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AMX 12 t

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AMX 12 t

AMX_12_t_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
875,000  Credits Cost
580580 HP Hit Points
11.91/12.3512.11/13.5 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Gunner (Loader)
  3. Driver
Mobility
250330 hp Engine Power
60/23 km/h Speed Limit
3638 deg/s Traverse
20.9927.25 hp/t Power/Wt Ratio
NoNo Pivot
Armor
50/20/15 mm Hull Armor
30/20/2030/20/20 mm Turret Armor
Armament







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AP/APCR/HE







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AP/APCR/HE
Shells




















70/2800/38




















109/2800/98
Shell Cost
110/110/175135/135/175 HP Damage
108/148/38144/202/38 mm Penetration



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10.21 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 2.5 s
Magazine Reload Times
Nominal: 16 s
50% Crew: 20.36 s
75% Crew: 17.92 s
100% Crew: 16 s
With Vents: 15.63 s
With Vents and BiA: 15.34 s

Click here for more information.



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8.73 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 2.5 s
Magazine Reload Times
Nominal: 20 s
50% Crew: 25.46 s
75% Crew: 22.4 s
100% Crew: 20 s
With Vents: 19.54 s
With Vents and BiA: 19.18 s

Click here for more information.
Rate of Fire






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982.3

Magazine-fed Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal: 982.3
50% Crew: 860.2
75% Crew: 925.1
100% Crew: 982.3
With Vents: 994.4
With Vents and BiA: 1004.3

Advantageous Damage Per Minute
Loaded-mag DPM: 1212.2
50% Crew: 1115.4
75% Crew: 1166
100% Crew: 1212.2
With Vents: 1221
With Vents and BiA: 1228.7

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal: 982.3
50% Crew: 860.2
75% Crew: 925.1
100% Crew: 982.3
With Vents: 994.4
With Vents and BiA: 1004.3

Advantageous Damage Per Minute
Loaded-mag DPM: 1212.2
50% Crew: 1115.4
75% Crew: 1166
100% Crew: 1212.2
With Vents: 1221
With Vents and BiA: 1228.7

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 1562.75
50% Crew: 1368.5
75% Crew: 1471.75
100% Crew: 1562.75
With Vents: 1582
With Vents and BiA: 1597.75

Advantageous Damage Per Minute
Loaded-mag DPM: 1928.5
50% Crew: 1774.5
75% Crew: 1855
100% Crew: 1928.5
With Vents: 1942.5
With Vents and BiA: 1954.75

Click here for more information.






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1102.95

Magazine-fed Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal: 1102.95
50% Crew: 1020.6
75% Crew: 1065.15
100% Crew: 1102.95
With Vents: 1111.05
With Vents and BiA: 1116.45

Advantageous Damage Per Minute
Loaded-mag DPM: 1263.6
50% Crew: 1209.6
75% Crew: 1239.3
100% Crew: 1263.6
With Vents: 1269
With Vents and BiA: 1273.05

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal: 1102.95
50% Crew: 1020.6
75% Crew: 1065.15
100% Crew: 1102.95
With Vents: 1111.05
With Vents and BiA: 1116.45

Advantageous Damage Per Minute
Loaded-mag DPM: 1263.6
50% Crew: 1209.6
75% Crew: 1239.3
100% Crew: 1263.6
With Vents: 1269
With Vents and BiA: 1273.05

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 1429.75
50% Crew: 1323
75% Crew: 1380.75
100% Crew: 1429.75
With Vents: 1440.25
With Vents and BiA: 1447.25

Advantageous Damage Per Minute
Loaded-mag DPM: 1638
50% Crew: 1568
75% Crew: 1606.5
100% Crew: 1638
With Vents: 1645
With Vents and BiA: 1650.25

Click here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-6°/+12°-6°/+12° Elevation Arc
3636 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoF15_AMX_12t.png

875000

The AMX 12 t is a French tier 6 light tank.

This design of a light high-speed tank was developed in 1946. The vehicle was never actually produced, but became the basis for the well-known AMX 13.

This tank is the first automatic loader french light tank. The automatic loader is connected to two (only one of these is used in WoT for game balance) 6-shell drums in the back of the turret which are loaded with shells from the storage compartment in the rear of the tank's hull.

Due to game balance, this has been further reduced to 4 shells in a drum, fully loaded. This allows the autoloader to rapidly unload the main gun four times in a row (on average 540 damage). The tank may then head for cover, whilst the drum refills. Since there is no need to manually reload the main gun during the actual combat, there is no need for a designated loader. Though top speed is high, the AMX 12t has poor acceleration, forcing it to play the role as a passive scout.

The AMX 12 t leads to the AMX 13 F3 AM, and the AMX 13 75.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 75 mm SA49 108/148/38 110/110/175 10.21 0.42 2.5 1520 35640
VI 75 mm SA50 144/202/38 135/135/175 8.73 0.4 2.3 1740 64200

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VI AMX 12 t 30/20/20 44 360 1500 4800

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V AMX B 271 250 20 340 18000
VI AMX B 272 330 20 340 25100

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

V AMX 12 t 1er prototype 12.35 36 B/2 3200 10000
VI AMX 12 t 2e prototype 13.5 38 B/2 3200 16250

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000
VI SCR 508 400 100 21600


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Improved Ventilation Class 1 Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Compact size and good camo values. With maximum camo, can remain unspotted until approximately 1 map square away in a bush.
  • 4-round autoloader
  • Excellent signal range
  • Decent view range, this combined with high camo means that it is good for passive scouting
  • Second best pen for a tier 6 light tank, good accuracy and fast shell velocity


Cons:


  • Terrible accuracy on the move, abysmal dispersion when moving the turret, long aim time
  • Very low ammo count of only 36 on the top gun
  • Frequent module damage if hit (ammo-rack, engine, crew, turret ring) - 1 well placed shot will disable both engine and tracks
  • Very poor gun elevation and mediocre depression (Like the rest of the line due to their oscillating turrets)
  • Sluggish acceleration, sometimes you cannot escape from/flank tanks because of this


Performance

This tank introduces the concept of using an automatic loader to rapidly feed the gun with shells from a magazine, in this case two 6-round drums in the back of the turret. However, due to balancing reasons, this tank may only use one drum with only four shells in that drum, fully loaded. The drum enables the tank to fire four shots rapidly, with the unfortunate side effect of taking a considerably long time to reload the whole drum. This would not be a problem if the game allowed firing shells from a partially reloaded drum, but it does not. As a result, a common tactic for this tank is to charge up next to or behind an enemy that's busy fighting an ally, unload all four rounds (540 average damage over ~9 seconds), and run away to reload.

This tank only holds 36 rounds of ammunition with the stock and upgraded cannon. It works best as a scout and flanker. Plan your route in and out before you make your move. This holds true when engaging in combat 1v1 - be sure that you can kill your opponent with less than a single clip, if possible, in case you don't score with all four shots. It doesn't take many hits from enemy this tank will see in battle, so if you get stopped for any reason, you're likely not to survive the encounter.

If you find yourself in a bottom tier match, one effective tactic is to keep back from the main push and wait for targets of opportunity. After the enemy tanks have taken damage, search out the lone heavy or medium that you can damage or kill. Using any cover available, move to flank him while he is focused on your team and empty your drum magazine into the weaker armor of his sides or back.

To summarize the 12 t doesn't rely on brute force to lead charges. In higher tier games frontally penning opponents becomes a major challenge. Due to sluggish acceleration, careful planning is needed to stay alive till later phases of the game. Your burst is very useful in mid to late game when flanking but early game passively spotting is probably your best bet. Make your shots count and play safe (don't rely on all 4 shots to hit and pen). Be extremely wary of terrain features that can slow your speed. Keep in mind that the gun depression and elevation are poor.


Early Research

  • Unfortunately, no modules carry over from the ELC AMX.
  • First, start by researching the better tracks, AMX 12 t Bis
  • Then, research the better gun, 75mm SA50
  • Then, the better engine and finally the better radio


Suggested Equipment


Improved VentilationEnhanced Gun Laying Drive Binocular Telescope Camouflage Net 


External Reviews and Opinions

Gallery

Historical Info

AMX 12t is the older brother of the legendary AMX-13. The design weight of the tank was 12 tons. The AMX-13 chassis was designed as an example of this very light tank. The rear support roller was an idler wheel. However, this design caused problems with the tension of the tank tracks and, in general, there was less reliable. Subsequently, it was been taken into account when designing the AMX-13: A separate chassis was jacked up and the idler was extended, causing the hull to be lengthened.


Historical Gallery


France
Light Tanks IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland