Michelangelo
Revision as of 18:45, 26 December 2023 added performance, pros/cons, suggested upgrades and video | Revision as of 22:12, 12 May 2024 | |||
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+ | ''Michelangelo'' is loosely based on the design work of Admiral Vincenzo de Feo, an Italian admiral in World War I and World War II who contributed to the designs of the Regia Marina. Admiral de Feo, following study of the naval battles of the dreadnought era and Jutland in particular, reached several conclusions about the future of warship design. | |||
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+ | - Armor on battlecruisers to this point had proven insufficient, particularly on turrets. This was shown through the roof-punching hit on HMS ''Lion'', the destruction of the three British battlecruisers lost at Jutland, and the repeated turret losses on SMS ''Seydlitz'', among others. | |||
+ | - All engagements fought at ''effective'' fighting ranges, where hits could be expected, had been done with broadside fire. Chasing and fleeing engagements rarely resulted in any hits. This had been true at Tsushima in the pre-dreadnought era, where Togo's turn in front of the Russians had resulted in the Russians scoring many hits without reply before the turn could be completed, and remained so at Jutland, such as when the accuracy of Evan-Thomas' 5th Battle Squadron dropped sharply during their attempted flight from the High Seas Fleet. | |||
+ | - Medium-caliber armor had proven detrimental at Jutland, doing nothing to stop full-caliber fire and with ranges being too far for it to be relevant against secondary and smaller-caliber fire. | |||
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+ | Due to these factors, Admiral de Feo became a staunch advocate of locating all main guns on capital ships amidships, with none on the bow or stern ends. This had numerous advantages: it allowed a drastic shortening of the armor belt in an all-or-nothing armor scheme, with a much shorter citadel fully concentrated amidships; it thus allowed for heavier armor protection on the turrets, magazines, and machine spaces; it improved fire control, gun accuracy, and ship stability by locating the main guns at the broadest and steadiest part of the ship. The total loss of chasing or fleeing fire, by his theory, was of minimal tactical value. | |||
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+ | Admiral de Feo put these concepts to the world in a 1935 design held by Ansaldo for a 26,500-ton capital ship concept. De Feo's radical design called for an armament of eight twelve-inch guns in two amidships quadruple turrets, as well as an all-diesel powerplant. The design contest ultimately was made obsolete by Italy's abandonment of the naval treaty system, allowing them to cease trying to develop "medium" capital ships and go all the way to the full-size modern ships that would become the [[Littorios|Vittorio Veneto]] -- and while Admiral de Feo would not abandon his stance on broadside fire, the more conventional fore-and-aft layout would ultimately prevail. | |||
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+ | ''Michelangelo'' in World of Warships is an evolution of Admiral de Feo's thinking, being much larger than the 26,500 ton limit of the 1935 design but otherwise keeping nearly all of the concept elements he envisioned for his submission. | |||
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Revision as of 22:12, 12 May 2024
320 mm/44 Model 1934 on an OTO Model 1935 mount2 х 4 pcs. |
Rate of Fire2.5 shots/min. |
Reload Time24 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range17.01 km. |
Maximum Dispersion190 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell320 mm proiettili AP |
Maximum AP Shell Damage9,700 |
Initial AP Shell Velocity830 m./s. |
AP Shell Weight525 kg. |
Maximum SAP Shell Damage10,250 |
Initial SAP Shell Velocity830 m./s. |
90 mm/50 Model 1939 on a twin mount10 х 2 pcs. |
Firing Range6.95 km. |
Rate of Fire14.29 shots/min. |
Reload Time4.2 sec. |
152 mm/55 Model 1934 on a Model 1935 mount3 х 4 pcs. |
Firing Range6.95 km. |
Rate of Fire6.25 shots/min. |
Reload Time9.6 sec. |
533 mm tubo lanciasiluri2 х 3 pcs. |
Rate of Fire0.5 shots/min. |
Reload Time120 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Si 270 |
Maximum Damage20,433 |
Torpedo Speed72 knot |
Torpedo Range8.01 km. |
90 mm/50 Model 1939 on a twin mount10 х 2 pcs. |
. . . Average Damage per Second135 |
. . . Firing Range3.99 km. |
37 mm/54 Model 1938 on a Model 1938 mount12 х 2 pcs. |
. . . Average Damage per Second139.2 |
. . . Firing Range3.51 km. |
20 mm/70 Scotti Model 1941 on a sextuple mount8 х 6 pcs. |
. . . Average Damage per Second49.6 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius830 m. |
Rudder Shift Time14.4 sec. |
Surface Detectability Range13.54 km. |
Air Detectability Range10.9 km. |
Michelangelo — Italian special premium Tier IX cruiser.
The Washington Naval Conference gave Italy the opportunity to build battleships from 1927. Several projects with a displacement of 18,000 to 35,000 tons were under development simultaneously; some of the projects relied on foreign designs—Hood, Nelson, and Dunkerque—but some were unique. The design proposed by Admiral de Feo featured a ship with eight 320 mm guns in quadruple-gun turrets placed close to the midship frames while the secondary battery mounts were moved toward the ship's fore and aft ends.
Michelangelo was first released on 06 December 2023, as the reward for completing all 32 stages of the Sestri Ponente Dockyard.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
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533 mm Si 270 | 0.5 | 120 | 7.2 | 20,433 | 72 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Michaelangelo excels in battles at close and medium ranges. She also possesses a highly effective combination of the Exhaust Smoke Generator and Hydroacoustic Search consumables, each in a separate slot, which gives her an additional advantage over enemy ships. The Collective power of these consumables, combined with her powerful secondary armament, can prove especially deadly for destroyers and other cruisers.
When it comes close-quarter clashes, the high damage potential of her torpedoes can challenge even the fiercest battleships.Pros:
- Highly Efficient and Damaging Secondaries with SAP
- Wide Angle Torpedo Tubes
- Torpedoes have High Damage and Speed
- Large HP Pool, Good Armor and Repair Party make for Good Survivability
Cons:
- Limited Firing Angles
- Torpedoes have short range and few each side
- Average Speed for a Cruiser and Slower than her Italian Counterparts
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Auxiliary Armaments Modification 1 or Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Secondary Battery Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Auxiliary Armaments Modification 2 or Main Battery Modification 3
Commander Skills
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Michelangelo equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 3 charges
- Slot 3: Exhaust Smoke Generator – 2 charges
- Slot 4: Hydroacoustic Search – 3 charges
Camouflage
As a premium ship, Michelangelo comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.8.
Testing Changes
- DevBlog 471:
- Preliminary characteristics.
- DevBlog 485:
- Reload time of the 90 mm secondary guns increased from 3.2 s to 3.5 s.
- Detectability range by sea increased from 12.8 km to 13.5 km.
- Other detectability ranges were increased accordingly.
- Changed the parameters of the "Exhaust Smoke Generator" consumable:
- Action time reduced from 45 s to 40 s.
- Cooldown increased from 120 s to 150 s.
- DevBlog 488:
- 90 mm Secondary guns reload time increased from 3.5 to 4.2 s.
- 152 mm Secondary guns reload time increased from 8 to 9.6 s.
- Hydroacoustic Search consumable parameters were changed:
- Action time reduced from 120 to 100 s.
- Range of assured acquisition of ships reduced from 6 to 5 km.
- Range of assured acquisition of torpedoes reduced from 4 to 3.5 km.
- DevBlog 495:
- Secondary battery parameters were changed:
- Maximum SAP shell damage of 90 mm guns reduced from 2,000 to 1,900.
- Maximum SAP shell damage of 152 mm guns reduced from 3,850 to 3,650.
- Splash damage against submarines for both types of secondary guns is reduced by 40%.
- Secondary battery parameters were changed:
- Update 12.11:
- Added as the reward for completing all 32 stages of Sestri Ponente Dockyard, during Update 12.11, 13.0 and 13.1.
- The War Paint permanent camouflage was added.
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova • VI Trento • VI Duca d'Aosta • VII Zara • VII Duca degli Abruzzi • VII Francesco Ferruccio • VII Gorizia • VIII Amalfi • IX Brindisi • IX Michelangelo • X Venezia • X Napoli • X Napoli B • ★ Piemonte |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma • VIII AL Littorio • IX Lepanto • IX Marco Polo • IX Giuseppe Verdi • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia |
Aircraft Carriers | VIII Aquila |