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Cruiser Mk. I

Cruiser Mk. I

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Cruiser Mk. I

Cruiser_Mk._I_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,000  Credits Cost
155170 HP Hit Points
12.75/1313.05/14.1 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Gunner
  4. Driver
  5. Radio Operator
  6. Loader
Mobility
120150 hp Engine Power
40/15 km/h Speed Limit
3134 deg/s Traverse
9.4111.49 hp/t Power/Wt Ratio
NoNo Pivot
Armor
14/10/10 mm Hull Armor
14/12/1414/14/14 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















25/1200/15




















30/800/15
Shell Cost
45/45/6045/45/60 HP Damage
64/121/2349/71/23 mm Penetration



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25 r/m 

Standard Gun

Reload Times
Nominal: 2.4 s
50% Crew: 2.97 s
75% Crew: 2.6 s
100% Crew: 2.3 s
Rammer: 2.07 s
Vents: 2.25 s
Both: 2.02 s
Both and BiA: 1.98 s
Both and Max Crew %: 1.9 s

See Crew, Consumables, or Equipment for more information.



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24.27 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 4 rounds
Cycle Time: 0.63 s
Magazine Reload Times
Nominal: 8 s
50% Crew: 9.91 s
75% Crew: 8.65 s
100% Crew: 7.67 s
With Vents: 7.5 s
With Vents and BiA: 7.34 s

Click here for more information.
Rate of Fire






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1312.65

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1312.65
50% Crew: 1059.75
75% Crew: 1213.65
100% Crew: 1368.9
100% Crew
Vents: 1399.95
Rammer: 1521
Both: 1555.2
Both and BiA: 1589.85
Both and Max Crew %: 1658.7

Advantageous Damage Per Minute
First-shot DPM: 1357.65
50% Crew: 1104.75
75% Crew: 1258.65
100% Crew: 1413.9
100% Crew
Rammer: 1566
Vents: 1444.95
Both: 1600.2
Both and BiA: 1634.85
Both and Max Crew %: 1703.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1312.65
50% Crew: 1059.75
75% Crew: 1213.65
100% Crew: 1368.9
100% Crew
Vents: 1399.95
Rammer: 1521
Both: 1555.2
Both and BiA: 1589.85
Both and Max Crew %: 1658.7

Advantageous Damage Per Minute
First-shot DPM: 1357.65
50% Crew: 1104.75
75% Crew: 1258.65
100% Crew: 1413.9
100% Crew
Rammer: 1566
Vents: 1444.95
Both: 1600.2
Both and BiA: 1634.85
Both and Max Crew %: 1703.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1750.2
50% Crew: 1413
75% Crew: 1618.2
100% Crew: 1825.2
100% Crew
Vents: 1866.6
Rammer: 2028
Both: 2073.6
Both and BiA: 2119.8
Both and Max Crew %: 2211.6

Advantageous Damage Per Minute
First-shot DPM: 1810.2
50% Crew: 1473
75% Crew: 1678.2
100% Crew: 1885.2
100% Crew
Rammer: 2088
Vents: 1926.6
Both: 2133.6
Both and BiA: 2179.8
Both and Max Crew %: 2271.6

See here, here, or here for more information.






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340.65

Magazine-fed Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal: 340.65
50% Crew: 288
75% Crew: 320.4
100% Crew: 351.45
With Vents: 346.5
With Vents and BiA: 352.35

Advantageous Damage Per Minute
Loaded-mag DPM: 478.35
50% Crew: 432.45
75% Crew: 460.8
100% Crew: 488.25
With Vents: 483.75
With Vents and BiA: 488.7

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal: 340.65
50% Crew: 288
75% Crew: 320.4
100% Crew: 351.45
With Vents: 346.5
With Vents and BiA: 352.35

Advantageous Damage Per Minute
Loaded-mag DPM: 478.35
50% Crew: 432.45
75% Crew: 460.8
100% Crew: 488.25
With Vents: 483.75
With Vents and BiA: 488.7

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 454.2
50% Crew: 384
75% Crew: 427.2
100% Crew: 468.6
With Vents: 462
With Vents and BiA: 469.8

Advantageous Damage Per Minute
Loaded-mag DPM: 637.8
50% Crew: 576.6
75% Crew: 614.4
100% Crew: 651
With Vents: 645
With Vents and BiA: 651.6

Click here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.45 m 

With 50% Crew: 0.557 m
With 75% Crew: 0.487 m
With 100% Crew: 0.431 m
With BiA: 0.422 m
With BiA and Vents: 0.413 m
Maximum possible: 0.396 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-15°/+20°-15°/+20° Elevation Arc
100160 rounds Ammo Capacity
General
2020 % Chance of Fire






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


II

AnnoGB03_Cruiser_Mk_I.png

3000

The Cruiser Mk. I is a British tier 2 light tank.

The first cruiser tank in the British arsenal. Development was started in 1934 by Vickers. A total of 125 vehicles were mass-produced from 1936 through 1937.

The first tank on the British turreted TD line. This tank may be light, but it is a combat tank and as such it is slow and packs reasonable firepower, with a selection of two guns: an accurate and fast-firing 2-pounder, or a 40mm semi-automatic with good damage.

The Cruiser Mk. I leads to the Cruiser Mk. II.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

III QF 2-pdr Mk. IX 64/121/23 45/45/60 25 0.4 1.9 130 6000
IV 40 mm Pom-Pom 49/71/23 45/45/60 24.3 0.45 1.9 160 20000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

I Cruiser Mk. I 14/12/14 36 300 2000 120
II Cruiser Mk. III 14/14/14 36 320 2250 500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I Rolls-Royce Phantom 120 20 340 300
II AEC Type 179 150 20 360 1200

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

I A9 Mk. I 13 31 B/2 3000 330
II A9 Mk. II 14.1 34 B/2 3000 600

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III WS No. 11 350 40 600


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 1 Class Improved Ventilation Class 1 Binocular Telescope Toolbox 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very good stock gun
  • Insane penetration with the stock gun using APCR, comparable to tier 5 guns
  • 2 Gunners, which is good if you decide to keep the tank
  • Extreme gun depression, one of the best in the game
  • Great gun handling with both guns


Cons:


  • Very weak armor
  • Poor speed
  • Lacks agility


Performance

This tank is rather slow, with a top speed of only 40 km/h, and it is certainly not agile either. Combined with its weak armor, you will die quickly if caught in the open. However, this tank does have an excellent stock gun, which is both accurate and fast-firing. You can also use the 40mm Pom Pom gun, which is a semi-automatic cannon and can deal extremely high damage with 4 fast shots, but it is only suited for close range. Given the Cruiser Mk. 1's armor values, close quarter fights are not advisable. Plus, the stock gun has better penetration and the same damage values, therefore you have no real reason to want to spend money on the 40mm. This tank can be very rewarding when played in a support role, staying behind the front line and supporting the main force by picking off enemy tanks with its rather accurate gun.

Compared to the Cruiser Mark III, both tanks have the same guns, but the Mark I has better gun handling while the Mark III has better speed and mobility. As a result, the Mark I plays more like a sniper, while the Mark III is better off flanking.


Early Research

  • Research the AEC Type 179 engine first for much needed horsepower.
  • Next research the upgraded suspension for improved maneuverability and weight capacity.
  • You might want a good radio to know where it is that your allies need fire support.
  • Go from there.


Suggested Equipment


Improved VentilationEnhanced Suspension Camouflage Net 


Gallery

Historical Info

Cruiser Mk I

Cruiser, Mk I (A9) was a British cruiser tank of the interwar period. It was the first cruiser tank: a fast tank designed to bypass the main enemy lines and engage the enemy's lines of communication, along with enemy tanks. TheCruiser Mk II was a heavier armoured adaptation of the Mark I developed at much the same time.

Development history

In 1936 the British War Office designated two different kinds of tanks for future development: heavily armoured infantry tanksto be used in close co-operation with infantry during attacks, and fast mobile cruiser tanks designed to make forays deep into enemy territory. In 1934 Sir John Carden of Vickers-Armstrong was asked to provide a "reasonably cheap tank" as a replacement for some of the mediums then in use. The pilot model of his design was finished in 1936 and given the designation A9E1. It incorporated the best features of the earlier Mk III Light Tank, and was powered by a commercial petrol engine. However, this was still in the time of the Great depression and the tank had a number of cost-cutting measures applied. It was the first British tank to have a centrally located turret and to have powered traverse. The system was by Nash & Thompson and similar to that being introduced on the Vickers Wellington bomber aircraft. The armour was light with a maximum of 14 mm thickness, many armour faces were vertical, and there were numerous shot traps but it could achieve 25 mph and carried the new high velocity 2pdr gun.

The driver's compartment and the fighting compartments were not separated. As well as the turret armament, which consisted of a QF 2-pounder (40 mm) gun and a coaxial Vickers machine gun, there were two small turrets either side of the driver's compartment, each sporting one more machine-gun. Both these smaller turrets were permanently manned, which gave the tank a total crew of 6 (Commander, gunner, loader, driver and two machine-gunners).The A9E1 was tested against other designs and -although lacking in some areas - in 1937 it was accepted as an interim design until a Christie suspension cruiser tank could be delivered. An order was placed for 125. Seventy-five were built byHarland and Wolff, and the other 50 were built by Vickers. Originally a Rolls-Royce car engine was used, but this proved underpowered and was replaced by an AEC bus engine.

The later Valentine Infantry tank essentially used the same lower hull and suspension, though with considerably more armour. The A9 weighed 12 tons, was 5.8 metres long, 2.65 metres high, 2.5 metres wide, and had a top speed of 25 mph on road and 15 mph off. Its maximum road range was 150 miles. The ammunition load was 100 2-pounder rounds and a total of 3,000 rounds for the three Vickers machine guns.


Combat history

The Mark I cruiser began to be delivered in January 1939. The Cruiser was an effective tank in the French, Greek and early North African campaigns. The 2 pdr gun was lethal against the early Italian tanks encountered during the North African campaign and could hold its own against Rommel's early Panzer IIs and IIIs. The A9's 2-pounder gun could also breach the 20 – 30 mm of protective steel on later opponents such as the Panzer III ausf D and the Panzer IVausf D variants. It was effective until the Germans introduced the more thickly armoured Panzer IV ausf E variant to the desert in Spring 1941. However, the minimal armour made the A9 an easy kill for most Axis anti-tank weapons. Also problematic was the lack of High Explosive shells for the 2 pdr gun and even worse the lack of AP for the 95 mm gun on the Close Support version. Another issue was that the areas around the front machine gun turrets created a frontal surface that was more vulnerable to enemy fire than it would have been had it been a flat plate, let alone a sloped glacis. The mechanical unreliability of the Cruiser was also a disadvantage. In particular, tracks were easily slewed causing difficulties.

Variants

Mark I (A9)’’

- Used by the 1st Armoured Division in the Battle of France (1940). Used by the 2nd and 7th Armoured Divisions in North Africa until 1941.

Mark I CS

- Had a 3.7 inch (94 mm) /L15 breech-loaded mortar instead of the 2-pounder gun. 40 rounds, mostly smoke, were carried.


Historical Gallery


UK
Light Tanks IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICaernarvon IXConqueror XFV215b XSuper Conqueror
Tank Destroyers IIUniversal Carrier 2-pdr IIIValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIIChallenger VIIAT 15A VIIAT 7 VIIIAT 15 VIIICharioteer IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland