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WZ-132A

AnnoCh28_WZ_132A.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,400,000  Credits Cost
12501250 HP Hit Points
23.69/2424/27 t Weight Limit
Crew
  1. Commander
  2. Driver
  3. Gunner
  4. Loader (Radio Operator)
Mobility
700770 hp Engine Power
64/23 km/h Speed Limit
4446 deg/s Traverse
29.5532.08 hp/t Power/Wt Ratio
NoNo Pivot
Armor
50/25/20 mm Hull Armor
55/35/2055/35/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















252/4400/252




















1050/4000/750
Shell Cost
250/250/330320/320/420 HP Damage
189/225/50220/248/50 mm Penetration



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7.79 r/m 

Standard Gun

Reload Times
Nominal: 7.7 s
50% Crew: 9.54 s
75% Crew: 8.33 s
100% Crew: 7.38 s
Rammer: 6.64 s
Vents: 7.22 s
Both: 6.5 s
Both and BiA: 6.35 s
Both and Max Crew %: 6.09 s

See Crew, Consumables, or Equipment for more information.



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6.52 r/m 

Standard Gun

Reload Times
Nominal: 9.2 s
50% Crew: 11.4 s
75% Crew: 9.95 s
100% Crew: 8.82 s
Rammer: 7.94 s
Vents: 8.63 s
Both: 7.76 s
Both and BiA: 7.59 s
Both and Max Crew %: 7.28 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1875

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1875
50% Crew: 1512.5
75% Crew: 1732.5
100% Crew: 1955
100% Crew
Vents: 2000
Rammer: 2172.5
Both: 2220
Both and BiA: 2270
Both and Max Crew %: 2367.5

Advantageous Damage Per Minute
First-shot DPM: 2125
50% Crew: 1762.5
75% Crew: 1982.5
100% Crew: 2205
100% Crew
Rammer: 2422.5
Vents: 2250
Both: 2470
Both and BiA: 2520
Both and Max Crew %: 2617.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1875
50% Crew: 1512.5
75% Crew: 1732.5
100% Crew: 1955
100% Crew
Vents: 2000
Rammer: 2172.5
Both: 2220
Both and BiA: 2270
Both and Max Crew %: 2367.5

Advantageous Damage Per Minute
First-shot DPM: 2125
50% Crew: 1762.5
75% Crew: 1982.5
100% Crew: 2205
100% Crew
Rammer: 2422.5
Vents: 2250
Both: 2470
Both and BiA: 2520
Both and Max Crew %: 2617.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2475
50% Crew: 1996.5
75% Crew: 2286.9
100% Crew: 2580.6
100% Crew
Vents: 2640
Rammer: 2867.7
Both: 2930.4
Both and BiA: 2996.4
Both and Max Crew %: 3125.1

Advantageous Damage Per Minute
First-shot DPM: 2805
50% Crew: 2326.5
75% Crew: 2616.9
100% Crew: 2910.6
100% Crew
Rammer: 3197.7
Vents: 2970
Both: 3260.4
Both and BiA: 3326.4
Both and Max Crew %: 3455.1

See here, here, or here for more information.






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2086.4

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2086.4
50% Crew: 1683.2
75% Crew: 1929.6
100% Crew: 2176
100% Crew
Vents: 2224
Rammer: 2419.2
Both: 2473.6
Both and BiA: 2528
Both and Max Crew %: 2636.8

Advantageous Damage Per Minute
First-shot DPM: 2406.4
50% Crew: 2003.2
75% Crew: 2249.6
100% Crew: 2496
100% Crew
Rammer: 2739.2
Vents: 2544
Both: 2793.6
Both and BiA: 2848
Both and Max Crew %: 2956.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2086.4
50% Crew: 1683.2
75% Crew: 1929.6
100% Crew: 2176
100% Crew
Vents: 2224
Rammer: 2419.2
Both: 2473.6
Both and BiA: 2528
Both and Max Crew %: 2636.8

Advantageous Damage Per Minute
First-shot DPM: 2406.4
50% Crew: 2003.2
75% Crew: 2249.6
100% Crew: 2496
100% Crew
Rammer: 2739.2
Vents: 2544
Both: 2793.6
Both and BiA: 2848
Both and Max Crew %: 2956.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2738.4
50% Crew: 2209.2
75% Crew: 2532.6
100% Crew: 2856
100% Crew
Vents: 2919
Rammer: 3175.2
Both: 3246.6
Both and BiA: 3318
Both and Max Crew %: 3460.8

Advantageous Damage Per Minute
First-shot DPM: 3158.4
50% Crew: 2629.2
75% Crew: 2952.6
100% Crew: 3276
100% Crew
Rammer: 3595.2
Vents: 3339
Both: 3666.6
Both and BiA: 3738
Both and Max Crew %: 3880.8

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
360° Gun Arc
-5°/+20°-5°/+20° Elevation Arc
4340 rounds Ammo Capacity
General
1212 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoCh28_WZ_132A.png

3400000

The WZ-132A is a Chinese tier 9 light tank.

Further development of the WZ-132 project. The main difference was supposed to lie in a shorter vehicle chassis. Engineers wanted to combine high mobility and firepower. A prototype passed trials in the late 1960s, but the project was discontinued. The vehicle never saw mass production; the prototype did not survive to the present day.

The WZ-132A leads to the WZ-132-1.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IX 100 mm 62-100TA 220/248/50 320/320/420 6.52 0.42 2.3 2557 218000
IX 100 mm 60-100TA 189/225/50 250/250/330 7.79 0.38 2.1 2257 166000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IX WZ-132A 55/35/20 40 390 5500 55000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII 8V135 700 12 740 55000
IX 12150LT2 770 12 750 99700

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII WZ-132A 24 44 B/2 5250 31000
IX WZ-132B 27 46 B/2 5250 61500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent Alpha and penetration for a tier 9 light tank.
  • Modest handling.
  • Decent speed and acceleration for a tier 9 light.
  • Enough armor to pull off auto-ricochets
  • Painless grind, stock it's basically a WZ-132 from the last patch


Cons:


  • Poor gun depression compared to others, on par with T-54 ltwt.
  • Terrible accuracy compared to other 9 lights, will miss many shots even when fully aimed.
  • Modest handling meaning that it may take some time after moving to fully aim.
  • Lower DPM than other lights make it difficult to pull off successful one-on-ones.


Performance

The tank performs much like a tier 9 medium with less armor and more speed. It's 2400 DPM can be a challenge as far as getting damage quick is concerned, but overall the alpha damage makes up for this. Play it more passively than it's counterparts as they are all faster than you are, despite your decent hp/T ratio. Take advantage of flanks and reloads to abuse the high alpha and leave opponents wondering why they gave a tier 9 light tank a tier 8 heavy tank's gun.


Early Research

Research the tracks first. You should already have the radio researched from the previous tank, mount that now. Grind straight for the gun after you finish mounting the tracks. The engine is an option only because the engine power only increases from 29.3 to 32.1, which is manageable.


Suggested Equipment


The current meta for light tanks is kitting them to be faster mediums. Since their guns cannot compete directly with the med gunskit them to compete better. Use Vertical StabilizersGun rammerand your choice of Vents or GLD. Vents are more preferred because it increases overall qualifications of the tank.


Gallery

History for this tank not found


China
Light Tanks IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland