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LTTB

AnnoR107_LTB.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,410,000  Credits Cost
10501050 HP Hit Points
22.3/22.522.68/24 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
600770 hp Engine Power
68/20 km/h Speed Limit
4648 deg/s Traverse
26.9133.95 hp/t Power/Wt Ratio
NoNo Pivot
Armor
90/45/40 mm Hull Armor
90/75/5290/75/52 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















175/3200/139




















220/3200/145
Shell Cost
180/180/300180/180/300 HP Damage
144/194/44170/216/44 mm Penetration



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10.91 r/m 

Standard Gun

Reload Times
Nominal: 5.5 s
50% Crew: 6.81 s
75% Crew: 5.95 s
100% Crew: 5.27 s
Rammer: 4.74 s
Vents: 5.15 s
Both: 4.64 s
Both and BiA: 4.54 s
Both and Max Crew %: 4.35 s

See Crew, Consumables, or Equipment for more information.



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11.11 r/m 

Standard Gun

Reload Times
Nominal: 5.4 s
50% Crew: 6.69 s
75% Crew: 5.84 s
100% Crew: 5.18 s
Rammer: 4.66 s
Vents: 5.07 s
Both: 4.56 s
Both and BiA: 4.46 s
Both and Max Crew %: 4.28 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1855.8

Standard Gun

Using Shell Type 1 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1855.8
50% Crew: 1497.6
75% Crew: 1715.4
100% Crew: 1935
100% Crew
Vents: 1978.2
Rammer: 2149.2
Both: 2197.8
Both and BiA: 2246.4
Both and Max Crew %: 2343.6

Advantageous Damage Per Minute
First-shot DPM: 2035.8
50% Crew: 1677.6
75% Crew: 1895.4
100% Crew: 2115
100% Crew
Rammer: 2329.2
Vents: 2158.2
Both: 2377.8
Both and BiA: 2426.4
Both and Max Crew %: 2523.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1855.8
50% Crew: 1497.6
75% Crew: 1715.4
100% Crew: 1935
100% Crew
Vents: 1978.2
Rammer: 2149.2
Both: 2197.8
Both and BiA: 2246.4
Both and Max Crew %: 2343.6

Advantageous Damage Per Minute
First-shot DPM: 2035.8
50% Crew: 1677.6
75% Crew: 1895.4
100% Crew: 2115
100% Crew
Rammer: 2329.2
Vents: 2158.2
Both: 2377.8
Both and BiA: 2426.4
Both and Max Crew %: 2523.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3093
50% Crew: 2496
75% Crew: 2859
100% Crew: 3225
100% Crew
Vents: 3297
Rammer: 3582
Both: 3663
Both and BiA: 3744
Both and Max Crew %: 3906

Advantageous Damage Per Minute
First-shot DPM: 3393
50% Crew: 2796
75% Crew: 3159
100% Crew: 3525
100% Crew
Rammer: 3882
Vents: 3597
Both: 3963
Both and BiA: 4044
Both and Max Crew %: 4206

See here, here, or here for more information.






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1999.8

Standard Gun

Using Shell Type 1 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.8
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.2
100% Crew
Vents: 2133
Rammer: 2318.4
Both: 2370.6
Both and BiA: 2422.8
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2179.8
50% Crew: 1794.6
75% Crew: 2028.6
100% Crew: 2266.2
100% Crew
Rammer: 2498.4
Vents: 2313
Both: 2550.6
Both and BiA: 2602.8
Both and Max Crew %: 2707.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.8
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.2
100% Crew
Vents: 2133
Rammer: 2318.4
Both: 2370.6
Both and BiA: 2422.8
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2179.8
50% Crew: 1794.6
75% Crew: 2028.6
100% Crew: 2266.2
100% Crew
Rammer: 2498.4
Vents: 2313
Both: 2550.6
Both and BiA: 2602.8
Both and Max Crew %: 2707.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3333
50% Crew: 2691
75% Crew: 3081
100% Crew: 3477
100% Crew
Vents: 3555
Rammer: 3864
Both: 3951
Both and BiA: 4038
Both and Max Crew %: 4212

Advantageous Damage Per Minute
First-shot DPM: 3633
50% Crew: 2991
75% Crew: 3381
100% Crew: 3777
100% Crew
Rammer: 4164
Vents: 3855
Both: 4251
Both and BiA: 4338
Both and Max Crew %: 4512

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-5°/+15°-5°/+15° Elevation Arc
4842 rounds Ammo Capacity
General
1212 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VIII

annoR107_LTB.png

2410000

The LTTB is a Soviet tier 8 light tank.

Development of the light tank project was started in early 1944 at Factory No. 174. The project was canceled during the design phase and the phase of setting tactical and technical requirements.

More or less the T-50-2 with physics applied.

The LTTB leads to the T-54, and the T-54 ltwt..

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 85 mm D-10-85 170/216/44 180/180/300 11.11 0.36 2.1 2100 94400
VII 85 mm D-5T-85BMU 144/194/44 180/180/300 10.91 0.37 2.1 1850 72300

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VIII LTTB 90/75/52 48 380 5450 30000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII KZ V8 600 12 600 26000
VIII KZ V16 770 12 750 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII LTTB 22.5 46 B/2 5500 17600
VIII LTTB enhanced 24 48 B/2 5500 30600

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VIII 9RM 525 100 24240
X R-113 730 80 52200


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Cyclone Filter Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Well armored and highest HP pool for its tier and class.
  • Downright amazing power to weight ratio with top engine, accelerates in a snap and can go 30-35 km/h up rather steep hills.
  • Good top speed with top engine (Though with the hp/t, expect speeds more in the range of 73-75).
  • Turns well at high speeds and turns very quickly at low speeds; stops in a snap.
  • Very good penetration and alpha with top gun; can exploit most higher tier tanks weak spots with ease.


Cons:


  • Bad gun elevation arc (-5°/+15°) with the top gun.
  • Somewhat large silhouette, especially from side


Performance

In some respects this tank is nearly as odd as the T-28 in terms of its role, except unlike the T-28 it has more going for it. It actually has both good hull armor and turret armor unlike virtually all of the other light tanks in its tier, those who were frustrated by the MT-25's firepower will begin to really like the LTTB's top gun, as it fares unbelievably better against more heavily armored foes. The top gun also has good accuracy and the exact same aim time as the Ru-251.

However the poor elevation and depression angles on the top gun mean that you will very often struggle to hit the enemies in front of you, or miss them because you drive onto a bump at the time you shoot. Try to avoid ridge lines and hilly terrain because you will be completely outplayed there.

The good speed and fantastic horsepower per ton on the top engine make actually harassing a armored opponent all the more tempting, but remember, you still are outmatched in armor even with the LTTBs surprisingly good armor ratings. The armor of the LTTB simply allows you to harass for somewhat longer periods of time (to a point it almost seems like your just directly engaging) before you have to escape with the LTTB's good agility and amazing acceleration.

The good top radio means that this seemingly perfect all-rounder light tank can even scout, and it does have a decent enough size to do so pretty well. However the LTTB appears at first glance to be played more as a precision ambusher, coming out of nowhere to unload multiple shots into a tanks exposed weak spots and then darting away before anyone can react. The LTTB, when looking at it on paper, also appears to be able to hunt down and eliminate other light tanks with relative success.

If you do wish to use this tank in such a role, getting light spall liner can help the LTTB much more easily survive other tanks that try to kill it via ramming. Enhanced suspension will also make getting tracked due to collisions more difficult.


Early Research

  • The top radio and engine should carry over from the MT -25
  • If you have the 85 mm D5T-85BM from the T-34-85 mount that as well
  • Research the tracks
  • Finally the gun


Suggested Equipment


Coated Optics Tank Gun Rammer Improved VentilationSpall Liner Enhanced Suspension Binocular Telescope Camouflage Net 


External Reviews and Opinions

Gallery

Historical Info

The LTTB (legkij tank tyazhelnogo bronirovanya – “light tank with heavy armor”) was proposed by the Kirov Leningrad Plant No. 174 as a replacement of the T-80 light tank in February 1944. The tank was proposed to have a hull in a shape that was as armored as the T-44 (90mm frontal armor, 62 degrees), it had a bigger turret ring than the T-34/85 though and its suspension resembled the T-100 heavy tank. It should be armed by an 85mm S-53 gun and powered by a 400hp V8 engine. No prototypes of this tank were built. The only thing that actually existed was a drawing of the hull. The turret was not designed. Wargaming is using a regular T-34/85 turret with slightly enlarged turret ring (1600 to 1660mm) for the LTTB.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

A turret was never designed for the LTTB.
  • Its only intended armament is the 85 mm S-53 gun. The 85 mm D5T-85BM was only developed for the SU-85.
  • Its only intended powerplant is a 400hp V8 engine.


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L