Pz.Kpfw. I Ausf. C
Pz.Kpfw. I Ausf. C
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[Client Values; Actual values in
45,800 ![]() |
3900 HP Hit Points |
7.64/8Expression error: Unexpected < operator./0 t Weight Limit |
- Commander (Gunner, Radio Operator, Loader)
- Driver
150150 hp Engine Power |
79/22 km/h Speed Limit |
4444 deg/s Traverse |
19.63Expression error: Unexpected < operator. hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
14/13/13// mm Turret Armor |
11/11/// HP Damage |
23/46/// mm Penetration |
r/m ▲
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m ▲
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s ▲
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turretTraverse Turret Traverse |
360° Gun Arc |
-10°/+20°-°/+° Elevation Arc |
ammo Ammo Capacity |
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m ▲
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m ▲
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III

45800
The Pz.Kpfw. I Ausf. C is a German tier 3 light tank.
The initial order for this tank was placed in 1939. It was originally conceived as a high-speed reconaissance tank for airborne units. Mass production started at the beginning of 1942. In early 1943 two vehicles were deployed with the 1st Tank Division. Another 38 vehicles were deployed with the 58th Reserve Tank Corps in the summer of 1944.
The Pz.Kpfw. I Ausf. C, (Or shortly called as "PzIC") became very popular quickly after its release in-game, and with good reason.
It is extremely fast (one of the fastest tanks in the game) and highly maneuverable, rivaling even the Soviet T-50-2. It sports sloped 30mm armor on its front and is relatively well-armored for its tier. Lower-tier tanks and machine guns will have difficulty penetrating its armor and an even harder time hitting one at full speed. Its top gun, the 7.92 mm Mauser, is a rapid-firing machine gun that holds 5 8-round bursts in its drum, meaning it fires 40 rapid shots before reloading with a good ~320 damage potential. Despite its relatively low penetration of "only" 33mm, the 7.92 mm gun can easily take out full-health tier 2-3 tanks within seconds with shots to spare. The Pz.Kpfw I Ausf. C also has great gun elevation arc angles which can assist with using cover and firing on the move. The formidable burst damage potential and high maneuverability make this tank one of the best flankers and run-and-gun drive-by vehicles; it's great for its tier and a fun tank to play. Many high tier players also tend to seal club with this tank because of its ridiculous stats. This tank is now a Collector's vehicle.
The Pz.Kpfw. I Ausf. C marks the end of its German light line.
Modules / Available Equipment and Consumables
Player Opinion
Pros and Cons
Pros:
- 4th fastest tank in the game at 79km/h (in 1.4 French wheeled lights de-throned it), or up to 90 when assisted by a slope
- Absurd rate of fire
- Very high burst damage with the 7.92 (240-400 damage per clip) that can completely drain the HP of any tank its tier
- Small size; good for staying hidden and dodging enemy fire
- Good view range and radio range for its tier.
Cons:
- Acceleration is lacking for its top speed
- Poor penetration, but compensated by insane flanking capabilities
- Only 2 crew makes it easy to be knocked out by having all your crew killed
- Low weight causes it to slow down drastically when hitting a tree, a concrete barrier, etc.
Performance
At its tier, it is best played as an aggressive flanker. All but the strongest vehicles will be quickly destroyed by its 7.92 mm Mauser machine-gun, especially if shot from the sides or rear. The high damage-potential and high maneuverability (turning speed and such) allow the Pz. Kpfw I Ausf. C to "carousel" enemies, that is, quickly drive past or around an enemy and unload into their weak sides and rear while forcing them to turn their turret and hull in an attempt to keep up. This technique disorients unexpectant enemies while making its victim vulnerable to you and your teammates who may be right behind you, however, this trick requires high speed and works best on slow enemy tanks and tank-destroyers. Find opportunities to flank, charge in, unload your 40 bullets, and run to reload. Rinse and repeat.
It rarely gets into tier 2 matches because it would dominate tier 2 tanks if they are freshmen. But you will often get into tier 3-4. Knowing the enemy tank stats is the key to win.
The Pz.Kpfw I Ausf.C offers a choice between two guns, the same 2cm L/112 that you might know from the Pz.Kpfw. II or a unique gun, the Mauser. They have similar stats: the same accuracy, neighboring damage, and penetration. Technically, the L/112 is more reliable due to its slightly better penetration and a faster clip reload, but the Mauser's sheer damage potential and huge burst length make it incredibly deadly in flanking maneuvers and a generally preferred choice.
When in higher tier battles, typically Tier IV, penetrating enemy tanks becomes extremely hard. A lot of tier 4s are invulnerable to your gun, even from behind. But know your enemy! The Alecto and T40 have low armor and are great opportunities to gain XP. In any case, it is ill-advised to engage higher-tier enemies head-on. It is more effective to scout enemies for your team and to attack SPGs when the opportunity presents itself (such as when the enemy is distracted and away from their base). As a scout (especially with Binoculars or Coated Optics) or arty-hunter, this tank becomes very valuable to its team. Furthermore, its powerful radio enables it to effectively keep in touch with its team when scouting. As with any tank, being the underdog tier-wise is extremely dangerous, and care must be taken to avoid all enemy fire because your 30 mm armor is not at all effective against tier 4 vehicles.
If you want to, you can use premium ammo and consumables to make it a "seal clubber" tank that will wreck other tier-IIIs, some tier IVs. However, this is extremely expensive to operate.
Overall, with fun and high-damage potential gun and being fast and highly maneuverable, this tank will surely be a keeper for light tanks aficionados.
Early Research
- The FuG 7 Radio carries over from the Pz.Kpfw. I. Mount it immediately.
- First, research the 2 cm Flak 38 Gun if you do not already have it.
- Get the Maybach HL 66 P Engine next, you'll find the speed to come in handy.
- Research the VK 6.02 Suspension so you can equip better modules.
- Now that you have your load limit upgraded, you can research and mount the top turret and the 7.92 E.W. 141
- Finally, research the FuG Spr. A Radio.
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
There are no known records showing that the Panzer I Ausf. C was armed with any other gun besides the 7,92 mm Mauser E.W. 141.