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59-16

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59-16

AnnoCh15_59_16.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
900,000  Credits Cost
640134 HP Hit Points
16.06/16.510.64/19 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
400450 hp Engine Power
60/23 km/h Speed Limit
5254 deg/s Traverse
24.9142.29 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
45/30/2045/30/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2800/28




















56/2400/48
Shell Cost
85/85/95115/115/165 HP Damage
112/189/29138/180/38 mm Penetration



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18.75 r/m 

Standard Gun

Reload Times
Nominal: 3.2 s
50% Crew: 3.96 s
75% Crew: 3.46 s
100% Crew: 3.07 s
Rammer: 2.76 s
Vents: 3 s
Both: 2.7 s
Both and BiA: 2.64 s
Both and Max Crew %: 2.53 s

See Crew, Consumables, or Equipment for more information.



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15.79 r/m 

Standard Gun

Reload Times
Nominal: 3.8 s
50% Crew: 4.71 s
75% Crew: 4.11 s
100% Crew: 3.64 s
Rammer: 3.28 s
Vents: 3.56 s
Both: 3.2 s
Both and BiA: 3.13 s
Both and Max Crew %: 3 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1593.75

Standard Gun

Using Shell Type 1 (85 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1593.75
50% Crew: 1286.9
75% Crew: 1473.05
100% Crew: 1661.75
100% Crew
Vents: 1699.15
Rammer: 1846.2
Both: 1887.85
Both and BiA: 1929.5
Both and Max Crew %: 2013.65

Advantageous Damage Per Minute
First-shot DPM: 1678.75
50% Crew: 1371.9
75% Crew: 1558.05
100% Crew: 1746.75
100% Crew
Rammer: 1931.2
Vents: 1784.15
Both: 1972.85
Both and BiA: 2014.5
Both and Max Crew %: 2098.65

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (85 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1593.75
50% Crew: 1286.9
75% Crew: 1473.05
100% Crew: 1661.75
100% Crew
Vents: 1699.15
Rammer: 1846.2
Both: 1887.85
Both and BiA: 1929.5
Both and Max Crew %: 2013.65

Advantageous Damage Per Minute
First-shot DPM: 1678.75
50% Crew: 1371.9
75% Crew: 1558.05
100% Crew: 1746.75
100% Crew
Rammer: 1931.2
Vents: 1784.15
Both: 1972.85
Both and BiA: 2014.5
Both and Max Crew %: 2098.65

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (95 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1781.25
50% Crew: 1438.3
75% Crew: 1646.35
100% Crew: 1857.25
100% Crew
Vents: 1899.05
Rammer: 2063.4
Both: 2109.95
Both and BiA: 2156.5
Both and Max Crew %: 2250.55

Advantageous Damage Per Minute
First-shot DPM: 1876.25
50% Crew: 1533.3
75% Crew: 1741.35
100% Crew: 1952.25
100% Crew
Rammer: 2158.4
Vents: 1994.05
Both: 2204.95
Both and BiA: 2251.5
Both and Max Crew %: 2345.55

See here, here, or here for more information.






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1815.85

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1815.85
50% Crew: 1466.25
75% Crew: 1679
100% Crew: 1894.05
100% Crew
Vents: 1936.6
Rammer: 2104.5
Both: 2151.65
Both and BiA: 2199.95
Both and Max Crew %: 2295.4

Advantageous Damage Per Minute
First-shot DPM: 1930.85
50% Crew: 1581.25
75% Crew: 1794
100% Crew: 2009.05
100% Crew
Rammer: 2219.5
Vents: 2051.6
Both: 2266.65
Both and BiA: 2314.95
Both and Max Crew %: 2410.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1815.85
50% Crew: 1466.25
75% Crew: 1679
100% Crew: 1894.05
100% Crew
Vents: 1936.6
Rammer: 2104.5
Both: 2151.65
Both and BiA: 2199.95
Both and Max Crew %: 2295.4

Advantageous Damage Per Minute
First-shot DPM: 1930.85
50% Crew: 1581.25
75% Crew: 1794
100% Crew: 2009.05
100% Crew
Rammer: 2219.5
Vents: 2051.6
Both: 2266.65
Both and BiA: 2314.95
Both and Max Crew %: 2410.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (165 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2605.35
50% Crew: 2103.75
75% Crew: 2409
100% Crew: 2717.55
100% Crew
Vents: 2778.6
Rammer: 3019.5
Both: 3087.15
Both and BiA: 3156.45
Both and Max Crew %: 3293.4

Advantageous Damage Per Minute
First-shot DPM: 2770.35
50% Crew: 2268.75
75% Crew: 2574
100% Crew: 2882.55
100% Crew
Rammer: 3184.5
Vents: 2943.6
Both: 3252.15
Both and BiA: 3321.45
Both and Max Crew %: 3458.4

See here, here, or here for more information.
Damage Per Minute


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-5°/+20°-5°/+20° Elevation Arc
7045 rounds Ammo Capacity
General
1512 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

When using the 57 mm 55-57FG gun:

Camouflage

  • Stationary: 17.4%
  • When Moving: 17.4%
  • When Firing: 4.6%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.86
  • On Soft Ground: 1.53


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.17
  • Turning: 0.17


With 100% Crew

VI

AnnoCh15_59_16.png

900000

The 59-16 is a Chinese tier 6 light tank.

In 1957 a new light tank project was initiated by the Chinese government. Development of vehicle was completed in 1959. The new tank, weighing 16 tons, was equipped with a four-wheel torsion-bar suspension and a rear placement of the drive wheel, and mounted a 57-mm gun (later upgraded to 76-mm).

The first true Chinese Light Tank in the Chinese line, the 59-16 weighs very little and has weak armor to match, although its front is angled and it has a rounded turret. Unfortunately both its stock view range and speed are subpar for a light tank. After patch 9.18 the tank has only two guns left available: the stock 57mm gun is the same found on the Type T-34, and the improved 76mm gun that has better alpha and penetration, but lost its autoloading version in 9.18.

The 59-16 leads to the WZ-131.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 76 mm 54-76T 138/180/38 115/115/165 15.79 0.4 2 550 49000
V 57 mm 55-57FGA 112/189/29 85/85/95 20 0.34 2.3 448 42000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI 12150L3 450 12 700 17000
V Type 102 400 15 700 10000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V 131 16.5 52 B/2 4500 7730
VI 131 model 2 19 54 B/2 4500 17300

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000
VIII 9RM 525 100 24240

Compatible Equipment

Low Noise Exhaust System Class 2 Vertical Stabilizer Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 3 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Good penetration and gun handling

- Compact size and low profile, very good concealment

- Very good agility, even for a light tank

- Very long signal range with top radio (750 meters)


Cons:

- Poor accuracy and shell velocity

- Poor view range

- Bad gun depression

- Modules and crew often damaged/injured


Performance

The 59-16 fits the textbook definition of a scout tank. It sports both excellent maneuverability and a tiny profile, allowing it to either perform as a passive or active scout. (Since 9.18 passive scouting became harder because of the reduced view range.) The small size and agility of the 59-16 can let you drive around a map, lighting up enemy positions as you use the terrain to keep yourself as hidden as you can; equipping optics would be a great idea for this tactic. The same traits can let you be the first player to spot from a forward position, letting your team take out enemy tanks before they even have a chance to fight back. If you're doing this it's best to hold your fire as well as bring along a camo net and some binoculars.

These excellent scouting traits come at a cost though, preventing you from doing most other tasks effectively. Your 76mm gun will prove nearly useless against even some medium tanks, so avoiding combat is a must. (The 76mm autoloader was removed in patch 9.18).

However now that the autoloader is gone you'll have to time your runs carefully, even when cleaning up enemy tanks that are at low health. It's premium ammo can pen almost all tanks within its matchmaker tier when fired at the sides or rear, as well as you will find it is often ignored by the higher tier tanks as they blow it off as not being able to pen them allowing you to get behind them, fire, and run away before they are even able to turn their turret. Using the tank as a flanker late game is advised, owing to it's fast rate of fire and good maneuverability, which allows you to easily take heavy tanks by surprise and deal a respectable amount of damage before they turn their attention to you.

The 59-16's crew setup -- Commander, Gunner, Driver, Loader (Radio Operator) -- matches the M41D, Type 62, and WZ-132 FL; all three premium Chinese lights can accommodate your 59-16 crew without penalty.


Early Research

There's probably no need to get the upgraded suspension first, e.g.: a setup of binos/vents/exhaust can be handled by the stock suspension even if you upgrade all the other modules. It's probably best to upgrade in this order: main gun (better firepower), turret (view range), radio, engine, tracks, and then research the WZ-131.

Field modifications are mostly a matter of personal preference. The first options are a choice between better acceleration and top speed; Valves Tuning can get you out of trouble just a bit quicker, and is the more "fun" option. The second and third tiers depend on what distance you like to fight from: Loading Mechanism Tuning and Reinforced Spalling Protection for close-range brawling, or Aiming Mechanism Tuning and Lightweight Spalling Protection for more of a sniping play style. Ignoring field mods is also a perfectly viable option -- the 59-16 doesn't lack for hull traverse speed, and it gets you to Accelerated Crew Training that much quicker.


Suggested Equipment


Coated Optics Enhanced Gun Laying Drive Medium-Caliber Tank Gun Rammer Camouflage Net Binocular Telescope 


Documented Tank and Crew Builds

As a light -- especially one without the best view range -- the 59-16 pretty much requires optics. If you're going to mount Improved Ventilation anyway then Coated Optics (placed in the Scouting slot) is a viable choice for active spotting (especially with fewer wheeled lights seen on today's battlefields), getting one up to 443 meters of view range with full Brothers in Arms, Situational Awareness, Recon, and a 100% crew.

Otherwise a 100% crew and a Binocular Telescope alone delivers 459m of view range, even more with perks and vents. You might seriously consider putting Low Noise Exhaust or Camouflage Net in your Scouting slot, combined with binos (450m).

Build suggestions . . .

Active scout: Coated Optics, Improved Ventilation, Improved Hardening.

Passive Scout: Camouflage Net, Low Noise Exhaust System, Binocular Telescope.

Hybrid scout-sniper (and when starting out): Low Noise Exhaust System, Binocular Telescope, Improved Ventilation.

Note that the 57mm gun has 9mm better special-ammo penetration than the 76 -- better for dealing with heavies and higher-tier foes -- and it also offers a bit better concealment while firing, even beating out the Crusader. The 57 is a good choice if you're going "full gold" and for the higher rate of fire and chance of module damage, and you don't mind the lower DPM, otherwise go with the 76mm gun for better alpha, DPM, and standard pen.



Gallery

Historical Info

59-16 Light Tank (simplified Chinese: 59-16式轻型坦克; traditional Chinese: 59-16式輕型坦克) was a Chinese light tank design developed during the late 1950's, originally intended as one of the "tributes to the 10th anniversary of the founding of the PRC". Within the design plans, the intended weight was planned to be approximately 16 metric tons with a 76mm main gun. However because this tank was too weak to fight against the western tanks at that time it was eventually set aside by the military.


Historical Gallery

China
Light Tanks IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:Ch15 59 16