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G.W. E 100

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G.W. E 100

G.W._E_100_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
550550 HP Hit Points
87/10087/100 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
900900 hp Engine Power
40/10 km/h Speed Limit
2020 deg/s Traverse
10.3410.34 hp/t Power/Wt Ratio
YesYes Pivot
Armor
80/50/40 mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HE
Shells




















0/8000




















0/8000
Shell Cost
1100/1100/1100/1100/ HP Damage
53/53/53/53/ mm Penetration



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1.54 r/m 

Standard Gun

Reload Times
Nominal: 39 s
50% Crew: 48.31 s
75% Crew: 42.18 s
100% Crew: 37.39 s
Rammer: 33.65 s
Vents: 36.57 s
Both: 32.91 s
Both and BiA: 32.19 s
Both and Max Crew %: 30.86 s

See Crew, Consumables, or Equipment for more information.



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1.54 r/m 

Standard Gun

Reload Times
Nominal: 39 s
50% Crew: 48.31 s
75% Crew: 42.18 s
100% Crew: 37.39 s
Rammer: 33.65 s
Vents: 36.57 s
Both: 32.91 s
Both and BiA: 32.19 s
Both and Max Crew %: 30.86 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1771

Standard Gun

Using Shell Type 1 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1771
50% Crew: 1430
75% Crew: 1639
100% Crew: 1848
100% Crew
Vents: 1892
Rammer: 2057
Both: 2101
Both and BiA: 2145
Both and Max Crew %: 2244

Advantageous Damage Per Minute
First-shot DPM: 2871
50% Crew: 2530
75% Crew: 2739
100% Crew: 2948
100% Crew
Rammer: 3157
Vents: 2992
Both: 3201
Both and BiA: 3245
Both and Max Crew %: 3344

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1771
50% Crew: 1430
75% Crew: 1639
100% Crew: 1848
100% Crew
Vents: 1892
Rammer: 2057
Both: 2101
Both and BiA: 2145
Both and Max Crew %: 2244

Advantageous Damage Per Minute
First-shot DPM: 2871
50% Crew: 2530
75% Crew: 2739
100% Crew: 2948
100% Crew
Rammer: 3157
Vents: 2992
Both: 3201
Both and BiA: 3245
Both and Max Crew %: 3344

See here, here, or here for more information.






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1771

Standard Gun

Using Shell Type 1 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1771
50% Crew: 1430
75% Crew: 1639
100% Crew: 1848
100% Crew
Vents: 1892
Rammer: 2057
Both: 2101
Both and BiA: 2145
Both and Max Crew %: 2244

Advantageous Damage Per Minute
First-shot DPM: 2871
50% Crew: 2530
75% Crew: 2739
100% Crew: 2948
100% Crew
Rammer: 3157
Vents: 2992
Both: 3201
Both and BiA: 3245
Both and Max Crew %: 3344

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1771
50% Crew: 1430
75% Crew: 1639
100% Crew: 1848
100% Crew
Vents: 1892
Rammer: 2057
Both: 2101
Both and BiA: 2145
Both and Max Crew %: 2244

Advantageous Damage Per Minute
First-shot DPM: 2871
50% Crew: 2530
75% Crew: 2739
100% Crew: 2948
100% Crew
Rammer: 3157
Vents: 2992
Both: 3201
Both and BiA: 3245
Both and Max Crew %: 3344

See here, here, or here for more information.
Damage Per Minute


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0.76 m 

With 50% Crew: 0.941 m
With 75% Crew: 0.822 m
With 100% Crew: 0.729 m
With BiA: 0.713 m
With BiA and Vents: 0.697 m
Maximum possible: 0.668 m

For more details, see Crew


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0.76 m 

With 50% Crew: 0.941 m
With 75% Crew: 0.822 m
With 100% Crew: 0.729 m
With BiA: 0.713 m
With BiA and Vents: 0.697 m
Maximum possible: 0.668 m

For more details, see Crew
Accuracy


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4.8 s 

With 50% Crew: 5.946 s
With 75% Crew: 5.192 s
With 100% Crew: 4.602 s
With GLD: 4.184 s
With BiA: 4.501 s
With BiA and Vents: 4.403 s
With both and GLD: 4.003 s
Maximum possible: 3.837 s

For more details, see Crew or Equipment


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4.8 s 

With 50% Crew: 5.946 s
With 75% Crew: 5.192 s
With 100% Crew: 4.602 s
With GLD: 4.184 s
With BiA: 4.501 s
With BiA and Vents: 4.403 s
With both and GLD: 4.003 s
Maximum possible: 3.837 s

For more details, see Crew or Equipment
Aim time
1212 deg/s Gun Traverse Speed
12° Gun Arc
-0°/+45°-0°/+45° Elevation Arc
3030 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment
Signal Range
G.W. E 100

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 1.7%
  • When Moving: 0.9%
  • When Firing: 0.1%


Terrain Resistance

  • On Hard Ground: 1.25
  • On Medium Ground: 1.44
  • On Soft Ground: 2.4


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.5
  • Shot Recoil: 5.75
  • Suspension Contribution
  • Acceleration: 0.29
  • Turning: 0.29


With 100% Crew

X

6100000

The G.W. E 100 is a German tier 10 self-propelled gun.

Project for a 210 mm mortar on the chassis of the E 100. The vehicle was never produced.

While it is very similiar to the GW Tiger, it has a very slight boost on reload time, accuracy, a slightly wider horizontal arc, more ammo capacity and better armor. It acts like a middle ground between the Object 261 and T92. It also possesses a unique skirt armor, which absorbs splash damage, so a direct hit is needed to kill this SPG.

The G.W. E 100 marks the end of its German self-propelled gun line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 21 cm Mörser 18/2 53/53 1100/1100 1.54 0.76 4.8 5900 340000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX Maybach HL 234 TRM P45 900 20 1300 88000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X G.W. E 100 100 20 0 42000 36000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X 10WSc 720 160 51600


Compatible Equipment

Superheavy Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Large-Caliber Artillery-Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 2 

Compatible Consumables

Automatic Fire Extinguisher Chocolate 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Good balance of damage, reload, and accuracy
  • Decent armor can deflect some shots; skirt armor helps absorb splash damage
  • Size allows it to equip a Super Heavy Spall Liner and makes it resistant to ramming
  • Better DPM than the T92
  • Highest HP of any arty in the game


Cons:


  • Rather slow speed and traverse
  • Biggest SPG of its tier
  • Very slow shell velocity
  • One of the lowest camo ratings in-game, along with the GW Tiger.


Performance

The G.W. E 100 has the third largest cannon in the game, with a rated average of 2000 damage with its HE shell. It does not do the most damage, but is more accurate and reloads much faster than the T92 or Conqueror Gun Carriage. However, it has limited gun traverse and relatively low mobility due to its E 100 chassis, but the 2nd highest shell arc of any tier 10 artillery (only surpassed by the Conqueror Gun Carriage). Like most high tier artillery, it is very large with a horrible camo value (as it is based on the E 100) which lets scouts spot it easily. It has sideskirts that protect the tracks, which can decrease damage from counter-artillery fire. As artillery shots leave tracers in the air, relocating between shots to avoid enemy artillery pinpointing your location using the tracers is absolutely crucial to prevent an early death. The G.W. E 100 has some armor, with 80mm sloped armor on the front and 50mm on the sides, which can bounce a shot if you're lucky. In Clan Wars, the G.W. E 100 is one of the less preferred artillery pieces, as the Conqueror Gun Carriage is used due to its higher arc, better mobility, and bigger splash, and the M53/55 is used in the generalist role that the G.W. E 100 would normally be used in due to it's higher mobility. It may see use in smaller clans due to tank locking, as it is more used than the Batchat 155 58 and the T92.


Early Research

none needed


Suggested Equipment


Large-Caliber Artillery-Shell Rammer Enhanced Gun Laying Drive Spall Liner 


Gallery

Historical Info

As part of the late-war German effort to standardize their tank production and maximize the production of cheaper, more reliable tanks the Entwicklung series was comprised of six different tank weight classes, from which several specialized variants were developed. Orders had also been given, from as early as 1942, to commence the development of the Geschützwagen (german for Artillery Wagon) series which converted existing chassis to mount greater artillery guns. These two projects combined at the end of 1943 to yield the Geschützwagen Type Entwicklung (GW Type E for short) artillery. Even though the GW Type E never got past the drawing board, it was nonetheless planned to have been based on the chassis of the Heavy Tank E-100. The design would have potentially been armed with a varying choice of high-caliber guns, ranging from the 70mm K 72 L/50 gun to the Skoda 305mm GrW L/16, and, like its earlier variants, would've had its armament mounted on the rail platform inside the hull, allowing it to be dismounted anytime. It would be operated by a crew of eight (Commander, Driver, Gunner, Radio operator and four Loaders) had it even seen service. The typical slopped armor layout from late-war German tanks was included, with a front-mounted transmission and reduced armor in comparison to the E-100. After World War 2, the idea of mounting high-caliber guns on tanks was abandoned, with 155mm howitzers being the usual caliber for Self-Propelled Artillery Guns.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

It is generally agreed the GW E as it exists in the game is considered to be a fabrication based on liberties taken with various program proposals.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XMaus XVK 72.01 (K) XPz.Kpfw. VII
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden