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Semovente M43 Bassotto

Semovente M43 Bassotto

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Semovente M43 Bassotto

AnnoIt27_M43_da_105_25_Bassoto.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
890,000  Credits Cost
600120 HP Hit Points
14.5/15.24.27/17 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Driver
  3. Loader (Radio Operator)
Mobility
145300 hp Engine Power
35/15 km/h Speed Limit
4246 deg/s Traverse
1070.26 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


HE/HEAT
Shells




















66/3200/147




















720/4800/147
Shell Cost
110/110/175440/360/175 HP Damage
127/175/70105/230/70 mm Penetration



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.72 s
75% Crew: 3.24 s
100% Crew: 2.88 s
Rammer: 2.59 s
Vents: 2.82 s
Both: 2.53 s
Both and BiA: 2.48 s
Both and Max Crew %: 2.38 s

See Crew, Consumables, or Equipment for more information.



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7.5 r/m 

Standard Gun

Reload Times
Nominal: 8 s
50% Crew: 9.91 s
75% Crew: 8.65 s
100% Crew: 7.67 s
Rammer: 6.9 s
Vents: 7.5 s
Both: 6.75 s
Both and BiA: 6.6 s
Both and Max Crew %: 6.33 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2200

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2200
50% Crew: 1775.4
75% Crew: 2033.9
100% Crew: 2294.6
100% Crew
Vents: 2346.3
Rammer: 2549.8
Both: 2607
Both and BiA: 2665.3
Both and Max Crew %: 2779.7

Advantageous Damage Per Minute
First-shot DPM: 2310
50% Crew: 1885.4
75% Crew: 2143.9
100% Crew: 2404.6
100% Crew
Rammer: 2659.8
Vents: 2456.3
Both: 2717
Both and BiA: 2775.3
Both and Max Crew %: 2889.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2200
50% Crew: 1775.4
75% Crew: 2033.9
100% Crew: 2294.6
100% Crew
Vents: 2346.3
Rammer: 2549.8
Both: 2607
Both and BiA: 2665.3
Both and Max Crew %: 2779.7

Advantageous Damage Per Minute
First-shot DPM: 2310
50% Crew: 1885.4
75% Crew: 2143.9
100% Crew: 2404.6
100% Crew
Rammer: 2659.8
Vents: 2456.3
Both: 2717
Both and BiA: 2775.3
Both and Max Crew %: 2889.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2824.5
75% Crew: 3235.75
100% Crew: 3650.5
100% Crew
Vents: 3732.75
Rammer: 4056.5
Both: 4147.5
Both and BiA: 4240.25
Both and Max Crew %: 4422.25

Advantageous Damage Per Minute
First-shot DPM: 3675
50% Crew: 2999.5
75% Crew: 3410.75
100% Crew: 3825.5
100% Crew
Rammer: 4231.5
Vents: 3907.75
Both: 4322.5
Both and BiA: 4415.25
Both and Max Crew %: 4597.25

See here, here, or here for more information.






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3300

Standard Gun

Using Shell Type 1 (440 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3300
50% Crew: 2662
75% Crew: 3049.2
100% Crew: 3440.8
100% Crew
Vents: 3520
Rammer: 3823.6
Both: 3907.2
Both and BiA: 3995.2
Both and Max Crew %: 4166.8

Advantageous Damage Per Minute
First-shot DPM: 3740
50% Crew: 3102
75% Crew: 3489.2
100% Crew: 3880.8
100% Crew
Rammer: 4263.6
Vents: 3960
Both: 4347.2
Both and BiA: 4435.2
Both and Max Crew %: 4606.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (360 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2700
50% Crew: 2178
75% Crew: 2494.8
100% Crew: 2815.2
100% Crew
Vents: 2880
Rammer: 3128.4
Both: 3196.8
Both and BiA: 3268.8
Both and Max Crew %: 3409.2

Advantageous Damage Per Minute
First-shot DPM: 3060
50% Crew: 2538
75% Crew: 2854.8
100% Crew: 3175.2
100% Crew
Rammer: 3488.4
Vents: 3240
Both: 3556.8
Both and BiA: 3628.8
Both and Max Crew %: 3769.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1312.5
50% Crew: 1058.75
75% Crew: 1212.75
100% Crew: 1368.5
100% Crew
Vents: 1400
Rammer: 1520.75
Both: 1554
Both and BiA: 1589
Both and Max Crew %: 1657.25

Advantageous Damage Per Minute
First-shot DPM: 1487.5
50% Crew: 1233.75
75% Crew: 1387.75
100% Crew: 1543.5
100% Crew
Rammer: 1695.75
Vents: 1575
Both: 1729
Both and BiA: 1764
Both and Max Crew %: 1832.25

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.445 m
With 75% Crew: 0.392 m
With 100% Crew: 0.35 m
With BiA: 0.342 m
With BiA and Vents: 0.336 m
Maximum possible: 0.322 m

For more details, see Crew


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0.44 m 

With 50% Crew: 0.56 m
With 75% Crew: 0.493 m
With 100% Crew: 0.44 m
With BiA: 0.43 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment


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3.7 s 

With 50% Crew: 4.709 s
With 75% Crew: 4.144 s
With 100% Crew: 3.7 s
With GLD: 3.364 s
With BiA: 3.615 s
With BiA and Vents: 3.548 s
With both and GLD: 3.225 s
Maximum possible: 3.092 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
36° Gun Arc
-10°/+16°-10°/+15° Elevation Arc
7055 rounds Ammo Capacity
General
1520 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 446.1 m

For more details, see Skills or Equipment


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415 m 

With 50% Crew: 326.1 m
With 75% Crew: 370.6 m
With 100% Crew: 415 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 597.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Semovente M43 Bassotto


VI

AnnoIt27_M43_da_105_25_Bassoto.png

890000

The Semovente M43 Bassotto is an Italian tier 6 tank destroyer.

In April of 1942, the Italian command came up with the idea to develop an assault tank destroyer with a 105 mm howitzer on the chassis of the Carro Armato P 40 heavy tank. The project was developing rather slowly, so instead, officials decided to use the improved chassis of the mass-produced Carro Armato M 15/42 for a new vehicle. This vehicle featured a 105 mm howitzer with a length of 23 calibers. The prototype was completed in January 1943, and it became the first Italian vehicle to be partially welded. The serial model, designated Semovente da 105/25 M43, received a 25 caliber gun and a newly designed hull and cabin. Before Italy's capitulation on September 8, 1943, 30 vehicles had already been manufactured and sent to military units. Later these vehicles all fell into the hands of the Germans, who set up and continued production. Between 1943 and 1944, 121 more vehicles were produced.

The Bassotto (Italian for "dachshund") is the Tier VI version of the new Italian tank destroyer line introduced in Update 1.81 in summer 2022. It has at least one excellent main gun, mediocre armor and mobility, and superb concealment. Like the M41 before it the Bassotto is the proverbial glass cannon.

The Semovente M43 Bassotto leads to the SMV CC-56.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII Cannone da 102/40 175/215/45 360/360/440 6.19 0.4 2.3 1600 78000
VII Cannone da 90/53 S. 165/195/45 240/240/320 8.75 0.42 2.7 1700 75000
VII Cannone da 105/25 105/230/70 440/360/175 7.5 0.44 3.7 1500 82000
V Cannone da 75/34 S. 127/175/70 110/110/175 20 0.35 1.7 400 35000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III SPA 15T 145 15 875 5200
IV SPA 19TB mod. 43 250 20 1000 11500
V Maybach HL 120 S. 300 20 920 15500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V Semovente M43 15.2 42 B/2 1500 9000
VI Semovente M44 17 46 B/2 1540 14200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III R.F. 1 C.A. 310 17 620
VI R.F. 2 C.A. 415 35 8200

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Spaghetti with Meat Sauce Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

Amongst all Tier VI tank destroyers . . .

- A choice of two viable guns, maybe three

- It's a low target, can be hard to hit at range

- Best stationary concealment (including while firing) in Tier VI

- Best hull traverse speed and good reverse speed


Cons:

- The commander is also the gunner -- both skill sets must be squeezed into one crew member, or a few tough decisions need to be made

- Fragile -- thin armor and low health

- Poor top forward speed


Performance

The Semovente M43 Bassotto plays much like its predecessor, the Semovente M41: maneuvering to get shots into the enemy -- or waiting in ambush -- and letting them have it . . . all the while remaining as unseen as you reasonably can.

The stock gun is essentially the same as the top gun on the M41 with a different name and three small improvements -- gun depression is better by two degrees (but elevation loses six degrees), horizontal gun traverse widens by two degrees, and accuracy improves by 0.02. And it's actually not such a terrible gun for Tier VI if you're willing to load the gold when needed -- it has a high rate of fire and still has the third-highest DPM in its class. Penetration is the lowest, but its special rounds do 175mm, which is good enough to punch through most targets. Compared to the other three guns below, this one allows the tank as a whole to have more mobility and concealment.

The Cannone da 90/53 S is arguably more powerful than the stock gun but a less powerful version of the third gun below. Compared to the next gun it's weaker almost across the board but does have a bit better gun depression. It's not really a viable option if you have the next gun unlocked but it gives you a taste of its high alpha, and most players probably prefer it over the stock gun.

The third gun -- the Cannone da 120/40 -- is a beast (and should be considered the default "top" gun even though technically it isn't). Its average alpha of 360 is more than triple that of the stock gun; only the Su-100 and its premium "Y" variant bring more instant pain. Its standard pen -- 175mm -- is just as good as the gold pen of the stock gun, and DPM is a little higher. Gun depression, horizontal traverse, aim time, and accuracy are all worse but still workable; only the gun depression of five degrees can be a handicap at times.

The final choice is a derp cannon with four times the stock gun's alpha (440). High explosive penetration is 105, which is the kind of HE pen that wouldn't look out of place on a Tier X tank. Naturally rate of fire and accuracy are lower but not overly so, but horizontal traverse gains another two degrees and gun depression is a healthy 10 degrees, letting you work ridge lines and increasing the firing positions you can make use of.

But the punch line on this gun is its aim time of 3.7 seconds, increasing the chances of missing shots because the enemy moved into cover or one of your teammates killed your target first, which can be rather annoying . . . and everyone has Sixth Sense now so this gun may be almost useless in the current meta. But a 100% crew and Brothers in Arms is a good start; adding a Gun Laying Drive and Improved Ventilation brings aim time down to 3.25s, and you can push it just below three seconds with the right bond equipment.

The Bassotto's armor protection is almost non existent -- you have enough frontal armor to somewhat attenuate HE shells but just about all other shells are going to hurt you for full damage. Health is also the lowest in class -- only 600, usually in just two or three hits you're dead.

Concealment is your best defense, and the Bassotto has the best stationary concealment -- including while firing -- for Tier VI (the Jagdpanzer IV being the previous stealth champion). You can get your stationary-while-firing concealment to above 14%, use this to your advantage.

Compared to the M41 there's almost no change in mobility, but you do have a bit more specific power, so despite being in a slightly larger vehicle with 50% more armor you can get up those hills just a little better.

View range is 10 meters better at 360m -- good enough to put on a Binocular Telescope and get just past the magic 445m render range threshold; everything added beyond that is icing on the cake.

The Bassotto's crew setup -- Commander (Gunner), Driver, Loader (Radio Operator) -- doesn't quite match the crew of the only premium Italian TD currently in the game -- the SMV CC-64 Vipera -- but can still be made to work by supplying a gunner for the Vipera from one of your other Italian TD's. On the Bassotto note that your Commander is also your Gunner, putting more skill demands on them (same story with the Loader). Also note that the crew requirements for the Bassotto are exactly the same as the M41, which makes it convenient if you choose to "upgrade" your M41 crew into this one.

The Semovente M43 Bassotto is the other glass cannon in the Italian Tank destroyer line. You have little armor and health so it's very important to -- as a rule -- stay at mid-long ranges and not get shot, even at the expense of missing out on doing some damage. Overall it's a fun tank to play; dishing out big hits is quite gratifying.


Early Research

The top radio and SPA 19TB mod. 43 engine should already be researched from the M41, purchase and mount them immediately. The stock tracks also allow whatever equipment you like so add these a well.

All that's left is a choice between the top engine or one of the larger guns. The stock tracks can also handle the Maybach HL 120 S. engine but a suspension upgrade is required for any of the other guns. Get the gun you think you'd be most happy with (adding the better suspension when needed), then the engine, then the rest of the guns.



Documented Tank and Crew Builds

Equipment recommendations parallel the M41's: a Binocular Telescope is recommended -- with a 100% commander this will get your view range up to 450m, not including skills and other equipment. Combine this with your choice of Improved Ventilation, Camouflage Net, or Low-Noise Exhaust to leverage your excellent concealment, and/or a Turbocharger to augment the Bassotto's poor forward mobility and good reverse speed. (With the larger main guns a Gun Rammer is not a good choice -- you will very seldom be able to fire twice at the same target appearance; most enemies will either be destroyed or take cover before you can hit them again, wasting that extra DPM.)

Recommended skills are the usual for any stealthy tank destroyer -- Concealment, Brothers in Arms, Situational Awareness, and Recon.



External Reviews and Opinions

Gallery

History for this tank not found


Italy
Light Tanks IFiat 3000 IIL6/40
Medium Tanks IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Heavy Tanks VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Tank Destroyers VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Self-Propelled Artillery
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USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
fr:Tank:It27 M43 da 105 25 Bassotoja:Tank:It27 M43 da 105 25 Bassoto