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SU-122A

AnnoR100_SU122A.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
385,000  Credits Cost
210210 HP Hit Points
10/1110.84/13 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
140170 hp Engine Power
30/10 km/h Speed Limit
2426 deg/s Traverse
1415.68 hp/t Power/Wt Ratio
YesYes Pivot
Armor
25/15/10 mm Hull Armor
Armament







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HE/HEAT







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HE/HEAT
Shells




















608/5200




















810/6000
Shell Cost
465/390/910/700/ HP Damage
65/200/88/250/ mm Penetration



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3.64 r/m 

Standard Gun

Reload Times
Nominal: 16.5 s
50% Crew: 20.44 s
75% Crew: 17.85 s
100% Crew: 15.82 s
Rammer: 14.24 s
Vents: 15.47 s
Both: 13.92 s
Both and BiA: 13.62 s
Both and Max Crew %: 13.06 s

See Crew, Consumables, or Equipment for more information.



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1.9 r/m 

Standard Gun

Reload Times
Nominal: 31.6 s
50% Crew: 39.15 s
75% Crew: 34.18 s
100% Crew: 30.3 s
Rammer: 27.27 s
Vents: 29.63 s
Both: 26.67 s
Both and BiA: 26.09 s
Both and Max Crew %: 25.01 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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3050.4

Standard Gun

Using Shell Type 1 (465 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3050.4
50% Crew: 2464.5
75% Crew: 2817.9
100% Crew: 3180.6
100% Crew
Vents: 3250.35
Rammer: 3534
Both: 3613.05
Both and BiA: 3692.1
Both and Max Crew %: 3854.85

Advantageous Damage Per Minute
First-shot DPM: 3515.4
50% Crew: 2929.5
75% Crew: 3282.9
100% Crew: 3645.6
100% Crew
Rammer: 3999
Vents: 3715.35
Both: 4078.05
Both and BiA: 4157.1
Both and Max Crew %: 4319.85

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2558.4
50% Crew: 2067
75% Crew: 2363.4
100% Crew: 2667.6
100% Crew
Vents: 2726.1
Rammer: 2964
Both: 3030.3
Both and BiA: 3096.6
Both and Max Crew %: 3233.1

Advantageous Damage Per Minute
First-shot DPM: 2948.4
50% Crew: 2457
75% Crew: 2753.4
100% Crew: 3057.6
100% Crew
Rammer: 3354
Vents: 3116.1
Both: 3420.3
Both and BiA: 3486.6
Both and Max Crew %: 3623.1

See here, here, or here for more information.






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1729

Standard Gun

Using Shell Type 1 (910 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1729
50% Crew: 1392.3
75% Crew: 1601.6
100% Crew: 1801.8
100% Crew
Vents: 1838.2
Rammer: 2002
Both: 2047.5
Both and BiA: 2093
Both and Max Crew %: 2184

Advantageous Damage Per Minute
First-shot DPM: 2639
50% Crew: 2302.3
75% Crew: 2511.6
100% Crew: 2711.8
100% Crew
Rammer: 2912
Vents: 2748.2
Both: 2957.5
Both and BiA: 3003
Both and Max Crew %: 3094

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (700 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1330
50% Crew: 1071
75% Crew: 1232
100% Crew: 1386
100% Crew
Vents: 1414
Rammer: 1540
Both: 1575
Both and BiA: 1610
Both and Max Crew %: 1680

Advantageous Damage Per Minute
First-shot DPM: 2030
50% Crew: 1771
75% Crew: 1932
100% Crew: 2086
100% Crew
Rammer: 2240
Vents: 2114
Both: 2275
Both and BiA: 2310
Both and Max Crew %: 2380

See here, here, or here for more information.
Damage Per Minute


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0.86 m 

With 50% Crew: 1.065 m
With 75% Crew: 0.93 m
With 100% Crew: 0.825 m
With BiA: 0.806 m
With BiA and Vents: 0.789 m
Maximum possible: 0.756 m

For more details, see Crew


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0.85 m 

With 50% Crew: 1.053 m
With 75% Crew: 0.919 m
With 100% Crew: 0.815 m
With BiA: 0.797 m
With BiA and Vents: 0.78 m
Maximum possible: 0.747 m

For more details, see Crew
Accuracy


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7 s 

With 50% Crew: 8.671 s
With 75% Crew: 7.572 s
With 100% Crew: 6.712 s
With GLD: 6.102 s
With BiA: 6.564 s
With BiA and Vents: 6.421 s
With both and GLD: 5.838 s
Maximum possible: 5.595 s

For more details, see Crew or Equipment


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7 s 

With 50% Crew: 8.671 s
With 75% Crew: 7.572 s
With 100% Crew: 6.712 s
With GLD: 6.102 s
With BiA: 6.564 s
With BiA and Vents: 6.421 s
With both and GLD: 5.838 s
Maximum possible: 5.595 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
14° Gun Arc
-3°/+45°-3°/+45° Elevation Arc
2015 rounds Ammo Capacity
General
2020 % Chance of Fire






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment
View Range


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360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With 100% Signal Boost: 432 m
When affected by 100% Relaying: 396 m
Maximum possible: 518 m

For more details, see Skills or Equipment


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625 m 

With 50% Crew: 491.1 m
With 75% Crew: 558.1 m
With 100% Crew: 625 m
With 100% Signal Boost: 750 m
When affected by 100% Relaying: 687.5 m
Maximum possible: 899.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
SU-122A


V

annoSU122A.png

385000

The SU-122A is a Soviet tier 5 self-propelled gun.

A proposed 122-mm SPG on the basis of the SU-76. No prototypes were built.

The SU-122A leads to the SU-8.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 122 mm Howitzer M-30 65/200 465/390 3.64 0.86 7 725 45000
VI 152 mm Howitzer D-1 88/250 910/700 1.9 0.85 7 1559 61000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III GAZ-203 140 20 550 3830
III M-80 170 20 550 4130

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV SU-122A 11 24 0 3000 4510
V SU-122A enhanced 13 26 0 3000 8500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

V 10R 360 100 3660
IX 12RT 625 110 33600


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Enhanced Gun Laying Drive Cyclone Filter Medium-Caliber Artillery Shell Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Gun range: stock: 1150 m, top: 1200 m
  • Decent speed and traverse - relocates easily
  • Crucial top gun can seriously damage tier 7, and has an amazing 250mm HEAT round penetration.
  • Gun range can reach end map easily
  • Good radio range


Cons:


  • Quite poor accuracy and slow aim time on both guns. Occasionally misses fully aimed shots, but if it hits, it hurts.
  • Almost a half minute to reload on top gun.
  • Unstellar gun elevation and narrow gun traverse.
  • Limited top speed


Performance

SU-122A can be a fearsome arty with its 152 mm Howitzer D-1. Technically if it hits any tier 5 or lower, it should be an instant kill, especially with its 250mm HEAT rounds loaded. It can also seriously damage 6s and 7s fully capable of one shotting a IS if you manage to set it on fire and he doesn't have a fire extinguisher. But the great gun has drawbacks in: aim time, reload time, accuracy and ammo capacity.

The 152mm has almost 30s reload and 7s aim time, so make your shots count. The stock 122 mm Howitzer M-30 can be good choice, as it reloads almost 2x faster and has more ammo, but has the same aim time, accuracy, and lower damage.

Due to the tank's surprisingly okay top speed, acceleration, and traverse, combined with its compact size, this SPG has the potential to become a deadly ambush tank. However, you should only do this if you have you have plenty of team support to back up your long reload.

Lastly this tanks elevation is bad. So you may need relocate a lot or learn the maps to know the best spot(s).

Overall it can be difficult grind unless you're a confident arty player, however it gives a lot of basic experience for playing upper tier SPG's, and can be a good credit maker thanks to the high damage even against tier 7 heavies.

Another thing to note is that it seems to make a excellent TD, if you can lure tanks to expose their side to you rounding a corner, you can easily kill almost any tank you can come up against, people constantly underestimate the raw power of this tank, use this to your advantage...


Early Research

  • Nothing carries over from the SU-5.
  • First, research the SU-122A enhanced Suspension.
  • Next, research the 152 mm Howitzer D-1.
  • Now, research the M-80 Engine.
  • Finally, research the 12RT Radio. It is used on many other Soviet vehicles in a variety of different lines.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

History for this tank not found


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-50 IVT-80 IVValentine II VIMT-25 VIILTTB VIIIT-54 ltwt.
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden