Friant
Revision as of 00:26, 13 April 2017 Added in-game screenshots. | Revision as of 15:06, 18 April 2017 Added Performance, Pros/Cons, OptimalConfiguration, CommanderSkills, Donsumables, Signal Flags | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | ||||
+ | The ''Friant'' is a worthy adversary for all ships. Her HE shells can punish destroyers that get too close. Her torpedoes make a lovely surprise for battleships and cruisers who think you are an easy kill. Note that you need to carefully angle in order to get the best performance out of the ship's armor, as she takes a lot of damage from shell penetrations. In addition, her slower reload means that she cannot put out the same number of shells as ships like the [[ship:Kolberg|''Kolberg'']] or [[ship:St._Louis|''St. Louis'']]. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | + | * Torpedoes with decent range and a decent firing arc. | ||
+ | * Large pool of hit points. | |||
+ | * Good speed and maneuverability. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | + | * Takes heavy damage from hits. | ||
+ | * Slow main gun reload. | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
? | + | This ship is best set up as a long-range support cruiser. You will want to fire at range until the battle is decided. Then, close in and use your torpedoes for maximum effect. Stay with your heavy hitting battleships and ward off any destroyers that attempt to kill them. | ||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | In the first slot, take Main Armaments Modification 1. It will keep your guns and torpedoes firing. | ||
+ | In the second slot, either take Damage Control System Modification 1 for reduced fire/flood chance, or Steering Gears Modification 1 to ensure your rudder survives so you can continue to angle against incoming fire. | |||
<!--[[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]] | <!--[[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]] | |||
[[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] | [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | Like most long-range cruisers, you want skills that can help the ship survive and also punish enemies who push. | ||
{{Commander Skills | {{Commander Skills | |||
? | | Priority Target = | + | | Priority Target = 3 | |
? | | Preventative Maintenance = | + | | Preventative Maintenance = 2 | |
? | | Expert Loader = | + | | Expert Loader = 1 | |
| Aircraft Servicing Expert = | | Aircraft Servicing Expert = | |||
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
| Dogfighting Expert = | | Dogfighting Expert = | |||
? | | Incoming Fire Alert = | + | | Incoming Fire Alert = 2 | |
| Evasive Maneuver = | | Evasive Maneuver = | |||
? | | High Alert = | + | | High Alert = 1 | |
| Jack of All Trades = | | Jack of All Trades = | |||
? | | Expert Marksman = | + | | Expert Marksman = 2 | |
? | | Torpedo Acceleration = | + | | Torpedo Acceleration = 1 | |
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
| Expert Rear Gunner = | | Expert Rear Gunner = | |||
? | | Adrenaline Rush = | + | | Adrenaline Rush = 3 | |
? | | Last Stand = | + | | Last Stand = 1 | |
? | | Basics of Survivability = | + | | Basics of Survivability = 1 | |
? | | Survivability Expert = | + | | Survivability Expert = 1 | |
? | | Torpedo Armament Expertise = | + | | Torpedo Armament Expertise = 1 | |
| Emergency Takeoff = | | Emergency Takeoff = | |||
| Basic Firing Training = | | Basic Firing Training = | |||
| Superintendent = | | Superintendent = | |||
? | | Demolition Expert = | + | | Demolition Expert = 3 | |
? | | Vigilance = | + | | Vigilance = 2 | |
| Manual Fire Control for Secondary Armament = | | Manual Fire Control for Secondary Armament = | |||
? | | Fire Prevention = | + | | Fire Prevention = 1 | |
? | | Inertia Fuse for HE Shells = | + | | Inertia Fuse for HE Shells = 3 | |
| Air Supremacy = | | Air Supremacy = | |||
| Advanced Firing Training = | | Advanced Firing Training = | |||
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
? | | Radio Position Finding = | + | | Radio Position Finding = 2 | |
? | | Concealment Expert = | + | | Concealment Expert = 3 | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | Premium Damage Control Party helps ensure the ship's vital systems are running at maximum efficiency. | ||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
? | + | The ship can benefit from camouflage that reduces dispersion. | ||
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
{{Signal Flags | {{Signal Flags | |||
| Hotel Yankee = | | Hotel Yankee = | |||
? | | Juliet Charlie = | + | | Juliet Charlie = 1 | |
| November Foxtrot = | | November Foxtrot = | |||
| Zulu = | | Zulu = | |||
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| India Delta = | | India Delta = | |||
? | | India Yankee = | + | | India Yankee = 1 | |
| November Echo Setteseven = | | November Echo Setteseven = | |||
| Zulu Hotel = | | Zulu Hotel = | |||
| India Bravo Terrathree = | | India Bravo Terrathree = | |||
? | | Sierra Mike = | + | | Sierra Mike = 1 | |
? | | Victor Lima = | + | | Victor Lima = 1 | |
| Mike Yankee Soxisix = | | Mike Yankee Soxisix = | |||
| Papa Papa = | | Papa Papa = | |||
? | | India X-Ray = | + | | India X-Ray = 1 | |
| Equal Speed Charlie London = | | Equal Speed Charlie London = | |||
? | | Juliet Whiskey Unaone = | + | | Juliet Whiskey Unaone = 1 | |
| Dragon Flag = | | Dragon Flag = | |||
}} | }} |
Revision as of 15:06, 18 April 2017
139 mm/55 Mle 1923 in a turret4 х 2 pcs. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
Rotation Speed7 deg./sec. |
180 Degree Turn Time25.71 sec. |
Firing Range11.72 km. |
Maximum Dispersion113 m. |
HE Shell139 mm HE OEA Mle 1923 |
Maximum HE Shell Damage2,000 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight31.5 kg. |
AP Shell139 mm AP OPFA Mle 1923 |
Maximum AP Shell Damage2,700 |
Initial AP Shell Velocity790 m./s. |
AP Shell Weight39.5 kg. |
550 mm tube lance-torpilles4 х 3 pcs. |
Rate of Fire0.71 shots/min. |
Reload Time84 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo550 mm 19D |
Maximum Damage12,233 |
Torpedo Speed57 knot |
Torpedo Range6 km. |
75 mm/50 Mle 1922 on an Mle 1922 mount4 х 1 pcs. |
. . . Average Damage per Second6.8 |
. . . Firing Range3 km. |
8 mm Hotchkiss Mle 1914 on a single mount2 х 1 pcs. |
. . . Average Damage per Second2.6 |
. . . Firing Range0.99 km. |
Maximum Speed30 knot |
Turning Circle Radius560 m. |
Rudder Shift Time8.4 sec. |
Surface Detectability Range11 km. |
Air Detectability Range5.11 km. |
Friant — French Tier III cruiser.
Work on a "squadron reconnaissance" project began in France back in 1909. The ship was ordered but not laid down due to the outbreak of World War I. During the war, the project was revised several times. In the final version, the main battery was represented by eight 138.6 mm guns arranged in four twin-gun turrets. However, by that time, French engineers were researching captured German cruisers, as well as the information they had received about the characteristics of American Omaha-class cruisers. As a result of their findings, the project was considered obsolete.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
550 mm 19D | 0.7 | 84 | 7.2 | 12,233 | 57 | 6 | 0 | 22,000 |
Compatible Upgrades
Slot 1 |
||||
---|---|---|---|---|
Slot 2 |
Player Opinion
Performance
Pros:
- Torpedoes with decent range and a decent firing arc.
- Large pool of hit points.
- Good speed and maneuverability.
Cons:
- Takes heavy damage from hits.
- Slow main gun reload.
Optimal Configuration
This ship is best set up as a long-range support cruiser. You will want to fire at range until the battle is decided. Then, close in and use your torpedoes for maximum effect. Stay with your heavy hitting battleships and ward off any destroyers that attempt to kill them.
Upgrades
In the first slot, take Main Armaments Modification 1. It will keep your guns and torpedoes firing. In the second slot, either take Damage Control System Modification 1 for reduced fire/flood chance, or Steering Gears Modification 1 to ensure your rudder survives so you can continue to angle against incoming fire.
Commander Skills
Like most long-range cruisers, you want skills that can help the ship survive and also punish enemies who push.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
|
|
|
★★ |
|
2 |
★ |
|
★★ |
★ |
|
|
★★★ |
★ |
3 |
★ |
★ |
★ |
|
|
|
★★★ |
★★ |
4 |
|
★ |
★★★ |
|
|
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Premium Damage Control Party helps ensure the ship's vital systems are running at maximum efficiency.
Camouflage
The ship can benefit from camouflage that reduces dispersion.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★ |
★ |
★ |
|
|
★ |
|
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |