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E 50

AnnoG54_E-50.png
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,450,000  Credits Cost
16501320 HP Hit Points
59.18/6035.16/0 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
700700 hp Engine Power
60/20 km/h Speed Limit
3030 deg/s Traverse
11.83Expression error: Unexpected < operator. hp/t Power/Wt Ratio
YesYes Pivot
Armor
150/80/80 mm Hull Armor
185/60/60// mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















109/2800/98




















252/4400/252
Shell Cost
135/135/175135/135/175 HP Damage
150/194/38150/194/38 mm Penetration



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15.79 r/m 

Standard Gun

Reload Times
Nominal: 3.8 s
50% Crew: 4.71 s
75% Crew: 4.11 s
100% Crew: 3.64 s
Rammer: 3.28 s
Vents: 3.56 s
Both: 3.2 s
Both and BiA: 3.13 s
Both and Max Crew %: 3 s

See Crew, Consumables, or Equipment for more information.



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15.79 r/m 

Standard Gun

Reload Times
Nominal: 3.8 s
50% Crew: 4.71 s
75% Crew: 4.11 s
100% Crew: 3.64 s
Rammer: 3.28 s
Vents: 3.56 s
Both: 3.2 s
Both and BiA: 3.13 s
Both and Max Crew %: 3 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1772.55

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1772.55
50% Crew: 1431
75% Crew: 1638.9
100% Crew: 1848.15
100% Crew
Vents: 1890
Rammer: 2053.35
Both: 2099.25
Both and BiA: 2146.5
Both and Max Crew %: 2239.65

Advantageous Damage Per Minute
First-shot DPM: 1907.55
50% Crew: 1566
75% Crew: 1773.9
100% Crew: 1983.15
100% Crew
Rammer: 2188.35
Vents: 2025
Both: 2234.25
Both and BiA: 2281.5
Both and Max Crew %: 2374.65

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1772.55
50% Crew: 1431
75% Crew: 1638.9
100% Crew: 1848.15
100% Crew
Vents: 1890
Rammer: 2053.35
Both: 2099.25
Both and BiA: 2146.5
Both and Max Crew %: 2239.65

Advantageous Damage Per Minute
First-shot DPM: 1907.55
50% Crew: 1566
75% Crew: 1773.9
100% Crew: 1983.15
100% Crew
Rammer: 2188.35
Vents: 2025
Both: 2234.25
Both and BiA: 2281.5
Both and Max Crew %: 2374.65

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2297.75
50% Crew: 1855
75% Crew: 2124.5
100% Crew: 2395.75
100% Crew
Vents: 2450
Rammer: 2661.75
Both: 2721.25
Both and BiA: 2782.5
Both and Max Crew %: 2903.25

Advantageous Damage Per Minute
First-shot DPM: 2472.75
50% Crew: 2030
75% Crew: 2299.5
100% Crew: 2570.75
100% Crew
Rammer: 2836.75
Vents: 2625
Both: 2896.25
Both and BiA: 2957.5
Both and Max Crew %: 3078.25

See here, here, or here for more information.






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1042.2

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1042.2
50% Crew: 841.05
75% Crew: 963.9
100% Crew: 1086.75
100% Crew
Vents: 1111.05
Rammer: 1206.9
Both: 1235.25
Both and BiA: 1262.25
Both and Max Crew %: 1316.25

Advantageous Damage Per Minute
First-shot DPM: 1177.2
50% Crew: 976.05
75% Crew: 1098.9
100% Crew: 1221.75
100% Crew
Rammer: 1341.9
Vents: 1246.05
Both: 1370.25
Both and BiA: 1397.25
Both and Max Crew %: 1451.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1042.2
50% Crew: 841.05
75% Crew: 963.9
100% Crew: 1086.75
100% Crew
Vents: 1111.05
Rammer: 1206.9
Both: 1235.25
Both and BiA: 1262.25
Both and Max Crew %: 1316.25

Advantageous Damage Per Minute
First-shot DPM: 1177.2
50% Crew: 976.05
75% Crew: 1098.9
100% Crew: 1221.75
100% Crew
Rammer: 1341.9
Vents: 1246.05
Both: 1370.25
Both and BiA: 1397.25
Both and Max Crew %: 1451.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1351
50% Crew: 1090.25
75% Crew: 1249.5
100% Crew: 1408.75
100% Crew
Vents: 1440.25
Rammer: 1564.5
Both: 1601.25
Both and BiA: 1636.25
Both and Max Crew %: 1706.25

Advantageous Damage Per Minute
First-shot DPM: 1526
50% Crew: 1265.25
75% Crew: 1424.5
100% Crew: 1583.75
100% Crew
Rammer: 1739.5
Vents: 1615.25
Both: 1776.25
Both and BiA: 1811.25
Both and Max Crew %: 1881.25

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
3030 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-8°/+20° Elevation Arc
9595 rounds Ammo Capacity
General
Expression error: Unexpected * operator.Expression error: Unexpected * operator. % Chance of Fire






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 9.1%
  • When Moving: 6.9%
  • When Firing: 2%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.96
  • On Soft Ground: 2.01


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.08
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.13
  • Turning: 0.13


With 100% Crew

IX

AnnoG54_E-50.png

3450000

The E 50 is a German tier 9 medium tank.

In 1945 the E 50 was conceived as a standard medium tank of the Panzerwaffe to replace the Panther and Panther II. It existed only in blueprints.

Following the Panther series of tanks, the E-50 was designed as a support tank. It is basically a Panther II with more horsepower and armor. These upgrades give it increased survivability in a close-quarters battle. Just like the Panther II, if you get in a dogfight ramming is a viable tactic because of your tank's weight, so you can potentially do a lot of damage. Consider this option a last resort however, as your tank is relatively slow to turn and unwieldy. Able to use 3 of the 4 most accurate guns in the game, the 7.5 cm KwK 45 L/100, 8.8 cm KwK 46 L/100 and 10.5 cm KwK 45 L/52 Ausf. B, you can either play this tank as a long-range sniper, or a medium range support tank. Fully upgraded your choice between the high damage, but slow firing 10.5 cm and the lower damage faster firing 8.8 cm is mostly a matter of personal preference and play style, but with the buffs to the 8.8 L/100 gun in patch 9.17.1, this gun can now be considered the top gun for this tank as it now has better accuracy, aim time and DPM than the 10.5 (it also can be unlocked from the Panther II, which is HIGHLY recommended).

The E 50 leads to the E 50 Ausf. M.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

VI 7,5 cm Kw.K. 42 L/70 150/194/38 135/135/175 17.14 0.35 2.1 1740 53000
VIII 8,8 cm Kw.K. 43 L/71 203/237/44 240/240/295 10.91 0.34 2.7 2562 112180
7,5 cm Kw.K. L/100 198/244/38 135/135/175 15.79 0.32 2.1 128570
10,5 cm Kw.K. L/52 Ausf. B 230/270/38 390/390/175 6.25 0.3 2.1 225600
8,8 cm Kw.K. L/100 223/261/38 280/280/175 10 0.29 2 174550

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

E 50 Ausf. A // 30 390 31700
E 50 Ausf. B // 30 400 52000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

Maybach HL 230 TRM P30 0 54000
Maybach HL 234 TRM P30 0 88000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

E 50 0 0 32900
E 50 verstärkteketten 0 0 62900

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Commander's Vision System Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Radio Set Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent accuracy, good alpha damage and DPM
  • Strong upper glacis and decent side armor, good at sidescraping
  • Good top speed and heavy weight, excellent at ramming enemy tanks
  • Good gun depression
  • Good viewrange


Cons:


  • Sluggish acceleration and agility
  • Mediocre turret armor
  • Large, poorly armored lower glacis, penetrations often lead to engine damage
  • Low base penetration
  • Large profile with poor camouflage


Performance

The E-50 is a massive improvement over the Panther II in terms of survivability, maneuverability and damage, if you play it correctly. It is still not a heavy tank, but it can last a minute or two going up against tier 9 and sometimes 10 heavies. Always try and turn your hull so you're not 90 degrees to the enemy attacking, the German medium hulls are great for bouncing angled shots if the enemy is just shooting at the largest target; which is usually your hull. The 8,8 cm KwK L/100 is great for sniping, and you should use that to your advantage in long distance standoff fights with heavies as you can still make critical hits at 500m and more with a competent gunner, this will improve with the 10.5cm's increased damage. A nice fast shell speed goes with the 88/L100 so hitting moving scouts is easy and it has half decent damage output even against heavy tanks, but don't expect to win a 1 on 1 head on. Using the speed of the E-50 and its maneuverability will win you many tank on tank battles as it has decent acceleration but is hampered by slow track turn speed. Most players either look at you as a very low HP heavy tank, or a slow fat Medium tank, use it to your advantage and flank them while they ignore you or think you've run away.

A common misconception with this tank is that it is significantly better armored than Panther II and that you can brawl. Although some stats say so, this is far from truth. Avoid being shot at all costs, no matter which gun you use. You will get penetrated about 8 out of 10 times, even by tier 8 mediums. Sidescraping can help a bit, but this tactic is only viable with 10.5 cm gun, where you can trade shots to a certain extent. And even then, your turret is cheese and will rarely ever bounce.

With the top 8.8 gun, and with a 100% crew plus rammer and vents, you get an insane reload time at around 4 seconds (slower as of 1.10.1, due to the rework to the L/100), which can be further lowered with chocolate. This is very good for perma-tracking other tanks, as your rate of fire is too high for the enemy unless they use their repair kit or they trained their crew for repair. While the alpha damage may seem underwhelming and tier 9, the rate of fire and penetration values (223 for AP and 261 for APCR) as well as the VERY good accuracy (about 0.29 with the top turret, 0.3 with stock) are not to be overlooked. Just make sure you are far from the battle and that you cannot easily be shot at.

With the 10.5 cm gun, this tank will feel almost like an IS-3, only a tier higher, faster, more agile, German, and able to more easily swing its weight around. The 10.5 cm's alpha, muzzle speed, decent reload speed allow it to very easily pick off tanks that are nearly dead, saving other teammates a potential headache. The alpha of the 10.5 cm is equivalent to most other T10 and T9 Mediums, but again, the E50's top guns (both the 8.8 and 10.5) are the most accurate in the game. Make sure those in your line of fire feel that fact.

With the 10.5 cm gun, Tier 8 heavies should all but avoid getting into a firefight with you, especially if you can avoid retaliation fire. Tier 9 heavies like the T-10 will also have to become wary, as you can very easily shred their health to bits. However, avoid confrontations with tier 10 heavies entirely if you can, or if possible, flank and pump shells into their backs. The 10.5 cm's very good accuracy allows you to cripple enemy tanks and possibly take out enemies with fires or exploding ammo racks, even from across the map.

With the top components unlocked and installed and good playing skills, you are a force to be reckoned with on the battlefield. Just remember: keep your distance (at least until the late game, when you will hopefully have most of your HP preserved) and avoid getting shot at all costs.

  • Note: As of Patch 1.10.1, the E 50 has been buffed, and the 8.8cm L/100 reworked. Previously, the stock and top turrets had a frontal face effective of about 124 and 190, respectively, which has now been increased to 190 and 220 effective (roughly). The slopes are the same, but the thickness of the front of the turrets were increased. While more usable than before, it's not to be relied on in the premium shell meta. The 8.8cm L/100 gun from the Panther II has been reworked on the original tank and on the E 50 to have 280/280/370 alpha instead of 240/240/295. This has significantly increased its DPM when stock, up from 2,176 with a 100% crew, to 2,539. However, the DPM with the top turret has been lowered with the L/100 from 3,003 to 2,920. It does grant better trading potential than before, though. Lastly, the 10.5cm has been buffed, with the AP penetration being increased from 220 to 230. While not a huge change, it does make it a little more reliable without premium shells.


Early Research

  • All 8.8cm guns and the FuG 12 radio carry over from the Panther II, but only the radio can be mounted immediately
  • Research the suspensions for a much needed increase in carrying capacity
  • Mount the 8.8cm KwK L/100 gun, it can be installed with the stock turret
  • Research the upgraded turret
  • Research the top 10.5cm gun or the engine in whichever order you prefer


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Improved VentilationCoated Optics 


Gallery

Historical Info

The Entwicklung series, more commonly known as the E- series, was a late-World War II attempt by Germany to produce a standardized series of tank designs. There were to be standard designs in six different weight classes, from which several specialized variants were to be developed. This was necessitated by the extremely complex tank designs that had resulted in poor production rates and mechanical unreliability.

The E-series designs were simpler, cheaper to produce and more efficient than their predecessors; however, their design involved only modest improvements in armor and firepower over the designs they were intended to replace, such as the Hetzer, Panther G or Pz.Kpfw. Tiger II, and as such represent the eclipse of German armored vehicle design by such tanks as the American M46 Patton, the British Centurion Mk 5/2 and Soviet T-54 tanks, which would have been the Entwicklung Series' contemporaries and likely opponents.

The E-50 Standardpanzer was intended as a standard medium tank, replacing the Pz.Kpfw. V Panther and Tiger I and the conversions based on these tanks. The E-50 hull was to be longer than the Panther; in fact it was practically identical to the King Tiger in overall dimensions except for the glacis plate layout. Compared to these earlier designs however, the amount of drilling and machining involved in producing these standardpanzers was reduced drastically, which would have made them quicker, easier and cheaper to produce, as would the proposed conical spring system replacing their predecessors' complex and costly dual torsion bar system. As indicated by its name, the weight of the E-50 would fall between 50 and 75 tonnes. Its maximum speed was planned as 60 km/h. Only blueprints were made; no production models were produced.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

While the E-50 project did exist, there are no known records of its turret, armament or armor specifications.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (K) VIIIT-44-100 (R) VIIIT-44-100 (U) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63


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