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M6

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M6

AnnoA10_M6.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
885,000  Credits Cost
1000214 HP Hit Points
57.41/57.626.41/61 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Gunner
  4. Driver
  5. Radio Operator
  6. Loader
Mobility
825960 hp Engine Power
35/14 km/h Speed Limit
2125 deg/s Traverse
14.3736.35 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
101.6/82.5/82.5190.5/82.5/82.5 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2800/56




















255/4400/255
Shell Cost
110/110/175240/240/320 HP Damage
101/157/38160/243/45 mm Penetration



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13.95 r/m 

Standard Gun

Reload Times
Nominal: 4.3 s
50% Crew: 5.33 s
75% Crew: 4.65 s
100% Crew: 4.12 s
Rammer: 3.71 s
Vents: 4.03 s
Both: 3.63 s
Both and BiA: 3.55 s
Both and Max Crew %: 3.4 s

See Crew, Consumables, or Equipment for more information.



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8.57 r/m 

Standard Gun

Reload Times
Nominal: 7 s
50% Crew: 8.67 s
75% Crew: 7.57 s
100% Crew: 6.71 s
Rammer: 6.04 s
Vents: 6.56 s
Both: 5.91 s
Both and BiA: 5.78 s
Both and Max Crew %: 5.54 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1534.5

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1534.5
50% Crew: 1238.6
75% Crew: 1419
100% Crew: 1600.5
100% Crew
Vents: 1636.8
Rammer: 1778.7
Both: 1818.3
Both and BiA: 1859
Both and Max Crew %: 1939.3

Advantageous Damage Per Minute
First-shot DPM: 1644.5
50% Crew: 1348.6
75% Crew: 1529
100% Crew: 1710.5
100% Crew
Rammer: 1888.7
Vents: 1746.8
Both: 1928.3
Both and BiA: 1969
Both and Max Crew %: 2049.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1534.5
50% Crew: 1238.6
75% Crew: 1419
100% Crew: 1600.5
100% Crew
Vents: 1636.8
Rammer: 1778.7
Both: 1818.3
Both and BiA: 1859
Both and Max Crew %: 1939.3

Advantageous Damage Per Minute
First-shot DPM: 1644.5
50% Crew: 1348.6
75% Crew: 1529
100% Crew: 1710.5
100% Crew
Rammer: 1888.7
Vents: 1746.8
Both: 1928.3
Both and BiA: 1969
Both and Max Crew %: 2049.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2441.25
50% Crew: 1970.5
75% Crew: 2257.5
100% Crew: 2546.25
100% Crew
Vents: 2604
Rammer: 2829.75
Both: 2892.75
Both and BiA: 2957.5
Both and Max Crew %: 3085.25

Advantageous Damage Per Minute
First-shot DPM: 2616.25
50% Crew: 2145.5
75% Crew: 2432.5
100% Crew: 2721.25
100% Crew
Rammer: 3004.75
Vents: 2779
Both: 3067.75
Both and BiA: 3132.5
Both and Max Crew %: 3260.25

See here, here, or here for more information.






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2056.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2056.8
50% Crew: 1660.8
75% Crew: 1900.8
100% Crew: 2145.6
100% Crew
Vents: 2193.6
Rammer: 2383.2
Both: 2438.4
Both and BiA: 2491.2
Both and Max Crew %: 2599.2

Advantageous Damage Per Minute
First-shot DPM: 2296.8
50% Crew: 1900.8
75% Crew: 2140.8
100% Crew: 2385.6
100% Crew
Rammer: 2623.2
Vents: 2433.6
Both: 2678.4
Both and BiA: 2731.2
Both and Max Crew %: 2839.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2056.8
50% Crew: 1660.8
75% Crew: 1900.8
100% Crew: 2145.6
100% Crew
Vents: 2193.6
Rammer: 2383.2
Both: 2438.4
Both and BiA: 2491.2
Both and Max Crew %: 2599.2

Advantageous Damage Per Minute
First-shot DPM: 2296.8
50% Crew: 1900.8
75% Crew: 2140.8
100% Crew: 2385.6
100% Crew
Rammer: 2623.2
Vents: 2433.6
Both: 2678.4
Both and BiA: 2731.2
Both and Max Crew %: 2839.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2742.4
50% Crew: 2214.4
75% Crew: 2534.4
100% Crew: 2860.8
100% Crew
Vents: 2924.8
Rammer: 3177.6
Both: 3251.2
Both and BiA: 3321.6
Both and Max Crew %: 3465.6

Advantageous Damage Per Minute
First-shot DPM: 3062.4
50% Crew: 2534.4
75% Crew: 2854.4
100% Crew: 3180.8
100% Crew
Rammer: 3497.6
Vents: 3244.8
Both: 3571.2
Both and BiA: 3641.6
Both and Max Crew %: 3785.6

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment
Aim time
2528 deg/s Turret Traverse
360° Gun Arc
-10°/+30°-10°/+30° Elevation Arc
9052 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


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480 m 

With 50% Crew: 387.5 m
With 75% Crew: 443.8 m
With 100% Crew: 500.6 m
With 100% Signal Boost: 576 m
When affected by 100% Relaying: 528 m
Maximum possible: 720.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 4.9%
  • When Moving: 2%
  • When Firing: 1.4%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.34
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.2
  • Turning: 0.2


With 100% Crew

VI

AnnoA10_M6.png

885000

The M6 is an American tier 6 heavy tank.

A variant of the heavy tank developed in the U.S. from May 1940, this vehicle featured a cast hull and hydromechanical suspension with a two-disc hydraulic converter. The vehicle was standardized on May 26, 1942. A total of 9 vehicles were manufactured (8 serial and 1 experimental), but never saw action.

Coming out of the T1 Heavy Tank, you should feel right at home with the M6, as they look and play very similarly. It starts off with 3 rather underpowered 76mm cannons that can make short work of medium and light tanks of its tier but are inadequate for penetrating and damaging other heavy tanks and tank destroyers. The 90mm gun, however, is an excellent gun and is much more suited for the the M6. The M6 has surprisingly good engine power and great speed for a heavy of its tier, which helps to make up for its lack of side armor. In all, the M6 is very similar to the T1 Heavy in both size and gameplay.

The M6 leads to the T29.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 3-inch Gun M7 101/157/38 110/110/175 13.95 0.46 2 1450 33500
VI 76 mm Gun M1A1 128/177/38 115/115/185 16.67 0.43 2 1567 50330
VI 76 mm Gun M1A2 128/177/38 115/115/185 16.67 0.38 2 1590 62000
VII 90 mm Gun M3 160/243/45 240/240/320 8.57 0.38 2 2050 81000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Wright G2X M781C9GC1 825 20 612 30000
VII Wright G200 M781C9GC1 960 20 612 47600

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V HVS1 57.6 21 B/2 15000 9700
VI HVS2 61 25 B/2 15000 15900

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII SCR 538 480 100 22800
VI SCR 508 395 100 21600

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • 35 km/h top speed can be achieved fairly quick due to high horsepower albeit sluggish hull traverse
  • 90 mm gun is excellent with ridiculous APCR penetration, decent handling, and devastating RoF
  • Turret front is well armored and well rounded; can bounce many shots at its tier
  • Solid HP pool
  • Great gun depression can be used to hide mediocre hull armor, also has relatively absurd gun elevation.


Cons:


  • Extremely tall; massive profile
  • HE Shells and arty are this tank's worst enemy due to terrible side & rear armor; takes enormous damage from KV-2
  • All 3 76mm guns are near useless beyond tier VI
  • Hull movement dispersion is a little high


Performance

While it effectively starts out as a slower T1 HT, it is able to equip a marginally upgraded 76mm gun, the M1A2, and later the 90mm M3. Upgrading the engine will bring it on par with an upgraded T1's speed. The M6 does have the best horsepower-to-weight ratio of any heavy tank in its tier, thus the outstanding speed, and you can use the quick acceleration to quickly retreat from a risky firefight with more powerful tanks. It is a good rammer, since many vehicles even at Tier VIII are lighter. However, do not expect KV-5 ramming power, especially at higher levels or against at-tier heavy tanks.

Like the T1, the M6 has two gunners, this allows you to take more gunner-related skills and perks if you decide to keep the tank and train your crew up. Many strategies that work with the T1 Heavy Tank carry over to the M6, making you feel right at home.

The armor has not drastically improved (aside from the 'belly') from the T1 Heavy, and the hull simply will not hold against same tier and higher guns. As such, care should be taken to avoid overexposure when playing at the front line. You can still lead pushes when top tier due to your HP pool and (for a heavy) mobility, but don't expect to bounce much incoming fire on flat ground from other tier 6s.

With the T1 Heavy's guns, the M6 should be played very much the same as its predecessor, only taking shots of opportunity and heavily relying on cover. However they will have considerable difficulty against tier 7s and will be near impossible to use against tier 8s, let alone pointless, as 100 damage per shot is considered anemic against most tier 8s. Play with very cautiously, and try to get shots into the sides and rear of enemy vehicles whenever possible, if unable to, try weak spots as best as you can with the accuracy given to you.

Once the 90mm is acquired this tank is virtually transformed. Although its reload time is almost double that of the 76mm guns, its penetration is greatly improved, with a little over double the alpha. With its outstanding combination of DPM, penetration, alpha, and gun handling, the M6 can wreck other tier 6s with ease and even outgun some of the weaker tier 8s. Remember that you have slightly more HP with the top turret than a fully upgraded KV-85, so you can get away with being hit a few times, even by higher tier tanks, just not too much.


Early Research

  • The M1A2 gun does not get a RoF boost like every other US tank that has it, you will be undergunned until the 90mm is mounted.
  • The SCR 538 radio, the Wright G200 Engine, and the 76 mm Gun M1A1 gun carry over from the T1 HT, so those should be equipped immediately upon purchasing this tank.
  • Start out by researching either the suspension or the M1A2 gun.
  • Then research the other followed by the 90mm M3 which is required for the T29 otherwise the 76 will cause the T29 to be a liability to the team.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Toolbox 


Gallery

Historical Info

The Heavy Tank M6 was an American heavy tank designed during World War II. The tank was produced in small numbers and never saw combat.

Because of limited budgets for tank development in the interwar years, at the outbreak of World War II, the US Army possessed few tanks, though it had been keeping track of armor use in Europe and Asia. Successful employment of armored units in 1939 - 1940, mostly by the Germans, gave momentum to a number of US tank programs, including a heavy tank program. The United States possessed a massive industrial infrastructure and large numbers of engineers that would allow for mass production of tanks.

Following the Chief of Infantry's recommendation from 20 May 1940, the US Army Ordnance Corps started to work on a 50-ton heavy tank. Initially, a multi-turreted design was proposed, with two main turrets armed with low-velocity T6 75mm (2.95") guns, one secondary turret with a 37 mm gun, a coaxial .30 caliber (7.62mm) machinegun, another secondary turret with a 20 mm gun, and a coaxial .30 caliber machine gun. Four .30 caliber machine guns were to be installed in ball mounts, two in the glacis plate and two in the rear corners of the hull. The project was approved on 11 June 1940, and the vehicle received the designation Heavy Tank T1. The design was somewhat similar in concept to multi-turreted breakthrough tanks developed in Europe in the 1920s and throughout the 1930s, such as the British Vickers A1E1 Independent or the Soviet T-35. Disadvantages of these "land dreadnoughts", namely their excessive size, difficulty in coordinating actions of the crew, and high production costs, led to abandonment of the concept in Europe.

By October, the US developers reached the same conclusion as their European counterparts. The armament was changed to a single vertically-stabilized 3 inch (76.2 mm) gun and a coaxial 37 mm gun in a single three-man turret with both manual and electric traverse. The turret had a commander's cupola identical to that of the M3 Medium Tank. Additional armament consisted of two .50 caliber machine guns in a bow mount (operated by the assistant driver), two .30 caliber MGs in the front plate (fired electrically by the driver), one .30 caliber in the commander's cupola, and one .50 caliber in a rotor mount in the right rear of the turret roof (operated by the loader). The crew consisted of a commander (turret left), gunner (turret right), loader (turret), driver (hull left front), assistant driver (hull right front), and ammunition passer (hull). One of the main challenges was developing a powerpack for such a heavy vehicle. The Wright G-200 air-cooled radial gasoline engine was selected by a committee formed by the Society of Automotive Engineers, but no suitable transmission was available. The committee recommended developing a hydramatic transmission, while the possibility of using a torque converter or an electric transmission was also to be checked.

In 1941-1942, three prototypes were built by the Baldwin Locomotive Works, one with an electric transmission and two with torque converter transmissions. Variants with hydramatic transmission were never completed. The prototypes also differed in hull assembly method; one had a welded hull and the other two cast hulls. On 26 May 1942, two variants with torque converter transmissions were standardized as the M6 and M6A1. Standardization of the electric transmission equipped T1E1 as M6A2 was never approved, but manufacturing of the vehicle was nevertheless recommended. It was proposed by the Ordnance Corps that 115 T1E1s would be built for the US Army and 115 M6s and M6A1s for US allies. The production started in December 1942. Some minor changes were introduced in the production vehicles: the cupola was replaced by a double-door hatch with a ring mount, and the machine gun in a rotor mount and the left front machine gun were also removed.

However, by the time the M6 was ready for production, the Armored Corps had lost interest in the project. The advantages the M6 offered over medium tanks - it's much thicker armor and slightly more powerful gun, were offset partly by the shortcomings of the design; a very high silhouette, awkward internal layout, reliability problems, and partly by logistical concerns. By the end of 1942, the Armored Corps were sure that the new M4 Sherman gave adequate solutions for the present and near future, while being reliable, cheap, and much easier to transport.

Work on M6 didn't stop at once. The T1E1 prototype was tested with a T7 90 mm gun and was found to be a satisfactory gun platform, although poor turret layout was again noted. In August 1944, the Ordnance Corps recommended using the T1E1s produced to build 15 77-ton vehicles designated M6A2E1, with thicker (up to 7.5 inch vertical protection) glacis armor and a turret developed for the T29 Heavy Tank and armed with a T5E1 105 mm gun. The proposal was rejected by General Eisenhower. However, by late 1942, main development efforts shifted to other projects, one of which eventually resulted in the M26 Pershing.

On 14 December 1944, the M6 was declared obsolete. Only forty units were produced and they never left US soil. Several toured the United States for propaganda purposes, where they gave performance displays (such as car crushing) at War Bond drives and the like. All were eventually scrapped, except for a single T1E1 on display at the United States Army Ordnance Museum, Aberdeen, Maryland.

American Heavy tank comparision
Mk.VII M6 T28 T29 T30 T32 T34 M103A2
Crew 8 6 4 6 6 5 6 5
Length 10,43m 8,43m 11,12m 11,56m 10,9m 10,83m 11,77m 11,23m
Width 3,66m 3,12m 4,54m 3,8m 3,8m 3,76m 3,8m 3,63m
Height 3,12m 3,00m 2,86m 3,22m 3,22m 2,81m 3,22m 3,56m
Weight 39,5t 57,4t 86,3t 64,25t 64,74t 54,5t 65,2t 58,1t
Engine
power
Liberty
338hp
G-200
960hp
GAF
500hp
GAC
770hp
AV1790
810hp
GAC
770hp
AV1790
810hp
AV1790
750hp
Max. speed 8,8km/h 35km/h 12,8km/h 35km/h 35km/h 35km/h 35km/h 37km/h
hull armour
(angle)
12mm
(28)
83mm
(30)
305mm 102mm
(54)
102mm
(54)
127mm
(54)
102mm
(54)
127mm
(60)
side armour 12mm 70mm 152mm 76mm 76mm 76mm 76mm 51mm
Turret armour
(mantlet)
16mm 83mm
(102mm)
- 178mm
(279mm)
178mm
(279mm)
298mm
(298mm)
178mm
(279mm)
127mm
(254mm)
top armour 6-10mm 25mm 38mm 38mm 38mm 38mm 38mm 38mm
bottom armour 6-8mm 25mm 25mm 25mm 25mm 25mm 25mm 38mm
Gun 2x57mm
Hotchkiss
75mm M7
37mm MB
105mm
T5E1
105mm
T5E2
155mm
T7
90mm
T15E2
120mm
T53
120mm
M58
Secondary
armament
5x7,62mm
Hotchkiss
2x12,7mm
HB M2
2x7,62mm
M1919A4
12,7mm
HB M2
3x12,7mm
HB M2
7.62mm
M1919M4
2x12,7mm
HB M2
7.62mm
M1919M4
12,7mm
HB M2
2x7.62mm
M1919M4
3x12,7mm
HB M2
7.62mm
M1919M4
3x12,7mm
HB M2
7.62mm
M37

Variants

  • T1 - Cast hull, hydramatic transmission. Never built.
  • T1E1 - Cast hull, electric transmission. Often unofficially referred to as M6A2. 20 units built.
  • T1E2 / M6 - Cast hull, torque converter transmission. 8 units built.
  • T1E3 / M6A1 - Welded hull, torque converter transmission. 12 units built.
  • T1E4 - Welded hull, hydramatic transmission. Never built.
  • M6A2E1 - Uparmored T1E1 with a new turret armed with a T5E1 105 mm gun. Never built.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

*The 3-inch M7 gun was the M6's only main armament. 76 mm gun configurations are fake.
  • 90 mm M3 gun is incorrect. Only 90 mm gun what was used in T1/M6 project was 90 mm Gun T7. However, this gun is missing
  • Historical 37 mm M6 gun is missing. The barrel is visible beside the main gun, but due to the lack of multi-turret controls in World of Tanks, the 37 mm gun is unusable.
  • Uses the same 3-inch M7 gun as the French M10 RBFM, yet the penetration and damage values are inconsistent.


Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:A10 M6