Wiki!
Variants

M5 Stuart

Jump to: navigation, search


























































































M5 Stuart

M5_Stuart_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
143,000  Credits Cost
320340 HP Hit Points
15.02/15.2215.25/16.2 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
320350 hp Engine Power
64.4/20 km/h Speed Limit
4042 deg/s Traverse
21.322.95 hp/t Power/Wt Ratio
NoNo Pivot
Armor
28.6/28.6/25.4 mm Hull Armor
38.1/31.8/31.844.5/31.8/31.8 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















18/800/10




















18/800/10
Shell Cost
40/40/5040/40/50 HP Damage
56/78/1956/78/19 mm Penetration



|


|}}

|


|}}















26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















30.36 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 5 rounds
Cycle Time: 0.67 s
Magazine Reload Times
Nominal: 7.2 s
50% Crew: 8.92 s
75% Crew: 7.79 s
100% Crew: 6.9 s
With Vents: 6.75 s
With Vents and BiA: 6.6 s

Click here for more information.
Rate of Fire






|


|}}

|


|}}





























1050

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1050
50% Crew: 847.6
75% Crew: 970.8
100% Crew: 1095.2
100% Crew
Vents: 1120
Rammer: 1216.8
Both: 1244.4
Both and BiA: 1272
Both and Max Crew %: 1326.8

Advantageous Damage Per Minute
First-shot DPM: 1090
50% Crew: 887.6
75% Crew: 1010.8
100% Crew: 1135.2
100% Crew
Rammer: 1256.8
Vents: 1160
Both: 1284.4
Both and BiA: 1312
Both and Max Crew %: 1366.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1050
50% Crew: 847.6
75% Crew: 970.8
100% Crew: 1095.2
100% Crew
Vents: 1120
Rammer: 1216.8
Both: 1244.4
Both and BiA: 1272
Both and Max Crew %: 1326.8

Advantageous Damage Per Minute
First-shot DPM: 1090
50% Crew: 887.6
75% Crew: 1010.8
100% Crew: 1135.2
100% Crew
Rammer: 1256.8
Vents: 1160
Both: 1284.4
Both and BiA: 1312
Both and Max Crew %: 1366.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (50 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1312.5
50% Crew: 1059.5
75% Crew: 1213.5
100% Crew: 1369
100% Crew
Vents: 1400
Rammer: 1521
Both: 1555.5
Both and BiA: 1590
Both and Max Crew %: 1658.5

Advantageous Damage Per Minute
First-shot DPM: 1362.5
50% Crew: 1109.5
75% Crew: 1263.5
100% Crew: 1419
100% Crew
Rammer: 1571
Vents: 1450
Both: 1605.5
Both and BiA: 1640
Both and Max Crew %: 1708.5

See here, here, or here for more information.






|


|}}

|


|}}





























314

Magazine-fed Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal: 314
50% Crew: 264
75% Crew: 294.8
100% Crew: 324.4
With Vents: 319.6
With Vents and BiA: 325.2

Advantageous Damage Per Minute
Loaded-mag DPM: 472.4
50% Crew: 429.2
75% Crew: 456
100% Crew: 481.6
With Vents: 477.2
With Vents and BiA: 482

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal: 314
50% Crew: 264
75% Crew: 294.8
100% Crew: 324.4
With Vents: 319.6
With Vents and BiA: 325.2

Advantageous Damage Per Minute
Loaded-mag DPM: 472.4
50% Crew: 429.2
75% Crew: 456
100% Crew: 481.6
With Vents: 477.2
With Vents and BiA: 482

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (50 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 392.5
50% Crew: 330
75% Crew: 368.5
100% Crew: 405.5
With Vents: 399.5
With Vents and BiA: 406.5

Advantageous Damage Per Minute
Loaded-mag DPM: 590.5
50% Crew: 536.5
75% Crew: 570
100% Crew: 602
With Vents: 596.5
With Vents and BiA: 602.5

Click here for more information.
Damage Per Minute


|


|}}



0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


|


|}}



0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


|


|}}



1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


|


|}}



1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
123145 rounds Ammo Capacity
General
2020 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


|


|}}



395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


|


|}}



615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

AnnoA22_M5_Stuart.png

143000

The M5 Stuart is an American tier 4 light tank.

A further modification of the M3 Stuart, the M5 entered production in April 1942. By June 1944 a total of 8,884 vehicles in two variants had been produced. The tank was used in all theaters of war.

At first, the M5 Stuart appears to be a minor downgrade from the M3 Stuart, with slightly less armor, but more hit points. However, the armor is slanted better, and doesn't make too much of a difference. This tank used to be able to equip a powerful 75mm Howitzer M3, but it was removed in Patch 9.3 and replaced with the 37mm Gun T16 automatic gun. As such, it still posses formidable firepower against lightly armored tanks, but the low penetration hinders it greatly against heavily armored tanks. However, the M5's excellent speed and agility can be used to expose the thin rear and side armor of your opponents for maximum effect. Come in fast, get close, and then get out of there. You can always come around for another pass from a different angle.

The M5 Stuart leads to the M7, and the M24 Chaffee.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

III 37 mm Gun M6 56/78/19 40/40/50 26.09 0.42 1.7 82 8350
IV 37 mm Gun T16 56/78/19 40/40/50 30.31 0.42 1.7 153 17700

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

III M5 38.1/31.8/31.8 44 340 1020 1890
IV M5A1 44.5/31.8/31.8 44 360 1200 5180

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Twin Cadillac, Series 42 320 20 530 10350
IV Continental R-975-C1 350 20 500 10500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

III VVSS T16E3 15.22 40 B/2 3000 1500
IV VVSS T36E8 16.2 42 B/2 3000 5050

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IX SCR 506 615 110 33600
VI SCR 508 395 100 21600


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 2 Class Improved Ventilation Class 1 Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good top speed and maneuverability
  • Good turret traverse speed
  • Good view and signal range
  • The top gun has great gun depression, aim time and dispersion stats
  • Small chunk of spaced armor near the turret machine gun


Cons:


  • The top gun, the 37mm Gun T16 is a fully-automatic cannon, one of only 2 in the game; this means it fire 5 shells per shot, t
  • Has scout matchmaking, it can meet vehicles up to tier 7
  • Poor hull and turret armor
  • Lowest penetration of all tier 4 light tanks
  • Pitiful alpha damage


Performance

Due to its battle tier placement, this tank is relegated to a scouting role. This tank is not completely defenseless, but as it cannot stand against enemy fire, you should harass the enemy with hit and run tactics. This tank can win in a dogfight with pretty much any other tier 4 light, destroy almost any arty it will come up against, and seriously annoy anything else. If you can force the enemy's attention away from your allies, their jobs will be much easier and you will have greatly contributed to team victory. You are a very small target with passable view range, a good radio and extremely good mobility, making active scouting possible.

While performance characteristics are excellent, its gun performance leaves much to be desired, as with the actual M5 Stuart. While the T16 gun allows it to pump five shots in the span less than four seconds dealing 200 damage if all shots hit, the penetration and alpha damage values are horrible; they are literally the same as the preceding gun, the 37mm Gun M6, a cannon adequate against Tier III vehicles when mounted on the M3. This severely limits the targets it can engage. Even with premium ammunition, it is incapable of penetrating the side or rear armor of some heavy tanks, tank destroyers or even a few medium tanks. If you do encounter them, then you may either retreat and let allies deal with them or pin them by tracking them long enough for allies to come to your aid.


Early Research

  • The Continental R-975-C1 engine and the SCR 506 radio carry over from the M3 Stuart and should be installed immediately.
  • As a scout, your primary objective is to light up enemy players, not try to kill them, therefore it is recommended that you research the VVSS T36E8 suspension first.
  • The 37 mm Gun T16 autoloading gun is next and is needed to unlock the next module, the M5A1 turret which has more armour and an increased view range.
  • After that, the player can choose between the M7 and the M42 Chaffee.


Suggested Equipment


Improved VentilationEnhanced Gun Laying Drive Coated Optics "Wet" Ammo Rack Binocular Telescope Camouflage Net 


Gallery

Historical Info

The United States' M5 Light Tank at the Patton Museum in Ft Knox, Kentucky

The Light Tank M5 was a modified Light Tank M3 with a new power train and an improved armor layout. A radial engine shortage was expected in 1941, and it was decided to find alternative engines to power tanks. The engines in the M5 were Cadillac automobile engines, each with its own transmission. The hull was all-welded, and the glacis was sloped and moved out to make more room for the drivers. The drivers had their own hatches, which were equipped with periscopes. Direct vision for the drivers was through two peepholes that were closed with steel plugs attached with chains. The M5's turret was the same as that on the light tank M3A1. The M5 was originally known as light tank M4, but was redesignated to M5 to avoid confusion with the medium tank M4. The British called the M5 the Stuart VI.

An experimental 37mm semi-automatic gun known as the 37 mm Gun T16 was built and tested in the M5 Light. However, it was found to be impractical due to the need to redesign several elements of the turret and gun, and the project was cancelled in August 1944.


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland