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GSR 3301 Setter

GSR 3301 Setter

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GSR 3301 Setter

AnnoGB104_GSR_3301_Setter.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,310,000  Credits Cost
830200 HP Hit Points
7.3/84.7/8.5 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Driver
  3. Gunner (Loader)
Mobility
200220 hp Engine Power
58/22 km/h Speed Limit
4042 deg/s Traverse
27.446.81 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
35/15/1540/15/15 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















50/2800/40




















165/3200/215
Shell Cost
75/75/100135/135/175 HP Damage
110/180/30180/220/75 mm Penetration



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.36 s
75% Crew: 5.6 s
100% Crew: 5 s
Rammer: 4.5 s
Vents: 4.89 s
Both: 4.4 s
Both and BiA: 4.31 s
Both and Max Crew %: 4.14 s

See Crew, Consumables, or Equipment for more information.



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10 r/m 

Standard Gun

Reload Times
Nominal: 6 s
50% Crew: 7.64 s
75% Crew: 6.72 s
100% Crew: 6 s
Rammer: 5.4 s
Vents: 5.86 s
Both: 5.28 s
Both and BiA: 5.18 s
Both and Max Crew %: 4.96 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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900

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 900
50% Crew: 707.25
75% Crew: 804
100% Crew: 900
100% Crew
Vents: 921
Rammer: 999.75
Both: 1023.75
Both and BiA: 1043.25
Both and Max Crew %: 1088.25

Advantageous Damage Per Minute
First-shot DPM: 975
50% Crew: 782.25
75% Crew: 879
100% Crew: 975
100% Crew
Rammer: 1074.75
Vents: 996
Both: 1098.75
Both and BiA: 1118.25
Both and Max Crew %: 1163.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 900
50% Crew: 707.25
75% Crew: 804
100% Crew: 900
100% Crew
Vents: 921
Rammer: 999.75
Both: 1023.75
Both and BiA: 1043.25
Both and Max Crew %: 1088.25

Advantageous Damage Per Minute
First-shot DPM: 975
50% Crew: 782.25
75% Crew: 879
100% Crew: 975
100% Crew
Rammer: 1074.75
Vents: 996
Both: 1098.75
Both and BiA: 1118.25
Both and Max Crew %: 1163.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1200
50% Crew: 943
75% Crew: 1072
100% Crew: 1200
100% Crew
Vents: 1228
Rammer: 1333
Both: 1365
Both and BiA: 1391
Both and Max Crew %: 1451

Advantageous Damage Per Minute
First-shot DPM: 1300
50% Crew: 1043
75% Crew: 1172
100% Crew: 1300
100% Crew
Rammer: 1433
Vents: 1328
Both: 1465
Both and BiA: 1491
Both and Max Crew %: 1551

See here, here, or here for more information.






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1350

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1350
50% Crew: 1061.1
75% Crew: 1205.55
100% Crew: 1350
100% Crew
Vents: 1381.05
Rammer: 1499.85
Both: 1534.95
Both and BiA: 1564.65
Both and Max Crew %: 1632.15

Advantageous Damage Per Minute
First-shot DPM: 1485
50% Crew: 1196.1
75% Crew: 1340.55
100% Crew: 1485
100% Crew
Rammer: 1634.85
Vents: 1516.05
Both: 1669.95
Both and BiA: 1699.65
Both and Max Crew %: 1767.15

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1350
50% Crew: 1061.1
75% Crew: 1205.55
100% Crew: 1350
100% Crew
Vents: 1381.05
Rammer: 1499.85
Both: 1534.95
Both and BiA: 1564.65
Both and Max Crew %: 1632.15

Advantageous Damage Per Minute
First-shot DPM: 1485
50% Crew: 1196.1
75% Crew: 1340.55
100% Crew: 1485
100% Crew
Rammer: 1634.85
Vents: 1516.05
Both: 1669.95
Both and BiA: 1699.65
Both and Max Crew %: 1767.15

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1750
50% Crew: 1375.5
75% Crew: 1562.75
100% Crew: 1750
100% Crew
Vents: 1790.25
Rammer: 1944.25
Both: 1989.75
Both and BiA: 2028.25
Both and Max Crew %: 2115.75

Advantageous Damage Per Minute
First-shot DPM: 1925
50% Crew: 1550.5
75% Crew: 1737.75
100% Crew: 1925
100% Crew
Rammer: 2119.25
Vents: 1965.25
Both: 2164.75
Both and BiA: 2203.25
Both and Max Crew %: 2290.75

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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1.8 s 

With 50% Crew: 2.23 s
With 75% Crew: 1.947 s
With 100% Crew: 1.726 s
With GLD: 1.569 s
With BiA: 1.688 s
With BiA and Vents: 1.651 s
With both and GLD: 1.501 s
Maximum possible: 1.439 s

For more details, see Crew or Equipment
Aim time
4042 deg/s Turret Traverse
360° Gun Arc
-10°/+15°-10°/+15° Elevation Arc
7435 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
GSR 3301 Setter


VII

AnnoGB104_GSR_3301_Setter.png

1310000

The GSR 3301 Setter is a British tier 7 light tank.

In 1964, the General Staff laid out the requirements for a new battle reconnaissance vehicle. Research and development, a full-scale prototype, and two stands for testing engineering solutions (one for testing of the cooling system, the other for testing the suspension and transmission) were finished in 1965. Further development resulted in the production of CVR(T) vehicles and their adoption into service with the British Army.

The GSR 3301 Setter leads to the LHMTV.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 75 mm HV L40 180/220/75 135/135/175 10 0.38 1.8 788 68000
V QF 6-pdr LT Gun Mk. V 110/180/30 75/75/100 12.77 0.4 1.9 450 31000
VI 75 mm LT Gun Mk.V 115/144/38 110/110/175 10.91 0.38 2 591 49000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Cummins BTA 5,9 200 20 431 24000
VII Jaguar 4,2 XK6 220 20 496 33500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VI GSR 3301 Setter 8 40 B/2 1400 13500
VII GSR 3301 Setter Phase II 8.5 42 B/2 1400 19400

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VI C.13/B.42 400 40 16000
VII C.13/B.47 600 40 24000

Compatible Equipment

Low Noise Exhaust System Class 2 Vertical Stabilizer Class 2 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 3 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Excellent top gun penetration on all types of ammunition, including HE

- Great gun depression

- Small size and above average concealment

- Second best power/weight ratio in class, only below Hotchkiss EBR


Cons:

- Worst in class DPM and alpha

- Sniping hampered by subpar accuracy and poor dispersion values

- Very vulnerable to ramming

- Second worst top speed and traverse speed in class


Performance

An extremely unforgiving light tank to play, the Setter is widely regarded as one of the worst Tier VII light tanks in the game due to its extremely poor DPM, alpha damage, ammo capacity, and speed. In order to make this tank usable one must rely on its biggest advantage -- its size. Even by light tank standards the Setter is very small, and is therefore very easy to hide and fairly hard to hit at range. Because of this small stature its concealment is excellent -- fourth-best of all Tier VII lights -- and allows for aggressive plays without being seen. There you can harass enemies from unexpected flanks or spot effectively for your team. The camouflage rating this tank has, combined with a skilled crew and a camo net and/or low noise exhaust, certainly makes this tank an extremely effective passive scout.

When required the gun can be put to reasonable use so long as you keep your distance. The excellent penetration of the main gun beats out even some tank destroyers at its tier (over a third of them, to be precise . . . yes we're looking at you, Super Hellcat), and can engage some higher-tier heavies from the front if aimed correctly. The DPM may be worst in class but you can at least serve to distract opponents, put in tracking shots, or slowly whittle them away. Just because you have a bad gun doesn’t mean you shouldn’t use it at all!

Be warned however, this tank is almost completely incapable of fighting any target that decides to hunt it down. The gun may have excellent penetration and good handling but everything else about it is well below average. The American T71 CMCD has not only higher alpha damage but a better rate of fire and APCR ammunition as standard. Even lower tiered tanks will easily rip you to shreds if you are caught out. Always keep at range so that you can't be out-traded by other lights who know of your terrible DPM. While this may be quite backwards in tradition with normal light tank game play, for this tank it is absolutely essential to prevent you dying early on and achieving very little. Only make plays if you know you can escape without being chased. Never rush into a fight that you can’t win, as you will always die first if not.

The Setter's crew setup is Commander (Radio Operator, Loader) / Gunner (Loader) / Driver, making it crew-compatible with the A25 Harry Hopkins I and the Senlac -- the same Setter crew can be used in all three tanks without penalty. (The Light Mk. VIC lacks the Loader sub-position on the Gunner so the Setter Loader skills on your gunner won't work, but it's otherwise a good fit.)

Much like the rest of the tanks down this line, this tank is not recommended unless you are very familiar with game mechanics and how to play light tanks. Even an experienced player can and will struggle with this tank due to how dreadful the combat capacity is. Not recommended as a first light tank line to play.


Early Research

It's recommended to first go for the top 75mm HV L40 main gun via the upgraded turret, giving you as fast as possible the best standard penetration of any Tier VII light (skip the other 75mm gun, it's only slightly better than the 6-pdr). After that go for the upgraded radio or top engine, depending on your play style and how much scouting you plan to do, then tracks and everything else to elite the tank.

The tank proper can be set up as you like without using the upgraded tracks but that may not leave enough weight capacity for your choice of equipment -- Coated Optics, etc. Another research route to take is to install Improved Hardening, which increases the weight capacity enough to do whatever you like (and Improved Hardening, ironically, doesn't weigh anything). If you do this then research the tracks last (but before the LHMTV, of course), then replace the hardening if desired with something else you like better, such as Improved Ventilation.


Suggested Equipment


Binocular Telescope Improved Ventilation Class 1Medium-Caliber Tank Gun Rammer 


Documented Tank and Crew Builds

A Binocular Telescope in the Scouting slot is recommended for passive scouting, and in general. Low-Noise Exhaust and/or a Camouflage Net is recommended to leverage the Setter's very good concealment. Improved Ventilation makes most-everything a little better but some players may prefer a Gun Rammer to improve the tank's poor DPM.



External Reviews and Opinions

Gallery

Historical Info

Prototype, around 17 total constructed.

My primary reference for these vehicles is this image. This appears to be the CVR(T) prototype pictured here, which would be adopted into service under the much better known name "FV101 Scorpion".

The name comes from General Staff Requirement (GSR) 3301, which was issued in August 1964 for the Combat Vehicle Reconnaissance (CVR). I have no idea where the moniker "Setter" comes from.

The CVR took two directions with the separate development of Tracked and Wheeled vehicles. These were to be highly mobile and light enough to be both air-droppable and air-transportable; this allowed for a weight of around eight tons. Additionally a maximum width of 2.1m was specified.

The FVRDE (Fighting Vehicle Research and Development Establishment) had been working on a next-generation of vehicles for some time, having just finished the TV 15000 test vehicle, which they used as the basis of a new vehicle to meet this requirement. This featured many innovations, such as aluminum armor and a hydropneumatic suspension. The transmission was adapted from the one used in the Chieftain tank, and reportedly its designer had a nervous breakdown trying to figure out how he had made it work. The mobility test rig was ready in 1966, with a contract for 17 prototypes being issued the following year. Trials began in 1969, with the vehicle ultimately being accepted into service in 1970.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

- Setter is prototype of FV101 Scorpion

- 6-pdr gun is fake configuration

- 75mm HV L/40 gun is incorrect configuration

- Real gun was 76mm Lightweight Gun L23A1

- The vehicle is much slower in the game -- 58 kph in game, 80 kph in real life


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:GB104 GSR 3301 Setter