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Wespe

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Wespe

Wespe_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
48,000  Credits Cost
130130 HP Hit Points
10.9/1111.05/13.1 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
  5. Loader
Mobility
130150 hp Engine Power
40/10 km/h Speed Limit
2224 deg/s Traverse
11.9313.57 hp/t Power/Wt Ratio
YesYes Pivot
Armor
30/14.5/14.5 mm Hull Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



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HE







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{{#ifeq:|ARMOR_PIERCING||


HE
Shells




















128/0




















128/0
Shell Cost
410//410// HP Damage
27//26// mm Penetration



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3 r/m 

Standard Gun

Reload Times
Nominal: 20 s
50% Crew: 24.78 s
75% Crew: 21.63 s
100% Crew: 19.18 s
Rammer: 17.26 s
Vents: 18.76 s
Both: 16.88 s
Both and BiA: 16.52 s
Both and Max Crew %: 15.83 s

See Crew, Consumables, or Equipment for more information.



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3 r/m 

Standard Gun

Reload Times
Nominal: 20 s
50% Crew: 24.78 s
75% Crew: 21.63 s
100% Crew: 19.18 s
Rammer: 17.26 s
Vents: 18.76 s
Both: 16.88 s
Both and BiA: 16.52 s
Both and Max Crew %: 15.83 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1562.1

Standard Gun

Using Shell Type 1 (410 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1562.1
50% Crew: 1262.8
75% Crew: 1443.2
100% Crew: 1627.7
100% Crew
Vents: 1664.6
Rammer: 1808.1
Both: 1849.1
Both and BiA: 1890.1
Both and Max Crew %: 1972.1

Advantageous Damage Per Minute
First-shot DPM: 1972.1
50% Crew: 1672.8
75% Crew: 1853.2
100% Crew: 2037.7
100% Crew
Rammer: 2218.1
Vents: 2074.6
Both: 2259.1
Both and BiA: 2300.1
Both and Max Crew %: 2382.1

See here, here, or here for more information.






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1828.6

Standard Gun

Using Shell Type 1 (410 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1828.6
50% Crew: 1476
75% Crew: 1689.2
100% Crew: 1906.5
100% Crew
Vents: 1947.5
Rammer: 2119.7
Both: 2164.8
Both and BiA: 2214
Both and Max Crew %: 2308.3

Advantageous Damage Per Minute
First-shot DPM: 2238.6
50% Crew: 1886
75% Crew: 2099.2
100% Crew: 2316.5
100% Crew
Rammer: 2529.7
Vents: 2357.5
Both: 2574.8
Both and BiA: 2624
Both and Max Crew %: 2718.3

See here, here, or here for more information.
Damage Per Minute


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0.8 m 

With 50% Crew: 0.991 m
With 75% Crew: 0.865 m
With 100% Crew: 0.767 m
With BiA: 0.75 m
With BiA and Vents: 0.734 m
Maximum possible: 0.703 m

For more details, see Crew


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0.76 m 

With 50% Crew: 0.941 m
With 75% Crew: 0.822 m
With 100% Crew: 0.729 m
With BiA: 0.713 m
With BiA and Vents: 0.697 m
Maximum possible: 0.668 m

For more details, see Crew
Accuracy


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6 s 

With 50% Crew: 7.433 s
With 75% Crew: 6.49 s
With 100% Crew: 5.753 s
With GLD: 5.23 s
With BiA: 5.626 s
With BiA and Vents: 5.504 s
With both and GLD: 5.004 s
Maximum possible: 4.796 s

For more details, see Crew or Equipment


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6 s 

With 50% Crew: 7.433 s
With 75% Crew: 6.49 s
With 100% Crew: 5.753 s
With GLD: 5.23 s
With BiA: 5.626 s
With BiA and Vents: 5.504 s
With both and GLD: 5.004 s
Maximum possible: 4.796 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
40° Gun Arc
-5°/+42°-5°/+42° Elevation Arc
3232 rounds Ammo Capacity
General
2020 % Chance of Fire






250 m 

With 50% Crew: 196.4 m
With 75% Crew: 223.2 m
With 100% Crew: 250 m
With Recon and Situational Awareness: 262.7 m
With Coated Optics: 275 m
With Binocular Telescope: 312.5 m
Maximum possible: 357.9 m

For more details, see Skills or Equipment






250 m 

With 50% Crew: 196.4 m
With 75% Crew: 223.2 m
With 100% Crew: 250 m
With Recon and Situational Awareness: 262.7 m
With Coated Optics: 275 m
With Binocular Telescope: 312.5 m
Maximum possible: 357.9 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment


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455 m 

With 50% Crew: 357.5 m
With 75% Crew: 406.3 m
With 100% Crew: 455 m
With 100% Signal Boost: 546 m
When affected by 100% Relaying: 500.5 m
Maximum possible: 654.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


III

AnnoG19_Wespe.png

48000

The Wespe is a German tier 3 self-propelled gun.

Self-propelled gun on the basis of the outdated Pz.Kpfw. II. The vehicle was designed as a mobile artillery unit for armored forces. The armored cabin with the modified 105 mm field howitzer was mounted on the middle and rear parts of the chassis. This SPG was a successful re-use of the outdated chassis. A total of 700 vehicles were built from 1943 through 1944.

It is an excellent SPG for its tier. It is somewhat accurate and has a good gun with a fast rate of fire for an SPG. It can use armor piercing shells on its second gun, which makes it impossible to counter-arty, although whether or not people will be trying to counter-battery a tier 3 tank is questionable; very few players have the skill and patience to do this at such a low tier. Its traverse speed is slow and the engine has low horsepower, so it requires good positioning at the beginning of the round; it takes time to change position. Later SPGs are significantly faster.

The Wespe leads to the Pz.Sfl. IVb.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

III 10,5 cm le.F.H. 16 L/22 27 410 3 0.8 6 490 13900
IV 10,5 cm le.F.H. 18 L/28 26 410 3 0.76 6 585 34110

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

II Maybach HL 57 TR 130 20 540 1120
III Maybach HL 62 TR 140 20 550 4220
III Maybach HL 45 P 150 20 500 5600

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

II Wespe 11 22 0 5000 600
III Wespe verstärkteketten 13.1 24 0 5000 1860

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VII FuG Spr. 1 455 150 21600


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Springs Medium-Caliber Artillery Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Amazing gun range for its tier
  • Able to fire AP shells
  • Great view range
  • Excellent range on both guns
  • Able to one shot some lower tier scouts in TD mode, which happens a lot at low tiers


Cons:


  • Somewhat slow speed and sluggish traverse
  • Poor accuracy on stock gun
  • Bad rate of fire


Performance

Far superior to the Sturmpanzer I Bison, the Wespe is the German tier 3 artillery of choice. Although similar to the M7 Priest and the Lorraine39 L AM (the damage and penetration are identical), the Wespe distinguishes itself with the ability to fire AP rounds. This isn't a distinctive advantage, but it varies things up a bit. Be aware, however, that the AP rounds and the HE rounds have roughly the same penetration and damage - and unfortunately, AP rounds can bounce and ricochet, whereas HE rounds can't, making the AP rounds fairly useless. Additionally, one can use HEAT rounds for the same purpose as AP rounds while also having double the penetration.


Early Research

  • The engines and FuG Spr. 1 radio carry over from the PzKpfw II, so install the Maybach HL 62 TRM engine and the radio immediately.
  • If you don't have the radio, research the radio and buy immediately since the stock radio has a very small radio range.
  • Research the suspension first for improved traverse speed.
  • Now research the second gun.
  • Go from there.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

Wespe SPG.jpg

In the early 1942, the Panzerkampfwagen II (Sd.Kfz.121) light tank was withdrawn from frontline Panzer units and relocated to second line duties after being in service since 1936. That step provided the opportunity to use its reliable chassis and components for conversions such as the Marder II tank destroyer and Wespe. Alkett designed the Wespe in mid 1942, and its practical design was chosen over other designs based upon the Panzerkampfwagen III or Panzerkampfwagen IV’s chassis. Wespe (Wasp) was a light self-propelled gun armed with a 105mm light field-howitzer and based on the unmodified and modified Panzerkampfwagen II Ausf F chassis. Wespe received the designation Sd.Kfz.124, but was also known as the 10.5cm le FH18/2 Fahrgestell auf Geschützwagen PzKpfw II and as the Leichte Feldhaubitze 18/2 auf Fahrgestell PzKpfw II (Sf).

The main idea behind the design of Wespe was to provide all mobile formations with proper and indirect artillery support. Wespes were to operate behind the frontlines and were not to engage enemy vehicles, however, they carried armor-piercing ammunition in case of an encounter. Like artillery, the Wespe operated in batteries and received orders and directions from forward observers by radio or field telephone: reducing the risk of being exposed to direct enemy fire. The Wespe was based on the regular Panzerkampfwagen II Ausf F light tank chassis and on modified Panzerkampfwagen II Ausf F chassis'. Both versions used many standard components of the Panzerkampfwagen II Ausf F light tank. Ausf F was the last variant of Panzerkampfwagen II to enter full-scale production. Ausf F was produced by FAMO of Breslau (Wroclaw) and some 1400 chassis were manufactured, while 524 were completed as tanks from 1941 to 1943. This model featured increased armor protection and other modifications based on battle experience.

The early version of the Wespe was based on a regular tank chassis with engine moved forward (to a more central location) and the suspension reinforced in order to absorb the stress from firing-recoil. The later version was based on a modified chassis with a slightly lengthened (by 220mm) hull, engine and radiators moved forward (to more central location), and the suspension reinforced to absorb the stress from firing-recoil. The longer hull resulted in an increase in the space between the last road-wheel and idler. Modified chassis' were known as Geschützwagen II - Gun Vehicle / Gun Carriage IIs. The configuration of the driver compartment was changed during production, creating two variants as well.


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Poland