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Pz.Kpfw. 38 (t) n.A.

Pz.Kpfw. 38 (t) n.A.

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Pz.Kpfw. 38 (t) n.A.

AnnoG52_Pz38_NA.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
145,000  Credits Cost
495104 HP Hit Points
10.86/11.96.87/14.96 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Driver
  3. Radio Operator
  4. Loader
Mobility
200274 hp Engine Power
64/20 km/h Speed Limit
3235 deg/s Traverse
18.4239.88 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
50/30/2530/20/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















14/800/8




















30/2000/18
Shell Cost
40/40/4570/70/90 HP Damage
42/74/1867/130/25 mm Penetration



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.1 s
75% Crew: 2.7 s
100% Crew: 2.4 s
Rammer: 2.16 s
Vents: 2.35 s
Both: 2.11 s
Both and BiA: 2.07 s
Both and Max Crew %: 1.98 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1043.6

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1043.6
50% Crew: 842.4
75% Crew: 964.8
100% Crew: 1088.4
100% Crew
Vents: 1112.8
Rammer: 1209.2
Both: 1236.4
Both and BiA: 1264
Both and Max Crew %: 1318.8

Advantageous Damage Per Minute
First-shot DPM: 1083.6
50% Crew: 882.4
75% Crew: 1004.8
100% Crew: 1128.4
100% Crew
Rammer: 1249.2
Vents: 1152.8
Both: 1276.4
Both and BiA: 1304
Both and Max Crew %: 1358.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1043.6
50% Crew: 842.4
75% Crew: 964.8
100% Crew: 1088.4
100% Crew
Vents: 1112.8
Rammer: 1209.2
Both: 1236.4
Both and BiA: 1264
Both and Max Crew %: 1318.8

Advantageous Damage Per Minute
First-shot DPM: 1083.6
50% Crew: 882.4
75% Crew: 1004.8
100% Crew: 1128.4
100% Crew
Rammer: 1249.2
Vents: 1152.8
Both: 1276.4
Both and BiA: 1304
Both and Max Crew %: 1358.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (45 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1174.05
50% Crew: 947.7
75% Crew: 1085.4
100% Crew: 1224.45
100% Crew
Vents: 1251.9
Rammer: 1360.35
Both: 1390.95
Both and BiA: 1422
Both and Max Crew %: 1483.65

Advantageous Damage Per Minute
First-shot DPM: 1219.05
50% Crew: 992.7
75% Crew: 1130.4
100% Crew: 1269.45
100% Crew
Rammer: 1405.35
Vents: 1296.9
Both: 1435.95
Both and BiA: 1467
Both and Max Crew %: 1528.65

See here, here, or here for more information.






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1680

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1680
50% Crew: 1355.9
75% Crew: 1553.3
100% Crew: 1752.1
100% Crew
Vents: 1791.3
Rammer: 1946.7
Both: 1990.8
Both and BiA: 2034.9
Both and Max Crew %: 2123.1

Advantageous Damage Per Minute
First-shot DPM: 1750
50% Crew: 1425.9
75% Crew: 1623.3
100% Crew: 1822.1
100% Crew
Rammer: 2016.7
Vents: 1861.3
Both: 2060.8
Both and BiA: 2104.9
Both and Max Crew %: 2193.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1680
50% Crew: 1355.9
75% Crew: 1553.3
100% Crew: 1752.1
100% Crew
Vents: 1791.3
Rammer: 1946.7
Both: 1990.8
Both and BiA: 2034.9
Both and Max Crew %: 2123.1

Advantageous Damage Per Minute
First-shot DPM: 1750
50% Crew: 1425.9
75% Crew: 1623.3
100% Crew: 1822.1
100% Crew
Rammer: 2016.7
Vents: 1861.3
Both: 2060.8
Both and BiA: 2104.9
Both and Max Crew %: 2193.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2160
50% Crew: 1743.3
75% Crew: 1997.1
100% Crew: 2252.7
100% Crew
Vents: 2303.1
Rammer: 2502.9
Both: 2559.6
Both and BiA: 2616.3
Both and Max Crew %: 2729.7

Advantageous Damage Per Minute
First-shot DPM: 2250
50% Crew: 1833.3
75% Crew: 2087.1
100% Crew: 2342.7
100% Crew
Rammer: 2592.9
Vents: 2393.1
Both: 2649.6
Both and BiA: 2706.3
Both and Max Crew %: 2819.7

See here, here, or here for more information.
Damage Per Minute


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0.41 m 

With 50% Crew: 0.522 m
With 75% Crew: 0.459 m
With 100% Crew: 0.41 m
With BiA: 0.401 m
With BiA and Vents: 0.393 m
Maximum possible: 0.377 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.927 s
With 75% Crew: 2.576 s
With 100% Crew: 2.3 s
With GLD: 2.091 s
With BiA: 2.247 s
With BiA and Vents: 2.205 s
With both and GLD: 2.005 s
Maximum possible: 1.922 s

For more details, see Crew or Equipment
Aim time
3244 deg/s Turret Traverse
360° Gun Arc
-10°/+25°-10°/+25° Elevation Arc
14590 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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290 m 

With 50% Crew: 234.1 m
With 75% Crew: 268.1 m
With 100% Crew: 302.5 m
With 100% Signal Boost: 348 m
When affected by 100% Relaying: 319 m
Maximum possible: 435.4 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Pz.Kpfw. 38 (t) n.A.


IV

AnnoG52_Pz38_NA.png

145000

The Pz.Kpfw. 38 (t) n.A. is a German tier 4 light tank.

Developed by the BMM company as a new light reconnaissance tank on the chassis of the Pz.Kpfw. 38 (t) from July 1940. The vehicle used welding technology instead of rivets. The new engine and improved transmission allowed for a top speed of 64 km/h. Development was discontinued in favor of the VK 1303. Five prototypes were manufactured.

Essentially a Pz.Kpfw. 38 (t) with more armor, more hit points, and a higher top speed, but lower acceleration.

The "nA" in the tank's name stands for neuer Art, which might be considered similar to the term "state-of-the-art" in English. Its upgraded cannons are surprisingly powerful and are even able to damage Tier VI tanks. However it's slow in reverse, making backing up a less reliable way to get out of a jam.

The Pz.Kpfw. 38 (t) n.A. marks the end of its German light line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 5 cm Kw.K. 39 L/60 67/130/25 70/70/90 24 0.4 2.3 700 13970
II 3,7 cm Kw.K. 38 (t) L/47 42/74/18 40/40/45 26.09 0.41 1.7 100 2730
II 2 cm Flak 38 39/51/18 11/11/45 153.85 0.45 1.3 110 3160
II 4,7 cm Kw.K. (t) L/43 62/115/24 60/60/75 26.09 0.37 1.3 100 3460

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Praga EPA/3 200 20 470 10810
IV Praga NR 274 20 470 12300

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

III Pz.Kpfw. 38 (t) n.A. 11.9 32 B/2 3200 1900
IV Pz.Kpfw. 38 (t) n.A. verstärkteketten 14.96 35 B/2 3200 3900

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VIII FuG 8 550 50 24240
II FuG 37 290 40 180

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- A choice of two excellent main guns

- High-penetration premium rounds, can penetrate Tier VI vehicles

- Fairly small size -- even smaller than the Luchs -- with excellent concealment values

- Good top speed and accuracy on the move

- Good turret traverse speed

- Best view range of all Tier IV vehicles, comparable to many Tier VI scouts


Cons:

- Poor armor

- Poor track traverse speed

- Mediocre signal range for this tier

- Poor acceleration for a scout tank


Performance

The Pz. 38(t) n.A. is one of the most misunderstood and underrated scout tanks in the game. Most players can't get past its slow acceleration and poor traverse rate, thus it ends up being labeled a dog, but it is far from that. Once you adjust your play style to the 38nA's lack of agility you begin to unlock the true potential of this little gem of a scout. Through some battles, players will often realize it's play style is somewhat, if not almost the same with, the AMX ELC bis armed with the 75mm gun. Due to the panzer itself sharing a lot of similarities with it's Tier V French counterpart -- small size, high top speed but lacking acceleration, a good gun for a scout, high accuracy while moving, and superior view range -- if you're familiar with the AMX and play it well then the n.A. should be played as another AMX.

In high-tier matches it is best played as a passive scout. With a base view range of 370m it can easily spot unsuspecting enemy vehicles when sitting in strategic positions on the map. When spotted the tank can utilize its relatively small size and decent top speed to get out of harm's way and relocate. Do note that the acceleration is quite slow, and so it may be difficult to get into positions first at the start of the match and to retreat once you've been spotted. Alternatively one can also play this tank as an active scout, though once again the sluggish acceleration and poor armor will be your biggest limitations. Loading APCR on the 47mm or 50mm guns grants it the ability to hurt just about any tank it may face.

In similar or lower-tier matches the Pz38nA can absolutely dominate thanks to its rate of fire, speed, and camouflage rating. Its speed also allows it to relocate and bring its gun to different parts of the map quickly. And it can still function as a scout, making it all the more dangerous in the hands of a skilled player.

Of course the biggest flaw in this tank is its armor; the majority of tanks have no problem penetrating it. As such it is not advisable to get up-close and personal with the Pz38nA. Its direct competitor, for example, the Luchs, can quickly send the Pz38nA back to the garage thanks to its fast-firing autoloader. Instead, support your better-armored allies. Flank your enemies and annoy them with your high rate of fire when they have their backs turned on you. This is especially relevant in higher-tier battles where a single hit can eat a large chunk of your hit points.

(Note the similarities between the n.A. and the Pz. II Luchs. Given the 5cm gun on both the Luchs has worse hull and turret traverse speeds, elevation, top speed, concealment (very slightly), view range, radio range, and is a slightly larger target, but enjoys better top turret armor, faster suspension repair speed, engine power, and reverse speed. But give the n.A. the 4.7 (not available on the Luchs) and it gains a significant concealment advantage over it (and the difference is even greater compared to a Luchs with the 3cm). The Luchs is a better ambusher and active scout, while the Pz. 38(t) n.A. -- especially with the 4.7cm gun -- is a significantly better sniper and passive scout; if you have both tanks you might choose to specialize your equipment and tactics to play to their strengths.)

The Pz. 38(t) n.A.'s crew setup -- Commander (gunner), Driver, Radio Operator, Loader -- is compatible with the Pz. M 15, Pz. T 15, and V-4/40, all three premium tanks can use the n.A.'s crew without penalty.

With the right play style, crew skills, and equipment you can be a major asset to your allies through valuable scouting work and place yourself amongst the top five by experience earned through spotting damage.

As with most scouts, your goal once the initial passive spotting phase is over should be focusing on flanking and sniping.


Early Research

- Both the FuG 5 and FuG 8 radios can carry over from the PzKpfw 38 (t), which should be installed immediately

- If you have the 4.7cm PaK 38 (t) L/43 main gun already researched then purchase and mount it for much better firepower, no upgraded suspension or Improved Hardening required; you now have a very viable weapon that you may prefer over the 5cm

- If you feel the need upgrade to the top engine for a significant mobility boost

- The top turret will require either the top suspension or Improved Hardening, it's probably a better path to choose the former: the top turret adds significantly to view range but has worse armor than the stock turret; the top turret is probably the better choice

- Once you have the top turret then get the 5cm Kw.K. 39 L/60 gun and play it for a few battles, see if you prefer it over the 4.7cm (which has much better accuracy, one second shorter aim time (which is huge), 600kg less weight (which matters for such a light vehicle) much cheaper ammunition, and offers significantly better concealment, but at the cost of 17% less alpha, 7% less DPM, and a bit less penetration and shell velocity)

- Research the top suspension if you haven't already, and if you went the Improved Suspension route then decide if you want to keep it or swap it out for some other equipment

- If you prefer the 4.7 then decide which turret you prefer, and mount it (the 5cm gun requires the top turret)

- Lastly research the 2cm Flak 38 cannon to elite the tank, and don't forget to turn on Accelerate Crew Training


Suggested Equipment


Improved VentilationCoated Optics Binocular Telescope Camouflage Net 


Gallery

Historical Info

Developed on the chassis of the PzKpfw 38 (t) in Fall of 1939, this prototype used welding technology instead of rivets for both the chassis and turret. A 250 h.p. V-8 engine allowed for acceleration to a speed of 62 km/h. The manufacturer indicated 15 were produced for prototyping and testing, but despite successfully passing all performance tests and achieving a very high speed, no order was placed. The vehicle never entered mass-production and never saw combat.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

- The tank's actual weight was 11.8 tons. In World of Tanks, however, it weighs 10.86 tons (12.47 when upgraded).

- Its top speed is currently 64 km/h, but a test report from Kummersdorf indicated it reached 70 km/h

- Both of its current engines have incorrect values: the two most historical engines for the vehicle would be the 220hp Tatra T-103 and 225hp Praga NRI (the latter's output was later increased to 248 horsepower by using twin carburetors)

- Its stock turret -- the Pz. Kpfw. 38 (t) Ausf. G -- was never developed for the PzKpfw 38(t) nA

- Neither the 2cm Flak 38 nor 4.7cm Kw.K. (t) L/43 gun were developed for the PzKpfw 38(t) nA

- One of the Pzkpfw 38(t) nA's historical radios, the FuG 2, is missing; neither the FuG 37 nor FuG 8 radio were developed for it


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:G52 Pz38 NA