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Aufklärungspanzer Panther

Aufklärungspanzer Panther

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This article is about a tank that was removed from the game
This page is being preserved for historical reasons.


























































































Aufklärungspanzer Panther

AnnoG85_Auf_Panther.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,360,000  Credits Cost
850850 HP Hit Points
38.13/4038.13/40 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
900900 hp Engine Power
60/22 km/h Speed Limit
3636 deg/s Traverse
23.623.6 hp/t Power/Wt Ratio
YesYes Pivot
Armor
85/50/40 mm Hull Armor
50/30/3050/30/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















30/2000/18




















30/2000/18
Shell Cost
70/70/9070/70/90 HP Damage
67/130/2567/130/25 mm Penetration



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1670.2

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1670.2
50% Crew: 1348.2
75% Crew: 1544.2
100% Crew: 1741.6
100% Crew
Vents: 1780.8
Rammer: 1934.8
Both: 1978.9
Both and BiA: 2022.3
Both and Max Crew %: 2110.5

Advantageous Damage Per Minute
First-shot DPM: 1740.2
50% Crew: 1418.2
75% Crew: 1614.2
100% Crew: 1811.6
100% Crew
Rammer: 2004.8
Vents: 1850.8
Both: 2048.9
Both and BiA: 2092.3
Both and Max Crew %: 2180.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1670.2
50% Crew: 1348.2
75% Crew: 1544.2
100% Crew: 1741.6
100% Crew
Vents: 1780.8
Rammer: 1934.8
Both: 1978.9
Both and BiA: 2022.3
Both and Max Crew %: 2110.5

Advantageous Damage Per Minute
First-shot DPM: 1740.2
50% Crew: 1418.2
75% Crew: 1614.2
100% Crew: 1811.6
100% Crew
Rammer: 2004.8
Vents: 1850.8
Both: 2048.9
Both and BiA: 2092.3
Both and Max Crew %: 2180.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2147.4
50% Crew: 1733.4
75% Crew: 1985.4
100% Crew: 2239.2
100% Crew
Vents: 2289.6
Rammer: 2487.6
Both: 2544.3
Both and BiA: 2600.1
Both and Max Crew %: 2713.5

Advantageous Damage Per Minute
First-shot DPM: 2237.4
50% Crew: 1823.4
75% Crew: 2075.4
100% Crew: 2329.2
100% Crew
Rammer: 2577.6
Vents: 2379.6
Both: 2634.3
Both and BiA: 2690.1
Both and Max Crew %: 2803.5

See here, here, or here for more information.






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1670.2

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1670.2
50% Crew: 1348.2
75% Crew: 1544.2
100% Crew: 1741.6
100% Crew
Vents: 1780.8
Rammer: 1934.8
Both: 1978.9
Both and BiA: 2022.3
Both and Max Crew %: 2110.5

Advantageous Damage Per Minute
First-shot DPM: 1740.2
50% Crew: 1418.2
75% Crew: 1614.2
100% Crew: 1811.6
100% Crew
Rammer: 2004.8
Vents: 1850.8
Both: 2048.9
Both and BiA: 2092.3
Both and Max Crew %: 2180.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1670.2
50% Crew: 1348.2
75% Crew: 1544.2
100% Crew: 1741.6
100% Crew
Vents: 1780.8
Rammer: 1934.8
Both: 1978.9
Both and BiA: 2022.3
Both and Max Crew %: 2110.5

Advantageous Damage Per Minute
First-shot DPM: 1740.2
50% Crew: 1418.2
75% Crew: 1614.2
100% Crew: 1811.6
100% Crew
Rammer: 2004.8
Vents: 1850.8
Both: 2048.9
Both and BiA: 2092.3
Both and Max Crew %: 2180.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2147.4
50% Crew: 1733.4
75% Crew: 1985.4
100% Crew: 2239.2
100% Crew
Vents: 2289.6
Rammer: 2487.6
Both: 2544.3
Both and BiA: 2600.1
Both and Max Crew %: 2713.5

Advantageous Damage Per Minute
First-shot DPM: 2237.4
50% Crew: 1823.4
75% Crew: 2075.4
100% Crew: 2329.2
100% Crew
Rammer: 2577.6
Vents: 2379.6
Both: 2634.3
Both and BiA: 2690.1
Both and Max Crew %: 2803.5

See here, here, or here for more information.
Damage Per Minute


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
110110 rounds Ammo Capacity
General
2020 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Aufklärungspanzer Panther


VII

AnnoG85_Auf_Panther.png

1360000

The Aufklärungspanzer Panther is a German tier 7 light tank.

A project for a heavy reconnaissance vehicle based on the Panther tank. The use of the hull and chassis of the existing tank would have significantly facilitated the mass production of the new vehicles; a smaller turret would have decreased the weight and improved the maneuverability of the vehicle. However, the project was discontinued at a development stage.

Also known as "Awful Panther". The Aufklärungspanzer Panther was replaced by Spähpanzer SP I C. in patch 0.9.9 due to the fact that it had completely different playstyle than the rest of the line. However, WG are currently reworking this vehicle and planned to be released as Tier 8 premium light tank.

The Aufklärungspanzer Panther marks the end of its German light line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 5 cm Kw.K. 39 L/60 67/130/25 70/70/90 26.09 0.39 1.7 700 13970

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V VK 16.02 Leopard 50/30/30 44 380 2000 9380

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX Engine_Auf_Panther 900 20 1200 88000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI Aufkl. Panther 40 36 0 12500 15000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IX Radio_Auf_Panther 710 150 43200


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- Fast acceleration and respectful top speed (despite size) allows for fast relocation to offer support where needed.

- Good penetration (with great prem round) for a tier 7 scout.

- Good aim time, high shell velocity and amazing accuracy. A blistering ROF (faster than 3 seconds reload with good crew and a rammer) means DPM is high as well.

- Good Radio and good view range.

- Retains camo bonus while moving.

- Can mount 10.5cm howitzer if preferred.

- Thick hull armor for a light tank (Panther hull). Front plate if angled can bounce guns with up to 160mm of pen. Side armor of 50mm avoids triple overmatch from <150mm caliber rounds.

- Good for ramming lighter vehicles due to its weight.


Cons:

- Low alpha damage.

- High cost of premium shells.

- Frontally mounted transmission.

- Can be ammo racked from frontal shots.

- Very large silhouette, especially for a light tank.

- Poor gun depression.

- Atrocious stock grind due to weak gun. (Stock, the only way to consistently deal damage is ramming).


Performance

The Aufklärungspanzer Panther comes after the VK 28.01 and requires a completely different playstyle. Think of the Auf P as a Passive Scout/Sniper/Flanker and you will get an idea of how to play it effectively in most fights.

In early game your main goal is to spot the enemy or fire from safe distance. Take into account that the camo is not the best for a light (or even some mediums). When firing from distance, aim for weakpoints or use APCR for harder targets. Wait till a side/rear shot presents itself to take on tougher tanks.

In late game your main role is flanking, creating local superiority by turning enemy guns or decimating them with superior damage per minute and solid pen. When not focused, the Auf P is a very dangerous tank that will silently (low alpha) take away large chunks of health.

Keep in mind that you can ram and come out on top in many situations. This can be very effective, especially versus enemy light tanks. Just keep in mind that on average, ramming heavies is not a great idea.

The key points are that you have a large profile and below average camo for a scout and that while you fire fast, your damage per shot (alpha) remains low.


Early Research

  • Free XP the upgraded suspension and turret straight off the bat if possible. You can mount the FuG12 with the stock tracks as well.
  • If the VK36.01 has been researched and the Waffe unlocked, mount it on the Aufklärungspanzer as soon as you have upgraded the suspension and turret. The Wafffe is the best gun for it and turns the Aufklärungspanzer into a formidable tank. It has an amazing muzzle velocity and penetration, 157mm with standard AP ammo and 221 mm with APCR, allowing you to damage almost every tank on the batlefield.
  • If you have researched the 30.01D and 30.02D, or you have pursued the Medium and Casemate TD lines via the Panther and JagdPanther, respectively, you should have unlocked the second engine for the A.Panther. Mount it as soon as you can and you'll go from being a slightly faster Panther to almost as fast as an E-50. Unlock the top engine for 900hp at under 40 tonnes (22.5hp/t).

Suggested crew skills

  • Commander: Sixth Sense, Camouflage, BIA (if you have gold, train camo first, then switch to Sixth Sense and train camo again)
  • Gunner: Camouflage, Designated Taraget, BIA
  • Driver: Camouflage, Off Road Driving, BIA
  • Loader: Camouflage, Safe Stowage, BIA
  • Radioman: Camouflage, Situational Awareness, BIA


Suggested Equipment


Medium-Caliber Tank Gun Rammer Vertical Stabilizer Mk 1 Coated Optics 


Gallery

Historical Info

Aufklärungspanzer Panther

In 1942 Aufklärungspanzer Panther design was in debate between Hitler (who as always wanted a heavier, better armored design) and the Heer. After a rather lengthy debate, Hitler was finally persuaded to approve the lighter 21.9 ton design, while using many existing Panther components to ease production. Jumping on that, Speer said that the characteristics of the tank were so similar to the Panther that the latter could be used instead. This resulted in a somewhat lightened Panther that used the much smaller Leopard turret (related to the wheeled Puma design) and the soon to be inadequate 5cm K.W.K 39. Apparently the small matter of tank size did not seem to bother him. Following on that idea, competition arose, leading Rheinmetall to offer its own interpretation on the design about a month later, an artillery observation vehicle with similar specification called the Panzerbeobachtungswagen Panther. Despite the bulkier design, it used the same 5cm cannon in a dummy barrel resembling the 7.5cm L/70, all in all being an equivalent design to M.A.N.'s recon tank. Soon enough, battlefield realities made both designs obsolete when it was apparent that the 5cm cannon was inadequate for its task unless shooting expensive tungsten ammunition and Panther testing itself showed the base chassis was far from being mature, leading to a quiet termination.

Ironically, Panther's chronically weak final drive and suspension would likely have been far more useful in a tank of about half the weight, which would end up being cheaper by using standardized components (an idea that would soon resurface with later Panther design and the paper E-series) and its armament could still have had a chance to either be refocused in a different role (20 and 30mm autocannons were still very useful against infantry and soft skinned vehicles) or recycled into a prime candidate for the 7.5cm PAK 50 gun project, which was an excellent way to transform 5cm cannons into low velocity 7.5cm howitzers using the 75mm L/24 ammo, useful both as HE round and decent against tanks with its HEAT warhead. Despite several other recon tank projects in 1943-44, in the end the old Skoda 38(t) had to soldier on in the light tank role, while the wheeled sdkfz 234 Puma with a similar turret design showed the usefulness of a well armed and flexible recon vehicle.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

While the Aufklärungspanzer Panther project did exist in some form, there are no known records showing that it was to be mounted with the VK 28.01 Ausf. C turret, or any other armament other than the 5 cm Kw.K. 39 L/60.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland
ru:Tank:G85 Auf Panther