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T28 Prototype

T28 Prototype

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T28 Prototype

AnnoA68_T28_Prototype.png
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,650,000  Credits Cost
1150230 HP Hit Points
65.61/68.822.28/76.8 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
670780 hp Engine Power
28/10 km/h Speed Limit
1820 deg/s Traverse
10.2135.01 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4400/255




















1060/4800/900
Shell Cost
240/240/320400/400/515 HP Damage
170/258/45248/297/60 mm Penetration



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8 r/m 

Standard Gun

Reload Times
Nominal: 7.5 s
50% Crew: 9.29 s
75% Crew: 8.11 s
100% Crew: 7.19 s
Rammer: 6.47 s
Vents: 7.03 s
Both: 6.33 s
Both and BiA: 6.19 s
Both and Max Crew %: 5.93 s

See Crew, Consumables, or Equipment for more information.



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5.94 r/m 

Standard Gun

Reload Times
Nominal: 10.1 s
50% Crew: 12.51 s
75% Crew: 10.92 s
100% Crew: 9.68 s
Rammer: 8.71 s
Vents: 9.47 s
Both: 8.52 s
Both and BiA: 8.33 s
Both and Max Crew %: 7.99 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1920

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1920
50% Crew: 1550.4
75% Crew: 1776
100% Crew: 2001.6
100% Crew
Vents: 2047.2
Rammer: 2224.8
Both: 2275.2
Both and BiA: 2325.6
Both and Max Crew %: 2424

Advantageous Damage Per Minute
First-shot DPM: 2160
50% Crew: 1790.4
75% Crew: 2016
100% Crew: 2241.6
100% Crew
Rammer: 2464.8
Vents: 2287.2
Both: 2515.2
Both and BiA: 2565.6
Both and Max Crew %: 2664

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1920
50% Crew: 1550.4
75% Crew: 1776
100% Crew: 2001.6
100% Crew
Vents: 2047.2
Rammer: 2224.8
Both: 2275.2
Both and BiA: 2325.6
Both and Max Crew %: 2424

Advantageous Damage Per Minute
First-shot DPM: 2160
50% Crew: 1790.4
75% Crew: 2016
100% Crew: 2241.6
100% Crew
Rammer: 2464.8
Vents: 2287.2
Both: 2515.2
Both and BiA: 2565.6
Both and Max Crew %: 2664

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2560
50% Crew: 2067.2
75% Crew: 2368
100% Crew: 2668.8
100% Crew
Vents: 2729.6
Rammer: 2966.4
Both: 3033.6
Both and BiA: 3100.8
Both and Max Crew %: 3232

Advantageous Damage Per Minute
First-shot DPM: 2880
50% Crew: 2387.2
75% Crew: 2688
100% Crew: 2988.8
100% Crew
Rammer: 3286.4
Vents: 3049.6
Both: 3353.6
Both and BiA: 3420.8
Both and Max Crew %: 3552

See here, here, or here for more information.






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2376

Standard Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2376
50% Crew: 1920
75% Crew: 2196
100% Crew: 2480
100% Crew
Vents: 2536
Rammer: 2756
Both: 2816
Both and BiA: 2880
Both and Max Crew %: 3004

Advantageous Damage Per Minute
First-shot DPM: 2776
50% Crew: 2320
75% Crew: 2596
100% Crew: 2880
100% Crew
Rammer: 3156
Vents: 2936
Both: 3216
Both and BiA: 3280
Both and Max Crew %: 3404

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2376
50% Crew: 1920
75% Crew: 2196
100% Crew: 2480
100% Crew
Vents: 2536
Rammer: 2756
Both: 2816
Both and BiA: 2880
Both and Max Crew %: 3004

Advantageous Damage Per Minute
First-shot DPM: 2776
50% Crew: 2320
75% Crew: 2596
100% Crew: 2880
100% Crew
Rammer: 3156
Vents: 2936
Both: 3216
Both and BiA: 3280
Both and Max Crew %: 3404

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3059.1
50% Crew: 2472
75% Crew: 2827.35
100% Crew: 3193
100% Crew
Vents: 3265.1
Rammer: 3548.35
Both: 3625.6
Both and BiA: 3708
Both and Max Crew %: 3867.65

Advantageous Damage Per Minute
First-shot DPM: 3574.1
50% Crew: 2987
75% Crew: 3342.35
100% Crew: 3708
100% Crew
Rammer: 4063.35
Vents: 3780.1
Both: 4140.6
Both and BiA: 4223
Both and Max Crew %: 4382.65

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Gun Traverse Speed
286° Gun Arc
-10°/+15°-10°/+15° Elevation Arc
7240 rounds Ammo Capacity
General
2020 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
T28 Prototype

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 12.63%
  • When Moving: 7371%
  • When Firing: 3.8%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.34
  • On Soft Ground: 2.78


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.15
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.19
  • Turning: 0.19


With 100% Crew

VIII

AnnoA68_T28_Prototype.png

2650000

The T28 Prototype is an American tier 8 tank destroyer.

Early prototype of a heavy tank designed for breaking through fortifications of the German Siegfried Line. Existed only in blueprints, prepared under the program for developing heavy vehicles that was initiated in September 1943.

The T28 Prototype has a decent gun, good penetration and a useable ROF. Like the T28, the Proto is very very slow, if caught in the open there is no chance to survive and reversing will do no good. You do have good armor; however it is not as good as the T28, yet it received an closed top in 9.14, making it slightly less vulnerable to HE and artillery. Do note that although it has a turret, it can not rotate 360° and is very slow, meaning it will not help much against circling enemies.


The T28 Prototype leads to the T30.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 90 mm AT Gun T15E2 170/258/45 240/240/320 8 0.36 1.7 2050 111900
VIII 105 mm AT Gun T5E1 198/245/53 320/320/420 7.23 0.39 1.7 2400 118000
X 120 mm AT Gun T53 248/297/60 400/400/515 5.94 0.38 2.1 2790 250000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Ford GAF 670 20 569 25300
VI Ford GAFM2A1 780 20 569 34600

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII T28P E2 68.8 18 0 12000 16000
VIII T28P E4 76.8 20 0 12000 35000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI SCR 508 395 100 21600
X SCR 528 745 80 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Acceptable top tier gun with decent penetration and handling
  • Excellent rate of fire and wide fire arc for a TD
  • Excellent frontal armor if enemies don't know the weakspots, especially if it can be angled while hiding side armor
  • Intimidating opponent, especially if faced head on by mediums or lower tier heavies
  • From 9.15 patch on, it was modeled with an enclosed turret. It's more resistant to SPGs and can use Improved Ventilation.


Cons:


  • Slow traverse and speed (plus low camouflage) make you an easy target for SPG and flankers
  • Accuracy and alpha damage are subpar if not bad for its tier
  • Armor suffers from gold ammo and is not entirely reliable with multiple large weakspots
  • Horrendous stock grind (occasionally useless in tier 10 battles with stock configuration)
  • Turret cannot rotate through 360 degrees


Performance

It is very similar to the T28, especially in its speed. While flat surfaces are 51mm thinner than that of the T28, these are still roughly proof against most medium tank guns in tier and most guns below its tier. With its fast firing 120mm cannon and good gun depression, the T28 Prototype shouldn't be underestimated, especially in hull-down position. Its closed turret also makes it more resilient to artillery, but make sure you're staying in cover as much as possible to increase the odds of survival. Yet it's important to note that the turret can only traverse a total of 286° degrees, which can be a major disadvantage if a medium or light tank gets to circle you. Also, its side armor, even if seemingly rather angled, won't necessarily deflect anything as it only holds 50.8mm of thickness, which translates to only little more than 100mm effective thickness outside auto-bounce range (sides no longer are overmatched by 152 mm shells, since the thickness was increased by 0.8mm). As for prototype users, don't expose your sides when facing the front unless it's necessary to do so.

Although a great supporter, if top tier, it can brawl and beat even some tier 8 heavies. Most of them cannot reliably penetrate your front without resorting to weakspots, but only brawl if a flank was left open or your team's heavies were destroyed. As a sniper, it will devastate tanks out in the open. Shooting unsuspecting tanks will scare the crap out of them, Especially when top tier. The 120mm gun's reload is outstanding. Many expect it to take longer than 9.68 seconds, and will leave themselves exposed because of this. You will need to take advantage of this, as it will allow you to deal a lot more damage. Flanking, however is still a problem. The turret traverse and hull traverse combined is still too slow to keep up with the faster ones. One daredevil tactic to use on flankers is to turn your hull into them. This will wipe out at least their tracks, if not reducing their HP pool greatly. But if you miss the flanker, you will have blown your chance to defend yourself and should only be done if support is coming and you have full HP.


Early Research

  • You should aim to unlock both guns before moving on to anything else. The starting gun is wholly inadequate, while the 120mm makes you a destroyer of worlds. If possible, use free XP to get the 105mm gun so you don't have to use the 90mm. Alternatively, you can unlock the 105 mm on the T25 AT.
  • Tracks are next, followed by engine


Suggested Equipment


Tank Gun Rammer Camouflage Net Binocular Telescope Enhanced Gun Laying Drive 


Gallery

Historical Info

In 1945, a turreted variant of the first T28 was planned. It was planned to mount a big, heavily armored, limited-traversed turret that can only traverse 286° degrees. The planned turret armor ranged from 4 inches (102 millimeters) to 8 inches (203 millimeters). The gun to be mounted was the 105 mm T5E1, the same gun the T28/T95 had mounted, and it can elevate 15° degrees, and depress 10° degrees from the turret. The suspension was changed to use the M4A3's Horizontal Volute Spring Suspension (HVSS) because the Vertical Volute Spring Suspension (VVSS) proved to be obsolete for the tank's weight. The HVSS suspension proved that it distributed weight more widely. Planned hull armor ranged from 2 inches (51 millimeters) to 8 inches (203 millimeters). The tank was planned to use the same engine as the T28/T95 had used, the Ford GAF, a V8 gasoline engine which produced about 500 horsepower. The tank housed a crew of five. No prototypes or blueprints were ever produced. This was because during the later stages of T28 development and evaluation were overtaken by that of the T29 and T30 turreted heavy tank design. The T29 mounted the same gun as the T28 in a conventional rotating turret. The T30 was developed with a larger-caliber gun and more powerful engine. Due to this the T28 program was terminated in October 1947.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

It is generally agreed the T28 Prototype as it exists in the game is considered to be a fabrication based on liberties taken with various T28/T95 program proposals.
  • The T28 had no turret.
  • The 105 mm AT Gun T5E1 is the T28's only historical gun which it still carries today. The other gun configurations are fake.
  • The T15E2 gun was only mounted on the T26E4 SuperPershing.
  • The T53 gun was only mounted on the T34.
  • Ford GAF engine is considerably more powerful than in reality, with 670 hp compared to the historical 500. The 780 hp engine configuration is fake.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:A68 T28 Prototype