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Type 61

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Type 61

AnnoJ14_Type_61.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,600,000  Credits Cost
1720350 HP Hit Points
34.62/34.723.9/38 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
650750 hp Engine Power
45/23 km/h Speed Limit
4650 deg/s Traverse
18.7831.38 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
70/60/3585/80/35 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















380/4400/240




















1200/4800/880
Shell Cost
240/240/320360/360/440 HP Damage
219/275/45258/330/53 mm Penetration



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10 r/m 

Standard Gun

Reload Times
Nominal: 6 s
50% Crew: 7.43 s
75% Crew: 6.49 s
100% Crew: 5.75 s
Rammer: 5.18 s
Vents: 5.62 s
Both: 5.06 s
Both and BiA: 4.95 s
Both and Max Crew %: 4.75 s

See Crew, Consumables, or Equipment for more information.



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7.32 r/m 

Standard Gun

Reload Times
Nominal: 8.2 s
50% Crew: 10.16 s
75% Crew: 8.87 s
100% Crew: 7.86 s
Rammer: 7.07 s
Vents: 7.69 s
Both: 6.92 s
Both and BiA: 6.77 s
Both and Max Crew %: 6.49 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2400

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936.8
75% Crew: 2220
100% Crew: 2503.2
100% Crew
Vents: 2558.4
Rammer: 2781.6
Both: 2844
Both and BiA: 2906.4
Both and Max Crew %: 3033.6

Advantageous Damage Per Minute
First-shot DPM: 2640
50% Crew: 2176.8
75% Crew: 2460
100% Crew: 2743.2
100% Crew
Rammer: 3021.6
Vents: 2798.4
Both: 3084
Both and BiA: 3146.4
Both and Max Crew %: 3273.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936.8
75% Crew: 2220
100% Crew: 2503.2
100% Crew
Vents: 2558.4
Rammer: 2781.6
Both: 2844
Both and BiA: 2906.4
Both and Max Crew %: 3033.6

Advantageous Damage Per Minute
First-shot DPM: 2640
50% Crew: 2176.8
75% Crew: 2460
100% Crew: 2743.2
100% Crew
Rammer: 3021.6
Vents: 2798.4
Both: 3084
Both and BiA: 3146.4
Both and Max Crew %: 3273.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3200
50% Crew: 2582.4
75% Crew: 2960
100% Crew: 3337.6
100% Crew
Vents: 3411.2
Rammer: 3708.8
Both: 3792
Both and BiA: 3875.2
Both and Max Crew %: 4044.8

Advantageous Damage Per Minute
First-shot DPM: 3520
50% Crew: 2902.4
75% Crew: 3280
100% Crew: 3657.6
100% Crew
Rammer: 4028.8
Vents: 3731.2
Both: 4112
Both and BiA: 4195.2
Both and Max Crew %: 4364.8

See here, here, or here for more information.






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2635.2

Standard Gun

Using Shell Type 1 (360 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2635.2
50% Crew: 2127.6
75% Crew: 2437.2
100% Crew: 2746.8
100% Crew
Vents: 2808
Rammer: 3052.8
Both: 3121.2
Both and BiA: 3189.6
Both and Max Crew %: 3326.4

Advantageous Damage Per Minute
First-shot DPM: 2995.2
50% Crew: 2487.6
75% Crew: 2797.2
100% Crew: 3106.8
100% Crew
Rammer: 3412.8
Vents: 3168
Both: 3481.2
Both and BiA: 3549.6
Both and Max Crew %: 3686.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (360 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2635.2
50% Crew: 2127.6
75% Crew: 2437.2
100% Crew: 2746.8
100% Crew
Vents: 2808
Rammer: 3052.8
Both: 3121.2
Both and BiA: 3189.6
Both and Max Crew %: 3326.4

Advantageous Damage Per Minute
First-shot DPM: 2995.2
50% Crew: 2487.6
75% Crew: 2797.2
100% Crew: 3106.8
100% Crew
Rammer: 3412.8
Vents: 3168
Both: 3481.2
Both and BiA: 3549.6
Both and Max Crew %: 3686.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (440 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3220.8
50% Crew: 2600.4
75% Crew: 2978.8
100% Crew: 3357.2
100% Crew
Vents: 3432
Rammer: 3731.2
Both: 3814.8
Both and BiA: 3898.4
Both and Max Crew %: 4065.6

Advantageous Damage Per Minute
First-shot DPM: 3660.8
50% Crew: 3040.4
75% Crew: 3418.8
100% Crew: 3797.2
100% Crew
Rammer: 4171.2
Vents: 3872
Both: 4254.8
Both and BiA: 4338.4
Both and Max Crew %: 4505.6

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
4242 deg/s Turret Traverse
360° Gun Arc
-10°/+13°-10°/+13° Elevation Arc
5050 rounds Ammo Capacity
General
1212 % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 565.7 m
With 75% Crew: 642.9 m
With 100% Crew: 720 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1036 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Type 61

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 9.2%
  • When Moving: 6.9%
  • When Firing: 1.9%


Terrain Resistance

  • On Hard Ground: 0.96
  • On Medium Ground: 1.06
  • On Soft Ground: 2.11


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.13
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.13
  • Turning: 0.13


With 100% Crew

IX

AnnoJ14_Type_61.png

3600000

The Type 61 is a Japanese tier 9 medium tank.

The first tank developed in Japan after WWII. It was developed from 1954 through 1961 on the basis of the American M47 tank. The dimensions of the vehicle were decreased and the armor was reduced. As a result, the weight of the tank was lighter, and the tank complied with the requirements of the Japanese armed forces.

Similar to its predecessor in multiple aspects, the Type 61 needs to keep its distance from the middle of the action as much as the STA-1 needed to (or even more). Paper-thin armor won't be surprising for Japanese medium tank drivers, however the lack of camouflage makes this tank significantly harder to play than its smaller tier 8 brother. You certainly don't want to expose yourself or get engaged in close combat by much better armored enemies, so stay back, and make good use of cover, at least in the first couple of minutes of the battle. This way you can take advantage of your nice DPM and conserve HP for the endgame. Keep in mind that the Type 61 tends to quickly become a primary target on the battlefield, due to its non-existent armor, dangerous alpha, and raw DPM potential. And driving a primary target that gets spotted quite easily may not be much fun, if you're not paying attention.

The Type 61 leads to the STB-1.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IX 90 mm Gun Type 61 219/275/45 240/240/320 12 0.36 1.7 1150 160000
X 105 mm Rifled Gun 258/330/53 360/360/440 7.32 0.38 2.1 1150 290000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII Mitsubishi 12HM20WT 650 12 2400 48500
IX Mitsubishi 12HM21WT 750 12 2400 82000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII STA-4 34.7 46 0 11600 30000
IX Type 61 38 50 0 11600 62000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX JAN/GRC-3Z 720 70 45500
X JAN/GRC-4Z 750 150 55000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Commander's Vision System Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 2 Additional Grousers Class 1 Modified Configuration Class 1 Improved Radio Set Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Top gun has great penetration, DPM, and gun handling
  • Great gun depression (-10 degrees)
  • Good reverse speed, acceleration and agility
  • Large hitpoint pool
  • Good viewrange


Cons:


  • Awful camouflage
  • Virtually unarmored
  • Bad gun elevation (+13 degrees)
  • Poor top speed
  • For a tank meant for sniping, accuracy is lacking


Performance

A rather simple tank all things considered, the Type 61 shares some common traits with the American M46 Patton and the Polish CS-59 - it is a "glass cannon" medium tank with poor survivability, average speed and excellent firepower.

Never overcommit with this tank. Your best asset is your fast firing 105mm gun, therefore the tank should be played cautiously and in a supportive role, where it can use allies as cover and punish unwary enemies with its excellent DPM. The large health pool also helps offset the disadvantage of having no armor, as the Type 61 can, with proper precaution, effectively trade with opponents with a lower DPM, of which there will be plenty. The excellent gun depression also helps as the tank can position itself on uneven terrain and minimize its profile while keeping the gun active.

Overall, the Type 61 has no unique features. It is however balanced and reliable, though tricky to master and a bit lacking in terms of speed (which can be an issue when relocating). All in all, it is a welcome upgrade from the preceding STA-1 and players will enjoy the huge improvement in firepower granted by the top 105mm gun.


Early Research

  • The top radio carries over from the STA-1, but it is recommended to not install it yet
  • Research the suspensions
  • Research the upgraded turret
  • Research the top gun
  • Research the upgraded engine
  • Mount the top radio


Suggested Equipment


Vertical Stabilizer Improved VentilationTank Gun Rammer Coated Optics 


Gallery

Historical Info

After World War II, Supreme Commander of the Allied Powers (SCAP or aka GHQ in Japan) ceased all military manufacturing and development plants in Japan, resulting in Japan losing the technology needed to build and manufacture tanks and armored vehicles. However, due to the Korean War, SCAP ordered Japan to re-militarize, forming armed police forces (National Police Reserve, later called National Security Force, then finally Japan Ground Self Defense Force) and provided M4A3E8 Sherman and M24 Chaffee tanks. However, the average height of a Japanese person at the time was too small for the M4A3E8, and drivers had difficulty reaching the clutch pedal with their foot. In addition, the M4 was becoming obsolete. The M24, though it was popular amongst the Japanese crews, was inadequate when facing Soviet T-34/85s, as seen in Korea. Thus, as the tanks in JGSDF service at the time were obsolete/inadequate, the JGSDF was provided with the option of either purchasing the new American built M46 Patton and later, the M47 Patton or develop their own MBT in 1954. Due to the high cost of purchasing American made tanks, and because the M47 did not meet their requirements, the JGSDF decided on developing their own main battle tank, resulting in the development of the Type 61.

The original requirements were:

In order to effectively use a small number of tanks to cover up a large area, the size and weight of the tank has to be light enough for trains to carry. Due to the above target, the weight of the armour has to be limited around 25 tons yet as heavily armoured as possible. Main cannon has to be 90 mm.

The weight was one of the main concerns since if the first constraint was met, the tank could also be transported by a specially modified truck through most major highways and tunnels in Japan. The second constraint couldn't be met due to the mock up development team finding out that the armour would be too thin to protect the vehicle. As a result, the armour weight constraint was raised to 35 tons for a while. However, due to a delays in the production of the planned diesel engine, the tank did not have enough power to attain good mobility. As a result the weight of the armour was reduced. The final constraint was due to the light body build of Japanese people at that time, after examining the M36 Jackson, 90 millimeter ammunition was felt to be the upper limit of what an average Japanese tanker could handle effectively. Additionally due to the mountainous landscape of Japan, it was unlikely that long range engagements would occur frequently and it was thought that a 90 millimeter gun would be sufficient.

The first test vehicles, STA-1 (completed in December 1956) and STA-2 (completed in February 1957) were built and tested. The results were used to develop the STA-3 (completed in January 1960) and STA-4 (completed in November 1959) in 1960. More improvements were made in 1961 and the deployment of the Type 61 started in the same year.

The initial production rate was low, with only ten tanks produced in 1961 and 1962, increasing to twenty in 1964 and thirty in 1965 and 1966. A total of 250 had been produced by 1970, with production continuing at an increased pace until 1975 when it was terminated. A total of 560 were produced. The tanks were phased out of service in the 1990s with 400 in service in 1990, and 190 in service in 1995. All were decommissioned by 2000, 39 years after their original deployment. During this period, the type 61 received minor upgrades in the form of infra red searchlights and/or smoke dischargers. From 1980, Type 61's began to be supplemented by the more modern Type 74 MBT.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* Certain points of the frontal hull armor reached up to 90 mm, though in-game the thickness is at most 45 mm for the upper glacis and 50 mm for the lower glacis.
  • The 105mm gun configuration is fictitious.


Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:J14 Type 61