Welcome to Wargaming.net Wiki!
Variants

D1

Jump to: navigation, search


























































































D1

D1_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,800  Credits Cost
155170 HP Hit Points
11.34/12.1912.16/14.25 t Weight Limit
Crew
  1. Commander (Gunner, Loader)
  2. Driver
  3. Radio Operator
Mobility
6574 hp Engine Power
28/12 km/h Speed Limit
3234 deg/s Traverse
5.736.09 hp/t Power/Wt Ratio
NoNo Pivot
Armor
30/30/30 mm Hull Armor
22/22/1640/40/40 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/APCR







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1/400




















10/800/13
Shell Cost
8/8/50/50/62 HP Damage
23/36/25/46/24 mm Penetration



|


|}}

|


|}}















131.96 r/m 

Magazine-fed Gun

Burst Length: 5 rounds
Magazine Size: 15 rounds
Cycle Time: 0.13 s
Magazine Reload Times
Nominal: 5 s
50% Crew: 6.36 s
75% Crew: 5.6 s
100% Crew: 5 s
With Vents: 4.89 s
With Vents and BiA: 4.79 s

Click here for more information.



|


|}}

|


|}}















24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.18 s
75% Crew: 2.8 s
100% Crew: 2.5 s
Rammer: 2.25 s
Vents: 2.44 s
Both: 2.2 s
Both and BiA: 2.16 s
Both and Max Crew %: 2.07 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























49.92

Magazine-fed Gun

Using Shell Type 1 (8 Damage):


Theoretical Damage Per Minute
Nominal: 49.92
50% Crew: 39.6
75% Crew: 44.8
100% Crew: 49.92
With Vents: 51.04
With Vents and BiA: 52

Advantageous Damage Per Minute
Loaded-mag DPM: 164.96
50% Crew: 155.6
75% Crew: 160.32
100% Crew: 164.96
With Vents: 165.92
With Vents and BiA: 166.8

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (8 Damage):


Theoretical Damage Per Minute
Nominal: 49.92
50% Crew: 39.6
75% Crew: 44.8
100% Crew: 49.92
With Vents: 51.04
With Vents and BiA: 52

Advantageous Damage Per Minute
Loaded-mag DPM: 164.96
50% Crew: 155.6
75% Crew: 160.32
100% Crew: 164.96
With Vents: 165.92
With Vents and BiA: 166.8

Click here for more information.






|


|}}

|


|}}





























1200

Standard Gun

Using Shell Type 1 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1200
50% Crew: 943
75% Crew: 1071.5
100% Crew: 1200
100% Crew
Vents: 1228
Rammer: 1333.5
Both: 1364.5
Both and BiA: 1390.5
Both and Max Crew %: 1450.5

Advantageous Damage Per Minute
First-shot DPM: 1250
50% Crew: 993
75% Crew: 1121.5
100% Crew: 1250
100% Crew
Rammer: 1383.5
Vents: 1278
Both: 1414.5
Both and BiA: 1440.5
Both and Max Crew %: 1500.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (50 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1200
50% Crew: 943
75% Crew: 1071.5
100% Crew: 1200
100% Crew
Vents: 1228
Rammer: 1333.5
Both: 1364.5
Both and BiA: 1390.5
Both and Max Crew %: 1450.5

Advantageous Damage Per Minute
First-shot DPM: 1250
50% Crew: 993
75% Crew: 1121.5
100% Crew: 1250
100% Crew
Rammer: 1383.5
Vents: 1278
Both: 1414.5
Both and BiA: 1440.5
Both and Max Crew %: 1500.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (62 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1488
50% Crew: 1169.32
75% Crew: 1328.66
100% Crew: 1488
100% Crew
Vents: 1522.72
Rammer: 1653.54
Both: 1691.98
Both and BiA: 1724.22
Both and Max Crew %: 1798.62

Advantageous Damage Per Minute
First-shot DPM: 1550
50% Crew: 1231.32
75% Crew: 1390.66
100% Crew: 1550
100% Crew
Rammer: 1715.54
Vents: 1584.72
Both: 1753.98
Both and BiA: 1786.22
Both and Max Crew %: 1860.62

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.54 m 

With 50% Crew: 0.687 m
With 75% Crew: 0.605 m
With 100% Crew: 0.54 m
With BiA: 0.528 m
With BiA and Vents: 0.518 m
Maximum possible: 0.496 m

For more details, see Crew


|


|}}



0.53 m 

With 50% Crew: 0.675 m
With 75% Crew: 0.594 m
With 100% Crew: 0.53 m
With BiA: 0.518 m
With BiA and Vents: 0.508 m
Maximum possible: 0.487 m

For more details, see Crew
Accuracy


|


|}}



1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment


|


|}}



1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment
Aim time
2424 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-18°/+20° Elevation Arc
420112 rounds Ammo Capacity
General
2020 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment
View Range


|


|}}



300 m 

With 50% Crew: 242.2 m
With 75% Crew: 277.4 m
With 100% Crew: 312.9 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 450.4 m

For more details, see Skills or Equipment


|


|}}



300 m 

With 50% Crew: 242.2 m
With 75% Crew: 277.4 m
With 100% Crew: 312.9 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 450.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


II

AnnoF02_D1.png

3800

The D1 is a French tier 2 light tank.

Development was started in 1929. Mass production was launched in 1930, with 160 vehicles manufactured by 1935. A total of 152 tanks fought in France. Eighteen vehicles were captured by the German Army and used for training purposes.

The D1 has better armor than the Renault FT, but is heavier and has a weaker engine so it has much worse mobility. With the exception of the 47 mm SA 34, the D1 retains the same gun selection as the FT. Physically, it is much larger than the FT.

The D1 leads to the D2.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 47 mm SA34 25/46/24 50/50/62 24 0.53 1.7 90 2400
II 25 mm Canon Raccourci mle. 1934 46/68 27/27 40 0.43 1.3 71 2320
I 13.2 mm Hotchkiss mle. 1930 23/36 8/8 129.81 0.54 1.5 70 1500

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

I D1 Berliet 22/22/16 24 280 500 120
II Schneider Tourelle 2 40/40/40 24 300 1300 830

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I Renault S4 65 20 266 310
I Renault S4F 74 20 266 350

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

I D1 12.19 32 B/2 1200 340
II D1 bis 14.25 34 B/2 1200 620

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

II ER 52 300 100 0


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 1 Class Improved Ventilation Class 1 Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Decent armor
  • 18 degrees of gun depression - one of the highest in the game!
  • Quick aim time and high rate of fire
  • High hit points


Cons:


  • Awful mobility and turret traverse speed
  • Poor accuracy
  • Low signal range
  • Both top guns have serious problems: low range and damage-per-shot for 25mm, low pen and shell velocity for 47mm


Performance

Designed long before World War 2, the D1 was designed as an infantry support tank. As such, it has pretty decent armor, but it is incredibly slow and considerably undergunned. All of its guns, except the 47 mm SA34, are carried over from the Renault FT starter tank, which basically forces the D1 to choose between relatively high damage but abysmal penetration guns such as the 13.2 mm Hotchkiss mle. 1930 heavy machine gun, the 37 mm APX SA18, and the 47 mm SA34, or the high penetration but low damage 25 mm Canon Raccourci mle. 1934. The 47 mm SA34, in particular, has the worst penetration of any single-shot tank gun in the game.

If armed with the any of the low penetration guns, the D1 will have a very hard time dealing with other D1s, the Hotchkiss H35 or its German equivalent the Pz.Kpfw. 38H 735 (f), the T18 frontally, and most tier 3 tanks. The 25 mm is generally the better option, but it should be noted that it has a maximum effective range of 400 m, beyond which it will not penetrate even the weakest of armor. The 47 mm SA34 has the lowest penetrating single-shot gun in the game and nearly useless. However, its HE round has only 1 mm average penetration less than the AP round but deals considerably more damage, making an all HE loadout somewhat viable with that gun. It can reliably penetrate only the most thinly armored tanks (e.g. Vickers Medium Mk. II).

Working as a team, it can try to absorb hits while other team members provide the firepower. That's not to say it's invincible by any means. There are guns available to Tier 2 and especially Tier 3 tanks that can punch right through this tank's armor. The turret front and hull front are also riddled with weakspots in the form of vision ports, that can be easily penetrated. Expect to see a stark contrast between surviving countless hits from some enemies and only a few from others. Angling and sidescraping techniques can dramatically increase the D1's survivability in battle. Since the commander is also the gunner and loader, having him knocked out will cripple the D1 immensely.

The D1 is incredibly slow, and would usually do well to avoid climbing hills. When stock, it is as slow as the T95. Be sure to pick the correct path to take at the beginning of the game, as the D1 is not capable of relocating quickly at all. Upgrading the turret and gun before the engine slows this tank down considerably.


Early Research

  • The 13.2 mm Hotchkiss mle. 1930 and the 25 mm Canon Raccourci Mle. 1934 guns carry over from the FT, and are available immediately.
  • The engine is a good place to start researching for an additional 9 horsepower with no additional weight.
  • It is a good idea to upgrade the suspension next.
  • Now research the D1b turret and the 47 mm SA34 gun.
  • Be sure to research the ER 53 radio before moving on.


Suggested Equipment


Improved VentilationSmall Spall Liner Toolbox 


Gallery

Historical Info

The Char D1's Renault FT ancestry can still be seen from the sloping engine deck and the profile of the side armour plates; it is also still a rather narrow vehicle, only 2.16 metre wide. Its length is 5.76 metre with tail. The riveted hull armour is thirty mm thick on all vertical surfaces, ten mm on top and bottom. The NC31 introduced a 10 mm protection plate for the suspension units; the lower hull side armour beneath it was probably 16 or 25 mm thick — the exact data have been lost. For its time the Char D1 was relatively well armoured; as a result the hull alone weighs 11 metric tons, rather heavier than a typical light tank of the period. A 74 hp V-4 engine of 6.08 litre renders a top speed of 18.6 km/h; the range is ninety kilometres; it can climb a 110 cm obstacle and a 50% slope, cross a 220 cm trench and wade through 90 cm of water. The type thus had a relatively good mobility for the early thirties. In the hull are two crew members. The first is the driver who, as with the Renault FT, is seated below large double hatches that form the nose plates. He can operate, via a steel cable, a fixed 7.5 mm Reibel machine gun low in the nose, that is almost completely hidden behind the armour. The second crew member operates the radio set on the right side of the fighting compartment, the set being an ER (Émetteur-Récepteur or "emitter-receiver") 51 for the NC31s and an ER52 or 53 for the series vehicles. At the right of the engine deck a very distinctive and robust radio antenna frame is fitted, its point the highest of the vehicle at 2.4 metres. It impedes a full rotation of the turret to the right, limiting the total movement to about 345°. The radio operator also assists in the loading of the gun, by handing over rounds taken from the munition load of 76 to the third crew member, the commander, located in the turret.

As the ST1 turret type had been rejected, a new one had to be developed. Until it was ready all 160 Char D vehicles were temporarily fitted with existing Renault FT turrets, taken from the Renault FT matériel reserve. Two new turret designs were proposed by Schneider. The ST3 was a modification of the ST1. To solve the balance problem, this type had an armoured extension at the back, with a large square opening. The hatch in the back of the main armour could be opened through the square hole of the extension, providing more room for the commander, who, when operating the gun, would still enjoy some protection against small arms fire, without the weight penalty of a larger turret. The matériel commission judged this system, though ingenious, to be hugely impractical — it made the turret more vulnerable in precisely those situations where it was most likely to be hit: when fighting the enemy — and decided to accept the weight penalty, choosing the alternative ST2 that was simply a larger turret that had more room at the back, weighing three metric tonnes. Nevertheless a single pre-series vehicle was fitted with the ST3 for trials and afterwards used in this configuration by the driver school.

This ST2 turret had a very complex geometry with many shot traps. This was partly caused by the large protruding diascopes at the sides, but also a result of forcing the commander to operate in three height levels: he had to stretch himself to observe his surroundings via the cupola, had a forward observation hatch that he could look through while standing in a normal position and had to crouch to operate the 47 mm SA34 gun to the right of him and the coaxial 7.5 mm machine gun to the left. The lower level had its own extension, where extra room had been found in the front of the turret to bring the machine gun forward, while retracting the main gun, thus improving balance even further. Needless to say, the army was very critical of this general arrangement, but it could not be rejected as deliveries were already greatly delayed: the first replacement turrets were fitted only in early 1936.

The ST2, weighing 1788 kg, brought the total weight to fourteen metric tons and, costing 100,000 FF per piece, the total vehicle price to 475,000 FF. The Char D1 was thus neither particularly light nor cheap, causing the Hotchkiss company to propose a design better conforming to the role of mass produced light infantry tank, which proposal would eventually result in no less than three production types: the Hotchkiss H35, Renault R35 and FCM 36. However, even in 1926 the project had been seen as more of a cheaper alternative to the Char B than as a pure light infantry tank; the political situation of the early thirties would force the Char D1 completely into the role of Char de Bataille or "battle tank".


Historical Gallery

Sources and External Links

France
Light Tanks IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland