Pz.Kpfw. 38 (t) n.A.
Pz.Kpfw. 38 (t) n.A.
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[Client Values; Actual values in
145,000 Cost |
495104 HP Hit Points |
10.86/11.96.87/14.96 t Weight Limit |
- Commander (Gunner)
- Driver
- Radio Operator
- Loader
200274 hp Engine Power |
64/20 km/h Speed Limit |
3235 deg/s Traverse |
18.4239.88 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
50/30/2530/20/20 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
14/800/8
30/2000/18 Shell Cost |
40/40/4570/70/90 HP Damage |
42/74/1867/130/25 mm Penetration |
r/m ▲
26.09 r/m Standard Gun ▲
24 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1043.6 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1680 Damage Per Minute Standard Gun |
m ▲
0.41 m With 50% Crew: 0.522 m ▲
0.4 Accuracy With 50% Crew: 0.509 m |
s 1.7 s 2.3 Aim time |
3244 deg/s Turret Traverse |
360° Gun Arc |
-10°/+25°-10°/+25° Elevation Arc |
14590 rounds Ammo Capacity |
2020 % Chance of Fire |
m 330 m 370 View Range |
m 290 m 550 Signal Range |
IV
145000
The Pz.Kpfw. 38 (t) n.A. is a German tier 4 light tank.
Developed by the BMM company as a new light reconnaissance tank on the chassis of the Pz.Kpfw. 38 (t) from July 1940. The vehicle used welding technology instead of rivets. The new engine and improved transmission allowed for a top speed of 64 km/h. Development was discontinued in favor of the VK 1303. Five prototypes were manufactured.
Essentially a Pz.Kpfw. 38 (t) with more armor, more hit points, and a higher top speed, but lower acceleration.
The "nA" in the tank's name stands for neuer Art, which might be considered similar to the term "state-of-the-art" in English. Its upgraded cannons are surprisingly powerful and are even able to damage Tier VI tanks. However it's slow in reverse, making backing up a less reliable way to get out of a jam.
The Pz.Kpfw. 38 (t) n.A. marks the end of its German light line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Praga EPA/3 | 200 | 20 | 470 | 10810 | |
IV | Praga NR | 274 | 20 | 470 | 12300 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
III | Pz.Kpfw. 38 (t) n.A. | 11.9 | 32 | B/2 | 3200 | 1900 | |
IV | Pz.Kpfw. 38 (t) n.A. verstärkteketten | 14.96 | 35 | B/2 | 3200 | 3900 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
III | FuG 5 | 310 | 50 | 630 | |
VIII | FuG 8 | 550 | 50 | 24240 | |
II | FuG 37 | 290 | 40 | 180 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- A choice of two excellent main guns
- High-penetration premium rounds, can penetrate Tier VI vehicles
- Fairly small size -- even smaller than the Luchs -- with excellent concealment values
- Good top speed and accuracy on the move
- Good turret traverse speed
- Best view range of all Tier IV vehicles, comparable to many Tier VI scouts
Cons:
- Poor armor
- Poor track traverse speed
- Mediocre signal range for this tier
- Poor acceleration for a scout tank
Performance
The Pz. 38(t) n.A. is one of the most misunderstood and underrated scout tanks in the game. Most players can't get past its slow acceleration and poor traverse rate, thus it ends up being labeled a dog, but it is far from that. Once you adjust your play style to the 38nA's lack of agility you begin to unlock the true potential of this little gem of a scout. Through some battles, players will often realize it's play style is somewhat, if not almost the same with, the AMX ELC bis armed with the 75mm gun. Due to the panzer itself sharing a lot of similarities with it's Tier V French counterpart -- small size, high top speed but lacking acceleration, a good gun for a scout, high accuracy while moving, and superior view range -- if you're familiar with the AMX and play it well then the n.A. should be played as another AMX.
In high-tier matches it is best played as a passive scout. With a base view range of 370m it can easily spot unsuspecting enemy vehicles when sitting in strategic positions on the map. When spotted the tank can utilize its relatively small size and decent top speed to get out of harm's way and relocate. Do note that the acceleration is quite slow, and so it may be difficult to get into positions first at the start of the match and to retreat once you've been spotted. Alternatively one can also play this tank as an active scout, though once again the sluggish acceleration and poor armor will be your biggest limitations. Loading APCR on the 47mm or 50mm guns grants it the ability to hurt just about any tank it may face.
In similar or lower-tier matches the Pz38nA can absolutely dominate thanks to its rate of fire, speed, and camouflage rating. Its speed also allows it to relocate and bring its gun to different parts of the map quickly. And it can still function as a scout, making it all the more dangerous in the hands of a skilled player.
Of course the biggest flaw in this tank is its armor; the majority of tanks have no problem penetrating it. As such it is not advisable to get up-close and personal with the Pz38nA. Its direct competitor, for example, the Luchs, can quickly send the Pz38nA back to the garage thanks to its fast-firing autoloader. Instead, support your better-armored allies. Flank your enemies and annoy them with your high rate of fire when they have their backs turned on you. This is especially relevant in higher-tier battles where a single hit can eat a large chunk of your hit points.
(Note the similarities between the n.A. and the Pz. II Luchs. Given the 5cm gun on both the Luchs has worse hull and turret traverse speeds, elevation, top speed, concealment (very slightly), view range, radio range, and is a slightly larger target, but enjoys better top turret armor, faster suspension repair speed, engine power, and reverse speed. But give the n.A. the 4.7 (not available on the Luchs) and it gains a significant concealment advantage over it (and the difference is even greater compared to a Luchs with the 3cm). The Luchs is a better ambusher and active scout, while the Pz. 38(t) n.A. -- especially with the 4.7cm gun -- is a significantly better sniper and passive scout; if you have both tanks you might choose to specialize your equipment and tactics to play to their strengths.)
The Pz. 38(t) n.A.'s crew setup -- Commander (gunner), Driver, Radio Operator, Loader -- is compatible with the Pz. M 15, Pz. T 15, and V-4/40, all three premium tanks can use the n.A.'s crew without penalty.
With the right play style, crew skills, and equipment you can be a major asset to your allies through valuable scouting work and place yourself amongst the top five by experience earned through spotting damage.
As with most scouts, your goal once the initial passive spotting phase is over should be focusing on flanking and sniping.
Early Research
- Both the FuG 5 and FuG 8 radios can carry over from the PzKpfw 38 (t), which should be installed immediately
- If you have the 4.7cm PaK 38 (t) L/43 main gun already researched then purchase and mount it for much better firepower, no upgraded suspension or Improved Hardening required; you now have a very viable weapon that you may prefer over the 5cm
- If you feel the need upgrade to the top engine for a significant mobility boost
- The top turret will require either the top suspension or Improved Hardening, it's probably a better path to choose the former: the top turret adds significantly to view range but has worse armor than the stock turret; the top turret is probably the better choice
- Once you have the top turret then get the 5cm Kw.K. 39 L/60 gun and play it for a few battles, see if you prefer it over the 4.7cm (which has much better accuracy, one second shorter aim time (which is huge), 600kg less weight (which matters for such a light vehicle) much cheaper ammunition, and offers significantly better concealment, but at the cost of 17% less alpha, 7% less DPM, and a bit less penetration and shell velocity)
- Research the top suspension if you haven't already, and if you went the Improved Suspension route then decide if you want to keep it or swap it out for some other equipment
- If you prefer the 4.7 then decide which turret you prefer, and mount it (the 5cm gun requires the top turret)
- Lastly research the 2cm Flak 38 cannon to elite the tank, and don't forget to turn on Accelerate Crew Training
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
- The tank's actual weight was 11.8 tons. In World of Tanks, however, it weighs 10.86 tons (12.47 when upgraded).
- Its top speed is currently 64 km/h, but a test report from Kummersdorf indicated it reached 70 km/h
- Both of its current engines have incorrect values: the two most historical engines for the vehicle would be the 220hp Tatra T-103 and 225hp Praga NRI (the latter's output was later increased to 248 horsepower by using twin carburetors)
- Its stock turret -- the Pz. Kpfw. 38 (t) Ausf. G -- was never developed for the PzKpfw 38(t) nA
- Neither the 2cm Flak 38 nor 4.7cm Kw.K. (t) L/43 gun were developed for the PzKpfw 38(t) nA
- One of the Pzkpfw 38(t) nA's historical radios, the FuG 2, is missing; neither the FuG 37 nor FuG 8 radio were developed for it