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Panhard AMD 178B

Panhard AMD 178B

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Panhard AMD 178B

AnnoF109_AMD_Panhard_178B.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
895,000  Credits Cost
610128 HP Hit Points
8.65/9.54.85/11 t Weight Limit
Crew
  1. Commander (Loader)
  2. Driver
  3. Gunner
  4. Radio Operator
Mobility
285315 hp Engine Power
65/65 km/h Speed Limit
034 deg/s Traverse
32.9564.95 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
20/13/1320/13/13 mm Turret Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















35/40




















70/2800/170
Shell Cost
55/70/110/110/175 HP Damage
106/47/120/160/75 mm Penetration



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30 r/m 

Standard Gun

Reload Times
Nominal: 2 s
50% Crew: 2.55 s
75% Crew: 2.24 s
100% Crew: 2 s
Rammer: 1.8 s
Vents: 1.95 s
Both: 1.76 s
Both and BiA: 1.73 s
Both and Max Crew %: 1.65 s

See Crew, Consumables, or Equipment for more information.



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14.29 r/m 

Standard Gun

Reload Times
Nominal: 4.2 s
50% Crew: 5.35 s
75% Crew: 4.7 s
100% Crew: 4.2 s
Rammer: 3.78 s
Vents: 4.1 s
Both: 3.69 s
Both and BiA: 3.62 s
Both and Max Crew %: 3.47 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1650

Standard Gun

Using Shell Type 1 (55 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1296.35
75% Crew: 1473.45
100% Crew: 1650
100% Crew
Vents: 1688.5
Rammer: 1833.15
Both: 1876.05
Both and BiA: 1911.8
Both and Max Crew %: 1994.3

Advantageous Damage Per Minute
First-shot DPM: 1705
50% Crew: 1351.35
75% Crew: 1528.45
100% Crew: 1705
100% Crew
Rammer: 1888.15
Vents: 1743.5
Both: 1931.05
Both and BiA: 1966.8
Both and Max Crew %: 2049.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1649.9
75% Crew: 1875.3
100% Crew: 2100
100% Crew
Vents: 2149
Rammer: 2333.1
Both: 2387.7
Both and BiA: 2433.2
Both and Max Crew %: 2538.2

Advantageous Damage Per Minute
First-shot DPM: 2170
50% Crew: 1719.9
75% Crew: 1945.3
100% Crew: 2170
100% Crew
Rammer: 2403.1
Vents: 2219
Both: 2457.7
Both and BiA: 2503.2
Both and Max Crew %: 2608.2

See here, here, or here for more information.






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1571.9

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1571.9
50% Crew: 1235.3
75% Crew: 1403.6
100% Crew: 1571.9
100% Crew
Vents: 1608.2
Rammer: 1746.8
Both: 1787.5
Both and BiA: 1821.6
Both and Max Crew %: 1899.7

Advantageous Damage Per Minute
First-shot DPM: 1681.9
50% Crew: 1345.3
75% Crew: 1513.6
100% Crew: 1681.9
100% Crew
Rammer: 1856.8
Vents: 1718.2
Both: 1897.5
Both and BiA: 1931.6
Both and Max Crew %: 2009.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1571.9
50% Crew: 1235.3
75% Crew: 1403.6
100% Crew: 1571.9
100% Crew
Vents: 1608.2
Rammer: 1746.8
Both: 1787.5
Both and BiA: 1821.6
Both and Max Crew %: 1899.7

Advantageous Damage Per Minute
First-shot DPM: 1681.9
50% Crew: 1345.3
75% Crew: 1513.6
100% Crew: 1681.9
100% Crew
Rammer: 1856.8
Vents: 1718.2
Both: 1897.5
Both and BiA: 1931.6
Both and Max Crew %: 2009.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2500.75
50% Crew: 1965.25
75% Crew: 2233
100% Crew: 2500.75
100% Crew
Vents: 2558.5
Rammer: 2779
Both: 2843.75
Both and BiA: 2898
Both and Max Crew %: 3022.25

Advantageous Damage Per Minute
First-shot DPM: 2675.75
50% Crew: 2140.25
75% Crew: 2408
100% Crew: 2675.75
100% Crew
Rammer: 2954
Vents: 2733.5
Both: 3018.75
Both and BiA: 3073
Both and Max Crew %: 3197.25

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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1.5 s 

With 50% Crew: 1.858 s
With 75% Crew: 1.622 s
With 100% Crew: 1.438 s
With GLD: 1.308 s
With BiA: 1.407 s
With BiA and Vents: 1.376 s
With both and GLD: 1.251 s
Maximum possible: 1.199 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
4750 deg/s Turret Traverse
360° Gun Arc
-10°/+17°-12°/+14° Elevation Arc
6045 rounds Ammo Capacity
General
2020 % Chance of Fire






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment
View Range


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360 m 

With 50% Crew: 290.6 m
With 75% Crew: 332.8 m
With 100% Crew: 375.5 m
With 100% Signal Boost: 432 m
When affected by 100% Relaying: 396 m
Maximum possible: 540.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Panhard AMD 178B


VI

AnnoF109_AMD_Panhard_178B.png

895000

The Panhard AMD 178B is a French tier 6 light tank.

Production of the proven Panhard AMD 178 armored vehicle, upgraded with the new FL 1 turret, 47 mm gun SA 35, and coaxial machinegun, was relaunched after World War II. The development of the new turret was started in 1940, but was stopped when France was defeated. The new prototype was designated the Panhard AMD 178B. The produced vehicles saw combat in Indo-China, North Africa, and the Near East.

The Panhard AMD 178B leads to the Hotchkiss EBR.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 75 mm SA49 (EBR) 120/160/75 110/110/175 14.29 0.4 1.7 700 51000
V 47 mm SA37B amélioré 106/47 55/70 31.58 0.36 1.4 100 28000
V 75 mm Gun M6B 96/143/75 110/110/175 13.64 0.41 1.8 500 29500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Panhard I.S.K. 4F II bis 285 20 300 16300
VI Panhard 4E 315 20 300 23500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V Panhard AMD 178 9.5 34 B/2 1600 9500
VI Panhard AMD 178B 11 34 B/2 1600 14000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

V ER 29 360 50 3650
VII ER 26 ter 455 150 21800
IX EM3/R61 710 100 38000

Compatible Equipment

Low Noise Exhaust System Class 2 Vertical Stabilizer Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 3 Gun Rammer Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Relatively fast, both forwards and in reverse

- Suspension is great, almost no fall damage

- High rate of fire, great 12 degrees of gun depression

- Aiming guide -- easier to auto-aim

- Decent camouflage

- Gun is great, if used correctly this tank can be an effective sniper



Cons:

- Very thin armor, HE is your enemy

- Pitiful alpha damage on 47mm gun

- Horrible stock grind -- over 17,000 experience just to get to the top gun

- Extremely prone to ramming due to low weight

- Poor spotting range

- Large turning circle, and unlike tracked vehicles it can't turn on the spot


Performance

The AMD 178B rewards smart, active play. Players should avoid charging into groups of enemies early in the battle, instead using the unique gun (high-penetration HE with good reload) and speed/acceleration (likely the best of all tanks you will meet) to annoy and destroy enemies.

One option is to use the exceptional reverse speed to poke (peek-a-boo) ridge lines with its 12 degrees of gun depression and retreat from enemy fire: drive forward, spot, then reverse to safety. Driving along a ridge line invites fire from skilled enemies, and suspension damage reduces forward speed to 40kph or less, too slow for a light to play a ridge and escape. The key is to never stop moving and to watch carefully for obstacles (rocks, dead tanks, buildings, your allies) that will bring you to a stop. If you crash, immediately reverse and escape in the other direction until you are no longer spotted.

This same peek-a-boo tactic applies to entire flanks, as you can quickly transition a wise retreat into a flanking attack of the same or other side of the map. Boundaries like the mountains or ridges on many maps, or wide blocks in the city, no longer mean you have to support one flank, and indeed this tank is not very rewarding when played mainly as a passive spotter/sniper. Mid to late game you will have many opportunities to "go hunting" and kill vulnerable enemies.

The AMD 178B has unique close-quarters capabilities. First, you want to find an enemy without close support to flank or circle. Use your speed to get around map obstacles to the sides or backs of tanks that are attacking your allies, but avoid circling enemies in tight spaces or city streets because the AMD 178B is hard to maneuver if you make a mistake and crash. The 12 degrees of gun depression allows you to put more shots on an enemy when circling or flanking on uneven ground, such as many hull-down positions that are typically safe from less aggressive play-styles. Second, you can choose to poke enemies, taking one shot and reversing, or commit to a full attack of their sides and rear, destroying them.

This tank can beat many vehicles in a one-versus-one simply by using surprise flanking attacks or raw speed to stay out from under an enemy gun, however you should avoid situations where the enemy can get a first shot because this tank trades damage poorly without the advantage of surprise and confusion. However the speed at which this tank crosses the map and attacks positions means you can create advantageous situations at your own pace.

With a crew setup of Commander, Gunner, Driver, Radio Operator, one premium tank is a perfect crew trainer for the 178B -- the EBR 75 FL 10.

Many players will find staying alive challenging in the AMD 178B, but a good player that balances offensive advantages (speed and surprise) with defensive (reverse speed and dangerous gun) will easily cripple or destroy several tanks over the course of a battle while avoiding situations where the enemy is ready to fire or can aim in time.


Early Research

- First, research the Panhard AMD 178B FL 1 turret.
- Research the engine and suspension, as the stock gun is usable enough and the top 75mm cannout be mounted without the suspension upgraded.
- Research the 75 mm Gun M6B gun, although it might be worth waiting to mount the top 75mm because of its inferior stats.
- Get the 75 mm SA49 (EBR) gun.
- Research the radios.


Suggested Equipment


Medium-Caliber Tank Gun Rammer Improved VentilationCoated Optics Vertical Stabilizer Mk 1 


Documented Tank and Crew Builds


(both will activate the same section)


External Reviews and Opinions

For external review links (Youtube, etc)

Gallery

Historical Info

In December 1931, the French Cavalry conceived a plan for the future production of armoured fighting vehicles. One of the classes foreseen was that of an Automitrailleuse de Découverte[1] or AMD, a specialised long range reconnaissance vehicle. The specifications were formulated on 22 December 1931, changed on 18 November 1932 and approved on 9 December 1932. They called for a weight of 4 metric tons (4.0 t), a range of 400 kilometres (250 mi), a speed of 70 km/h, a cruising speed of 40 km/h, a turning circle of 12 metres (39 ft), 5–8 mm armour, a 20 mm gun and a 7.5 mm machine gun.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Historical 25 mm SA 35 and 47 mm SA 35 guns are missing.
  • The only 75 mm gun designed for the Panhard 178 is the SA 45 L/32. The M6B and SA49 gun configurations are fake.
  • The 47 mm SA 37 is the same gun used on the D2, Somua S35 and B1. Yet the penetration values are inconsistent.


France
Light Tanks IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:F109 AMD Panhard 178B