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M36 Jackson

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M36 Jackson

AnnoA31_M36_Slagger.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
884,200  Credits Cost
630132 HP Hit Points
28.28/28.8914.78/30.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
350420 hp Engine Power
42/11 km/h Speed Limit
2830 deg/s Traverse
12.3828.42 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















96/2800/68




















255/4400/255
Shell Cost
115/115/185240/240/320 HP Damage
128/177/38160/243/45 mm Penetration



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19.35 r/m 

Standard Gun

Reload Times
Nominal: 3.1 s
50% Crew: 3.84 s
75% Crew: 3.35 s
100% Crew: 2.97 s
Rammer: 2.67 s
Vents: 2.9 s
Both: 2.61 s
Both and BiA: 2.56 s
Both and Max Crew %: 2.45 s

See Crew, Consumables, or Equipment for more information.



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7.5 r/m 

Standard Gun

Reload Times
Nominal: 8 s
50% Crew: 9.91 s
75% Crew: 8.65 s
100% Crew: 7.67 s
Rammer: 6.9 s
Vents: 7.5 s
Both: 6.75 s
Both and BiA: 6.6 s
Both and Max Crew %: 6.33 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2225.25

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2225.25
50% Crew: 1796.3
75% Crew: 2057.35
100% Crew: 2320.7
100% Crew
Vents: 2372.45
Rammer: 2578.3
Both: 2636.95
Both and BiA: 2695.6
Both and Max Crew %: 2811.75

Advantageous Damage Per Minute
First-shot DPM: 2340.25
50% Crew: 1911.3
75% Crew: 2172.35
100% Crew: 2435.7
100% Crew
Rammer: 2693.3
Vents: 2487.45
Both: 2751.95
Both and BiA: 2810.6
Both and Max Crew %: 2926.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2225.25
50% Crew: 1796.3
75% Crew: 2057.35
100% Crew: 2320.7
100% Crew
Vents: 2372.45
Rammer: 2578.3
Both: 2636.95
Both and BiA: 2695.6
Both and Max Crew %: 2811.75

Advantageous Damage Per Minute
First-shot DPM: 2340.25
50% Crew: 1911.3
75% Crew: 2172.35
100% Crew: 2435.7
100% Crew
Rammer: 2693.3
Vents: 2487.45
Both: 2751.95
Both and BiA: 2810.6
Both and Max Crew %: 2926.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (185 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3579.75
50% Crew: 2889.7
75% Crew: 3309.65
100% Crew: 3733.3
100% Crew
Vents: 3816.55
Rammer: 4147.7
Both: 4242.05
Both and BiA: 4336.4
Both and Max Crew %: 4523.25

Advantageous Damage Per Minute
First-shot DPM: 3764.75
50% Crew: 3074.7
75% Crew: 3494.65
100% Crew: 3918.3
100% Crew
Rammer: 4332.7
Vents: 4001.55
Both: 4427.05
Both and BiA: 4521.4
Both and Max Crew %: 4708.25

See here, here, or here for more information.






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1800

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452
75% Crew: 1663.2
100% Crew: 1876.8
100% Crew
Vents: 1920
Rammer: 2085.6
Both: 2131.2
Both and BiA: 2179.2
Both and Max Crew %: 2272.8

Advantageous Damage Per Minute
First-shot DPM: 2040
50% Crew: 1692
75% Crew: 1903.2
100% Crew: 2116.8
100% Crew
Rammer: 2325.6
Vents: 2160
Both: 2371.2
Both and BiA: 2419.2
Both and Max Crew %: 2512.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452
75% Crew: 1663.2
100% Crew: 1876.8
100% Crew
Vents: 1920
Rammer: 2085.6
Both: 2131.2
Both and BiA: 2179.2
Both and Max Crew %: 2272.8

Advantageous Damage Per Minute
First-shot DPM: 2040
50% Crew: 1692
75% Crew: 1903.2
100% Crew: 2116.8
100% Crew
Rammer: 2325.6
Vents: 2160
Both: 2371.2
Both and BiA: 2419.2
Both and Max Crew %: 2512.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2217.6
100% Crew: 2502.4
100% Crew
Vents: 2560
Rammer: 2780.8
Both: 2841.6
Both and BiA: 2905.6
Both and Max Crew %: 3030.4

Advantageous Damage Per Minute
First-shot DPM: 2720
50% Crew: 2256
75% Crew: 2537.6
100% Crew: 2822.4
100% Crew
Rammer: 3100.8
Vents: 2880
Both: 3161.6
Both and BiA: 3225.6
Both and Max Crew %: 3350.4

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
6547 rounds Ammo Capacity
General
2015 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 17.4%
  • When Moving: 10.6%
  • When Firing: 6.3%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.15
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.22
  • Turning: 0.22


With 100% Crew

VI

AnnoA31_M36_Slagger.png

884200

The M36 Jackson is an American tier 6 tank destroyer.

The most powerful American tank destroyer. The M36 was developed on the chassis of the M10A1 and M10, with a total of 2,324 vehicles manufactured from November 1943 through September 1945.

It is very similar to the M10 Wolverine, with increased armor values and the ability to mount the powerful 90 mm AT Gun M3. However, it cannot mount the 105 mm AT SPH M4 L23 that's available on the M10 Wolverine. Even though it has a turret, remember that the M36 Jackson is a tank destroyer and not a medium tank. By keeping the hull still and only rotating the turret to fire, Camouflage Nets and Binocular Telescopes won't reset, making it one of the more difficult tank destroyers to spot when used properly although you should not overestimate and rely on its camouflage values as, unlike the Hellcat, though its only few percentage lower.

The M36 Jackson leads to the T25 AT.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 76 mm AT Gun M1A2 128/177/38 115/115/185 19.35 0.35 1.7 1590 62000
VII 90 mm AT Gun M3 160/243/45 240/240/320 7.5 0.35 1.7 2050 81000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Wright Continental R-975EC2 350 20 515 10500
IV Wright Continental R-975C1 400 20 516 11000
V GMC 6046 420 15 549 13500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V M36T41 28.89 28 0 7000 6400
VI M36T42 30.5 30 0 7000 22100

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX SCR 506 615 110 33600
VI SCR 508 395 100 21600

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good damage, accuracy, aim time for its tier; higher ammo capacity than Hellcat
  • Strong lower glacis can bounce several shells over long distance
  • Good maneuverability and acceptable top speed
  • Good gun depression with decently armored turret and tough mantlet allow for hull-down tactics
  • Gold shells have 243mm of penetration, giving the Jackson one of the best standard round/gold penetration ratios in the game


Cons:


  • Slow turret traverse
  • Very weak side and rear armor; unremarkable upper glacis armor, 114mm can be only found on the lower glacis
  • Poor camo index, especially when firing 90mm gun, compared to the Hellcat; upgrading the turret results in worse concealment
  • Worse mobility than previous M10 Wolverine
  • Gun tends to misbehave and 2nd worst AP penetration of all Tier 6 TDs, along with Hellcat.


Performance

While the M18 Hellcat is built for speed and mobility, the M36 Jackson is built for sniping and hull-down positions. Its gun depression is excellent, so it can often use small hills and terrain changes to expose only its turret to enemy fire. The 90mm gun is very accurate and aims fast by mid-tier American standards, enabling the M36 to snipe to good effect. Although the M36 does have a turret, the standard tank-destroyer rules still apply: keep a distance, use camouflage or cover, and always watch your flanks. The M36 is fairly maneuverable, but the slow turret traverse means it can be circled and its response time is slow. Climbing hills may also be a problem to this tank destroyer.

While better armored than its predecessor, the M36 is still mostly paper to the guns it faces. Do not trust the shop statistics - the 114mm armour thickness is only on your transmission cover. Your hull front is 60mm at 45 degrees and your turret sides 25mm at 45 degrees, and even your most armoured part, the gun mantlet has a total of only 150mm. That said, the turret armor can take a beating if required and always use hulldown when possible. In the end, the best way to play the Jackson is as a sniper. However, since most of the good sniping spots have been removed in the past several patches, you will need to learn to streetfight. That can be done by supporting the top tier heavies, securing their flanks, and scavenging any kills that they've missed.

This is a good tank to pickup to learn the ways of the mechanics for new players. Standard rounds are enough to pen most frontal armor and usually side armor so it will make the player to choose their targets carefully. Its camouflage its also decent enough that can be compared to Hellcat. It has decent mobility to move around and to set up locations when needed. Its armor is also strong enough to bounce most luchs and unaimed shots from low tier especially when the armor is angled


Early Research

  • Engines and radio carry over from the M10 Wolverine - install immediately.
  • Your tracks can't hold the 90mm gun. Research that first.
  • Research the 90mm gun.
  • If you intend to keep the Jackson permanently, research the upgraded turret. If you dont intend to keep it permanently it is recommended to skip the turret upgrade as it does offer only very minor advantages for its price in XP. It does not get any increase in rate of fire nor extra armor. The upgraded turret only offers a few extra hitpoint and small reduction of gun dispersion on turret traverse. The upgraded turret also actually makes the already-underwhelming camo rating worse, so it's questionable whether it's worth using at all.


Suggested Equipment


Medium-Caliber Tank Gun Rammer Binocular Telescope Camouflage Net 


Gallery

Historical Info

Slugger.jpg

The M36 Tank Destroyer, formally 90 mm Gun Motor Carriage, M36, was an American Tank Destroyer used during World War II. It was known as Jackson or Slugger by the British, after the Confederate general Stonewall Jackson. American soldiers usually referred to them as TDs for 'Tank Destroyers'. The M36 first served in combat in Europe in September 1944, and served until the end of the war; it also served during the Korean War, and in the armies of several other countries.

Development

With the advent of heavy German armor such as the Panther and Tiger, the standard U.S. Tank Destroyer, the 3in Gun Motor Carriage M10, was rapidly becoming obsolete, because its main armament, the 3in M7 gun, had difficulty engaging these new tanks past 500 meters. This was foreseen, however, and in September, 1942 American engineers had begun designing a new Tank Destroyer armed with the M3 90 mm gun. This was several months before any Allied unit encountered a Tiger in combat, as the British First Army in Tunisia was the first western Allied unit to encounter the Tiger I in the leadup to the Battle of the Kasserine Pass at the start of 1943, and well over a year before any US unit encountered a Panther in combat. The first M36 prototype was completed in March 1943, with a new turret mounting the 90 mm M3 gun on a standard M10 chassis. After testing, an order for 500 was issued. The prototype was designated T71 Gun Motor Carriage; upon standardization the designation was changed to 90 mm Gun Motor Carriage M36 in June 1944. Like all US Tank Destroyers, the turret was open-topped to save weight and provide better observation. Postwar, a folding armored roof kit was developed to provide some protection from shell fragments, as with the M10. The M36 had a large bustle at the rear of its turret which provided a counterweight for the main gun. Eleven additional rounds of ammunition were stored inside the counterweight.

Service

It was not until September 1944 that the vehicle first began to appear in the European Theater of Operations. About 1,400 M36s were produced during the war. The need for 90 mm gunned Tank Destroyers was so urgent that, during October-December 1944, 187 conversions of standard Medium Tank M4A3 hulls were produced by Grand Blanc Arsenal. These vehicles, designated M36B1, were rushed to the European Theater of Operations and used in combat alongside standard M36s. The M36 was well liked by its crews, being one of the few armored fighting vehicles available to US forces that could destroy heavy German tanks from a distance. After World War II, the M36 was used in the Korean War. It could destroy any Soviet-made AFV deployed in that theater of operations. One postwar modification was the addition of a ball-mounted machine gun on the co-driver's side, as in many other armored fighting vehicles of the time.

M36s were also exported after World War II to various countries. One of the recipients was Yugoslavia where the engine was replaced with the 500 hp Soviet-made diesel engine used in T-55 main battle tanks. Yugoslavian M36s participated in the Croatian War of Independence (1991–1995) but they are no longer in service with the Croatian Armed Forces due to their withdrawal immediately after the war. M36s were also used by Serbian forces in Bosnia and Croatia, and they were used during the Kosovo War as decoys for NATO air strikes. The M36 was used by the French army, during the First Indochina War. They were also supplied as part of U.S. military aid to Pakistan in the 1950s and served in the Indo-Pakistani War of 1965.

The Republic of China Army acquired eight ex-French examples in 1955 and had them stationed in Kinmen island group, where they are deemed more maneuverable than the bigger M48A3 and later CM11/12 MBTs while being more powerful than M24 and M41 light tanks. As of April 2001, at least two still remained in service with troops defending Lieyu Township.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The M36 Jackson is depicted in-game as the M36B2: 90 mm gun turret on M10 hull. Neither the M36 nor M36B1 variants exist in World of Tanks. The M36 and M36B1 used the M10A1 and M4A3 Sherman hull respectively. Both variants were powered by the Ford GAA gasoline engine.
  • The M36 was designed to carry the 90 mm gun, hence the name 90 mm Gun Motor Carriage, M36. There is absolutely no reason for the 76 mm M1 gun to exist on this tank.
  • The 90 mm M3 is the same gun equipped on the T26E3 Eagle 7 (the premium equivalent of the M26 Pershing), yet the penetration and weight values are inconsistent.


Sources and External Links

USA
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Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
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USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
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Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
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Japan
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Poland
ja:Tank:A31 M36 Slagger