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T3 HMC

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T3 HMC

AnnoA46_T3.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,000  Credits Cost
22044 HP Hit Points
9.11/9.53.23/11 t Weight Limit
Crew
  1. Commander (Gunner, Radio Operator, Loader)
  2. Driver
Mobility
262288 hp Engine Power
72.4/7 km/h Speed Limit
3434 deg/s Traverse
28.7689.16 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HEAT
Shells




















18/800/10




















56/2800/10
Shell Cost
40/40/5040/40/50 HP Damage
56/78/1956/78/19 mm Penetration



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28.57 r/m 

Standard Gun

Reload Times
Nominal: 2.1 s
50% Crew: 2.67 s
75% Crew: 2.35 s
100% Crew: 2.1 s
Rammer: 1.89 s
Vents: 2.05 s
Both: 1.85 s
Both and BiA: 1.81 s
Both and Max Crew %: 1.74 s

See Crew, Consumables, or Equipment for more information.



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28.57 r/m 

Standard Gun

Reload Times
Nominal: 2.1 s
50% Crew: 2.67 s
75% Crew: 2.35 s
100% Crew: 2.1 s
Rammer: 1.89 s
Vents: 2.05 s
Both: 1.85 s
Both and BiA: 1.81 s
Both and Max Crew %: 1.74 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1142.8

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1142.8
50% Crew: 898
75% Crew: 1020.4
100% Crew: 1142.8
100% Crew
Vents: 1169.6
Rammer: 1269.6
Both: 1299.6
Both and BiA: 1324.4
Both and Max Crew %: 1381.2

Advantageous Damage Per Minute
First-shot DPM: 1182.8
50% Crew: 938
75% Crew: 1060.4
100% Crew: 1182.8
100% Crew
Rammer: 1309.6
Vents: 1209.6
Both: 1339.6
Both and BiA: 1364.4
Both and Max Crew %: 1421.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1142.8
50% Crew: 898
75% Crew: 1020.4
100% Crew: 1142.8
100% Crew
Vents: 1169.6
Rammer: 1269.6
Both: 1299.6
Both and BiA: 1324.4
Both and Max Crew %: 1381.2

Advantageous Damage Per Minute
First-shot DPM: 1182.8
50% Crew: 938
75% Crew: 1060.4
100% Crew: 1182.8
100% Crew
Rammer: 1309.6
Vents: 1209.6
Both: 1339.6
Both and BiA: 1364.4
Both and Max Crew %: 1421.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (50 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1428.5
50% Crew: 1122.5
75% Crew: 1275.5
100% Crew: 1428.5
100% Crew
Vents: 1462
Rammer: 1587
Both: 1624.5
Both and BiA: 1655.5
Both and Max Crew %: 1726.5

Advantageous Damage Per Minute
First-shot DPM: 1478.5
50% Crew: 1172.5
75% Crew: 1325.5
100% Crew: 1478.5
100% Crew
Rammer: 1637
Vents: 1512
Both: 1674.5
Both and BiA: 1705.5
Both and Max Crew %: 1776.5

See here, here, or here for more information.






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488.4

Standard Gun

Using Shell Type 1 (40 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 488.4
50% Crew: 383.6
75% Crew: 436
100% Crew: 488.4
100% Crew
Vents: 500
Rammer: 542.8
Both: 555.2
Both and BiA: 566
Both and Max Crew %: 590.4

Advantageous Damage Per Minute
First-shot DPM: 528.4
50% Crew: 423.6
75% Crew: 476
100% Crew: 528.4
100% Crew
Rammer: 582.8
Vents: 540
Both: 595.2
Both and BiA: 606
Both and Max Crew %: 630.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 488.4
50% Crew: 383.6
75% Crew: 436
100% Crew: 488.4
100% Crew
Vents: 500
Rammer: 542.8
Both: 555.2
Both and BiA: 566
Both and Max Crew %: 590.4

Advantageous Damage Per Minute
First-shot DPM: 528.4
50% Crew: 423.6
75% Crew: 476
100% Crew: 528.4
100% Crew
Rammer: 582.8
Vents: 540
Both: 595.2
Both and BiA: 606
Both and Max Crew %: 630.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 610.5
50% Crew: 479.5
75% Crew: 545
100% Crew: 610.5
100% Crew
Vents: 625
Rammer: 678.5
Both: 694
Both and BiA: 707.5
Both and Max Crew %: 738

Advantageous Damage Per Minute
First-shot DPM: 660.5
50% Crew: 529.5
75% Crew: 595
100% Crew: 660.5
100% Crew
Rammer: 728.5
Vents: 675
Both: 744
Both and BiA: 757.5
Both and Max Crew %: 788

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew
Accuracy


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1.5 s 

With 50% Crew: 1.909 s
With 75% Crew: 1.68 s
With 100% Crew: 1.5 s
With GLD: 1.364 s
With BiA: 1.466 s
With BiA and Vents: 1.438 s
With both and GLD: 1.308 s
Maximum possible: 1.253 s

For more details, see Crew or Equipment


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1.5 s 

With 50% Crew: 1.909 s
With 75% Crew: 1.68 s
With 100% Crew: 1.5 s
With GLD: 1.364 s
With BiA: 1.466 s
With BiA and Vents: 1.438 s
With both and GLD: 1.308 s
Maximum possible: 1.253 s

For more details, see Crew or Equipment
Aim time
5050 deg/s Gun Traverse Speed
27° Gun Arc
-7°/+21°-7°/+21° Elevation Arc
250250 rounds Ammo Capacity
General
2020 % Chance of Fire






270 m 

With 50% Crew: 212.1 m
With 75% Crew: 241.1 m
With 100% Crew: 270 m
With Recon and Situational Awareness: 283.7 m
With Coated Optics: 297 m
With Binocular Telescope: 337.5 m
Maximum possible: 386.5 m

For more details, see Skills or Equipment






270 m 

With 50% Crew: 212.1 m
With 75% Crew: 241.1 m
With 100% Crew: 270 m
With Recon and Situational Awareness: 283.7 m
With Coated Optics: 297 m
With Binocular Telescope: 337.5 m
Maximum possible: 386.5 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 381.3 m

For more details, see Skills or Equipment


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265 m 

With 50% Crew: 208.2 m
With 75% Crew: 236.6 m
With 100% Crew: 265 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 381.3 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
T3 HMC


II

AnnoA46_T3.png

3000

The T3 HMC is an American tier 2 tank destroyer.

Light SPG for infantry and tank support. Developed in 1938 on the M1A3 chassis. Only one prototype was built. The trials demonstrated a number of technical and functional problems, and the vehicle never saw service.

The T3 HMC is replaces the T18 as the tier 2 American tank destroyer after the latter was moved to tier 3 and pushed into the artillery class. The T3 is lightweight and fast, undeniably the quickest of the tier 2 tank destroyers. This speed allows it to rapidly respond to changing battlefield conditions, quickly bringing one of two tier 4 guns to where it can be most effective. Due to its low armor, however, it is fragile and easily damaged, so care must be taken to avoid destruction.

The T3 HMC marks the end of its American tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 37 mm AT Gun M3 56/78/19 40/40/50 28.57 0.4 1.5 82 8350
IV 75 mm AT Howitzer M1A1 56/78/19 40/40/50 28.57 0.4 1.5 138 26000
IV QF 2-pdr Mk. IX 64/121/23 45/45/60 24 0.38 1.7 130 17200

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Continental W-670 262 20 256 8200
III Continental W-670 Series 12 288 20 256 8300

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

I T3 HMC 9.5 34 0 2500 270
II T3 HMC improved 11 34 0 2500 580

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

II SCR 200 265 40 0

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Choice of two decent top guns
  • Stock 37mm AT gun has fast RoF and quick aim time
  • Blistering top speed, high power:weight ratio
  • Acceptable traverse
  • Very high gold penetration


Cons:


  • Thin, mostly flat armor, huge weak spot around gun--vulnerable to HE
  • 75mm howitzer is inaccurate
  • Lowest HP of the tier 2 tank destroyers
  • Has a non-functional 'tumor turret' like the M3 Lee, easy to hit
  • Horrible signal, view ranges and reverse speed


Performance

The T3 HMC serves as the tier 2 American tank destroyer, replacing the old T18. Unlike the vehicle it replaced it is fast, agile, and thinly armored. In this way it plays more like the T82 did when it was the tier 3 tank destroyer instead of a tier 4 SPG. Players who remember that vehicle will have some familiarity with how the T3 handles as a result.

The T3's main hallmark is its speed. With a high top speed and horsepower/ton ratio, it can quickly reposition itself on the map or flee a bad situation. It also has a choice of two decent guns, with the QF 2-pdr Mk. IX allowing it to deal consistent damage with good penetration, while the 75mm AT Howitzer M1A1 gives it the best alpha damage of its tier, even surpassing the AT-1. The choice of gun also dictates how best to play the T3. With the QF 2-pdr, it's best to stay at middle range and use its rate of good rate of fire to pile on damage. The inverse is true with the 75mm howitzer--the best choice then is to take the T3 closer, and preferably onto the flanks of opponents, to hit them from the sides with 175 High Explosive damage. Both guns also feature very high penetration on their APCR and HEAT ammo.

It buys this speed and firepower at a price. Its armor is poor--though not as thin as the Universal Carrier 2-pdr--and mostly flat. Its view range is horrid, at 270 meters--second worst only behind the AT-1 in its tier and class. It also suffers from a very weak radio with a range of just 265 meters and no option to upgrade. This means that it has to stay nearer to the front to make the most of its allies' spotting ability. Optics of some kind are almost mandatory--binoculars are probably a better choice, as coated optics would only extend its range to just 297 meters.

The T3 is not a bad little machine, and in spite of its shortcomings it is a lot of fun to play thanks to its high speed and good firepower. It's good early training for the fast, powerful, but fragile mid-tier American tank destroyers, such as the M8A1, T67, or Hellcat.


Early Research

  • With so few choices, research the QF 2-pdr. for improvements to penetration and damage.
  • Research the 75mm howitzer for a big boost to DPM.
  • Research the engine and suspension at your leisure.


Suggested Equipment


Camouflage Net Binocular Telescope Coated Optics Enhanced Vertical Coil Springs 1 Class 


Gallery

Historical Info

The T3 HMC, otherwise known by its full designation of the T3 75mm Howitzer Motor Carriage, was an early attempt by the United States Army to provide a self-propelled artillery piece by mounting an M1A1 75mm pack howitzer on the chassis of an M1 Combat Car (which would later redesigned as the "M1 Light Tank"). The old turret, which was centrally-mounted and carried two machine-guns, was removed on the T3 and replaced with a small turret offset to the left, which carried only one machine-gun (reminiscent of one of the mini-turrets on the M2A2 Light Tank, which mounted two of them side-by-side instead of a single turret).The howitzer, mounted to the right side in the crew compartment, was flanked by two narrow 'doors' for protection during transit, which could be opened to expand the gun's firing arc. The gun could still, in theory, be fired with the doors closed; however, the lack of any gun traverse meant that the gun could only be elevated or lowered from the position, and the entire vehicle would have to turn to track the gun from side-to-side. The conclusion made by the US Field Artillery command was that the tank was simply too crowded to function properly, even with just two crew members manning the HMC. The position of the gun in the crew compartment made the interior very cramped for the driver and commander, and it was impossible for the crew to offer effective and/or efficient support in combat in such tight conditions. The Armored Force division examined the rejected prototype, hoping to press it into service as an assault gun; along with Field Artillery, they spurned it for the same reasons as before. Despite the failure of the model, data gathered from testing was useful in the development of the T18 HMC, although the new design was also regarded as unsuccessful.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

*Only the 75mm M1A1 pack howitzer was used on the T3. No other weapons were tested or even considered for this tank.


USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:A46 T3