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AMX 40

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AMX 40

AMX_40_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
147,500  Credits Cost
280300 HP Hit Points
20.18/20.2321.86/25.23 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner (Loader)
  3. Driver
Mobility
150190 hp Engine Power
50/20 km/h Speed Limit
2830 deg/s Traverse
7.438.69 hp/t Power/Wt Ratio
NoNo Pivot
Armor
70/65/40 mm Hull Armor
70/60/6080/60/60 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















10/800/13




















46/2800/38
Shell Cost
50/50/62110/110/175 HP Damage
25/46/2474/91.4/38 mm Penetration



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.93 s
75% Crew: 2.58 s
100% Crew: 2.3 s
Rammer: 2.07 s
Vents: 2.25 s
Both: 2.02 s
Both and BiA: 1.98 s
Both and Max Crew %: 1.9 s

See Crew, Consumables, or Equipment for more information.



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9.68 r/m 

Standard Gun

Reload Times
Nominal: 6.2 s
50% Crew: 7.89 s
75% Crew: 6.94 s
100% Crew: 6.2 s
Rammer: 5.58 s
Vents: 6.06 s
Both: 5.45 s
Both and BiA: 5.35 s
Both and Max Crew %: 5.13 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1193

Standard Gun

Using Shell Type 1 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1193
50% Crew: 937.5
75% Crew: 1065.5
100% Crew: 1193
100% Crew
Vents: 1221
Rammer: 1325.5
Both: 1356.5
Both and BiA: 1382.5
Both and Max Crew %: 1442

Advantageous Damage Per Minute
First-shot DPM: 1243
50% Crew: 987.5
75% Crew: 1115.5
100% Crew: 1243
100% Crew
Rammer: 1375.5
Vents: 1271
Both: 1406.5
Both and BiA: 1432.5
Both and Max Crew %: 1492

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1193
50% Crew: 937.5
75% Crew: 1065.5
100% Crew: 1193
100% Crew
Vents: 1221
Rammer: 1325.5
Both: 1356.5
Both and BiA: 1382.5
Both and Max Crew %: 1442

Advantageous Damage Per Minute
First-shot DPM: 1243
50% Crew: 987.5
75% Crew: 1115.5
100% Crew: 1243
100% Crew
Rammer: 1375.5
Vents: 1271
Both: 1406.5
Both and BiA: 1432.5
Both and Max Crew %: 1492

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (62 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1479.32
50% Crew: 1162.5
75% Crew: 1321.22
100% Crew: 1479.32
100% Crew
Vents: 1514.04
Rammer: 1643.62
Both: 1682.06
Both and BiA: 1714.3
Both and Max Crew %: 1788.08

Advantageous Damage Per Minute
First-shot DPM: 1541.32
50% Crew: 1224.5
75% Crew: 1383.22
100% Crew: 1541.32
100% Crew
Rammer: 1705.62
Vents: 1576.04
Both: 1744.06
Both and BiA: 1776.3
Both and Max Crew %: 1850.08

See here, here, or here for more information.






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1064.8

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1064.8
50% Crew: 837.1
75% Crew: 950.4
100% Crew: 1064.8
100% Crew
Vents: 1090.1
Rammer: 1183.6
Both: 1211.1
Both and BiA: 1234.2
Both and Max Crew %: 1287

Advantageous Damage Per Minute
First-shot DPM: 1174.8
50% Crew: 947.1
75% Crew: 1060.4
100% Crew: 1174.8
100% Crew
Rammer: 1293.6
Vents: 1200.1
Both: 1321.1
Both and BiA: 1344.2
Both and Max Crew %: 1397

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1064.8
50% Crew: 837.1
75% Crew: 950.4
100% Crew: 1064.8
100% Crew
Vents: 1090.1
Rammer: 1183.6
Both: 1211.1
Both and BiA: 1234.2
Both and Max Crew %: 1287

Advantageous Damage Per Minute
First-shot DPM: 1174.8
50% Crew: 947.1
75% Crew: 1060.4
100% Crew: 1174.8
100% Crew
Rammer: 1293.6
Vents: 1200.1
Both: 1321.1
Both and BiA: 1344.2
Both and Max Crew %: 1397

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1694
50% Crew: 1331.75
75% Crew: 1512
100% Crew: 1694
100% Crew
Vents: 1734.25
Rammer: 1883
Both: 1926.75
Both and BiA: 1963.5
Both and Max Crew %: 2047.5

Advantageous Damage Per Minute
First-shot DPM: 1869
50% Crew: 1506.75
75% Crew: 1687
100% Crew: 1869
100% Crew
Rammer: 2058
Vents: 1909.25
Both: 2101.75
Both and BiA: 2138.5
Both and Max Crew %: 2222.5

See here, here, or here for more information.
Damage Per Minute


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0.53 m 

With 50% Crew: 0.657 m
With 75% Crew: 0.573 m
With 100% Crew: 0.508 m
With BiA: 0.497 m
With BiA and Vents: 0.486 m
Maximum possible: 0.466 m

For more details, see Crew


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
3226 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-7°/+17° Elevation Arc
15670 rounds Ammo Capacity
General
1520 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 431.7 m

For more details, see Skills or Equipment


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360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With 100% Signal Boost: 432 m
When affected by 100% Relaying: 396 m
Maximum possible: 518 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

AnnoF14_AMX40.png

147500

The AMX 40 is a French tier 4 light tank.

Development was started in March 1940. Initially, the vehicle was to have a wheeled caterpillar propulsion system. The blueprint of the vehicle was created but in July 1940 work was discontinued.

One of the most futuristic tanks of its time, with unique thick and rounded armour. There is almost no straight angled part on the hull and turret which gives it good shot deflection abilities. In game, it plays more like a heavy medium or heavy tank. It is a cumbersome vehicle that barely scratches the 20km/h mark on flat ground, and has a slow firing gun to "compliment" its sluggishness. Players often call it the "Duck" in game due to its shape. Because of the poor gun, poor mobility and obsolescence against higher-tier tanks, it is often considered alongside the M3 Lee as one of the worst vehicles in the game. While the armor sloping is impressive, the 60 to 70mm of base armor means that protection peaks at 130mm without angling, and a lot of guns on your tier can penetrate you if you aren't positioned right (especially from TDs). Nonetheless, while it's far from an insight to future French light tanks, it's a pretty good platform to practice the traditional methods of driving heavy armored tanks.

The AMX 40 leads to the AMX ELC bis.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 47 mm SA34 25/46/24 50/50/62 26.09 0.53 1.7 90 2400
III 47 mm SA35 45/79/24 55/55/70 26.09 0.47 1.7 100 3250
IV 75 mm SA32 74/91.4/38 110/110/175 9.68 0.46 2.5 1520 10360

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

III AMX 40 70/60/60 32 320 2250 1850
IV Renault-Balland 80/60/60 26 340 2500 4700

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

II Aster 150 15 540 750
III Somua LM 190 20 540 4500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

III AMX 40 20.23 28 B/2 4200 1750
IV AMX 40 bis 25.23 30 B/2 4200 4750

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

II ER 52 300 100 0
V ER 53 360 100 3650


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 1 Class Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Phenomenal protection at the front from all angles, most at tier enemies are no match for your sloped armor
  • For a tier 4 light, the alpha damage on the top gun is pretty high
  • Getting pushed by an ally can allow you to go much faster due to the transmission allowing a +50 KM/H top speed
  • Wont see tier VII unlike most tier IV lights ( Like it's useful outside of its tier anyway )
  • This is the last of the slow, poorly armed french light tanks


Cons:


  • Very sluggish traverse and speed, moves like a heavy tank; without an allie's help, you wont see above 20 KM/H
  • Like most french tanks, the HP Pool is low for its tier
  • Bad radio means you cant be too far from your allies, or you'll lose track of enemies
  • All guns, even the top one, have very poor penetraton; accuracy, aimtime, and RoF (3rd gun) are awful too
  • Between its poor speed, severely handicapped firepower and heavy team reliance, this tank performs terribly beyond tier IV


Performance

Like all low tier French tanks, it suffers from poor speed and maneuverability. Its top speed can only be reached when it is going downhill, and its effective top speed on flat terrain is little more than 20 kilometers per hour. In addition, while it has thicker armour than the AMX 38, it will be facing much higher tier opponents capable of penetrating it. Try to avoid high-tier tanks unless you can flank them to get a shot at their weaker side and rear armor.

The first guns are woefully inadequate for its tier, with only the final gun, the 75mm SA32, providing decent punch. To equip this gun requires a turret upgrade (with increased armor thickness but slower traverse) and since the tank at stock is nearly at the load limit, this will also require a suspension upgrade.

The AMX 40 can be a versatile tank. Depending on the teams, maps, position in the list, and the availability of equipment, modules, you can choose from a variety of tactics. Fully upgraded, the AMX 40 can take on nearly every tank at its tier and below but will be left defenseless if caught in the open by higher tier vehicles.

  • At the top of the list: When it's one of the higher tanks, which isn't often, the AMX 40 is a considerable force, especially when fully upgraded. The armour will bounce a lot of Tier 3 and 4 shots, and the gun is good for a Tier 4. However, this does not mean a player should go rushing in, though the term "rushing" may be an overstatement for the AMX 40. When it's at the top of the list, play the AMX 40 as a frontliner. Dawdle forwards at 15-20km/h and keep firing; don't give the enemy a chance to advance on you, because you will never get away. Keep moving with the full support of a few allies and you can use the AMX's armour to the best of its ability. Angling and wiggling your tank will improve your chance to bounce shots and throw enemies off.
  • In the middle of the list: In the middle of the list, which is where the AMX will find itself the most, its once superior armor is no longer the dominant power. While your gun and armor will still be effective to some Tier 5's, there are more guns which will now be effective against you. Bear in mind you will be destroyed in a mere 12 seconds from a T-34 or you could be one-shotted by a KV-1 with its 122mm. The AMX, at this level, is best used in two ways; it can be used to defend artillery from rushing scouts (who usually have low armor and bad guns), or it can be used as a mobile watchtower, where its average view range will help, but its dismal speed and radio will hinder it somewhat. You should not go out on your own and try to stick with tanks that are tough and cannot be destroyed easily.
  • At the bottom of the list: You are dead weight to the team. Your armor is worthless and your gun even more so. At this tier, the low speed is what will kill you. Even the frontal armor of the M4A3E8 Sherman Easy Eight will be troublesome for the gun, without angling. The AMX 40 should be employed as a stationary watchtower in areas where the team is less concentrated, such as little-used corridors. This will negate the slow speed, poor gun and enable it to utilize its light tank buff. Combined with a Sixth-Sense skill, it can warn allies of incoming armor, and allow them to respond. However, it will often be incapable of responding itself, due to the poor cannon. If necessary, it is possible to sacrifice itself as a roadblock, though the meager 20-ton weight will mean even Sherman tanks would be able to push it away and should only be considered as a last resort.

Some players recommend using the stock turret as it is more rounded, has a better mantlet, and better gun depression. You will have to use the 47mm SA35, but the 75mm isnt much better. The AMX 40 will often be faster on flat ground if driven backwards. However, this is not recommended, as you will expose your weak rear armor. One way to counter the poor penetration on the 75mm gun is to only carry HE.


Early Research

  • The ER 53 radio and the 47 mm SA35 gun carry over from the AMX 38.
  • The stock suspension is completely maxed out, so researching the upgraded suspension first is a must.
  • Research the 47 mm SA35 next.
  • Continue by researching the Somua LM engine.
  • After that research the second turret and the 75 mm SA32.


Suggested Equipment


Improved VentilationSmall Spall Liner 


Gallery

Historical Info

1940 CHAR MOYEN AMX 40

In March 1940, the Workshop of Issy-les-Moulineaux was studying a new medium tank of cavalry, the successor of the SOMUA S-35 and the S-40. The design was never built, due to the Fall of France in June 1940.


Description

The AMX 40 Cavalry was designed as a medium tank, modelled along very futuristic lines. Its rounded hull offers only oblique surfaces; the undercarriage consists of four road wheels which was very modern for a 1940s tank. Its general hullform resembles that of postwar tanks. The tank had a cast steel body, 60mm front armor, side 50 to 30 mm and 40 mm to the rear. Length 5.30 m, width 2.45 m The chassis was composed of four-wheel drive twin 82cm in diameter protected with side shields. The two rear wheels are driven, which could allow the movement without the tracks. There were no return rollers; the drive sprocket is at the rear. Fuel tanks placed above the tracks were expected to help strengthen the lateral protection (the AMX-40 was to be diesel-fueled; unlike gasoline, diesel is not flammable at room temperature).

Engine

The AMX was expected to be powered by a diesel engine of 160 hp, low compared to the SOMUA's 190 hp and the S-40's 220 hp engines, for a vehicle with an estimated weight very close to the SOMUA (nearly 20 tonnes). However, the rotation system could save significant weight and provide good performance despite the power deficit. As mentioned earlier, the choice of diesel fuel improves safety.

Turret and armament

The two-man turret casting has an ovoid shape reminiscent of the future Russian tanks of the T-54/T-55 family. Access was to be through a 60cm-diameter circular hatch on the back of the turret. The hatch follows the general shape of the turret, which has no protrusions except for two openings in the rangefinder. Visibility was to be provided by a panoramic periscope on top of the turret. No slot vision seems to have been planned. The solution is attractive in terms of protection, but the concentration of the tank's visibility into a single element would have adverse consequences in the event of damage to the periscope.

The main armament was expected to be an SA 35 47mm cannon, placed on the axis of the turret. Turret rotation was hydraulic, rather than hand-cranked. Breaking with the custom of one-man turrets, the AMX-40 was to have a dedicated gunner along with the commander in the turret. Both occupants sat on a swivelled strap with the turret gunner on the left and the commander on the right. In addition to the 47mm gun, the tank had a secondary armament of two 7.5 mm machine guns- one co-axial with the main gun for close defense, and one on a retractable swivel joint in a compartment behind the turret for anti-air defense. The tank could hold up to 156 rounds of 47mm, distributed in the periphery of the turret in rotating part lockers, to facilitate access to ammunition. The ammunition supply is higher by almost 50% than in the SOMUA.

The hull

The driver was centrally located in the front, with the dashboard is in the center of the steering wheel driving, such as how the Leclerc has not innovated on that. The driver's position is surrounded on both sides of a storage system chain for around 30 magazines of 7.5mm ammunition. This system used to access all of the stock without moving. Magazines are positioned in the turret for immediate use. The AMX 40 is as a potential successor to SOMUA S 35. The S 40 S 35 which is only improved, particularly at the undercarriage, can no longer ensure a transitional role. Compared to SOMUA, this prototype's dimensions are nearly the same. The AMX is slightly shorter and less high but wider 33cm which should improve its capabilities in all terrain.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The top turret is from the unrelated Renault Char G1. There were never any plans to fit that turret onto the AMX 40.


Sources and External Links

France
Light Tanks IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland