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SU-26

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SU-26

AnnoR66_SU-26.png
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
53,000  Credits Cost
19539 HP Hit Points
8.1/8.23.22/10.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Radio Operator
  4. Driver
  5. Loader
Mobility
90130 hp Engine Power
30/8 km/h Speed Limit
2426 deg/s Traverse
11.1140.37 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE







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{{#ifeq:|ARMOR_PIERCING||


HE
Shells




















38/0




















38/0
Shell Cost
180//180// HP Damage
21//21// mm Penetration



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8.33 r/m 

Standard Gun

Reload Times
Nominal: 7.2 s
50% Crew: 8.92 s
75% Crew: 7.79 s
100% Crew: 6.9 s
Rammer: 6.21 s
Vents: 6.75 s
Both: 6.07 s
Both and BiA: 5.94 s
Both and Max Crew %: 5.69 s

See Crew, Consumables, or Equipment for more information.



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8.57 r/m 

Standard Gun

Reload Times
Nominal: 7 s
50% Crew: 8.67 s
75% Crew: 7.57 s
100% Crew: 6.71 s
Rammer: 6.04 s
Vents: 6.56 s
Both: 5.91 s
Both and BiA: 5.78 s
Both and Max Crew %: 5.54 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1499.4

Standard Gun

Using Shell Type 1 (180 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1499.4
50% Crew: 1209.6
75% Crew: 1386
100% Crew: 1564.2
100% Crew
Vents: 1600.2
Rammer: 1738.8
Both: 1776.6
Both and BiA: 1816.2
Both and Max Crew %: 1895.4

Advantageous Damage Per Minute
First-shot DPM: 1679.4
50% Crew: 1389.6
75% Crew: 1566
100% Crew: 1744.2
100% Crew
Rammer: 1918.8
Vents: 1780.2
Both: 1956.6
Both and BiA: 1996.2
Both and Max Crew %: 2075.4

See here, here, or here for more information.






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1542.6

Standard Gun

Using Shell Type 1 (180 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1542.6
50% Crew: 1245.6
75% Crew: 1425.6
100% Crew: 1609.2
100% Crew
Vents: 1645.2
Rammer: 1787.4
Both: 1828.8
Both and BiA: 1868.4
Both and Max Crew %: 1949.4

Advantageous Damage Per Minute
First-shot DPM: 1722.6
50% Crew: 1425.6
75% Crew: 1605.6
100% Crew: 1789.2
100% Crew
Rammer: 1967.4
Vents: 1825.2
Both: 2008.8
Both and BiA: 2048.4
Both and Max Crew %: 2129.4

See here, here, or here for more information.
Damage Per Minute


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0.75 m 

With 50% Crew: 0.929 m
With 75% Crew: 0.811 m
With 100% Crew: 0.719 m
With BiA: 0.703 m
With BiA and Vents: 0.688 m
Maximum possible: 0.659 m

For more details, see Crew


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0.66 m 

With 50% Crew: 0.818 m
With 75% Crew: 0.714 m
With 100% Crew: 0.633 m
With BiA: 0.619 m
With BiA and Vents: 0.605 m
Maximum possible: 0.58 m

For more details, see Crew
Accuracy


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4.5 s 

With 50% Crew: 5.575 s
With 75% Crew: 4.867 s
With 100% Crew: 4.315 s
With GLD: 3.923 s
With BiA: 4.22 s
With BiA and Vents: 4.128 s
With both and GLD: 3.753 s
Maximum possible: 3.597 s

For more details, see Crew or Equipment


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4 s 

With 50% Crew: 4.955 s
With 75% Crew: 4.327 s
With 100% Crew: 3.835 s
With GLD: 3.487 s
With BiA: 3.751 s
With BiA and Vents: 3.669 s
With both and GLD: 3.336 s
Maximum possible: 3.197 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
360° Gun Arc
-2°/+45°-2°/+45° Elevation Arc
9585 rounds Ammo Capacity
General
2020 % Chance of Fire






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment
View Range


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300 m 

With 50% Crew: 242.2 m
With 75% Crew: 277.4 m
With 100% Crew: 312.9 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 450.4 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
SU-26


III

AnnoR66_SU-26.png

53000

The SU-26 is a Soviet tier 3 self-propelled gun.

The self-propelled gun on the basis of the T-26 was developed in sieged Leningrad in the autumn of 1941. The production was deployed at the Kirov Lifting and Conveying Equipment Plant. About 12 chassis were equipped with 76.2-mm guns (presumably, 76.2-mm infantry support guns mod. 1927). The vehicles saw service in Red Army armored brigades that fought on the Leningrad Front until 1944.

This SPG was a favorite among many players. After update 0.8.6 a lot of changes applied for SPG's as a whole, making it more challenging to play. Though it's the slowest artillery in its tier it has a small silhouette, making it a moderately difficult target to hit. Its primary advantage is the turret -- although it turns slowly and has no armor it's the only Tier III artillery that has one. With this turret you don't need to traverse the whole tank to shoot at the enemy, thus making it harder to detect when hiding in a bush. The Su-26 has an impressively low aim time and can shoot across the map. But the farther you shoot the harder it is to aim, and you may have to move closer to be effective. The gun -- although it has low damage per shot and low splash damage -- has the highest accuracy and quickest rate of fire among the Tier III SPG's, earning it the name "Popcorn Catapult of Doom". This makes for a fun play style: keep shooting at enemies without thinking, and if you miss simply shoot again. Overall the Su-26 is a fun SPG to play.

The SU-26 marks the end of its Soviet self-propelled gun line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 76 mm Regimental Gun mod. 1927 21 180 8.33 0.75 4.5 230 2830
II 76 mm Gun mod. 1902/30 30 clb 21 180 9.09 0.73 4.5 389 4090
III 76 mm Gun mod. 1902/30 40 clb 21 180 8.57 0.66 4 389 8050

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I T-26 90 20 545 770
II T-26M 100 20 545 1230
II T-26F 130 20 545 1500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II SU-26 8.2 24 0 1880 680
III SU-26 Bis 10.5 26 0 1880 1800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III 71-TK-3 300 100 570
V 9RK 350 80 3240
IX 12LL 615 110 33600

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Enhanced Gun Laying Drive Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Gun range: stock: 500m, second: 1150m, top: 1200m
  • Has a turret, improving aim time and giving it a 360° gun arc (the turret turns instead of the tank)
  • Good signal range
  • Either a high firing arc or long range
  • Low ground resistance allows decent mobility


Cons:


  • Upgrading the gun for accuracy and range flattens the gun arc (but which further improves accuracy)
  • Lousy damage against strong armor
  • 122mm howitzer removed, thus having terrible firepower
  • Turret traverse is slow, though at least there is a turret


Performance

The Su-26 starts out with the same gun as the SU-18, which can be painfully weak at this tier. Since it uses the T-26 chassis it uses the same engines as the T-26. The turret allows this SPG to be far more stealthy than other SPG's because it doesn't have to turn its chassis. Therefore you definitely want to use a Camo Net since you don't have to break the camo bonus by turning. Unfortunately it has the lowest range of all Tier III SPG's, so it has to get uncomfortably close to the fighting. Still, a turret on an SPG is an extremely rare feature, so many players choose to keep the Su-26 permanently. The turret allows you to use some special tactics -- you can position your SPG horizontally next to a rock, then move backwards to expose your turret to fire. When you start getting shot at simply move forward and hide behind the rock. In close combat the turret can give it an edge over other SPG's; either by popping out and firing or running away while keeping your turret and gun pointed the other way. If you can get beside turret-less tank destroyer or an M3 Lee you can often side scrape them, though you might have some difficulty keeping up due to your low mobility. Your turret allows you to fire upon them while they can't return fire; however this is a risky tactic that should not be relied upon.

Comparing this SPG to the other Tier III SPG's, the top gun has much worse damage, but much better penetration than any of the 105mm guns on its counterparts due to its 80mm pen AP round. This means that the SU-26 will do much better attacking less heavily armoured targets that this round can penetrate. (But note that the Su-26 and most other SPG's now only carry HE rounds as of several patches ago.) Don't waste your shots on well-armoured vehicles unless you really need to pin them down -- the most you'll do is scratch the paint. Instead use your gun to soften up mediums and lights so they can be dispatched by your team, which can be relied on for some serious damage.


Early Research

  • The 71-TK-3 and 9RK radios carry over from the Su-18 and can be installed immediately
  • If you played the T-26 previously the T-26F engine will be available and can be installed immediately
  • If you haven't played the T-26 previously you should research the T-26F engine right away, skipping the T-26M
  • Mount the 76mm 1902/30 30 clb and then the 76mm 1902/30 40 clb because of its increased rate of fire, accuracy, and range
  • Lastly research the 12LL radio, which is quite helpful for seeing spotted enemy tanks


Suggested Equipment


Enhanced Gun Laying Drive Camouflage Net Medium-Caliber Artillery Shell Rammer 


Gallery

Historical Info

T-26 tank with A-43 turret

The Su-26, also known as Su-T-26, Su-76P or Leningrad self-propelled gun, was produced in 1941 by the Factory of Hoisting-and-Conveying Machinery named after S.M. Kirov in Leningrad. According to one source (1) 14 were built, probably two with a 37mm gun and 12 with the 76.2mm regimental gun mod. 1927. Another source (2) speaks of 15 built, with no mention of any 37mm gun.

Artillery tank Variants of the T-26

  • T-26 mod. 1931 with the A-43 welded turret developed by N. Dyrenkov. Note the ball mount for the DT tank machine gun. Leningrad. 1933.
  • T-26 with the A-43 turret[42][43][44] - artillery T-26 or "tank of fire support" with a turret developed by self-taught inventor N. Dyrenkov at the Experimental Design Office of the Department of Mechanization and Motorization of the RKKA (UMM RKKA). Two types of turrets, armed with the 76mm regimental gun mod. 1927 and DT tank machine gun in a ball mount, were assembled by the Izhora Factory. They were partially pressed and welded. The first variety was installed on the T-26 mod. 1931 in February 1932, and the second type was used in November 1932 (in the last case, the rear armored plate of the under-turret box was made sloped).

It was found that the A-43 turret was very tight for two crew members. It had an insufficient observation field, there was no turret ventilation (which made continuous gunfire difficult), and it was hard to rotate the turret manually. At the beginning of 1933 a new 76mm KT tank gun mod. 1927/32 with reduced (from 900 mm to 500 mm) recoil length was installed into the A-43 turret. Nevertheless it was proven again that the turret was still a very tight place for crew members. In addition the ammunition stowage for 54 rounds was unsuccessful. As a result the military refused the A-43 turret.

  • T-26-4[45] — artillery tank with enlarged turret armed with the 76.2mm KT tank gun mod. 1927/32 (some modern sources mention this tank as T-26A; "A" stands for artilleriysky or "artillery"). The turret was developed by the Bolshevik Factory (since February 1932 - by the Design Office of the established Factory No. 174) in 1931-1932, and was installed on the T-26 mod. 1931 in November, 1932. Unlike the A-43 turret the turret by Factory No. 174 was much more convenient for the crew. The turret of the T-26-4 was quite similar to the main turret of the T-28 medium tank.
Production of SP guns, equipped with a 76mm regimental gun, on the T-26 chassis. Leningrad. The Kirov plant
The T-26-4 with the KT tank gun passed tests successfully and five vehicles were built in 1933-1934 as a pilot batch. Initially it was planned to arm three of these T-26-4s with the 76.2mm KT tank gun mod. 1927/32, and the other two tanks with the 76.2mm PS-3 tank gun. The PS-3 tank gun was developed at the Experimental Engineering-Mechanical Department (OKMO) of the Factory No. 174 by engineer P. Syachentov. The PS-3 had better specifications in comparison with the series-produced KT tank gun and also had several technical innovations (a foot firing switch, original training gear, traveling position-fixing, and a binocular optical sight). Armed with the PS-3 tank gun, the T-26-4 was tested in October 1933 but it was found that the PS-3 was too powerful for the T-26 light tank -- the turret race ring and hull roof were deformed during firing and the suspension springs were damaged. It was decided to arm the T-26-4 with the 76.2mm KT tank gun only. All five experimental T-26-4 artillery tanks were tested during military exercises near Leningrad in September 1934 before a scheduled series production of 50 such vehicles in 1935. But on September 19th, 1934 an incident with a T-26-4 took place: a blow-back because of shell case destruction during gun fire. Despite the fact that this defect was unrelated to turret design, the military representatives cancelled the order to produce the T-26-4. Also, the work to design the turretless AT-1 artillery tank armed with the powerful 76.2mm PS-3 tank gun began at that time. Nevertheless the T-26-4's turret construction was the design used in the series-produced BT-7A artillery tank.


Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:R66 SU-26