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M10 Wolverine

M10 Wolverine

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M10 Wolverine

AnnoA30_M10_Wolverine.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
415,000  Credits Cost
44594 HP Hit Points
27.84/28.4914.08/31.7 t Weight Limit
Crew
  1. Commander
  2. Driver
  3. Gunner
  4. Radio Operator
  5. Loader
Mobility
350500 hp Engine Power
48/12 km/h Speed Limit
2830 deg/s Traverse
12.5735.51 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2800/56




















96/2800/68
Shell Cost
110/110/175115/115/185 HP Damage
101/157/38128/177/38 mm Penetration



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14.29 r/m 

Standard Gun

Reload Times
Nominal: 4.2 s
50% Crew: 5.2 s
75% Crew: 4.54 s
100% Crew: 4.03 s
Rammer: 3.63 s
Vents: 3.94 s
Both: 3.55 s
Both and BiA: 3.47 s
Both and Max Crew %: 3.33 s

See Crew, Consumables, or Equipment for more information.



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18.75 r/m 

Standard Gun

Reload Times
Nominal: 3.2 s
50% Crew: 3.96 s
75% Crew: 3.46 s
100% Crew: 3.07 s
Rammer: 2.76 s
Vents: 3 s
Both: 2.7 s
Both and BiA: 2.64 s
Both and Max Crew %: 2.53 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1571.9

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1571.9
50% Crew: 1269.4
75% Crew: 1453.1
100% Crew: 1639
100% Crew
Vents: 1676.4
Rammer: 1821.6
Both: 1862.3
Both and BiA: 1903
Both and Max Crew %: 1985.5

Advantageous Damage Per Minute
First-shot DPM: 1681.9
50% Crew: 1379.4
75% Crew: 1563.1
100% Crew: 1749
100% Crew
Rammer: 1931.6
Vents: 1786.4
Both: 1972.3
Both and BiA: 2013
Both and Max Crew %: 2095.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1571.9
50% Crew: 1269.4
75% Crew: 1453.1
100% Crew: 1639
100% Crew
Vents: 1676.4
Rammer: 1821.6
Both: 1862.3
Both and BiA: 1903
Both and Max Crew %: 1985.5

Advantageous Damage Per Minute
First-shot DPM: 1681.9
50% Crew: 1379.4
75% Crew: 1563.1
100% Crew: 1749
100% Crew
Rammer: 1931.6
Vents: 1786.4
Both: 1972.3
Both and BiA: 2013
Both and Max Crew %: 2095.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2500.75
50% Crew: 2019.5
75% Crew: 2311.75
100% Crew: 2607.5
100% Crew
Vents: 2667
Rammer: 2898
Both: 2962.75
Both and BiA: 3027.5
Both and Max Crew %: 3158.75

Advantageous Damage Per Minute
First-shot DPM: 2675.75
50% Crew: 2194.5
75% Crew: 2486.75
100% Crew: 2782.5
100% Crew
Rammer: 3073
Vents: 2842
Both: 3137.75
Both and BiA: 3202.5
Both and Max Crew %: 3333.75

See here, here, or here for more information.






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2156.25

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2156.25
50% Crew: 1741.1
75% Crew: 1992.95
100% Crew: 2248.25
100% Crew
Vents: 2298.85
Rammer: 2497.8
Both: 2554.15
Both and BiA: 2610.5
Both and Max Crew %: 2724.35

Advantageous Damage Per Minute
First-shot DPM: 2271.25
50% Crew: 1856.1
75% Crew: 2107.95
100% Crew: 2363.25
100% Crew
Rammer: 2612.8
Vents: 2413.85
Both: 2669.15
Both and BiA: 2725.5
Both and Max Crew %: 2839.35

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2156.25
50% Crew: 1741.1
75% Crew: 1992.95
100% Crew: 2248.25
100% Crew
Vents: 2298.85
Rammer: 2497.8
Both: 2554.15
Both and BiA: 2610.5
Both and Max Crew %: 2724.35

Advantageous Damage Per Minute
First-shot DPM: 2271.25
50% Crew: 1856.1
75% Crew: 2107.95
100% Crew: 2363.25
100% Crew
Rammer: 2612.8
Vents: 2413.85
Both: 2669.15
Both and BiA: 2725.5
Both and Max Crew %: 2839.35

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (185 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3468.75
50% Crew: 2800.9
75% Crew: 3206.05
100% Crew: 3616.75
100% Crew
Vents: 3698.15
Rammer: 4018.2
Both: 4108.85
Both and BiA: 4199.5
Both and Max Crew %: 4382.65

Advantageous Damage Per Minute
First-shot DPM: 3653.75
50% Crew: 2985.9
75% Crew: 3391.05
100% Crew: 3801.75
100% Crew
Rammer: 4203.2
Vents: 3883.15
Both: 4293.85
Both and BiA: 4384.5
Both and Max Crew %: 4567.65

See here, here, or here for more information.
Damage Per Minute


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0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
1716 deg/s Gun Traverse Speed
360° Gun Arc
-10°/+30°-10°/+30° Elevation Arc
9565 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 18%
  • When Moving: 10.9%
  • When Firing: 6.6%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.22
  • Turning: 0.22


With 100% Crew

V

AnnoA30_M10_Wolverine.png

415000

The M10 Wolverine is an American tier 5 tank destroyer.

The most widely produced American tank destroyer, with a total of 6,706 vehicles manufactured from September 1942 through January 1944. More than a third of all Wolverines were supplied to the Allied nations under Lend-Lease.

In contrast to the T67 on the other US TD branch, the M10 gives up some speed and camo for better accuracy, better shell velocity on 76mm guns, wider gun selection and armor. While most of the tanks on this TD line do not have turrets, the M10 as well as the M36 Jackson after it do get this nice advantage even though the turret does not turn very fast. The tank's size is too great to remain camouflaged well, although the rotating turret allows you to keep the hull still so that Camouflage Nets and Binocular Telescopes don't reset. It also makes engaging targets on a wider front more practical, since the whole hull of the vehicle does not need to be slewed to engage new targets. Always remember that despite the turret, this TD cannot be played as a medium tank as it is wholly inadequate for that role.

The M10 Wolverine leads to the M18 Hellcat, and the M36 Jackson.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 3-inch AT Gun M7 101/157/38 110/110/175 14.63 0.43 1.7 1450 33500
VI 76 mm AT Gun M1A1 128/177/38 115/115/185 17.14 0.41 1.7 1567 50330
VI 76 mm AT Gun M1A2 128/177/38 115/115/185 18.75 0.38 1.7 1590 62000
V 105 mm AT M4 53/102/38 410/350/175 7.69 0.53 1.7 2670 40300

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Wright Continental R-975EC2 350 20 515 10500
IV Wright Continental R-975C1 400 20 516 11000
V GMC 6046 420 15 549 13500
VI Ford GAA early 500 20 708 29000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV M10T41 28.49 28 0 7000 4300
V M10T42 31.7 30 0 7000 10000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX SCR 506 615 110 33600
VI SCR 508 395 100 21600

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good choice of guns with the fast firing 76mm AT M1A2 or the powerful 105 mm AT M4 howitzer.
  • Good top speed and decent acceleration
  • Turreted
  • Excellent gun depression and decent mantlet armor make it effective at hulldown positions
  • 370m view range is more than many tier 5 tank destroyers


Cons:


  • Slow with virtually no armor, somewhat inferior to T67
  • Large silhouette
  • Open top turret makes it prone to crew and module damage from HE shells
  • Low AP penetration for a TD with worst alpha output (76mm gun) along with low ammo capacity.
  • Terrible terrain resistance


Performance

Staying at range is the best role for this TD, even if you may be initially fooled into thinking this large, turreted TD can act up front as a medium tank. Acting hastily and going to close range will almost always end in disaster due to its lower health and worse turret turning rate. For vehicle safety while sniping, take advantage of the tank's defenses including the great gun depression, turret and mantlet armor to fire from long-range hulldown positions as much as possible. As you learn and review, ask yourself for next time "Could I still hit the enemy from the next hill further back?". Additionally, it is advised that the camo on the M10 cannot be relied upon as much as other tier 5 TDs, even if it is not completely terrible. Mid-game when there are less tanks on either team, the M10 becomes a situationally good flanker with care, and that is when some slight similarity to the American medium playstyle can appear if you are careful enough and know about the use of view range mechanics as used by the tier 6 or tier 7s.

The M10 has good accuracy and very high DPM with the 76mm guns, and can potentially reach a 2.8s reload time when optimised, allowing it quickly tear apart anything in its sights. In general its guns are more accurate and faster shooting than the M4 Sherman's, so you can bully any tanks with unparalleled accuracy when top tier and provide unseen firepower to the frontlines on bottom and middle tiers. The 105mm M4 AT Howitzer is also a devastating weapon and the M10 has the opportunity to use it with aim time and gun handling identical to the other AT guns. As with any turreted TD, the turret tend to be able to cover wider areas with a faster response time compared to non-turreted TDs with a fixed gun, since the turreted nature of this TD allows it to engage targets without slewing the hull. The 2nd turret actually affects the gun by increasing the RoF and accuracy while turning the turret. Along with granting extra HP, the turret is not nearly as pointless as it may seem from the quick stats, and should therefore be mounted despite the higher weight. It also gives the M10 the distinctive appearance it had historically.

The frontal armor is hardly invincible, but allows it to act as a bully against lower tier tanks and at long range, many enemy shots at the front may hit the well sloped and heavily armored lower glacis instead. The front is also thick enough to generally withstand penetrations from HE shells, unlike open top TDs, which will often be destroyed by 105mm howitzer shells ("derpguns") in a second. It is essential that you never, ever angle the armor on the M10 though. By contrast, the sides are very thin and will get overmatched by any 57mm or larger gun. Also note that the vehicle is vulnerable to taking large damage from artillery if spotted in the open.

Overall the M10 plays like a larger and slower M8A1. While enemies now have better sight ranges at Tier V and the vehicle is not nearly as speedy or stealthy, the M10 has its own set of tricks to survive situations. Just remember that while you do have some armor, it is your last defense and not getting shot in the first place is always preferable. The playstyle is good preparation for the M36 Jackson which plays similarly.


Early Research

  • The 76 mm AT Gun M1A1 and SCR 506 radio carry over from the T40.
  • Research the upgraded suspension first.
  • Next research the GMC 6046 engine.
  • Research the 76 mm AT Gun M1A2 for a little more accuracy and RoF.
  • Research the upgraded turret last.


Suggested Equipment


Tank Gun Rammer Binocular Telescope Camouflage Net Coated Optics 


Gallery

Historical Info

M10 tank destroyer Italy 1945.

The M10 tank destroyer, formally 3-inch Gun Motor Carriage, M10 was a United States tank destroyer of World War II based on the chassis of the M4 Sherman tank. It was numerically the most important U.S. tank destroyer of World War II and combined a reasonably potent anti-tank weapon with a turreted platform (unlike the previous M3 GMC, whose gun was capable of only limited traverse). Despite the introduction of more-powerful types as replacements, it remained in service until the end of the war. Some of those replacements were in fact modified and/or rebuilt from the M10 itself. It was christened the Wolverine by the British, although unlike other vehicle names such as the M4 Sherman, the name was not adopted by American soldiers, who called it TD (a nickname for any tank destroyer in general) beyond its formal designation.

Development

US combined-arms doctrine on the eve of World War II held that tanks should be designed to fulfill the infantry support and exploitation roles. The anti-tank warfare mission was assigned to a new branch, the tank destroyer force. Tank destroyer units were meant to counter German blitzkrieg tactics. Tank destroyer units were to be held as a reserve at the Corps or Army level, and were to move quickly to the site of any enemy tank breakthrough, maneuvering aggressively to destroy enemy tanks. This led to a requirement for very fast, well-armed vehicles. Though equipped with turrets (unlike most tank destroyers of the day), the typical American design was more heavily gunned, but more lightly armored, and thus more manoeuvrable, than a contemporary tank. The idea was to use speed and agility as a defense, rather than thick armor, to bring a powerful self-propelled gun into action against enemy tanks.

The 3-inch Gun Motor Carriage T35 was the prototype of the M10. It was equipped with a 3-inch (76.2 mm) gun in a new sloped, circular, open-topped turret, developed from the Heavy Tank T1/M6 turret, and mounted on an early-production Medium Tank M4A1 hull. This prototype was further developed by sloping the hull, using an M4A2 chassis, and replacing the circular turret with apentagonal version; this model was designated 3-inch Gun Motor Carriage T35E1. In June 1942 the T35E1 was finalized as the 3-inch Gun Motor Carriage M10 and ordered into full production. Towards the end of production the 76 mm gun M1 was installed in the last 300 or so M10's, as it was being fitted into the new production M4 Sherman tank at the time. The 76 mm M1 offered slightly better anti-armour performance than the previous 3" gun M7.

A British variant, designated "17pdr SP Achilles", was developed by mounting the successful 17-pounder anti-tank gun in a modified turret. The 17-pounder was of a similar bore, but had far superior armor penetration capability. It was used by the British, Canadian and Polish armies in Italy and North-West Europe. After World War II, a batch was acquired by the Republic of China Army as demilitarized surplus items. The vehicles' main guns were rendered useless prior to delivery and consequently replaced in 1949 with ex-Imperial Japanese Army 150mm infantry howitzers.

Armament

M10 tank firing

The M10 used a Medium Tank M4A2 chassis (M10A1s used M4A3 chassis) with an open-topped turret mounting a 3" gun M7. This gun fired the Armor Piercing M79 shot that could penetrate 3 inches of armor at 1,000 yards at 30 degrees from vertical. Other ammunition carried throughout its service life included the Armor Piercing Capped Ballistic Cap (APCBC)M62 projectile, High Velocity Armor Piercing (HVAP) M93 shot, and Armor Piercing High Explosive (APHE); 54 rounds of 3-inch ammunition were carried. The rear of the turret carried two large counterweights which gave it a distinctive shape. The main shortcoming of the M-10'x 3 inch cannon was its APHE round, which was the round most commonly used for engaging tanks. The 3 inch APHE round was based on the naval 3 inch round and had a small charge in the rear of the round which was supposed to explode after penetration of the targeted tank's armor plating. Unfortunately it was discovered that it exploded on impact or shortly thereafter, causing the round not to penetrate. It is still a puzzling mystery as to why this problem was never addressed with a better base fuse or by deleting the small HE charge in the rear of the round. This was also the problem with the towed version of the 3 inch cannon, the M-5, in the antitank role. A .50-caliber Browning M2HB machine gun could be mounted on the top rear of the turret for use against enemy infantry and for anti-aircraft use, along with 1000 rounds. The crew were also equipped with their personal weapons for self-protection.

Combat service

In its combat debut in Tunisia in 1943 during the North African campaign, the M10 was successful as its M7 3-inch gun could destroy most German tanks then in service. The M10's heavy chassis did not conform to the tank destroyer doctrine of employing very light high-speed vehicles, and starting in mid-1944 it began to be supplemented by the 76mm Gun Motor Carriage M18 "Hellcat". Later in the Battle of Normandy, the M10's gun proved to be ineffective against the frontal armor of the newer German Tiger and Panther tanks unless firing HVAP rounds, but was effective against lighter tanks such as the Panzer IV medium tank and other lighter vehicles and self propelled guns. By the fall of 1944 the improved 90mm Gun Motor Carriage M36 began to arrive in Europe as well. In the Pacific war, US Army M10s were used for infantry support but were unpopular due to their open-topped turrets, which made them more vulnerable than a fully-enclosed tank to Japanese close-in infantry attacks.

Approximately 54 M10s were supplied to the USSR though their use by the Red Army service is largely unrecorded. The M10 also equipped units of the Free French Army; one M10 named Sirocco, part of the Régiment Blindé de Fusiliers Marins composed of French sailors, famously disabled a Panther on the Place de la Concorde during the liberation of Paris. British M10s were designated as (Gun) 3 inch Self Propelled Wolverine (3in SP Wolverine) or "M10 3 in SP" and as with all British self-propelled guns were operated by Royal Artillery units. They saw action in Italy and France, many being upgunned with the more effective 17-pounder gun (as the 17pdr SP Achilles) from 1944 onwards.

The M10's open-topped turret left the crew vulnerable to artillery and mortar fire as well as infantry close assault, especially in urban combatand wooded areas. By the end of the war its armor was too thin to provide protection from the newer German tanks and anti-tank guns. The other main disadvantage of the M10 was its very slow speed of turret rotation, as the turret traverse was unpowered and the crew had to hand-crank the turret around. It took approximately two minutes to rotate a full 360 degrees. U.S. tank destroyers fired many more high-explosive shells than anti-tank ammunition, indicating that they were employed much like the tanks they were supposed to support.

Popular culture

The post-war American film star Audie Murphy earned his Medal of Honor at the Battle of the Colmar Pocket, when he used the heavy machine gun of an abandoned and burning M10 to repel German infantry, despite the vehicle taking several more hits from tanks or artillery.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Uses the same General Motors 6046 diesel engine as the Achilles, the British version of the M10. However, their horsepower and weight values are inconsistent.
  • Uses the same 3-inch M7 gun as the French M10 RBFM, yet the penetration and damage values are inconsistent.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:A30 M10 Wolverine