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Type 95 Ha-Go

Type 95 Ha-Go

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Type 95 Ha-Go

AnnoJ03_Ha_Go.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,000  Credits Cost
33570 HP Hit Points
7.39/7.44.87/10.1 t Weight Limit
Crew
  1. Commander (Gunner, Loader)
  2. Driver
  3. Radio Operator
Mobility
120135 hp Engine Power
40/15 km/h Speed Limit
4044 deg/s Traverse
16.2427.72 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
12/12/1235/25/25 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















14/800/10




















15/1200/20
Shell Cost
45/45/6075/75/95 HP Damage
33/52/1830/55/28 mm Penetration



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.18 s
75% Crew: 2.8 s
100% Crew: 2.5 s
Rammer: 2.25 s
Vents: 2.44 s
Both: 2.2 s
Both and BiA: 2.16 s
Both and Max Crew %: 2.07 s

See Crew, Consumables, or Equipment for more information.



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17.65 r/m 

Standard Gun

Reload Times
Nominal: 3.4 s
50% Crew: 4.33 s
75% Crew: 3.81 s
100% Crew: 3.4 s
Rammer: 3.06 s
Vents: 3.32 s
Both: 2.99 s
Both and BiA: 2.93 s
Both and Max Crew %: 2.81 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1080

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1080
50% Crew: 848.7
75% Crew: 964.35
100% Crew: 1080
100% Crew
Vents: 1105.2
Rammer: 1200.15
Both: 1228.05
Both and BiA: 1251.45
Both and Max Crew %: 1305.45

Advantageous Damage Per Minute
First-shot DPM: 1125
50% Crew: 893.7
75% Crew: 1009.35
100% Crew: 1125
100% Crew
Rammer: 1245.15
Vents: 1150.2
Both: 1273.05
Both and BiA: 1296.45
Both and Max Crew %: 1350.45

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1080
50% Crew: 848.7
75% Crew: 964.35
100% Crew: 1080
100% Crew
Vents: 1105.2
Rammer: 1200.15
Both: 1228.05
Both and BiA: 1251.45
Both and Max Crew %: 1305.45

Advantageous Damage Per Minute
First-shot DPM: 1125
50% Crew: 893.7
75% Crew: 1009.35
100% Crew: 1125
100% Crew
Rammer: 1245.15
Vents: 1150.2
Both: 1273.05
Both and BiA: 1296.45
Both and Max Crew %: 1350.45

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1440
50% Crew: 1131.6
75% Crew: 1285.8
100% Crew: 1440
100% Crew
Vents: 1473.6
Rammer: 1600.2
Both: 1637.4
Both and BiA: 1668.6
Both and Max Crew %: 1740.6

Advantageous Damage Per Minute
First-shot DPM: 1500
50% Crew: 1191.6
75% Crew: 1345.8
100% Crew: 1500
100% Crew
Rammer: 1660.2
Vents: 1533.6
Both: 1697.4
Both and BiA: 1728.6
Both and Max Crew %: 1800.6

See here, here, or here for more information.






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1323.75

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1323.75
50% Crew: 1040.25
75% Crew: 1182
100% Crew: 1323.75
100% Crew
Vents: 1354.5
Rammer: 1470.75
Both: 1505.25
Both and BiA: 1533.75
Both and Max Crew %: 1599.75

Advantageous Damage Per Minute
First-shot DPM: 1398.75
50% Crew: 1115.25
75% Crew: 1257
100% Crew: 1398.75
100% Crew
Rammer: 1545.75
Vents: 1429.5
Both: 1580.25
Both and BiA: 1608.75
Both and Max Crew %: 1674.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1323.75
50% Crew: 1040.25
75% Crew: 1182
100% Crew: 1323.75
100% Crew
Vents: 1354.5
Rammer: 1470.75
Both: 1505.25
Both and BiA: 1533.75
Both and Max Crew %: 1599.75

Advantageous Damage Per Minute
First-shot DPM: 1398.75
50% Crew: 1115.25
75% Crew: 1257
100% Crew: 1398.75
100% Crew
Rammer: 1545.75
Vents: 1429.5
Both: 1580.25
Both and BiA: 1608.75
Both and Max Crew %: 1674.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (95 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1676.75
50% Crew: 1317.65
75% Crew: 1497.2
100% Crew: 1676.75
100% Crew
Vents: 1715.7
Rammer: 1862.95
Both: 1906.65
Both and BiA: 1942.75
Both and Max Crew %: 2026.35

Advantageous Damage Per Minute
First-shot DPM: 1771.75
50% Crew: 1412.65
75% Crew: 1592.2
100% Crew: 1771.75
100% Crew
Rammer: 1957.95
Vents: 1810.7
Both: 2001.65
Both and BiA: 2037.75
Both and Max Crew %: 2121.35

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.585 m
With 75% Crew: 0.515 m
With 100% Crew: 0.46 m
With BiA: 0.449 m
With BiA and Vents: 0.441 m
Maximum possible: 0.423 m

For more details, see Crew


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0.5 m 

With 50% Crew: 0.636 m
With 75% Crew: 0.56 m
With 100% Crew: 0.5 m
With BiA: 0.489 m
With BiA and Vents: 0.479 m
Maximum possible: 0.46 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.673 s
With 75% Crew: 2.352 s
With 100% Crew: 2.1 s
With GLD: 1.909 s
With BiA: 2.052 s
With BiA and Vents: 2.014 s
With both and GLD: 1.831 s
Maximum possible: 1.755 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.673 s
With 75% Crew: 2.352 s
With 100% Crew: 2.1 s
With GLD: 1.909 s
With BiA: 2.052 s
With BiA and Vents: 2.014 s
With both and GLD: 1.831 s
Maximum possible: 1.755 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-15°/+20°-15°/+20° Elevation Arc
240185 rounds Ammo Capacity
General
1515 % Chance of Fire






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


II

AnnoJ03_Ha_Go.png

3000

The Type 95 Ha-Go is a Japanese tier 2 light tank.

Japanese light tank also known as the Type 95. Developed from 1933 through 1935 as a cavalry support vehicle. However, the tank was often used to support infantry. The first prototype was built by Mitsubishi. The vehicle entered mass production in 1936, and a total of 2,378 vehicles were manufactured through 1943.

The Type 95 Ha-Go leads to the Type 97 Chi-Ha.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 5.7 cm Gun Type 97 30/55/28 75/75/95 17.65 0.5 2.1 150 2800
I 37 mm Gun Type 94 33/52/18 45/45/60 26.09 0.46 1.9 185 2000
II 37 mm Gun Type 98 41/60/18 45/45/60 26.09 0.44 1.7 192 2450

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Mitsubishi A6120VDe 120 15 630 2400
III Mitsubishi A6120VDe S 135 15 630 3600

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II Type 95 Ha-Go 7.4 40 B/2 2500 600
II Type 4 Ke-Nu 10.1 44 B/2 2500 810

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV Type 94 Mk. 4 Hei 350 90 2350

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good manoeuvrability
  • Good gun selection
  • Good rate of fire
  • Very good gun depression
  • Small size


Cons:


  • Low accuracy
  • Very thin armour
  • Prone to module damage


Performance

Type 95 Ha-Go is a relatively good all-rounder, depending on the gun choice. There are two perfectly viable options, enabling the tank to cater to different play styles. 37 mm Gun Type 98 is good for sniping, offering relative accuracy coupled with average penetration and damage. Using this gun requires distancing the yourself from enemies, whenever possible. The excellent gun depression enables to utilise some rather creative sniping positions. Keeping your hull hidden should be your priority.

Though, as Type 95 Ha-Go has well-sloped, but very thin armour, minimizing exposure is the key to victory. Delivering a high amount of damage while keeping yourself hidden is essential. In order to do so, equipping the 57 mm Gun Type 97 howitzer is the way to go. Use your gun depression, keep your hull hidden and retreat into cover after taking a shot. The howitzer has a really low shell velocity, low accuracy and penetration, so engaging moving targets is difficult, especially at greater distances. Ammunition load should mostly be composed of HE shells, along with a few HEAT and AP rounds. HE is sufficient in most cases, as there are plenty of lightly armoured vehicles at tier II.

All in all, in order to perform well, one must remember the basics. Use hull-down positions whenever possible, hide your hull, as most autocannons will shred your weak hull, back into cover when reloading and aim carefully. When used properly, playing the Type 95 Ha-Go is both rewarding and fun.


Early Research

  • Suspension should be upgraded first, in order to improve load capacity and traverse.
  • Engine upgrade is necessary, in order to improve manoeuvrability.
  • Gun upgrades are important, first the 37 mm Gun Type 98 and then the 57 mm Gun Type 97.
  • Turret should be next, to improve armor protection
  • Radio upgrades can be left last, however, they are still important, as they are used in later vehicles.
  • Research the next tank, Type 98 Ke-Ni.


Suggested Equipment


Improved VentilationEnhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

From early 1930s, the Japanese army began experimenting on a mechanized warfare unit combining infantry with tanks. However, the Type 89 Medium tank could not keep pace with the motorized infantry, which could move at 40 km/h (25 mph) by truck. In combat, motorized infantry could only hope to achieve 40 km advance per day. For transport, tanks could be loaded on train platforms like in any other army of the times. To solve this problem, the Army Technical Bureau proposed a new light tank of 7 tonnes or less capable of 40 km/h speed and started development in 1933.


The prototype of the new tank was begun in 1933 and completed in 1934 at the Army's Sagami Arsenal. Initial tests were positive but it was too heavy at 7.5 tonnes and had to be reworked bringing the weight down to 6.5 t. Due to doubts by the infantry as to its capability for infantry support it was tested in Manchuria in the winter of 1934/1935. The reports were favourable and a second prototype built, being completed in November 1935. In 1935, at a meeting in the Army Technical Bureau, the Type 95 was proposed as the main tank for mechanized infantry units. The infantry had concerns that the armor was insufficient; however, the cavalry indicated that the improved speed and armament compensated for thin armor. In the end, the infantry agreed, as the Type 95 was still superior to the only available alternative, which was the armored car.

Design

The Type 95 was a 7.4-tonne vehicle with a complement of 3 crewmen: a commander, a hull machine gunner, and a driver. Only the commander was seated in the turret, hence he was responsible for observation, loading, aiming, firing the main gun, as well as decision-making and commanding the crew. The hand-operated turret was small and extremely cramped.

The primary armament of the most produced version was a Type 98 37 mm gun with the barrel length of 46.1 calibers. It elevated between −15 to +20 degrees. The tank carried two types of 37 mm ammunition, the high-explosive and armor-piercing. For the latter, muzzle velocity was 675–700 m/s, and the armor penetration was 25 mm at a distance of 500 m.

Secondary armament was two 7.7 mm Type 97 light machine guns, one mounted in the hull front and the other in the back of the turret, facing to the rear right (that is, in the five-o-clock direction).

The most characteristic feature of the Type 95 tank was its simple suspension system. Two bogie wheels were suspended on a single bell crank with two bell cranks per side. The tracks were driven through the front sprockets. There were two return wheels. The suspension had troubles early on, with a tendency to pitch so badly on rough ground that the crew sometimes found it impossible to drive at any speed, and so it was modified with a brace to connect the pairs of bogies. Despite this, the tank continued to give its users a rough ride across any uneven ground. It was provided with an interior layer of asbestos padding separated from the hull with an air gap, to isolate the crew from the sun-heated armor plates, and to protect the crew from injury when the tank moved across rough terrain.

Type 95 was fitted with 120 hp (89.5 kW) Mitsubishi A6120VDe air-cooled diesel engine.

Some tanks were fitted with two reflectors in the front of the vehicle for night operations.

Production

Production was started in 1936 by Mitsubishi Heavy Industries. By 1939, 100 units had been built. Mitsubishi would go on to build a total of 853 in their own factories, with another 1,250 units built by the Sagami Arsenal, Hitachi Industries, Niigata Tekkoshō, Kobe Seikoshō, and Kokura Arsenal.


Historical Gallery

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:J03 Ha Go