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59-16

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59-16

59-16_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
900,000  Credits Cost
550600 HP Hit Points
16.06/16.516.2/19 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
400450 hp Engine Power
60/23 km/h Speed Limit
5254 deg/s Traverse
24.9127.78 hp/t Power/Wt Ratio
NoNo Pivot
Armor
30/20/20 mm Hull Armor
45/30/2045/30/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2800/28




















56/2400/48
Shell Cost
85/85/95115/115/165 HP Damage
112/189/29138/180/38 mm Penetration



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18.75 r/m 

Standard Gun

Reload Times
Nominal: 3.2 s
50% Crew: 3.96 s
75% Crew: 3.46 s
100% Crew: 3.07 s
Rammer: 2.76 s
Vents: 3 s
Both: 2.7 s
Both and BiA: 2.64 s
Both and Max Crew %: 2.53 s

See Crew, Consumables, or Equipment for more information.



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15.79 r/m 

Standard Gun

Reload Times
Nominal: 3.8 s
50% Crew: 4.71 s
75% Crew: 4.11 s
100% Crew: 3.64 s
Rammer: 3.28 s
Vents: 3.56 s
Both: 3.2 s
Both and BiA: 3.13 s
Both and Max Crew %: 3 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1785

Standard Gun

Using Shell Type 1 (85 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1785
50% Crew: 1440.75
75% Crew: 1649.85
100% Crew: 1861.5
100% Crew
Vents: 1903.15
Rammer: 2068.05
Both: 2114.8
Both and BiA: 2161.55
Both and Max Crew %: 2255.05

Advantageous Damage Per Minute
First-shot DPM: 1870
50% Crew: 1525.75
75% Crew: 1734.85
100% Crew: 1946.5
100% Crew
Rammer: 2153.05
Vents: 1988.15
Both: 2199.8
Both and BiA: 2246.55
Both and Max Crew %: 2340.05

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (85 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1785
50% Crew: 1440.75
75% Crew: 1649.85
100% Crew: 1861.5
100% Crew
Vents: 1903.15
Rammer: 2068.05
Both: 2114.8
Both and BiA: 2161.55
Both and Max Crew %: 2255.05

Advantageous Damage Per Minute
First-shot DPM: 1870
50% Crew: 1525.75
75% Crew: 1734.85
100% Crew: 1946.5
100% Crew
Rammer: 2153.05
Vents: 1988.15
Both: 2199.8
Both and BiA: 2246.55
Both and Max Crew %: 2340.05

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (95 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1995
50% Crew: 1610.25
75% Crew: 1843.95
100% Crew: 2080.5
100% Crew
Vents: 2127.05
Rammer: 2311.35
Both: 2363.6
Both and BiA: 2415.85
Both and Max Crew %: 2520.35

Advantageous Damage Per Minute
First-shot DPM: 2090
50% Crew: 1705.25
75% Crew: 1938.95
100% Crew: 2175.5
100% Crew
Rammer: 2406.35
Vents: 2222.05
Both: 2458.6
Both and BiA: 2510.85
Both and Max Crew %: 2615.35

See here, here, or here for more information.






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1815.85

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1815.85
50% Crew: 1466.25
75% Crew: 1679
100% Crew: 1894.05
100% Crew
Vents: 1936.6
Rammer: 2104.5
Both: 2151.65
Both and BiA: 2199.95
Both and Max Crew %: 2295.4

Advantageous Damage Per Minute
First-shot DPM: 1930.85
50% Crew: 1581.25
75% Crew: 1794
100% Crew: 2009.05
100% Crew
Rammer: 2219.5
Vents: 2051.6
Both: 2266.65
Both and BiA: 2314.95
Both and Max Crew %: 2410.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1815.85
50% Crew: 1466.25
75% Crew: 1679
100% Crew: 1894.05
100% Crew
Vents: 1936.6
Rammer: 2104.5
Both: 2151.65
Both and BiA: 2199.95
Both and Max Crew %: 2295.4

Advantageous Damage Per Minute
First-shot DPM: 1930.85
50% Crew: 1581.25
75% Crew: 1794
100% Crew: 2009.05
100% Crew
Rammer: 2219.5
Vents: 2051.6
Both: 2266.65
Both and BiA: 2314.95
Both and Max Crew %: 2410.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (165 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2605.35
50% Crew: 2103.75
75% Crew: 2409
100% Crew: 2717.55
100% Crew
Vents: 2778.6
Rammer: 3019.5
Both: 3087.15
Both and BiA: 3156.45
Both and Max Crew %: 3293.4

Advantageous Damage Per Minute
First-shot DPM: 2770.35
50% Crew: 2268.75
75% Crew: 2574
100% Crew: 2882.55
100% Crew
Rammer: 3184.5
Vents: 2943.6
Both: 3252.15
Both and BiA: 3321.45
Both and Max Crew %: 3458.4

See here, here, or here for more information.
Damage Per Minute


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-5°/+20°-5°/+20° Elevation Arc
7045 rounds Ammo Capacity
General
1512 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

When using the 57 mm 55-57FG gun:

Camouflage

  • Stationary: 17.4%
  • When Moving: 17.4%
  • When Firing: 4.6%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.86
  • On Soft Ground: 1.53


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.17
  • Turning: 0.17


With 100% Crew

VI

AnnoCh15_59_16.png

900000

The 59-16 is a Chinese tier 6 light tank.

In 1957 a new light tank project was initiated by the Chinese government. Development of vehicle was completed in 1959. The new tank, weighing 16 tons, was equipped with a four-wheel torsion-bar suspension and a rear placement of the drive wheel, and mounted a 57-mm gun (later upgraded to 76-mm).

The First True Chinese Light Tank in Chinese line. This tank weighs very little, and has weak armor to match, although its front is angled and rounded turret. Unfortunately, both its stock view range and speed are subpar for a light tank. After 9.18 patch, This tank has only 2 guns left for use; the 57mm stock gun same as Type T-34, and the improved 76mm gun that has better alpha and penetration, but it lost its autoloading version in 9.18 patch.

The 59-16 leads to the WZ-131.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 76 mm 54-76T 138/180/38 115/115/165 15.79 0.4 2 550 49000
V 57 mm 55-57FGA 112/189/29 85/85/95 20 0.34 2.3 448 42000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V 131 45/30/20 48 350 4500 8500
VI 131-1 45/30/20 48 360 4600 18000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI 12150L3 450 12 700 17000
V Type 102 400 15 700 10000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

V 131 16.5 52 B/2 4500 7730
VI 131 model 2 19 54 B/2 4500 17300

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000
VIII 9RM 525 100 24240


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Good penetration and gun handling for a light

- Very low profile provides excellent camo and makes you a small target

- Agile, even for a light tank but has the second lowest top speed

- Very long signal range with top radio (750 meters)


Cons:

- Quite low alpha damage, The 57mm gun is nearly useless in Tier 8 matches

- While gun handling is great, accuracy is quite poor (0,4)

- Worse in everything compared to the Type 64

- Poor view range, (360 meters) worse than some of the Tier 6 TDs

- Modules and crew often knocked out. Ammunition detonates from frontal shots.


Performance

The 59-16 fits your textbook definition of a scout tank. It sports both excellent maneuverability and a tiny profile, allowing it to either perform as a passive scout or an active scout. (Since 9.18, passive scouting became harder because of the reduced view range.) The small size and agility of the 59-16 can let you drive around a map, lighting up enemy positions as you use the terrain to keep yourself as hidden as you can. Equipping optics would be a great idea for this tactic. The same traits can let you be the first player to spot from a forward position, letting your team take out enemy tanks before they even have a chance to fight back. If you're doing this, it is best to hold your fire as well as bring along a camo net and some binoculars.

These excellent scouting traits come at a cost though, preventing you from doing most other tasks effectively. All of your gun options will prove nearly useless against even some medium tanks, so avoiding combat is a must. However, the autoloading 76 mm is able to make short work of other light tanks and arty, or any other tank that has minimal protection. (The 76mm autoloader was removed in patch 9.18) The 57 mm gun gives you more of a chance against other tanks, though you'll have a harder time taking out what the 76 mm can.

However, now that the 76mm autoloader is gone, you'll have to time your runs carefully, even when cleaning up enemy tanks that are at low health. It's premium ammo can pen almost all tanks within its matchmaker tier when fired at the sides or rear, as well as you will find it is often ignored by the higher tier tanks as they blow it off as not being able to pen them allowing you to get behind them, dump your clip, and run away before they are even able to turn their turret.


Early Research

For the tank, you should research the suspension first of all. After that, go for the turret, then the radio for scouting. The guns should be your last concern for this tank. You may want to get the autoloader, though many players prefer to stick with the 57mm gun for its superior accuracy and penetration. Before getting to the WZ-131, it is recommended that you research the Type-58 for the 85mm guns, otherwise you will be stuck using the same 76 mm guns on the next light tank.


Suggested Equipment


Coated Optics Enhanced Gun Laying Drive Medium-Caliber Tank Gun Rammer Camouflage Net Binocular Telescope 


Gallery

Historical Info

59-16 Light Tank (simplified Chinese: 59-16式轻型坦克; traditional Chinese: 59-16式輕型坦克) was a former Chinese light tank design which was developed during the late 1950s, originally intended as one of the "tributes to the 10th anniversary of the founding of the PRC". Within the design plans, the intended weight was planned to be approximately 16 mt with a 76 mm tank gun. However, because this tank was too weak to fight against the western tanks at that time, it was eventually set aside by the military


Historical Gallery

China
Light Tanks IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland