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WZ-111G FT

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WZ-111G FT

AnnoCh37_WZ111G_FT.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,350,000  Credits Cost
1800360 HP Hit Points
49.59/5014.69/53 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Driver
  3. Gunner
  4. Loader
Mobility
550600 hp Engine Power
35/16 km/h Speed Limit
2225 deg/s Traverse
11.0940.84 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1215/5200/1020




















1740/6800/1190
Shell Cost
560/560/660750/750/1100 HP Damage
271/340/65290/395/90 mm Penetration



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4.46 r/m 

Standard Gun

Reload Times
Nominal: 13.45 s
50% Crew: 16.66 s
75% Crew: 14.55 s
100% Crew: 12.9 s
Rammer: 11.61 s
Vents: 12.62 s
Both: 11.35 s
Both and BiA: 11.11 s
Both and Max Crew %: 10.65 s

See Crew, Consumables, or Equipment for more information.



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3.33 r/m 

Standard Gun

Reload Times
Nominal: 18 s
50% Crew: 22.3 s
75% Crew: 19.47 s
100% Crew: 17.26 s
Rammer: 15.53 s
Vents: 16.88 s
Both: 15.19 s
Both and BiA: 14.86 s
Both and Max Crew %: 14.25 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2497.6

Standard Gun

Using Shell Type 1 (560 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2497.6
50% Crew: 2016
75% Crew: 2307.2
100% Crew: 2604
100% Crew
Vents: 2660
Rammer: 2895.2
Both: 2956.8
Both and BiA: 3024
Both and Max Crew %: 3152.8

Advantageous Damage Per Minute
First-shot DPM: 3057.6
50% Crew: 2576
75% Crew: 2867.2
100% Crew: 3164
100% Crew
Rammer: 3455.2
Vents: 3220
Both: 3516.8
Both and BiA: 3584
Both and Max Crew %: 3712.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (560 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2497.6
50% Crew: 2016
75% Crew: 2307.2
100% Crew: 2604
100% Crew
Vents: 2660
Rammer: 2895.2
Both: 2956.8
Both and BiA: 3024
Both and Max Crew %: 3152.8

Advantageous Damage Per Minute
First-shot DPM: 3057.6
50% Crew: 2576
75% Crew: 2867.2
100% Crew: 3164
100% Crew
Rammer: 3455.2
Vents: 3220
Both: 3516.8
Both and BiA: 3584
Both and Max Crew %: 3712.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (660 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2943.6
50% Crew: 2376
75% Crew: 2719.2
100% Crew: 3069
100% Crew
Vents: 3135
Rammer: 3412.2
Both: 3484.8
Both and BiA: 3564
Both and Max Crew %: 3715.8

Advantageous Damage Per Minute
First-shot DPM: 3603.6
50% Crew: 3036
75% Crew: 3379.2
100% Crew: 3729
100% Crew
Rammer: 4072.2
Vents: 3795
Both: 4144.8
Both and BiA: 4224
Both and Max Crew %: 4375.8

See here, here, or here for more information.






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2497.5

Standard Gun

Using Shell Type 1 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2497.5
50% Crew: 2017.5
75% Crew: 2310
100% Crew: 2602.5
100% Crew
Vents: 2662.5
Rammer: 2895
Both: 2955
Both and BiA: 3022.5
Both and Max Crew %: 3150

Advantageous Damage Per Minute
First-shot DPM: 3247.5
50% Crew: 2767.5
75% Crew: 3060
100% Crew: 3352.5
100% Crew
Rammer: 3645
Vents: 3412.5
Both: 3705
Both and BiA: 3772.5
Both and Max Crew %: 3900

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2497.5
50% Crew: 2017.5
75% Crew: 2310
100% Crew: 2602.5
100% Crew
Vents: 2662.5
Rammer: 2895
Both: 2955
Both and BiA: 3022.5
Both and Max Crew %: 3150

Advantageous Damage Per Minute
First-shot DPM: 3247.5
50% Crew: 2767.5
75% Crew: 3060
100% Crew: 3352.5
100% Crew
Rammer: 3645
Vents: 3412.5
Both: 3705
Both and BiA: 3772.5
Both and Max Crew %: 3900

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3663
50% Crew: 2959
75% Crew: 3388
100% Crew: 3817
100% Crew
Vents: 3905
Rammer: 4246
Both: 4334
Both and BiA: 4433
Both and Max Crew %: 4620

Advantageous Damage Per Minute
First-shot DPM: 4763
50% Crew: 4059
75% Crew: 4488
100% Crew: 4917
100% Crew
Rammer: 5346
Vents: 5005
Both: 5434
Both and BiA: 5533
Both and Max Crew %: 5720

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
24° Gun Arc
-6°/+15°-6°/+15° Elevation Arc
3030 rounds Ammo Capacity
General
1212 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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600 m 

With 50% Crew: 471.4 m
With 75% Crew: 535.8 m
With 100% Crew: 600 m
With 100% Signal Boost: 720 m
When affected by 100% Relaying: 660 m
Maximum possible: 863.4 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoCh37_WZ111G_FT.png

3350000

The WZ-111G FT is a Chinese tier 9 tank destroyer.

A self-propelled gun developed on the basis of the WZ-111 heavy tank in the first half of the 1960s. The development of the WZ-111 was discontinued, and all activity on the vehicle was canceled. No prototypes were built.

The WZ-111G FT leads to the WZ-113G FT.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 130 mm 59-130JG FT 271/340/65 560/560/660 4.46 0.36 2.5 3090 335000
X 152 mm 59-152JG FT 290/395/90 750/750/1100 3.33 0.4 2.5 3500 340000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII 12150LSG 550 12 750 51000
IX 12150LTG 600 12 750 83000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII WZ-111G FT 50 22 0 10000 31000
IX WZ-111G FT model 4 53 25 0 10000 61500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X A-220A 750 40 54000
IX A-220 600 40 38000

Compatible Equipment

Low Noise Exhaust System Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Both guns available are competitive for tier
  • The only Tier 9 tank destroyer with 1100 alpha HE shells (with the 152mm top gun)
  • Decent frontal armor, the gun mantlet is very large and tough
  • Large hitpoint pool, third largest in tier/class
  • Good reverse speed, useful for a quick retreat after taking a shot


Cons:


  • Side and rear armor protection is poor
  • Poor shell velocity and virtually no DPM increase with the 152mm top gun
  • Low engine power and heavy mass, sluggish mobility
  • Very vulnerable to flanking
  • Frequent fuel tank and ammo rack damage


Performance

The WZ-111G FT comes stock with the top 130mm gun of its tier VIII predecessor. It's a capable gun even at tier IX and won't hold you back. While aim time and dpm of the 130mm gun has been slightly improved compared to the WZ-111-1G FT it's a fairly minor change. Mobility is also similar to the tier VIII WZ-111-1G FT and not very good, mobile opponents can easily deal with the sluggish turn rate of the WZ-111G FT and flank it. The big difference and what makes the WZ-111G FT a more capable tank destroyer than its predecessor is the number of hit points which nearly doubles and the improved armor protection.

Tier IX matchmaking meanwhile means the WZ-111G FT often will be mid tier and even top tier. Consequently there may be a temptation to let more weakly armored tank destroyers do the sniping and instead use the armor and hit points of the WZ-111G FT to pressure opponents at a forward choke point. The 152mm top gun does support such an aggressive play style well with its massive alpha damage which allows for the favorable trading of shots. Should you favor this approach, do consider the repair skill for your crew as getting tracked is more problematic with opponents close enough to flank you.

Do realize however that poor accuracy and low shell velocity means the 152mm top gun may not necessarily be the best gun for long range sniping. While it offers impressive penetration and won't struggle with large and heavily armored targets, small and/or mobile opponents certainly will prove difficult to hit.


Gallery

History for this tank not found


China
Light Tanks IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Self-Propelled Artillery
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:Ch37 WZ111G FT