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LTG

AnnoR131_Tank_Gavalov.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,380,000  Credits Cost
880880 HP Hit Points
25/2525.28/30 t Weight Limit
Crew
  1. Commander
  2. Driver
  3. Gunner
  4. Loader (Radio Operator)
Mobility
530650 hp Engine Power
63/20 km/h Speed Limit
4648 deg/s Traverse
21.225.71 hp/t Power/Wt Ratio
NoNo Pivot
Armor
40/40/40 mm Hull Armor
110/80/80110/80/80 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















109/2800/98




















175/3200/139
Shell Cost
160/160/280180/180/300 HP Damage
126/167/43144/194/44 mm Penetration



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12.5 r/m 

Standard Gun

Reload Times
Nominal: 4.8 s
50% Crew: 5.95 s
75% Crew: 5.19 s
100% Crew: 4.6 s
Rammer: 4.14 s
Vents: 4.5 s
Both: 4.05 s
Both and BiA: 3.96 s
Both and Max Crew %: 3.8 s

See Crew, Consumables, or Equipment for more information.



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10 r/m 

Standard Gun

Reload Times
Nominal: 6 s
50% Crew: 7.43 s
75% Crew: 6.49 s
100% Crew: 5.75 s
Rammer: 5.18 s
Vents: 5.62 s
Both: 5.06 s
Both and BiA: 4.95 s
Both and Max Crew %: 4.75 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1908.8

Standard Gun

Using Shell Type 1 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1908.8
50% Crew: 1540.8
75% Crew: 1764.8
100% Crew: 1990.4
100% Crew
Vents: 2035.2
Rammer: 2211.2
Both: 2260.8
Both and BiA: 2312
Both and Max Crew %: 2411.2

Advantageous Damage Per Minute
First-shot DPM: 2068.8
50% Crew: 1700.8
75% Crew: 1924.8
100% Crew: 2150.4
100% Crew
Rammer: 2371.2
Vents: 2195.2
Both: 2420.8
Both and BiA: 2472
Both and Max Crew %: 2571.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1908.8
50% Crew: 1540.8
75% Crew: 1764.8
100% Crew: 1990.4
100% Crew
Vents: 2035.2
Rammer: 2211.2
Both: 2260.8
Both and BiA: 2312
Both and Max Crew %: 2411.2

Advantageous Damage Per Minute
First-shot DPM: 2068.8
50% Crew: 1700.8
75% Crew: 1924.8
100% Crew: 2150.4
100% Crew
Rammer: 2371.2
Vents: 2195.2
Both: 2420.8
Both and BiA: 2472
Both and Max Crew %: 2571.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3340.4
50% Crew: 2696.4
75% Crew: 3088.4
100% Crew: 3483.2
100% Crew
Vents: 3561.6
Rammer: 3869.6
Both: 3956.4
Both and BiA: 4046
Both and Max Crew %: 4219.6

Advantageous Damage Per Minute
First-shot DPM: 3620.4
50% Crew: 2976.4
75% Crew: 3368.4
100% Crew: 3763.2
100% Crew
Rammer: 4149.6
Vents: 3841.6
Both: 4236.4
Both and BiA: 4326
Both and Max Crew %: 4499.6

See here, here, or here for more information.






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1800

Standard Gun

Using Shell Type 1 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452.6
75% Crew: 1665
100% Crew: 1877.4
100% Crew
Vents: 1918.8
Rammer: 2086.2
Both: 2133
Both and BiA: 2179.8
Both and Max Crew %: 2275.2

Advantageous Damage Per Minute
First-shot DPM: 1980
50% Crew: 1632.6
75% Crew: 1845
100% Crew: 2057.4
100% Crew
Rammer: 2266.2
Vents: 2098.8
Both: 2313
Both and BiA: 2359.8
Both and Max Crew %: 2455.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452.6
75% Crew: 1665
100% Crew: 1877.4
100% Crew
Vents: 1918.8
Rammer: 2086.2
Both: 2133
Both and BiA: 2179.8
Both and Max Crew %: 2275.2

Advantageous Damage Per Minute
First-shot DPM: 1980
50% Crew: 1632.6
75% Crew: 1845
100% Crew: 2057.4
100% Crew
Rammer: 2266.2
Vents: 2098.8
Both: 2313
Both and BiA: 2359.8
Both and Max Crew %: 2455.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3000
50% Crew: 2421
75% Crew: 2775
100% Crew: 3129
100% Crew
Vents: 3198
Rammer: 3477
Both: 3555
Both and BiA: 3633
Both and Max Crew %: 3792

Advantageous Damage Per Minute
First-shot DPM: 3300
50% Crew: 2721
75% Crew: 3075
100% Crew: 3429
100% Crew
Rammer: 3777
Vents: 3498
Both: 3855
Both and BiA: 3933
Both and Max Crew %: 4092

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4848 deg/s Turret Traverse
360° Gun Arc
-5°/+25°-5°/+25° Elevation Arc
3838 rounds Ammo Capacity
General
1512 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

annoR131_Tank_Gavalov.png

1380000

The LTG is a Soviet tier 7 light tank.

A project for a light tank developed by Gavalov at the Gorky Automobile Plant in 1944. Several extremely unusual design solutions were used for the vehicle: a driver sat in the fighting compartment, and his observation device was installed in the hatch at the turret top. The device was synchronized with the driver's station and rotated with the seat against the turret. The project was discontinued at the development stage.

The LTG leads to the LTTB.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 85 mm D-5T-85BMU 144/194/44 180/180/300 10 0.4 2.3 1850 72300
VI 85 mm ZiS-S-53M 126/167/43 160/160/280 12.5 0.42 2.5 1550 62000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII LTG 110/80/80 48 360 6000 20000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI GAZ-O 530 15 1100 27000
VII GAZ-OU 650 12 1100 37500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI LTG 25 46 B/2 4000 8800
VII LTG improved 30 48 B/2 4000 18500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VIII 9RM 525 100 24240
X R-113 730 80 52200


Compatible Equipment

Vertical Stabilizer Mk 1 Light Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Cyclone Filter Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 



Gallery

Historical Info

The LTG, also known as the "Gavalov" tank, was a Soviet light tank design dating to 1944. It was designed by I.V. Gavalov, who previously worked on other light tank designs including the T-70.


In this project, the crew compartment was situated in the turret,w while the engine was apparently in the back in lying position. Fuel tanks and a part of stowed ammunition were located in the “nose” of the vehicle. In the turret, on the right side from the gun was the driver, the commander of the vehicle was behind him and on the left side, there was the gunner and loader. Furthermore, the engine was placed horizontally (the cylinders were horizontal), which, along with placing the crew in the turret, reduced the height of the vehicle.

As mentioned earlier, the driver’s seat was “stabilized” – when the turret turned, the driver stayed looking forward – this was possible thanks to a special chain transmission and the fact that the whole turret was “sitting” on the bottom of the tank on a pivot, not unlike the one of the anti-aircraft lafettes. Effectively, the driver was sitting on the turret axis and the whole thing rotated around him. The driver was also sitting above the rest of the crewmembers, looking out via a roof-mounted periscope, which was also stabilized.

As for the armament,in player-suggested trees, this tank is equipped with either a 57mm ZiS-5, or 76,2mm ZiS-4 and S-54 and characterised as a small, fast vehicle. Historically, it was to be equipped with a long-barelled 76mm gun and a machinegun. The vehicle was supposed to be 1,3m tall, 4m long and was supposed to have 7 large roadwheels. Armor was most likely probably non-existent.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The armor values of the tank were most likely created by Wargaming, as there is no indication of what the values actually were.
  • The 85mm guns were not proposed for this tank.


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L