StuG IV
StuG IV
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[Client Values; Actual values in
2,000 Cost |
47094 HP Hit Points |
25.9/27.88.84/27.8 t Weight Limit |
- Commander
- Driver
- Gunner
- Loader (Radio Operator)
300300 hp Engine Power |
38/10 km/h Speed Limit |
4444 deg/s Traverse |
11.5833.94 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
70/2800/38
70/2800/38 Shell Cost |
110/110/175110/110/175 HP Damage |
110/158/38110/158/38 mm Penetration |
r/m ▲
16.22 r/m Standard Gun ▲
16.22 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1784.2 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1784.2 Damage Per Minute Standard Gun |
m ▲
0.35 m With 50% Crew: 0.434 m ▲
0.35 Accuracy With 50% Crew: 0.434 m |
s 1.6 s 1.6 Aim time |
4444 deg/s Gun Traverse Speed |
20° Gun Arc |
-6°/+20°-6°/+20° Elevation Arc |
7575 rounds Ammo Capacity |
2020 % Chance of Fire |
m 310 m 310 View Range |
m 620 m 620 Signal Range |
V
2000
The StuG IV is a German tier 5 premium tank destroyer.
In February 1943, at the suggestion of the Ministry of Armament, the Krupp company began trials of a new vehicle with the superstructure of the updated StuG III and the new suspension of the Pz.Kpfw. IV H and J. The first vehicles were produced by December 1943. Having canceled the production of the Pz. IV, the Krupp company focused their attention on the production of the new vehicles starting in January 1944. A total of 1,108 vehicles were manufactured, with 31 more converted from existing tanks.
The StuG IV is available as a reward for completing the first set of Personal Missions. It comes with a 100% crew and can act as a crew trainer.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
V | 7,5 cm Stu.K. 40 L/48 | 110/158/38 | 110/110/175 | 16.22 | 0.35 | 1.6 | 1520 | 28320 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Maybach HL 120 TRM V12 | 300 | 20 | 920 | 19900 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | StuG IV | 27.8 | 44 | 0 | 6000 | 5000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good rate of fire, great accuracy for its tier, and amazing aim time for any tank above Tier IV
- Excellent ammunition capacity (75 rounds compared to 44 on StuG III Ausf. G
- Large side skirts cover most of the side, helps mitigate howitzer damage prevalent at this tier
- Good matchmaking, will never see any tank above Tier VI
- Reasonably low movement dispersion
Cons:
- Below average view range, even for a TD
- Rather low mobility with low speed limits and a weak engine
- Handicapped firepower, alpha damage, penetration, and shell velocity are all bad for a TD
- Overall inferior to StuG III Ausf. G in most aspects
- Being a reward tank the StuG IV does not have increased credit income
Performance
The StuG IV is a "jack of all trades" machine. There is not one area it specifically excels at but is a good, all around fun tank to play. The 7.5cm Stu.K. 40 L/48 gun is rapid firing with excellent aim time. Although it only has 110mm of penetration with regular ammunition and 158mm with "special" rounds this will still suffice in higher-tier battles with sufficient weak spot knowledge. This gun is particularly good at tearing up lightly armored machines with its blistering rate of fire (3.55 seconds with 100% crew). Its 0.35 accuracy allows it to snipe at weak spots reliably at range, which helps the low penetration a bit. A depression value of six degrees means this tank can make use of small bumps in terrain which, coupled with its low profile, makes it a dangerous machine on uneven ground.
View range is quite poor at 310m but binoculars will boost this to an acceptable 380m, allowing the Stug IV to spot some of its own targets. The tank comes with its own 100% crew but it's always a good idea to use this tank to train up other tank destroyer crews. The 470 HP of this tank is quite underwhelming and direct hits from HE shells will remove quite a large proportion of these hit points. The traverse of 44 degrees/second makes this tank very hard to outflank in lower-tier lights/mediums and the StuG IV can (in the right hands and circumstances) do quite well for itself in close quarters, but it's recommended to stay at longer ranges to make use of its decent concealment values.
The StuG IV's crew layout -- Commander, Driver, Gunner, Loader (Radio Operator) -- doesn't match any other premium German tank destroyer, but does match the StuG III, both B and G variants; both tanks' crews can be used in the StuG IV without penalty.
Early Research
Special vehicle, comes elite in its stock configuration.
Suggested Equipment
Gallery
Historical Info
The Sturmgeschütz IV resulted from Krupp's effort to supply an assault gun. As Krupp did not build Panzerkampfwagen IIIs, they used the Panzerkampfwagen IV chassis in combination with a slightly modified Sturmgeschütz III superstructure.