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T54E1

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T54E1

AnnoA89_T54E1.png
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,600,000  Credits Cost
18501400 HP Hit Points
53.33/54.528.45/0 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
704800 hp Engine Power
35/20 km/h Speed Limit
3838 deg/s Traverse
13.228.12 hp/t Power/Wt Ratio
YesYes Pivot
Armor
152.4/76.2/38.1 mm Hull Armor
127/69.9/50.8// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells




















0/0




















0/0
Shell Cost
240/240/320240/240/320 HP Damage
181/250/45181/250/45 mm Penetration



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9.09 r/m 

Autoloaded Gun

Burst Length: 1 round
Magazine Size: 5 rounds
Cycle Time: 2 s
Magazine Reload Times
Nominal: 25 s
50% Crew: 30.97 s
75% Crew: 27.04 s
100% Crew: 23.97 s
With Vents: 23.44 s
With Vents and BiA: 22.93 s

Click here for more information.



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9.09 r/m 

Autoloaded Gun

Burst Length: 1 round
Magazine Size: 5 rounds
Cycle Time: 2 s
Magazine Reload Times
Nominal: 25 s
50% Crew: 30.97 s
75% Crew: 27.04 s
100% Crew: 23.97 s
With Vents: 23.44 s
With Vents and BiA: 22.93 s

Click here for more information.
Rate of Fire






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Expression error: Unexpected < operator.

Autoloaded Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.

Autoloaded Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.

Autoloaded Gun

Using Shell Type 3 (320 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.






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Expression error: Unexpected < operator.

Autoloaded Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.

Autoloaded Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.

Autoloaded Gun

Using Shell Type 3 (320 Damage):


Theoretical Damage Per Minute
Nominal: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Advantageous Damage Per Minute
Loaded-mag DPM: Expression error: Unexpected < operator.
50% Crew: Expression error: Unexpected < operator.
75% Crew: Expression error: Unexpected < operator.
100% Crew: Expression error: Unexpected < operator.
With Vents: Expression error: Unexpected < operator.
With Vents and BiA: Expression error: Unexpected < operator.

Click here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.6 s 

With 50% Crew: 3.221 s
With 75% Crew: 2.812 s
With 100% Crew: 2.493 s
With GLD: 2.266 s
With BiA: 2.438 s
With BiA and Vents: 2.385 s
With both and GLD: 2.168 s
Maximum possible: 2.078 s

For more details, see Crew or Equipment


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2.6 s 

With 50% Crew: 3.221 s
With 75% Crew: 2.812 s
With 100% Crew: 2.493 s
With GLD: 2.266 s
With BiA: 2.438 s
With BiA and Vents: 2.385 s
With both and GLD: 2.168 s
Maximum possible: 2.078 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-8°/+13°-8°/+13° Elevation Arc
4545 rounds Ammo Capacity
General
2020 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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410 m 

With 50% Crew: 322.1 m
With 75% Crew: 366.1 m
With 100% Crew: 410 m
With 100% Signal Boost: 492 m
When affected by 100% Relaying: 451 m
Maximum possible: 590 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 10%
  • When Moving: 7.7%
  • When Firing: 2%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.15
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.13
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.19
  • Turning: 0.19


Detailed Elevation/Depression

There are 2 major gun arcs with unique values:

  • From -160 to 160 degrees, -8°/+13°
  • From 160 to 200 degrees, -5°/+13°




With 100% Crew

IX

AnnoA89_T54E1.png

3600000

The T54E1 is an American tier 9 heavy tank.

A heavy tank with an oscillating turret and magazine loading system, it was developed from the M48 tank in the mid-50s. Two prototypes were built. However, during trials, the magazine loading system proved faulty and development was discontinued in 1957.

Although a pretty challenging vehicle to play due to its huge size, sluggish speed, weak armor, and poor gun handling, the T54E1 is made an effective tank by the power of its autoloading guns. The T54E1 is able to bring focused damage to a firefight and is not crippled by a long reload time like many other autoloading tanks. The T54E1 is capable of devastating an enemy force at the opening of hostilities, withdrawing, and then sweeping back in shortly after with a fresh clip to crush the remaining resistance. Effective timing and good support tactics allow a T54E1 driver to achieve victory.

Changed from a Medium tank to Heavy tank in update 1.9 to ease the transition from the tier 9 to tier 10 tank in the line.

The T54E1 leads to the T57 Heavy Tank.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

90 mm Gun T178 181/250/45 240/240/320 9.09 0.38 2.6 121000
105 mm Gun T140E2 248/310/45 390/390/320 5.63 0.4 2.9 170000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

T157 // 36 400 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

VIII Continental AV-1790-1 704 20 569 45000
VIII Continental AV-1790-3 800 20 569 59000
Continental AV-1790-5B 0 80000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

T54E1 0 0 31700
T54E1M2 0 0 61000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

VI AN/GRC-3 410 120 21600
X AN/GRC-7 745 120 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • High burst damage and fast shell cycling with the top 105mm gun
  • Excellent DPM, among the best in tier/class
  • Turret is covered in oddly angled armor, can lead to surprising ricochets
  • Good gun depression
  • Can be effective at ramming enemy vehicles


Cons:


  • Poor gun handling and long aim time, fires faster than it can aim
  • Large size, poor overall armor profile and low camouflage rating, a glass cannon
  • Limited ammo capacity with the top gun, also does not have access to HE ammunition
  • Low top speed, fairly frustrating for a tank with such low armor
  • Painful stock grind, the stock gun is completely inadequate


Performance

You can carry a total of 36 rounds with the 105mm gun, in clips of four. The reload time between each round is 2.22 seconds with a 35 second drum reload, which is fast enough to not completely remove the tank from participation after the first burst during a heated firefight. The vehicle lacks HE rounds with top gun, limiting you to AP and APCR, which can be troublesome for damaging or de-tracking certain heavy targets. After the 1.9 tech tree changes which changed the vehicle's class from Medium to Heavy, the penetration was given a significant buff: 248 on the standard rounds (up from 210), with 310 on the APCR (up from 255). This puts it on par with same-tier heavy tanks, though it can still struggle to go through the heaviest of armor. In addition, while the aim time and accuracy are still poor, they are very much in line with the other Tier 9 heavy tanks. And with 4 shots of 390 damage in check, you are an even more effective second row tank; a flanking, lurking, spam-damage machine.

However, just like the T69, you still need to operate either well out of the field, out on a flank, or lurk with a couple of big boys. Never go it alone somewhere that a flanking medium or mobile heavy can pick you off. A Obj. 430U for example, will eat you for breakfast in a head-to-head. Sometimes you'll be heckled for not 'playing like a normal Heavy' - just ignore it - you're not a 'normal Heavy' at all. The significant height and size, coupled with 2nd-rated mobility will make your scouting or spearheading effort mostly suicidal! Play it like a pocket heavy tank due to its synergetic effect with other brawlers.

One thing that you might consider, if you have some pals with the same tank, is to mass-platoon three of them and stagger-fire, covering each other on the magazine reloads. The amount of metal coming out of a platoon of three that works closely together is insane. Arty will be all over you like a rash though, so keep mobile, use what agility you have and listen to that sweet sound of three 105mm cannons firing in rapid succession.


Early Research

  • Cross-branch research: the AN/GRC-7 radio carries over from the T71 CMCD or M103. The Continental AV-1790-3 engine carries over from the T29, and the Continental AV-1790-5B engine carries over from the M103. If available, these should be mounted immediately.
  • Nothing carries over from the T69.
  • First, purchase the Enhanced Suspension equipment, then research the 105 mm Gun T140E2.
  • If you want to mount an additional piece of equipment, research the T54E1M2 suspension.
  • Otherwise, research the Continental AV-1790-3 and Continental AV-1790-5B engines for a slight boost to specific power.
  • Next, research the AN/GRC-7 radio.
  • Finally, research the suspension if you haven't already.


Suggested Equipment


Vertical Stabilizer Improved VentilationEnhanced Gun Laying Drive Coated Optics 


Gallery

Historical Info

The T54 was a series of prototype American tanks of the 1950s with three different turrets, all armed with a 105mm gun, mounted on the M48 Patton chassis. The original T54 had a conventional turret with an autoloader, while the turret on T54E1 was of an oscillating design with an autoloader and the one on T54E2 was conventional with a human loader. The turret on T54E1 was similar to that of the T69 in its oscillating design and in that it held a crew of three and a nine-round drum autoloader under the gun. The T54E1 was abandoned in 1956 and in 1957 the entire project was cancelled in favor of the T95 medium tank.


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM103 IXT54E1 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Heavy Tanks
USA VT14 VT1 Heavy Tank VIM6 VIIKing Tiger (Captured) VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM103 IXT54E1 XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VIA43 BP prototype VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon VIIICaernarvon Action X IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45
Sweden VIIIEmil I VIIIEMIL 1951 IXEmil II XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:A89 T54E1