Kunze Panzer
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Kunze Panzer
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[Client Values; Actual values in
17,500 Cost |
1600320 HP Hit Points |
28/3116.87/31 t Weight Limit |
- Commander (Radio Operator)
- Driver
- Gunner
- Loader
610610 hp Engine Power |
65/23 km/h Speed Limit |
4242 deg/s Traverse |
21.7936.16 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
63/53/5363/53/53 mm Turret Armor |
APCR/HEAT/HE
APCR/HEAT/HE Shells |
1220/4800/870
1220/4800/870 Shell Cost |
390/390/480390/390/480 HP Damage |
268/300/53268/300/53 mm Penetration |
r/m ▲
6.45 r/m Standard Gun ▲
6.45 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2515.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2515.5 Damage Per Minute Standard Gun |
m ▲
0.42 m With 50% Crew: 0.52 m ▲
0.42 Accuracy With 50% Crew: 0.52 m |
s 2.7 s 2.7 Aim time |
3737 deg/s Turret Traverse |
360° Gun Arc |
-10°/+15°-10°/+15° Elevation Arc |
5050 rounds Ammo Capacity |
1212 % Chance of Fire |
m 400 m 400 View Range |
m 750 m 750 Signal Range |
IX
17500
The Kunze Panzer is a German tier 9 premium medium tank.
A project for a medium tank with a forward-tilted turret axis and a turret placement of all crew members. Developed in 1964, existed only in blueprints.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | 10,5 cm L7A1 Kurz | 268/300/53 | 390/390/480 | 6.45 | 0.42 | 2.7 | 1100 | 290000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IX | MB 837 K | 610 | 12 | 1420 | 90000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
IX | Kunze Panzer | 31 | 42 | 0 | 7000 | 50000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- High penetration, shell velocity, and DPM
- Siege mode significantly boosts accuracy, aim time and gun depression
- Very good speed and mobility in standard mode
- Compact size and excellent camouflage, can easily use hard and soft cover
- Crew slots match high tier German tanks of the Leopard 1 line
Cons:
- Virtually unarmored, and prone to module damage and crew injury
- Switching from normal to siege mode (or the other way around) requires the tank to be stationary for about 2 seconds
- Significant mobility, DPM and on the move gun handling penalties while in siege mode
- Rather bad gun depression on sides and rear in standard mode
- Premium ammo penetration is fairly lacking
Performance
Something of a weird cross between an STB-1 and one of the Leopard mediums. Standard mode features high mobility, great DPM, good gun soft stats but bad dispersion & aim time. Siege mode makes the gun soft stats worse, lowers the DPM significantly, and even lowers the mobility harshly, but dramatically buffs aim time (outweighs the soft stats penalty), dispersion & enables hydropneumatic suspension for an additional 5 degrees of gun depression.
Timing the switching between modes can actually boost the reload - taking a shot in Siege, and then exiting will make the reload have the normal time of the standard mode. Likewise, Siege can be activated 2 seconds before reloading to optimize efficiency. However, beware of the 2 seconds of being unable to move - only use it when it is able to be done safely.
Siege Mode's clunkiness, slow mobility and very low DPM makes the Kunze best suited for long range, where its main weaknesses will be of less issue. Never rely on any of the armor, as while the turret may occasionally troll bounce, it is far from reliable.
The extra -5 gun depression in Siege, however, is one key factor that significantly helps the Kunzepanzer - it raises the already very good -10 gun depression (frontally at least) to an excellent -15. The small size really helps as well, as clever usage of bushes on hills can make it nearly impossible to spot the Kunze.
If forced into a close range fight, standard mode's high DPM and mobility can make it somewhat usable, but if engaging particularly armored targets, such as the Obj. 705A, the fairly low 300 HEAT pen can be a huge drawback against well-positioned opponents.
Play to the Kunze's strengths, maximize efficiency of both modes, and it will prove to be a rewarding but weird tank.
Early Research
This is a premium/reward vehicle, it comes elite in its stock configuration. As usual for reward/premiums however, field modifications can be begun being researched from the start, a small advantage over tech tree vehicles.
Documented Tank and Crew Builds
Rammer/Vertical stabs/Optics, generalist setup (Optics can be switched for Bounty/Bond vents if the crew is good enough) Bounty Aiming/Vertical stabs/Bond/Bounty Vents, long-range combat setup & makes standard mode accuracy much better
Gallery
History for this tank not found