T2 Light Tank
T2 Light Tank
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[Client Values; Actual values in
750 Cost |
30060 HP Hit Points |
7.6/8.33.1/8.3 t Weight Limit |
- Commander (Gunner, Loader)
- Driver
- Radio Operator
265265 hp Engine Power |
72/20 km/h Speed Limit |
4747 deg/s Traverse |
34.8785.48 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
16/16/1616/16/16 mm Turret Armor |
AP/APCR
AP/APCR Shells |
3/400
3/400 Shell Cost |
12/12/12/12/ HP Damage |
30/41/30/41/ mm Penetration |
r/m ▲
99.34 r/m Magazine-fed Gun ▲
99.34 Rate of Fire Magazine-fed Gun |
▲
Magazine-fed Gun
▼
100.2 Magazine-fed Gun
▲
Magazine-fed Gun
▼
100.2 Damage Per Minute Magazine-fed Gun
|
m ▲
0.5 m With 50% Crew: 0.636 m ▲
0.5 Accuracy With 50% Crew: 0.636 m |
s 1.71 s 1.71 Aim time |
3939 deg/s Turret Traverse |
360° Gun Arc |
-8°/+21°-8°/+21° Elevation Arc |
24002400 rounds Ammo Capacity |
2020 % Chance of Fire |
m 260 m 260 View Range |
m 325 m 325 Signal Range |
II
750
The T2 Light Tank is an American tier 2 premium light tank.
The vehicle prototype was designed and built by Rock Island Arsenal in 1933. The chassis and suspension elements of the Vickers Mk. E (Vickers "6-tonner") tank were used. Trials of the T2 prototype were successful, but the T2E1 variant was preferred due to its higher terrain crossing capacity.
The T2 Light Tank is a very fast tank, with a top speed of 72 km/h and one of the highest hp/ton ratings of any tank in game. It has a fairly weak gun and poor armor though, with the second weakest rear armor of any tank. Its use as a deep penetration scout is limited by its short radio range. The only way to play this tank is to never stop and try to engage the enemy by circling, but beware that it has a large turning radius at speed so you'd better plan ahead as you approach. Its light weight means it takes heavy damage when rammed, usually tracking it and often outright killing it.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
II | 20 mm Hispano-Suiza Birkigt Gun | 30/41 | 12/12 | 99.34 | 0.5 | 1.71 | 68 | 2600 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Continental R-670-5 | 265 | 20 | 256 | 8600 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
II | T16E2 | 8.3 | 47 | B/2 | 1800 | 600 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Great power to weight ratio and top speed, one of the fastest tanks in game
- Gun has decent handling and good burst damage. Ammo is dirt-cheap,and won't run out
- Good gun elevation/depression and small turret profile, can hull-down
- Small size and good camouflage, good at passive scouting
- No longer matched in Tier IV battles (which were the bane of its' existence)
Cons:
- Poor armor
- Limited penetration, some heavier vehicles are hard to pen, special ammo required sometimes (but rarely)
- View range is poor, active scouting can be difficult
- Very light in terms of weight, ramming is a death sentence
Performance
The T2 Light is a very fast light tank, the fastest in tier 2 and comparable to many top-tier dedicated scouts. This has a cost, this tank has pratically no armor. Don't expect to bounce shots, because your armor is made out of paper. Try to avoid 1 on 1 duels with other medium or better armored light tanks, because you are likely to die very fast. Use your speed to your advantage to circle enemies to get their weaker sides and rears. Your high burst damage of ~180 points can be pretty dangerous, especially considering it never runs dry.
In a tier 2 match-up you should rush critical positions and play agressively, but should still with caution. Try flanking distracted targets, and then pull back. The longer you survive, the more damage you can deal.
In a tier 3 match-up you should play way more passively, use your small profile and camouflage values to your advantage to spot enemies for your teammates. It's unlikely that your autocannon will deal much damage, so try to get spotting damage. NEVER fight a fresh tier 3 tank alone, only and ONLY if you can make sure you won't take return fire while depleting the clip.
Recommended equipment is camonet, binoculars and vents, to improve your camo and viewrange. For crew skills you should pick view range skills at first, but for the commander sixth sense. After that Camouflage and Recon. For the driver you should pick up first offroad driving, then Camouflage and Clutch braking. For Radio-operator you should pick Situation awereness for view range first, than Signal boosting and then Camouflage. Last but not least train Brothers in Arms. Enjoy!
Crew Skills
Commander: Sixth Sense, Camouflage, Recon.
Driver: Off Road Driving, Camouflage, Clutch Braking.
Radio Operator: Situational Awareness, Signal boosting, Camouflage.
Early Research
None required, this is a premium tank.
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
The real T2 underwent trials without any armament fitted.
- Actual top speed is 43.4 km/h.
- United States Cavalry order for the T2 specified that the 12.7 mm M2 Browning was to be its main armament. Thus the 20 mm cannon configuration is fake.
- Two 7.62 mm machine guns, one co-axial and one in the hull, was also specified in the order. The turret-mounted machine gun configuration is also fake.
- Trials of the T2 concluded in February 1935; development of the Hispano cannon in the United States began in 1938.