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Panhard EBR 90

Panhard EBR 90

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Panhard EBR 90

AnnoF100_Panhard_EBR_90.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,400,000  Credits Cost
11501150 HP Hit Points
14.83/14.914.5/15.5 t Weight Limit
Crew
  1. Commander (Loader)
  2. Gunner
  3. Driver
  4. Radio Operator
Mobility
500580 hp Engine Power
65/65 km/h Speed Limit
034 deg/s Traverse
33.7240 hp/t Power/Wt Ratio
NoNo Pivot
Armor
40/16/40 mm Hull Armor
40/25/2040/25/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















0/4800/440




















350/4000/440
Shell Cost
240/240/320240/240/320 HP Damage
182/223/90185/230/90 mm Penetration



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7.5 r/m 

Standard Gun

Reload Times
Nominal: 8 s
50% Crew: 10.18 s
75% Crew: 8.96 s
100% Crew: 8 s
Rammer: 7.2 s
Vents: 7.82 s
Both: 7.04 s
Both and BiA: 6.9 s
Both and Max Crew %: 6.62 s

See Crew, Consumables, or Equipment for more information.



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7.69 r/m 

Standard Gun

Reload Times
Nominal: 7.8 s
50% Crew: 9.93 s
75% Crew: 8.74 s
100% Crew: 7.8 s
Rammer: 7.02 s
Vents: 7.62 s
Both: 6.86 s
Both and BiA: 6.73 s
Both and Max Crew %: 6.45 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1800

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1413.6
75% Crew: 1608
100% Crew: 1800
100% Crew
Vents: 1843.2
Rammer: 1999.2
Both: 2047.2
Both and BiA: 2085.6
Both and Max Crew %: 2176.8

Advantageous Damage Per Minute
First-shot DPM: 2040
50% Crew: 1653.6
75% Crew: 1848
100% Crew: 2040
100% Crew
Rammer: 2239.2
Vents: 2083.2
Both: 2287.2
Both and BiA: 2325.6
Both and Max Crew %: 2416.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1413.6
75% Crew: 1608
100% Crew: 1800
100% Crew
Vents: 1843.2
Rammer: 1999.2
Both: 2047.2
Both and BiA: 2085.6
Both and Max Crew %: 2176.8

Advantageous Damage Per Minute
First-shot DPM: 2040
50% Crew: 1653.6
75% Crew: 1848
100% Crew: 2040
100% Crew
Rammer: 2239.2
Vents: 2083.2
Both: 2287.2
Both and BiA: 2325.6
Both and Max Crew %: 2416.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1884.8
75% Crew: 2144
100% Crew: 2400
100% Crew
Vents: 2457.6
Rammer: 2665.6
Both: 2729.6
Both and BiA: 2780.8
Both and Max Crew %: 2902.4

Advantageous Damage Per Minute
First-shot DPM: 2720
50% Crew: 2204.8
75% Crew: 2464
100% Crew: 2720
100% Crew
Rammer: 2985.6
Vents: 2777.6
Both: 3049.6
Both and BiA: 3100.8
Both and Max Crew %: 3222.4

See here, here, or here for more information.






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1845.6

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1845.6
50% Crew: 1449.6
75% Crew: 1648.8
100% Crew: 1845.6
100% Crew
Vents: 1888.8
Rammer: 2049.6
Both: 2097.6
Both and BiA: 2138.4
Both and Max Crew %: 2232

Advantageous Damage Per Minute
First-shot DPM: 2085.6
50% Crew: 1689.6
75% Crew: 1888.8
100% Crew: 2085.6
100% Crew
Rammer: 2289.6
Vents: 2128.8
Both: 2337.6
Both and BiA: 2378.4
Both and Max Crew %: 2472

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1845.6
50% Crew: 1449.6
75% Crew: 1648.8
100% Crew: 1845.6
100% Crew
Vents: 1888.8
Rammer: 2049.6
Both: 2097.6
Both and BiA: 2138.4
Both and Max Crew %: 2232

Advantageous Damage Per Minute
First-shot DPM: 2085.6
50% Crew: 1689.6
75% Crew: 1888.8
100% Crew: 2085.6
100% Crew
Rammer: 2289.6
Vents: 2128.8
Both: 2337.6
Both and BiA: 2378.4
Both and Max Crew %: 2472

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2460.8
50% Crew: 1932.8
75% Crew: 2198.4
100% Crew: 2460.8
100% Crew
Vents: 2518.4
Rammer: 2732.8
Both: 2796.8
Both and BiA: 2851.2
Both and Max Crew %: 2976

Advantageous Damage Per Minute
First-shot DPM: 2780.8
50% Crew: 2252.8
75% Crew: 2518.4
100% Crew: 2780.8
100% Crew
Rammer: 3052.8
Vents: 2838.4
Both: 3116.8
Both and BiA: 3171.2
Both and Max Crew %: 3296

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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1.6 s 

With 50% Crew: 1.982 s
With 75% Crew: 1.731 s
With 100% Crew: 1.534 s
With GLD: 1.395 s
With BiA: 1.5 s
With BiA and Vents: 1.468 s
With both and GLD: 1.334 s
Maximum possible: 1.279 s

For more details, see Crew or Equipment


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1.4 s 

With 50% Crew: 1.734 s
With 75% Crew: 1.514 s
With 100% Crew: 1.342 s
With GLD: 1.22 s
With BiA: 1.313 s
With BiA and Vents: 1.284 s
With both and GLD: 1.168 s
Maximum possible: 1.119 s

For more details, see Crew or Equipment
Aim time
6666 deg/s Turret Traverse
360° Gun Arc
-6°/+12°-6°/+12° Elevation Arc
4343 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoF100_Panhard_EBR_90.png

3400000

The Panhard EBR 90 is a French tier 9 light tank.

In the early 1960s, the 75 mm caliber guns were deemed outdated. During 1963 and 1964, a total of 650 vehicles with FL 11 turrets were re-equipped with 90 mm guns to improve their firepower. The other vehicles with the same turret and "outdated" guns were removed from service in the French Army.

The Panhard EBR 90 leads to the Panhard EBR 105.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 90 mm CN 90 F3 182/223/90 240/240/320 7.5 0.38 1.6 1600 114000
IX 90 mm D. 921 185/230/90 240/240/320 7.69 0.38 1.4 1390 175000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IX Panhard EBR 90 40/25/20 66 330 2000 50000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX Panhard H-101 500 20 380 75000
X Panhard 12H 6000 mle. 63 580 20 279 125000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII Panhard EBR 90 14.9 34 B/2 3000 30000
IX Panhard EBR 90 bis 15.5 34 B/2 3000 58900

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI SCR 508 400 100 21600
IX EM3/R61 710 100 38000
X SCR-528 F 745 80 54000


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Suspension Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Incredible mobility -- very high speed limit and power for its little weight
  • Improved overall handling compared to its predecessor, both maneuverability- and firepower-wise
  • Has four axles -- harder to immobilize than previous armored cars
  • Its oscillating turret and sleeker body proves to be a somewhat smaller target
  • Has 40mm sloped front armor and huge wheels covering hull sides; may cause some trolly zero-damage shots


Cons:


  • Oscillating turret has limited gun vertical traverse, identical to the AMX-13's
  • 90mm guns become less useful due to limited penetration and unimpressive alpha damage for a tier IX
  • View range is still horribly low at 330m
  • Lengthy hull can be unwieldy in confined spaces or close quarters


Early Research

To begin with, this vehicle is among the ranks of those few high tier vehicles that perform great even freshly purchased; one could actually choose not to upgrade anything at all and still be able to advance into the EBR 105 with ease. That being said, it could still use these upgrades:
Engine: The Panhard 12H 6000 mle. 63 produces 80 more horsepower for an impressive five points of increased power-to-weight ratio.
Suspension: The upgraded wheels, as per usual, improves turning characteristics and makes it a bit harder to immobilize.
Radio: Research if one hadn't done it on earlier vehicles.

The D. 921 gun however, can be dubious: it improves the aim time, RoF and accuracy by only a really minor amount, however at the expense of having a very slow HEAT round, and it costs 43k experience.


Suggested Equipment


Tank Gun Rammer Improved Ventilation


Gallery

History for this tank not found


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Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP