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Pz.Kpfw. II

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This article is about the tier II light tank. For one of the other Pz.Kpfw. II variants, see Pz.Kpfw. II (disambiguation).


























































































Pz.Kpfw. II

AnnoG06_PzII.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,000  Credits Cost
145170 HP Hit Points
9.21/9.59.36/10.8 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Driver
  3. Loader (Radio Operator)
Mobility
130160 hp Engine Power
40/15 km/h Speed Limit
3540 deg/s Traverse
14.1217.09 hp/t Power/Wt Ratio
NoNo Pivot
Armor
30/20/15 mm Hull Armor
30/15/1530/20/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



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AP/APCR







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AP/APCR
Shells




















3/400




















3/400
Shell Cost
11/11/11/11/ HP Damage
23/46/39/51/ mm Penetration



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96.93 r/m 

Magazine-fed Gun

Burst Length: 2 rounds
Magazine Size: 10 rounds
Cycle Time: 0.21 s
Magazine Reload Times
Nominal: 4.3 s
50% Crew: 5.33 s
75% Crew: 4.65 s
100% Crew: 4.12 s
With Vents: 4.03 s
With Vents and BiA: 3.94 s

Click here for more information.



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118.34 r/m 

Magazine-fed Gun

Burst Length: 2 rounds
Magazine Size: 10 rounds
Cycle Time: 0.13 s
Magazine Reload Times
Nominal: 3.9 s
50% Crew: 4.83 s
75% Crew: 4.22 s
100% Crew: 3.74 s
With Vents: 3.66 s
With Vents and BiA: 3.58 s

Click here for more information.
Rate of Fire






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29.04

Magazine-fed Gun

Using Shell Type 1 (11 Damage):


Theoretical Damage Per Minute
Nominal: 29.04
50% Crew: 23.54
75% Crew: 26.95
100% Crew: 30.36
With Vents: 29.7
With Vents and BiA: 30.36

Advantageous Damage Per Minute
Loaded-mag DPM: 137.94
50% Crew: 132.55
75% Crew: 135.85
100% Crew: 139.04
With Vents: 138.49
With Vents and BiA: 139.15

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (11 Damage):


Theoretical Damage Per Minute
Nominal: 29.04
50% Crew: 23.54
75% Crew: 26.95
100% Crew: 30.36
With Vents: 29.7
With Vents and BiA: 30.36

Advantageous Damage Per Minute
Loaded-mag DPM: 137.94
50% Crew: 132.55
75% Crew: 135.85
100% Crew: 139.04
With Vents: 138.49
With Vents and BiA: 139.15

Click here for more information.






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48.73

Magazine-fed Gun

Using Shell Type 1 (11 Damage):


Theoretical Damage Per Minute
Nominal: 48.73
50% Crew: 39.49
75% Crew: 45.1
100% Crew: 50.71
With Vents: 49.72
With Vents and BiA: 50.82

Advantageous Damage Per Minute
Loaded-mag DPM: 155.32
50% Crew: 146.85
75% Crew: 152.02
100% Crew: 157.19
With Vents: 156.31
With Vents and BiA: 157.3

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (11 Damage):


Theoretical Damage Per Minute
Nominal: 48.73
50% Crew: 39.49
75% Crew: 45.1
100% Crew: 50.71
With Vents: 49.72
With Vents and BiA: 50.82

Advantageous Damage Per Minute
Loaded-mag DPM: 155.32
50% Crew: 146.85
75% Crew: 152.02
100% Crew: 157.19
With Vents: 156.31
With Vents and BiA: 157.3

Click here for more information.
Damage Per Minute


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0.59 m 

With 50% Crew: 0.751 m
With 75% Crew: 0.661 m
With 100% Crew: 0.59 m
With BiA: 0.577 m
With BiA and Vents: 0.566 m
Maximum possible: 0.542 m

For more details, see Crew


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0.45 m 

With 50% Crew: 0.573 m
With 75% Crew: 0.504 m
With 100% Crew: 0.45 m
With BiA: 0.44 m
With BiA and Vents: 0.431 m
Maximum possible: 0.414 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment


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1.6 s 

With 50% Crew: 2.036 s
With 75% Crew: 1.792 s
With 100% Crew: 1.6 s
With GLD: 1.455 s
With BiA: 1.563 s
With BiA and Vents: 1.534 s
With both and GLD: 1.395 s
Maximum possible: 1.337 s

For more details, see Crew or Equipment
Aim time
3944 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
260320 rounds Ammo Capacity
General
2020 % Chance of Fire






290 m 

With 50% Crew: 227.8 m
With 75% Crew: 259 m
With 100% Crew: 290 m
With Recon and Situational Awareness: 304.7 m
With Coated Optics: 319 m
With Binocular Telescope: 362.5 m
Maximum possible: 415.2 m

For more details, see Skills or Equipment






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


II

AnnoG06_PzII.png

3000

The Pz.Kpfw. II is a German tier 2 light tank.

The last modification of the light Pz. II tank. The vehicle featured enhanced armor, the 2 cm KwK 38 gun and improved observation devices. A total of 524 vehicles were built from March 1941 through December 1942.

This tank combines good speed with excellent maneuverability, and boasts 30mm of armor on the front hull and turret. It's one of the few tanks in the game that can only use auto-cannons. Its 2 cm Flak 38 L/112 auto-cannon can penetrate nearly every other vehicle at its tier or below, and well-aimed shots can penetrate most tier 3 tanks. As with most tanks of its tier, the Pz.Kpfw. II is easily upgradable and it's a tank that is a lot of fun to fight in, especially as the player's skills improve. A popular vehicle, you will doubtlessly face this tank many times on the battlefield.

The Pz.Kpfw. II leads to the Pz.Kpfw. III Ausf. E, and the Pz.Kpfw. II Ausf. G.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

I 2 cm Kw.K. 30 23/46 11/11 102.94 0.59 1.7 70 1910
II 2 cm Flak 38 39/51 11/11 117.65 0.45 1.6 110 3160
I 2 cm Kw.K. 38 23/46 11/11 117.65 0.57 1.6 70 1920

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

II Pz.Kpfw. II Ausf. b 30/15/15 39 290 950 640
III Pz.Kpfw. II Ausf. F 30/20/20 44 320 950 1700

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

II Maybach HL 57 TR 130 20 540 1120
III Maybach HL 62 TRM 160 20 550 5000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

I Pz.Kpfw. II Ausf. A 9.5 35 B/2 2800 300
II Pz.Kpfw. II Ausf. F 10.8 40 B/2 2900 600

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Springs Improved Ventilation Class 1 Binocular Telescope Toolbox 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Highest penetrating auto-cannon available at this tier, also rather accurate and with short aiming time and reload time.
  • Excellent view range and radio range.
  • Acceptable armour against other auto-cannon guns, angling this tank correctly allows several bounces.
  • Good speed with excellent maneuverability.
  • Bonus: Your top cannon is a originally intended as an anti-aircraft gun (Flak means anti-aircraft)


Cons:


  • Low penetration at long range and unable to hit targets beyond 395m.
  • Tier III tanks and H35s can gives you a hard time with your autocannon.
  • Weak turret armor which causes problems if attempting to hull down with this tank.


Performance

This is a fun fighting tank. If you were using the Breda on the Leichttraktor then you should find this tank very similar. It can be very effective in urban environments or anywhere it can engage in short-range combat. At long range the auto-cannon is far less effective, as it has to re-aim after every two-shot burst. It carries a good amount of ammo though, so you can afford to utilize some "spray and pray" tactics. Due to this tactic coupled with its good aim time, an Enhanced Gun Laying Drive is a little useless. You should try to avoid Hotchkiss H35s unless you want to use premium shells (except if you know its weak spots). The Panzer II's frontal armour is above average and can easily deflect many shots from rivals that are using auto-cannons.

This tank is great fun when fighting up close. Its high RoF coupled with decent pen means it can go food (or tank)processor on other puny tier 2s. Well-aimed shots can pen nearly anything for same-tiered tanks. Although it may have somewhat sluggish speed, it's still enough to keep up with the pace of the battle. Your good armor (30 mm) can bounce quite a few shots when angled correctly. Try to avoid sniping; the autocannon's pen greatly diminishes over distance, and your accuracy is bad as well. Also, avoid French tanks such as the Hotchkiss H35 or the D1 as their armor is more reliable against your gun. The T18 is also a liability, but good flanking skills can overcome it with relative ease. Shooting the T18 in the front upper glacis plate will however ensure penetration and in turn cause most early players to back off due to sudden penetration from the front of the supposedly impenetrable front of a T18, giving you sufficient time to run or possibly even shoot the sides of a retreating T18. Allow M2 Light Tanks and M3 Stuarts to pass by you and shoot their rear or sides , as their weak spots in front cant be reliably penetrated due to their high speed. Overall, this tank is very well-rounded.

You don't need the added weight capacity from the suspension upgrade on this tank, but it adds 5 deg/s to traverse speed, so it's definitely worth getting.

With 120 RPM and 11 damage, you can do over 1,200 DPM, which is astoundingly high for tier 2.


Early Research

  • Nothing carries over from the Leichttraktor.
  • First research the 2 cm KwK 38 L/55 for faster rate of fire, aim time, and accuracy.
  • You may want to continue on and get the 2 cm Flak 38 L/112, which features much improved penetration and accuracy.
  • Next it's a toss-up between the engines and the suspension.
  • Note that the turret upgrade also improves the reload time, in addition to increasing view range and hit points.
  • Go from there.


Suggested Equipment


Improved VentilationEnhanced Suspension Binocular Telescope 


Gallery

Historical Info

In July of 1934, the Waffenamt (Ordnance Department) ordered the development of an armored vehicle ten tons in weight and armed with a 20mm automatic cannon. In early 1935, a number of manufacturers, including Krupp AG, MAN (chassis only), Henschel und Sohn AG (chassis only), and Daimler-Benz AG provided their prototypes of the Landwirtschaftlicher Schlepper 100 (LaS 100) - agricultural tractor - for evaluation by the army. The new vehicle was also known as the 2cm MG Panzerwagen and as VK 622 (Versuchkraftfahrzeug 622). The new light tank, Panzerkampfwagen II, was to supplement new Panzerkampfwagen I light tanks as a vehicle with heavier armament capable of firing armor-piercing and high explosive rounds. Krupp was the first to present their design, but it was not adopted. It was then decided to utilize the chassis designed by MAN and hull by Daimler-Benz. In October of 1935, the first soft steel prototype was tested and ten LaS 100 tanks, later designated as Ausf a1s, were ordered. From late 1935 to May 1936, MAN produced ten Ausf a1 tanks.

The Panzerkampfwagen II (Sd.Kfz.121) was larger than the Panzerkampfwagen I, but was still a light training tank. Due to the delays in production of the Panzerkampfwagen III and Panzerkampfwagen IV, the Panzer II entered combat service as a "stop-gap" vehicle for the expanding Panzertruppen. Similarly to the Panzerkampfwagen I, it did not prove very effective in combat, although it was the main battle tank of the Panzertruppen until 1940 and 1941.

Overall, the Panzerkampfwagen II was ineffective as a combat tank but was an important step in the development of more powerful panzers. When put in good hands, the Panzer II was a good light tank and an effective light reconnaissance vehicle that provided German designers and manufacturers with more tank building experience. As with any other panzer, its chassis became a base for the usual conversions, including the Marder II tank destroyer, Wespe self-propelled howitzers, and others. Additionally, other designs utilized the same components: the Flammpanzer II Flamingo/PzKpfw II(F) flamethrower tanks, the Schwimmpanzer II amphibious tank, and the Sturmpanzer II Bison self-propelled gun.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

There are no historical records of a Panzer II armed with the 2 cm Flak 38.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland