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M5A1 Stuart

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M5A1 Stuart

M5A1_Stuart_render_1.jpg
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
143,000  Credits Cost
310340 HP Hit Points
15.56/15.7516.06/18 t Weight Limit
Crew
  1. Commander (Loader)
  2. Gunner (Loader)
  3. Driver
  4. Radio Operator
Mobility
296400 hp Engine Power
64.4/20 km/h Speed Limit
3638 deg/s Traverse
19.0224.91 hp/t Power/Wt Ratio
NoNo Pivot
Armor
28.6/28.6/25.4 mm Hull Armor
38.1/31.8/31.844.5/31.8/31.8 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















18/800/10




















36/1600/19
Shell Cost
40/40/5070/70/90 HP Damage
56/78/1981/130/25 mm Penetration



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.93 s
75% Crew: 2.58 s
100% Crew: 2.3 s
Rammer: 2.07 s
Vents: 2.25 s
Both: 2.02 s
Both and BiA: 1.98 s
Both and Max Crew %: 1.9 s

See Crew, Consumables, or Equipment for more information.



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.18 s
75% Crew: 2.8 s
100% Crew: 2.5 s
Rammer: 2.25 s
Vents: 2.44 s
Both: 2.2 s
Both and BiA: 2.16 s
Both and Max Crew %: 2.07 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1050

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1050
50% Crew: 824.8
75% Crew: 937.6
100% Crew: 1050
100% Crew
Vents: 1074.4
Rammer: 1166.8
Both: 1194
Both and BiA: 1216.8
Both and Max Crew %: 1269.2

Advantageous Damage Per Minute
First-shot DPM: 1090
50% Crew: 864.8
75% Crew: 977.6
100% Crew: 1090
100% Crew
Rammer: 1206.8
Vents: 1114.4
Both: 1234
Both and BiA: 1256.8
Both and Max Crew %: 1309.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1050
50% Crew: 824.8
75% Crew: 937.6
100% Crew: 1050
100% Crew
Vents: 1074.4
Rammer: 1166.8
Both: 1194
Both and BiA: 1216.8
Both and Max Crew %: 1269.2

Advantageous Damage Per Minute
First-shot DPM: 1090
50% Crew: 864.8
75% Crew: 977.6
100% Crew: 1090
100% Crew
Rammer: 1206.8
Vents: 1114.4
Both: 1234
Both and BiA: 1256.8
Both and Max Crew %: 1309.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (50 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1312.5
50% Crew: 1031
75% Crew: 1172
100% Crew: 1312.5
100% Crew
Vents: 1343
Rammer: 1458.5
Both: 1492.5
Both and BiA: 1521
Both and Max Crew %: 1586.5

Advantageous Damage Per Minute
First-shot DPM: 1362.5
50% Crew: 1081
75% Crew: 1222
100% Crew: 1362.5
100% Crew
Rammer: 1508.5
Vents: 1393
Both: 1542.5
Both and BiA: 1571
Both and Max Crew %: 1636.5

See here, here, or here for more information.






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1680

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1680
50% Crew: 1320.2
75% Crew: 1500.1
100% Crew: 1680
100% Crew
Vents: 1719.2
Rammer: 1866.9
Both: 1910.3
Both and BiA: 1946.7
Both and Max Crew %: 2030.7

Advantageous Damage Per Minute
First-shot DPM: 1750
50% Crew: 1390.2
75% Crew: 1570.1
100% Crew: 1750
100% Crew
Rammer: 1936.9
Vents: 1789.2
Both: 1980.3
Both and BiA: 2016.7
Both and Max Crew %: 2100.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1680
50% Crew: 1320.2
75% Crew: 1500.1
100% Crew: 1680
100% Crew
Vents: 1719.2
Rammer: 1866.9
Both: 1910.3
Both and BiA: 1946.7
Both and Max Crew %: 2030.7

Advantageous Damage Per Minute
First-shot DPM: 1750
50% Crew: 1390.2
75% Crew: 1570.1
100% Crew: 1750
100% Crew
Rammer: 1936.9
Vents: 1789.2
Both: 1980.3
Both and BiA: 2016.7
Both and Max Crew %: 2100.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2160
50% Crew: 1697.4
75% Crew: 1928.7
100% Crew: 2160
100% Crew
Vents: 2210.4
Rammer: 2400.3
Both: 2456.1
Both and BiA: 2502.9
Both and Max Crew %: 2610.9

Advantageous Damage Per Minute
First-shot DPM: 2250
50% Crew: 1787.4
75% Crew: 2018.7
100% Crew: 2250
100% Crew
Rammer: 2490.3
Vents: 2300.4
Both: 2546.1
Both and BiA: 2592.9
Both and Max Crew %: 2700.9

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
12373 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

AnnoCh09_M5.png

143000

The M5A1 Stuart is a Chinese tier 4 light tank.

The first tanks of the M5 series were produced in April 1942, and a new modification, the M5A1, was preferred over other variants. After the M24 Chaffee was developed, the M5A1 tanks were deemed obsolete and were exported to other countries, including China. A total of 100 tanks of this type were supplied to the Kuomintang. During the Civil War (1946–1949), many of these vehicles were captured by the PLA.

With handling and speed just like the American M5 Stuart, the only real difference is the gun this tank can equip. Instead of the 37 mm T16, this tank gets a fast firing 47mm gun (the same one as on the Type 2597 Chi-Ha) with enhanced reload and aim time. The M5A1 is the first pure scout role on the Chinese tree, and due to that it gets high matchmaker placement, still, the M5A1 is capable of damaging most enemies from the sides or filling a scout role, be it spotting from hidden areas or by going deep into enemy lines, making it an excellent artillery hunter & info relay for your allies.

The M5A1 Stuart leads to the Type T-34.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

III 37 mm M6 56/78/19 40/40/50 26.09 0.42 1.7 84 8350
IV 47 mm Gun Type 1 81/130/25 70/70/90 24 0.42 2.3 411 21000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

III M3A3 38.1/31.8/31.8 48 330 1020 1890
IV M5A1 44.5/31.8/31.8 48 350 1200 5000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Twin Cadillac, Series 42 296 20 530 10350
IV Continental R-975-C1 400 20 516 10500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

III VVSS T36E6 15.75 36 B/2 3550 1500
IV VVSS T55E1 18 38 B/2 3550 4700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI SCR 508 395 91 21600
IX SCR 506 615 97 33600


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 2 Class Improved Ventilation Class 1 Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Excellent acceleration, and great top speed; engine is better than US M5

- High rate of fire and good penetration (for a tier 4 scout)

- Great gun depression, and sloped armour for fighting other low tier tanks


Cons:

- Mediocre accuracy and get worse when moving

- Loses maneuverability when turning

- DPM is lacking against higher tiers

- Vision range is slightly low, and less than American counterpart

- Like others early Chinese tank in tech tree that it were actually not Chinese tank, It does not share any equipment with any early or late tier tanks expect than Chi-Ha's top gun


Performance

This tank plays quite differently depending on if you are near the top or bottom of the battle. If you are near the top, it is advised that you try to light enemies still, but don't be very aggressive with doing it. Just poke you turret over hills or lead the pack a little. The gun you have has good characteristics compared to most of the other tier 4 lights, so you can engage other tanks successfully. When you are at the bottom, things change. You can no longer engage most tanks with success, so you have to mainly do spotting. You can do this by doing it the same way you would in a low tier battle (works best on hilly, close-quarters areas like the railroad on Live Oaks). You can also find a bush that is roughly 150-350 m away from an enemy area and light them up. If you are going to pick the second option, you should bring a camo net and binoculars. When used properly this tank can wreak havoc at an enemy base. This tank can sometimes take down a higher tier medium or light tank when used by a veteran player.


Early Research

Get the engine first, it will help you get around and scout better. In order to mount the 47mm gun, which carries over from the Chi-Ha, you need the tracks to mount it, due to your maximum carry weight. Get the tracks and mount the gun too. Your next purchase should be the either the radio or the turret. This all depends on if you would rather have a slightly more durable tank that sees further or a tank that can go out further and still relay the information back to your teammates.


Suggested Equipment


Camouflage Net Binocular Telescope Improved VentilationCoated Optics 


Gallery

Historical Info

The United States' M5 Light Tank at the Patton Museum in Ft Knox, Kentucky

The Light Tank M5 was a modified Light Tank M3 with a new power train and an improved armor layout. A radial engine shortage was expected in 1941, and it was decided to find alternative engines to power tanks. The engines in the M5 were Cadillac automobile engines, each with its own transmission. The hull was all-welded, and the glacis was sloped and moved out to make more room for the drivers. The drivers had their own hatches, which were equipped with periscopes. Direct vision for the drivers was through two peepholes that were closed with steel plugs attached with chains. The M5's turret was the same as that on the light tank M3A1. The M5 was originally known as light tank M4, but was redesignated to M5 to avoid confusion with the medium tank M4. The British called the M5 the Stuart VI.

The major distinguishing features between the Light Tanks M5 and M3A3 are the hull sides and rear deck. The M5 had a raised rear deck to accommodate the twin Cadillac engines and vertical hull sides, while the M3A3 had sloping upper hull sides and a flat engine deck. During the 1930's the United States Army did not consider tanks to be a relevant weapon on the battlefield. Consequently, little research and development was performed. German victories in Europe exploiting firepower and mobility of tank warfare rekindled interest in tanks among U.S. military leaders, resulting in development plans for a light tank. Several models of the light tank were developed, including the M1, M2 and M3 series. In 1942 production began on the M5 series light tank at the Cadillac Division of General Motors Corporation. There was no M4 light tank designation in order to avoid confusion with the M4 medium tank, then under production. In September of 1942 design improvements were made, culminating in the M5A1, the ultimate refinement of the 1930's vintage U.S. light tank technology. A total production of 6810 M5A1 tanks occurred from 1942 to 1944.

Development

Evaluation of the M5A1 design concept entails the basic principles of tank warfare; armor, firepower and mobility. The inherent nature of the light tank implies light armor which is an obvious deficiency for a combat vehicle. The frontal armor was rolled homogeneous steel approximately 1.125 inches (29 mm), sufficient for the Far East theater, but insufficient for German munitions especially toward the end of the war. The vehicle had a relatively high profile (height 101 inches), easing the job of enemy gunners to acquire a target. Light tank also implies light firepower which, in the form of a 37mm main gun, was inferior to other combat vehicles at the time in the European theater. However, the armament was quite effective against Japanese combat vehicles in the Far East theater. Mobility was impressive with a maximum speed of 36 MPH. Interviews with actual drivers indicated that speeds in excess of 45 MPH were readily achieved. The V8 engines were very quiet and the Hydramatic transmissions allowed easy gear shifting, resulting in a stealthy vehicle.

Design features

The M5A1 was equipped with a .30 caliber bow machine gun, .30 caliber coaxial machine gun, 37 mm main gun and .50 caliber anti-aircraft machine gun. The M5A1 was originally equipped with a .30 caliber anti-aircraft machine gun on the turret but most tankers acquired the .50caliber machine gun since it was more effective. Ground pressure is 12.3 psi. The suspension uses vertical volute springs. The controlled differential is on the right side of the driver. This is essentially a 2 speed automatic shift gear box coupled to 2 drive shafts from 2 automatic 4 speed transmissions. This gives the vehicle 8 speeds forward and 2 speeds in reverse, all automatic shift. The power plant is the 346 cu.in. flat head V8 engine, two of which are mounted in the rear of the vehicle, connected to 4 speed Hydramatic transmissions. Each engine generated 110 horsepower. A two barrel Carter carburetor provides fuel to the engine with thermal spring automatic chokes for cold starts. The tank commander/main gun loader sits on the right, while the gunner sits on the left. A gyroscope to the right of the turret is used to aid in aiming the main gun on irregular terrain. The M5A1 had a crew of 4: the driver, assistant driver/bow gunner, main gunner and tank commander/loader. The M6 periscope was used in 5 locations on the vehicle with 4 looking forward and one to the rear.

Combat service

The M5 made its debut in the invasion of Casablanca in French North Africa. By 1943, and at the time of the invasion of Sicily, the M5A1 was becoming the standard light tank of the American armored divisions. Because of limited firepower, the M5A1 eventually took on reconnaissance and escort duties in Italy and, after the invasion of Normandy, throughout Europe. In the Pacific theater, the M5A1 made its debut at Roi-Namur in February of 1944 and on Saipan, the same year. The M5A1 was quite effective against most Japanese armor, even the Japanese Type 97 Chi-Ha medium tank typically used in the Pacific theater. The 37 mm main gun, although obsolete in Europe, was found to be effective against Japanese targets. Consequently, many other vehicles carrying the 37 mm gun, such as the M8 armored car and M3 anti-tank gun were retained and used in the Pacific theater.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

There are no records of Chinese M5 Stuarts being fitted with the Japanese 47 mm Gun Type 1.


China
Light Tanks IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland