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Pz.Kpfw. VII

AnnoG134_PzKpfw_VII.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
2500500 HP Hit Points
120.03/13069.06/130 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
12001200 hp Engine Power
33/15 km/h Speed Limit
2424 deg/s Traverse
1017.38 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
200/160/120200/160/120 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















1260/4400/1055




















1260/4400/1055
Shell Cost
560/560/700560/560/700 HP Damage
258/315/65258/315/65 mm Penetration



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3.75 r/m 

Standard Gun

Reload Times
Nominal: 16 s
50% Crew: 19.82 s
75% Crew: 17.31 s
100% Crew: 15.34 s
Rammer: 13.81 s
Vents: 15 s
Both: 13.5 s
Both and BiA: 13.21 s
Both and Max Crew %: 12.66 s

See Crew, Consumables, or Equipment for more information.



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3.75 r/m 

Standard Gun

Reload Times
Nominal: 16 s
50% Crew: 19.82 s
75% Crew: 17.31 s
100% Crew: 15.34 s
Rammer: 13.81 s
Vents: 15 s
Both: 13.5 s
Both and BiA: 13.21 s
Both and Max Crew %: 12.66 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2100

Standard Gun

Using Shell Type 1 (560 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1696.8
75% Crew: 1943.2
100% Crew: 2189.6
100% Crew
Vents: 2240
Rammer: 2430.4
Both: 2486.4
Both and BiA: 2542.4
Both and Max Crew %: 2654.4

Advantageous Damage Per Minute
First-shot DPM: 2660
50% Crew: 2256.8
75% Crew: 2503.2
100% Crew: 2749.6
100% Crew
Rammer: 2990.4
Vents: 2800
Both: 3046.4
Both and BiA: 3102.4
Both and Max Crew %: 3214.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (560 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1696.8
75% Crew: 1943.2
100% Crew: 2189.6
100% Crew
Vents: 2240
Rammer: 2430.4
Both: 2486.4
Both and BiA: 2542.4
Both and Max Crew %: 2654.4

Advantageous Damage Per Minute
First-shot DPM: 2660
50% Crew: 2256.8
75% Crew: 2503.2
100% Crew: 2749.6
100% Crew
Rammer: 2990.4
Vents: 2800
Both: 3046.4
Both and BiA: 3102.4
Both and Max Crew %: 3214.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (700 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2121
75% Crew: 2429
100% Crew: 2737
100% Crew
Vents: 2800
Rammer: 3038
Both: 3108
Both and BiA: 3178
Both and Max Crew %: 3318

Advantageous Damage Per Minute
First-shot DPM: 3325
50% Crew: 2821
75% Crew: 3129
100% Crew: 3437
100% Crew
Rammer: 3738
Vents: 3500
Both: 3808
Both and BiA: 3878
Both and Max Crew %: 4018

See here, here, or here for more information.






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2100

Standard Gun

Using Shell Type 1 (560 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1696.8
75% Crew: 1943.2
100% Crew: 2189.6
100% Crew
Vents: 2240
Rammer: 2430.4
Both: 2486.4
Both and BiA: 2542.4
Both and Max Crew %: 2654.4

Advantageous Damage Per Minute
First-shot DPM: 2660
50% Crew: 2256.8
75% Crew: 2503.2
100% Crew: 2749.6
100% Crew
Rammer: 2990.4
Vents: 2800
Both: 3046.4
Both and BiA: 3102.4
Both and Max Crew %: 3214.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (560 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1696.8
75% Crew: 1943.2
100% Crew: 2189.6
100% Crew
Vents: 2240
Rammer: 2430.4
Both: 2486.4
Both and BiA: 2542.4
Both and Max Crew %: 2654.4

Advantageous Damage Per Minute
First-shot DPM: 2660
50% Crew: 2256.8
75% Crew: 2503.2
100% Crew: 2749.6
100% Crew
Rammer: 2990.4
Vents: 2800
Both: 3046.4
Both and BiA: 3102.4
Both and Max Crew %: 3214.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (700 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2121
75% Crew: 2429
100% Crew: 2737
100% Crew
Vents: 2800
Rammer: 3038
Both: 3108
Both and BiA: 3178
Both and Max Crew %: 3318

Advantageous Damage Per Minute
First-shot DPM: 3325
50% Crew: 2821
75% Crew: 3129
100% Crew: 3437
100% Crew
Rammer: 3738
Vents: 3500
Both: 3808
Both and BiA: 3878
Both and Max Crew %: 4018

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.6 s 

With 50% Crew: 3.221 s
With 75% Crew: 2.812 s
With 100% Crew: 2.493 s
With GLD: 2.266 s
With BiA: 2.438 s
With BiA and Vents: 2.385 s
With both and GLD: 2.168 s
Maximum possible: 2.078 s

For more details, see Crew or Equipment


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2.6 s 

With 50% Crew: 3.221 s
With 75% Crew: 2.812 s
With 100% Crew: 2.493 s
With GLD: 2.266 s
With BiA: 2.438 s
With BiA and Vents: 2.385 s
With both and GLD: 2.168 s
Maximum possible: 2.078 s

For more details, see Crew or Equipment
Aim time
1818 deg/s Turret Traverse
360° Gun Arc
-7°/+17°-7°/+17° Elevation Arc
4040 rounds Ammo Capacity
General
1212 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment


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720 m 

With 50% Crew: 581.2 m
With 75% Crew: 665.6 m
With 100% Crew: 750.9 m
With 100% Signal Boost: 864 m
When affected by 100% Relaying: 792 m
Maximum possible: 1080.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


X

AnnoG134_PzKpfw_VII.png

6100000

The Pz.Kpfw. VII is a German tier 10 heavy tank.

A superheavy tank with rear placement of the turret. Developed by the Krupp company in 1942. The project was discontinued in favor of more heavy tanks. No vehicles were ever manufactured.

Simply called the Panzer 7 or Panzer VII, This Replaced the Maus's position as the new end of the Porsche/Krupp tank line in the 9.17.1 patch.

Basically, It's the VK 72.01 (K) with a different gun. It carries a 12.8cm gun with better penetration and rate of fire than E 100's, but with lower alpha damage, This gun is very similar to the top gun of the Jagdtiger, but has lower penetration and rate of fire. Unlike the other German Superheavy tanks, It doesn't have all-around protection. Instead, it provides very tough and sloped frontal hull armor and a tough rounded turret, It doesn't have the lower plate as weakspot, But it has weak and flat side and rear armor that makes this tank very vulnerable to flanking.

The Pz.Kpfw. VII marks the end of its German heavy line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 12,8 cm Kw.K. 46 L/61 258/315/65 560/560/700 3.75 0.37 2.6 3680 340000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X MB 517 1200 12 920 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Pz.Kpfw. VII 130 24 0 24000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X 10WSc 720 160 51600

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Superheavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Insanely thick and sloped upper plate (400mm effective!) and side armor is thick enough to do sidescraping (this is not advised as the turret base is a well known weakspot, and is only ~200mm effective)

- Tracks are thick and can sometimes absorb HEAT rounds

- Unlike most of German tanks its lower glacis, despite lack of angling, is thick enough to withstand most regular shots (270 mm effective when not angling the tank).

- High HP pool (2500)

- Decent mobility for its weight (33KM/H), but lags behind more recent tanks such as the Vz. 55 even with a Turbo

- Great alpha and penetration


Cons:

- Long reload time (15.3 seconds with 100% crew), worst DPM of all Tier X heavies

- Side and Rear armor is flat, Very vulnerable to flanking if not angled

- Turret base armor is weak, and can be exposed when peek-a-boom or sidescraping

- Inner gun mantlet is weak and can be penetrated often

- Ammo rack can be damaged often by shots to the turret base and especially the rear hull


Performance

The Pz.Kpfw.VII is a tank requiring a discreet amount of knowledge on game mechanics to show its full potential. Arising from the dreaded VK 45.02 (P) Ausf. B, it is possible for standard players to believe that the Pz.VII is a powerful side scraping juggernaut. It is important to understand that before playing this tank, one must know this is not the case. Both flanking sides of the armour may show as presumably strong and able on statistics, however the in-game exposure to a substantially weak turret ring is very common when being outflanked by superiorly mobile enemies. The turret ring and most viable port and starboard locations of the hull is also penetrated with regular rounds from even Tier VIII tanks, make it an astonishing surprise. One must also take priority note that within the turret ring, is a vulnerable ammunition rack that can be at risk of detonation upon damage. Most players utilising this tank usually would have a loader trained in Safe Stowage in the appropriate case of ammunition explosion.

The lower plate, to many players surprise that often play German tanks, is incredibly useful and works perfectly against a majority of regular armour-piercing (AP) shells. However, this is mostly overcome against many foes that utilise both Armour Piercing Composite Rounds (APCR) and High Explosive Armour Piercing shells (HEAT). Hull down tactics are very relevant in this scenario.

This tank is a beast when you minimize your total area that's exposed to enemy fire especially on hull down position: your upper plate is almost impenetrable, whilst giving the benefit with a standing gun depression that is enough to retaliate against enemy tanks (-7°, but remember when the gun is upon the upper plate gun depression decrease to -5°). One must take into account of the inner gun mantlet that is only 200 mm thick, with the cupola being a weak spot. This is usually nullified when in hull down positioning.

It is also important for a player within this tank to always stay on the move, for a multitude of hostile tanks will have difficulty facing against a heavily armoured frontal foe. Furthermore, the Pz.VII has does not rely on a high DPM rating, so it works best in a defensive capability utilising high alpha damage or by working in concert with other tanks while pushing down a chosen front. In the end, the Pz.Kpfw. VII is like Dr Jekyll and Mr Hyde: really strong against vehicles unable to defeat whilst well positioned and ready, but must adapt against vehicles that are able to exploit the Pz.VII's weaknesses, upright.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Vertical Stabilizer Spall Liner 


Gallery

History for this tank not found

Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Since it shared its Pz.Kpfw. VII codename with Löwe, This tank is likely based on "Leicher Löwe", a light weight version of Löwe, But it had higher armour strength that its "Heavy" counterpart.
  • In-game description said that it was upgraded version of Löwe. But, Actually, It was planned to be a cheaper and mass-production variant of Löwe.
  • Its actual weight is only 77 tons.
  • Its actual maximum speed is only 27 KM/H


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:G134 PzKpfw VII