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AMX ELC bis

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AMX ELC bis

AnnoF62_ELC_AMX.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
315,000  Credits Cost
320320 HP Hit Points
6.66/7.36.76/7.95 t Weight Limit
Crew
  1. Commander (Gunner, Radio Operator, Loader)
  2. Driver
Mobility
150180 hp Engine Power
60/20 km/h Speed Limit
3638 deg/s Traverse
22.5226.63 hp/t Power/Wt Ratio
NoNo Pivot
Armor
25/10/15 mm Hull Armor
20/15/1020/15/10 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















46/2800/38




















255/4800/255
Shell Cost
110/110/175240/240/320 HP Damage
74/91.4/38120/150/45 mm Penetration



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13.33 r/m 

Standard Gun

Reload Times
Nominal: 4.5 s
50% Crew: 5.73 s
75% Crew: 5.04 s
100% Crew: 4.5 s
Rammer: 4.05 s
Vents: 4.4 s
Both: 3.96 s
Both and BiA: 3.88 s
Both and Max Crew %: 3.72 s

See Crew, Consumables, or Equipment for more information.



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4.29 r/m 

Standard Gun

Reload Times
Nominal: 14 s
50% Crew: 17.82 s
75% Crew: 15.68 s
100% Crew: 14 s
Rammer: 12.6 s
Vents: 13.68 s
Both: 12.31 s
Both and BiA: 12.08 s
Both and Max Crew %: 11.58 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1540

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1540
50% Crew: 1210
75% Crew: 1375
100% Crew: 1540
100% Crew
Vents: 1576.3
Rammer: 1711.6
Both: 1751.2
Both and BiA: 1784.2
Both and Max Crew %: 1861.2

Advantageous Damage Per Minute
First-shot DPM: 1650
50% Crew: 1320
75% Crew: 1485
100% Crew: 1650
100% Crew
Rammer: 1821.6
Vents: 1686.3
Both: 1861.2
Both and BiA: 1894.2
Both and Max Crew %: 1971.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1540
50% Crew: 1210
75% Crew: 1375
100% Crew: 1540
100% Crew
Vents: 1576.3
Rammer: 1711.6
Both: 1751.2
Both and BiA: 1784.2
Both and Max Crew %: 1861.2

Advantageous Damage Per Minute
First-shot DPM: 1650
50% Crew: 1320
75% Crew: 1485
100% Crew: 1650
100% Crew
Rammer: 1821.6
Vents: 1686.3
Both: 1861.2
Both and BiA: 1894.2
Both and Max Crew %: 1971.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2450
50% Crew: 1925
75% Crew: 2187.5
100% Crew: 2450
100% Crew
Vents: 2507.75
Rammer: 2723
Both: 2786
Both and BiA: 2838.5
Both and Max Crew %: 2961

Advantageous Damage Per Minute
First-shot DPM: 2625
50% Crew: 2100
75% Crew: 2362.5
100% Crew: 2625
100% Crew
Rammer: 2898
Vents: 2682.75
Both: 2961
Both and BiA: 3013.5
Both and Max Crew %: 3136

See here, here, or here for more information.






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1029.6

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1029.6
50% Crew: 808.8
75% Crew: 919.2
100% Crew: 1029.6
100% Crew
Vents: 1053.6
Rammer: 1144.8
Both: 1171.2
Both and BiA: 1192.8
Both and Max Crew %: 1245.6

Advantageous Damage Per Minute
First-shot DPM: 1269.6
50% Crew: 1048.8
75% Crew: 1159.2
100% Crew: 1269.6
100% Crew
Rammer: 1384.8
Vents: 1293.6
Both: 1411.2
Both and BiA: 1432.8
Both and Max Crew %: 1485.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1029.6
50% Crew: 808.8
75% Crew: 919.2
100% Crew: 1029.6
100% Crew
Vents: 1053.6
Rammer: 1144.8
Both: 1171.2
Both and BiA: 1192.8
Both and Max Crew %: 1245.6

Advantageous Damage Per Minute
First-shot DPM: 1269.6
50% Crew: 1048.8
75% Crew: 1159.2
100% Crew: 1269.6
100% Crew
Rammer: 1384.8
Vents: 1293.6
Both: 1411.2
Both and BiA: 1432.8
Both and Max Crew %: 1485.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1372.8
50% Crew: 1078.4
75% Crew: 1225.6
100% Crew: 1372.8
100% Crew
Vents: 1404.8
Rammer: 1526.4
Both: 1561.6
Both and BiA: 1590.4
Both and Max Crew %: 1660.8

Advantageous Damage Per Minute
First-shot DPM: 1692.8
50% Crew: 1398.4
75% Crew: 1545.6
100% Crew: 1692.8
100% Crew
Rammer: 1846.4
Vents: 1724.8
Both: 1881.6
Both and BiA: 1910.4
Both and Max Crew %: 1980.8

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.535 m
With 75% Crew: 0.47 m
With 100% Crew: 0.42 m
With BiA: 0.41 m
With BiA and Vents: 0.403 m
Maximum possible: 0.386 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.484 m
With 75% Crew: 0.426 m
With 100% Crew: 0.38 m
With BiA: 0.371 m
With BiA and Vents: 0.364 m
Maximum possible: 0.349 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.927 s
With 75% Crew: 2.576 s
With 100% Crew: 2.3 s
With GLD: 2.091 s
With BiA: 2.247 s
With BiA and Vents: 2.205 s
With both and GLD: 2.005 s
Maximum possible: 1.922 s

For more details, see Crew or Equipment


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2.9 s 

With 50% Crew: 3.691 s
With 75% Crew: 3.248 s
With 100% Crew: 2.9 s
With GLD: 2.636 s
With BiA: 2.834 s
With BiA and Vents: 2.781 s
With both and GLD: 2.528 s
Maximum possible: 2.423 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-5°/+13°-5°/+13° Elevation Arc
6036 rounds Ammo Capacity
General
2015 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 431.7 m

For more details, see Skills or Equipment


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
AMX ELC bis


V

AnnoF62_ELC_AMX.png

315000

The AMX ELC bis is a French tier 5 light tank.

Developed from 1957 through 1961 to provide French airborne troops with an air-transportable vehicle that could engage heavy tanks. The vehicle mounted a 90-mm gun and had a very low silhouette. The two crew members were seated in the turret, which could turn through 360 degrees, but only when the vehicle was not moving. Variants with different guns were planned. Only one prototype was manufactured. The vehicle never saw service.

The ELC AMX represents a rather dramatic reversal in French tank design philosophy. While the AMX 40 and prior tanks were slow, with weak guns, and heavily armoured, the ELC is fast, well armed and lightly armoured. While it has laughable armour, its mobility is mediocre after 9.18, but it still has high damage, great penetration 90mm for a tier 5 light tank. Unlike most lights, however, it does not have a fully rotating turret with top gun mounted, means that circling enemies is much more difficult. Using either of the 75mm cannons, the turret becomes fully rotational making circling the slower tanks easier, albeit now having lower penetration. It is very light and has a good engine, giving it acceptable acceleration, with 22.5hp/t, and has no problem reaching its top speed of 60km/h and maintaining it on hard terrain. Use your manoeuvrability to your advantage, even if your turret can`t traverse all the way when using the 90mm, you can still perform flanking manoeuvres. Even if you survive a shot from an enemy tank, your tracks and engine are easily damaged, so your duty as a scout can end very quickly if you get caught in the open.

The ELC AMX is preceded by the AMX 40.

The AMX ELC bis leads to the AMX 12 t.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 90 mm D. 915 120/150/45 240/240/320 4.29 0.38 2.9 1560 61000
IV 75 mm SA32L 74/91.4/38 110/110/175 13.33 0.42 2.3 1520 11000
V 75 mm SA44L 100/129/38 110/110/175 13.33 0.4 2.1 1400 27200

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V AMX ELC bis 20/15/10 44 360 500 4800

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV SOFAM de 150 cv 150 20 340 700
V SOFAM de 180 cv 180 15 400 15800

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV AMX ELC 7.3 36 B/2 1500 4200
V AMX ELC bis 7.95 38 B/2 1500 9510

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

II ER 52 300 100 0
VI SCR 508 400 100 21600


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 1 t Class Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Strong weapon statistics: very high damage, respectable penetration and decent fully aimed accuracy
  • Very low silhouette (Can 'Side Hug' tanks to get under their line of fire, and use small hills as good cover)
  • Best camouflage of any light tank in the game
  • Amazing shoot-and-scoot / active scouting abilities


Cons:


  • Very poor protection and HP
  • Extremely limited traverse arc/depression with top gun
  • Poor view/signal range
  • Low sustained damage output, very poor accuracy while on the move and poor aim time
  • Cannot fully rotate turret and near-impossible to flip right-side up when flipped over


Performance

Everything you've come to know about French tanks changes with this vehicle. You'll have to forget about the armour of the AMX 40, but for the first time, you'll be able to move at high speed and use a great gun. Its ability to flank depends on your choice of gun. Both 75mm can fully rotate as of Patch 9.18, though low penetration seriously limiting their potential. The powerful derp of the 90mm gun is also limited by the excruciating aim time and slow reload. It also has a typically French poor gun depression and elevation, limiting the value as a sniping gun. Never stop moving, for a stationary ELC is a dead ELC.

The 90mm cannon in its pseudo-turret can't challenge most heavy tanks from the front as it used to, but also means that the ELC is ill-suited to challenging other light tanks in anything less than ideal conditions due to the fact the turret has worse traverse than many non-turreted TDs and even some artillery. In addition, your poor radio range means you are more dependent on allies to be closer to spot, something not always possible in many of the situations an ELC gets itself into.

Active scouting is not recommended in all tiers due to the extremely low durability and it's hard to get out of scouting situations when spotted. However, scouting could still be done in a passive way: just utilize dense flora and the outstanding camo value well. In fact, the size, weight and play style of this tank are comparable to the French Renault UE 57 tank destroyer. Keep in mind of how hard it is to hit you, as it could be useful in many situations. Be prepared to help teammates out, by scouting, flanking, or drawing an enemy's attention away for an "easy kill." This tank MUST be coordinated with allies, let them know what you're trying to do before you do it, although you can proceed to what you NEED to do in hurry cases. Help allies out, and the battlefield would technically be your team's turf.

Avoid opposing fast mediums or same-tier light tanks- they have enough performance to challenge your small stature and speed, and your pseudo-turret will be of no benefit. Vehicles such as the Chaffee and the VK 16.02 Leopard will have sufficient performance to catch, chase and destroy you. In these cases, you can easily expect to get rammed and killed and since 9.18, even fast mediums like the Cromwell can now gain on you.

Some of the most epic battles are when two ELC drivers find themselves face to face. You could compare this to a medieval jousting competition. Skill and luck are of the essence, however mounted equipment and experienced crew are welcome. Always try to get the first damaging shot; if you do, stay on the enemy’s tail and finish him; if you don’t, hit him, then try to break line of sight and finish him off after you reload. Remember, an ELC can almost always two-shot another ELC (RNG can, however, be trollish). And if you are a confident ELC driver, USE YOUR HANDBRAKE! Not only in duels but overall; an ELC that is confident in its handbrake turns is extremely deadly.

INTERESTING FACT: In reality, the AMX ELC bis was classed as a tank destroyer, not a light tank. If you install Binoculars with a Camo Net than you can play this tank like a fast, stealthy Tank Destroyer. Move quickly from place to place, take a sniping shot before disappearing, only to reappear and take a shot again. You are practically forced to do this after 9.18!


Early Research

  • The ER 53 radio carries over from the AMX 40, so it's available immediately.
  • First research the SOFAM de 180 cv engine for a significant increase in acceleration.
  • Research the 75 mm SA44L for a much-needed penetration increase.
  • Research the 90 mm D.915, which is easily the best gun for this vehicle.
  • Upgrade the suspension last, as the added weight capacity is unnecessary, but gives a bit more traverse speed. As of 9.18, this is necessary for equipping camo nets and binos, as well as improving your now-mediocre manoeuvrability.
  • Now research the AMX 12t, and prepare for another radical change in playstyle.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Binocular Telescope Coated Optics Camo Net


Gallery

Historical Info

The creation of the AMX ELC 90 for French airborne units reflected post-war France's desire to return to the superpowers club. The enormous colonial empire of the Fourth Republic was splitting at the seams, and the creation of highly mobile and well armed airborne forces was a pressing issue for the French army. What stopped this tank from entering mass production?

The first attempt at an airborne tank was made right after the war. In November of 1946, a 12 ton tank project was completed, armed with a 75 mm gun. The tank never got its wings, but further evolution of this design culminated with the AMX 13, the first truly mass produced French post-war tank, which is still in service in some countries.

The next attempt at an airborne tank came almost 10 years later. In 1954, the Engin Léger de Combat (light fighting machine) program was launched to create a 6 ton tank, or rather a tank destroyer. Two companies made a bid for the ELC tender, Ateliers de construction d'Issy-les-Moulineaux (AMX), a part of the DEFA conglomerate (later GIAT, now Nexter) and Brunon-Vallette (EVEN) from Rive-de-Gier, a small town south-west of Lyon. Both companies made unusual vehicles, worthy of their own articles.

AMX's engineers used the Hotchkiss CC-2 APC as their base, making their tank a relative of the German Spahpanzer SP 1C, created on the same basis. Indexed Chenillette 4–120SR, the AMX project was initially envisioned as a rather unusual design, similar to the American M50 Ontos. Presented in March of 1954, it was a two-seater vehicle armed with four 120 mm recoilless rifles. AMX engineers didn't move this idea past paper, unlike EVEN ones, who made a similar vehicle.

Another project was proposed in July of 1954, the Chenillette 6–105SR. The vehicle was radically redesigned and the armament was changed to six 105 mm recoilless rifles. In both projects, the driver was positioned forward and the turret rotated fully. This design also did not progress further than paper.

The hero of this piece was first drawn on April 27th, 1954. The project was first called Chenillette biplace avec casemate tournante de 90 (two-seater tankette, 90 mm gun in a casemate turret) and had both crew members in the turret. On one hand, this simplified the layout. The engine was placed in the front, which made the vehicle very compact.

On the other hand, this created a ton of problems. The turret could only rotate fully if the vehicle was still. The turret could not rotate on the move, as the driver would lose access to his controls and observation devices. In an attempt to solve this problem, the driver was moved to a cockpit to the right of the tank's center. To achieve this, the engine and transmission were moved to the rear, and the turret moved to the front.

The driver would only inhabit his cockpit during battle. On the march, he remained in the turret. However, the battle conditions were so inhumane that AMX returned to their original idea. Interestingly enough, EVEN engineers managed to house their driver in this fashion.

The first AMX ELC 90 prototype started trials in 1955. Instead of a tank destroyer, it was a tank, a curious tank, but a tank nonetheless. The vehicle received a 90 mm D915 gun in a two-seater TC 910 turret developed by FAHM (Forges et Aciéries de la Marine et d'Homécourt). After two years of trials the AMX ELC 90 bis came to be.

The vehicle differed noticeably from the prototype. The tank was equipped with roof-mounted smoke grenade launchers. The observation devices were redesigned, and the gun mantlet changed. The engine compartment roof and upper front plate changed, as well as the fenders and the equipment mounted on them. The amount of road wheels grew to five.

Trials continued until 1961 when the Engin Léger de Combat program was cancelled. The French army never received its airborne tank, even though the AMX ELC 90 bis was far from the worst tank for the role. Of course, it had its problems, mainly with maneuverability of fire and convenience for the driver, but it was very appropriate for certain tasks. Finally, the even weirder M50 Ontos was not only produced, but actually fought.

Both AMX ELC 90 prototypes survive to this day, but the fate of the first one is shaky. It was last seen in the forested storage yard of the Saumur tank museum in the mid-1980s. It's most likely still there, but there are no photos confirming the fact. As for the AMX ELC 90 bis, it was much luckier. It stands as one of the central exhibits in a room dedicated to unusual post-war designs.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The 90 mm gun was the ELC's only primary armament, which the surviving prototype still carries today. The 75 mm configurations are fictitious.
  • Speed of the ELC AMX was supposed to limit at 80 kph (in-game is 60kph)
  • Turret could rotate 360° while not moving (only the 75mm can turn 360° in game)
  • The vehicle was actually meant to be a tank destroyer, not a light tank (classed as a LT in-game)


Sources and External Links

France
Light Tanks IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland