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Hummel

AnnoG02_Hummel.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
930,000  Credits Cost
33567 HP Hit Points
22.15/2313.3/25 t Weight Limit
Crew
  1. Commander
  2. Radio Operator
  3. Driver
  4. Gunner
  5. Loader
  6. Loader
Mobility
250300 hp Engine Power
42/10 km/h Speed Limit
2426 deg/s Traverse
11.2922.56 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT
Shells




















505/0/0




















980/1170/1110
Shell Cost
480/580/340600/730/400 HP Damage
38/48/15439/49/188 mm Penetration



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2.27 r/m 

Standard Gun

Reload Times
Nominal: 26.4 s
50% Crew: 32.7 s
75% Crew: 28.56 s
100% Crew: 25.31 s
Rammer: 22.78 s
Vents: 24.75 s
Both: 22.28 s
Both and BiA: 21.79 s
Both and Max Crew %: 20.89 s

See Crew, Consumables, or Equipment for more information.



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1.93 r/m 

Standard Gun

Reload Times
Nominal: 31.1 s
50% Crew: 38.53 s
75% Crew: 33.64 s
100% Crew: 29.82 s
Rammer: 26.84 s
Vents: 29.16 s
Both: 26.25 s
Both and BiA: 25.68 s
Both and Max Crew %: 24.61 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1089.6

Standard Gun

Using Shell Type 1 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1089.6
50% Crew: 878.4
75% Crew: 1008
100% Crew: 1137.6
100% Crew
Vents: 1161.6
Rammer: 1262.4
Both: 1291.2
Both and BiA: 1320
Both and Max Crew %: 1377.6

Advantageous Damage Per Minute
First-shot DPM: 1569.6
50% Crew: 1358.4
75% Crew: 1488
100% Crew: 1617.6
100% Crew
Rammer: 1742.4
Vents: 1641.6
Both: 1771.2
Both and BiA: 1800
Both and Max Crew %: 1857.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (580 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1316.6
50% Crew: 1061.4
75% Crew: 1218
100% Crew: 1374.6
100% Crew
Vents: 1403.6
Rammer: 1525.4
Both: 1560.2
Both and BiA: 1595
Both and Max Crew %: 1664.6

Advantageous Damage Per Minute
First-shot DPM: 1896.6
50% Crew: 1641.4
75% Crew: 1798
100% Crew: 1954.6
100% Crew
Rammer: 2105.4
Vents: 1983.6
Both: 2140.2
Both and BiA: 2175
Both and Max Crew %: 2244.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (340 Damage):


Theoretical Damage Per Minute
Nominal DPM: 771.8
50% Crew: 622.2
75% Crew: 714
100% Crew: 805.8
100% Crew
Vents: 822.8
Rammer: 894.2
Both: 914.6
Both and BiA: 935
Both and Max Crew %: 975.8

Advantageous Damage Per Minute
First-shot DPM: 1111.8
50% Crew: 962.2
75% Crew: 1054
100% Crew: 1145.8
100% Crew
Rammer: 1234.2
Vents: 1162.8
Both: 1254.6
Both and BiA: 1275
Both and Max Crew %: 1315.8

See here, here, or here for more information.






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1158

Standard Gun

Using Shell Type 1 (600 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1158
50% Crew: 936
75% Crew: 1068
100% Crew: 1206
100% Crew
Vents: 1236
Rammer: 1338
Both: 1368
Both and BiA: 1398
Both and Max Crew %: 1464

Advantageous Damage Per Minute
First-shot DPM: 1758
50% Crew: 1536
75% Crew: 1668
100% Crew: 1806
100% Crew
Rammer: 1938
Vents: 1836
Both: 1968
Both and BiA: 1998
Both and Max Crew %: 2064

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (730 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1408.9
50% Crew: 1138.8
75% Crew: 1299.4
100% Crew: 1467.3
100% Crew
Vents: 1503.8
Rammer: 1627.9
Both: 1664.4
Both and BiA: 1700.9
Both and Max Crew %: 1781.2

Advantageous Damage Per Minute
First-shot DPM: 2138.9
50% Crew: 1868.8
75% Crew: 2029.4
100% Crew: 2197.3
100% Crew
Rammer: 2357.9
Vents: 2233.8
Both: 2394.4
Both and BiA: 2430.9
Both and Max Crew %: 2511.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 772
50% Crew: 624
75% Crew: 712
100% Crew: 804
100% Crew
Vents: 824
Rammer: 892
Both: 912
Both and BiA: 932
Both and Max Crew %: 976

Advantageous Damage Per Minute
First-shot DPM: 1172
50% Crew: 1024
75% Crew: 1112
100% Crew: 1204
100% Crew
Rammer: 1292
Vents: 1224
Both: 1312
Both and BiA: 1332
Both and Max Crew %: 1376

See here, here, or here for more information.
Damage Per Minute


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0.7 m 

With 50% Crew: 0.867 m
With 75% Crew: 0.757 m
With 100% Crew: 0.671 m
With BiA: 0.656 m
With BiA and Vents: 0.642 m
Maximum possible: 0.616 m

For more details, see Crew


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0.68 m 

With 50% Crew: 0.842 m
With 75% Crew: 0.736 m
With 100% Crew: 0.652 m
With BiA: 0.638 m
With BiA and Vents: 0.624 m
Maximum possible: 0.598 m

For more details, see Crew
Accuracy


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4.9 s 

With 50% Crew: 6.07 s
With 75% Crew: 5.3 s
With 100% Crew: 4.698 s
With GLD: 4.271 s
With BiA: 4.595 s
With BiA and Vents: 4.495 s
With both and GLD: 4.086 s
Maximum possible: 3.917 s

For more details, see Crew or Equipment


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6.2 s 

With 50% Crew: 7.68 s
With 75% Crew: 6.706 s
With 100% Crew: 5.945 s
With GLD: 5.404 s
With BiA: 5.814 s
With BiA and Vents: 5.688 s
With both and GLD: 5.17 s
Maximum possible: 4.956 s

For more details, see Crew or Equipment
Aim time
1010 deg/s Gun Traverse Speed
30° Gun Arc
-3°/+42°-3°/+42° Elevation Arc
2718 rounds Ammo Capacity
General
2020 % Chance of Fire






265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With Recon and Situational Awareness: 278.4 m
With Coated Optics: 291.5 m
With Binocular Telescope: 331.25 m
Maximum possible: 379.4 m

For more details, see Skills or Equipment






265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With Recon and Situational Awareness: 278.4 m
With Coated Optics: 291.5 m
With Binocular Telescope: 331.25 m
Maximum possible: 379.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoG02_Hummel.png

930000

The Hummel is a German tier 6 self-propelled gun.

In the autumn of 1942 the Alkett company started the development of a new SPG with a 150-mm gun. To boost new vehicle production, it was planned to use the readily available components of Pz. III and Pz. IV vehicles. The SPG was made on the same chassis as the Nashorn heavy tank destroyer. A total of 714 vehicles and 150 ammunition carriers that used the same chassis were built.

Built on the Pz.Kpfw. III/IV chassis, the Hummel is a very well-rounded piece of artillery. The second gun can take down or seriously damage any heavy tank. This, combined with a good accuracy, makes it one of the best T6 SPGs. It can also be played in "tank destroyer mode" (direct fire) when needed. However, because of its height and low gun depression, going into a short-range gunfight is not advisable, since you're likely to just overshoot anything in front of you. Interestingly, it was the first SPG to be introduced in the game, one of the first seven tanks created when it was still in Alpha testing.

The Hummel leads to the G.W. Panther.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 15 cm s.F.H. 13 L/17 38/48/154 480/580/340 2.27 0.7 4.9 1200 44920
VI 15 cm s.F.H. 18 L/29.5 39/49/188 600/730/400 1.93 0.68 6.2 1880 61730

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 108 TR R 250 20 850 9250
IV Maybach HL 120 TRM 112 R 272 20 920 9500
V Maybach HL 120 TRM R 300 20 920 15000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V Hummel 23 24 0 10000 9000
VI Hummel verstärkteketten 25 26 0 10000 13480

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Impressive top gun range (1250 m)

- Good alpha damage

- Decent gun traverse arc

- Low dispersion while turning

- Can be played as TD when needed


Cons:

- Large silhouette

- Mediocre, at best, accuracy

- Not that good mobility

- Most expensive shells of all T6 SPGs

- First gun has only 800m range and very slow shell travel speed

- Takes 10 whole seconds longer to reload (near 50%) than the M44 and SU-8 with limited increase in alpha


Performance

The Hummel starts off as a larger version of the Grille with the same gun. As soon as the upgraded gun is bought, however, everything changes. The second gun has a slow aim speed compared with other guns, and this can be quite frustrating in the beginning. If time and patience are taken, however, this SPG will perform well. The gun does a nice amount of damage and penetration and can easily stay competitive in tier 8 games. It has a good traverse arc without having to turn the whole vehicle.

The 18 rounds carried won't run out as often as they would in the Grille, due to the lower rate of fire. Fire discipline must be taken to be effective; make sure to let the aim circle shrink all the way without taking premature shots, as this is the only way to chance a hit. Otherwise, it'll be a waste of a shell. The 27 seconds of reload time is very long however; it may seem that you can fire, relocate, re-aim, and load for your next shot, but the long aim time will leave you with ripe targets you cannot accurately hit. With HE and artillery shell rework, this arty hindered with mediocre accuracy will require full aim time to fully hit the target for substantial damage. It even may do tiny amount of damage against heavies it face at its tier now. You may think it play similar to Soviet Artys starting at t7 but the hidden details makes it inferior to them.


Early Research

  • Unfortunately, only the radios carry over from the Grille.
  • Research and install the engines first, as they are cheap XP wise.
  • The upgraded suspension is necessary to mount the second gun.
  • Next, research the 15 cm sFH 18 L/30.
  • Go from there.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

Based on the experiences gained in the early stages of fighting on the Eastern Front, in late 1941, plans were laid for the development of artillery support vehicles, including a howitzer carrier based on the Panzerkampfwagen III’s chassis. Its main role was to provide other units with mobile artillery support on the battlefield.

In early 1942, one prototype based on the Panzerkampfwagen III’s chassis and armed with a 105mm leFH17 howitzer (with muzzle brake) was constructed. Its design was rejected in favor of using the Panzerkampfwagen IV’s chassis. This design was accepted, and one prototype, based on the Panzerkampfwagen IV’s chassis and armed with 105mm leFH17, was produced.

In late July of 1942, it was decided to replace the gun with the more powerful 150mm sFH 18 L/30 howitzer (without muzzle brake) based on the special chassis by Alkett/Rheinmetall-Borsig designated Geschutzwagen III/IV. It combined components of both the Pz.Kpfw. III (mainly Ausf. J: driving and steering mechanism) and Pz.Kpfw. IV (mainly Ausf. F: suspension, engine, and cooling system). Originally, the Hummel (Bumblebee) was planned to be an "interim solution" until a specially designed gun platform / chassis was developed.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The 15 cm s.F.H. 13 L/17 was only mounted on Lorraine 37L tractors, designated 15 cm sFH13/1 (Sf) auf Geschuetzwagen Lorraine Schlepper (f); this SPG does not exist in World of Tanks. Its configuration on the Hummel is fake.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:G02 Hummel