Churchill Gun Carrier
Churchill Gun Carrier
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[Client Values; Actual values in
965,000 Cost |
730146 HP Hit Points |
38.19/4013.14/43 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
300350 hp Engine Power |
25.7/12 km/h Speed Limit |
2428 deg/s Traverse |
7.8626.64 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
105/2800/68
630/4400/250 Shell Cost |
140/140/190280/280/370 HP Damage |
112/140/38220/252/47 mm Penetration |
r/m ▲
15 r/m Standard Gun ▲
6.32 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2100 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1769.6 Damage Per Minute Standard Gun |
m ▲
0.36 m With 50% Crew: 0.446 m ▲
0.34 Accuracy With 50% Crew: 0.421 m |
s 1.7 s 2.1 Aim time |
2626 deg/s Gun Traverse Speed |
10° Gun Arc |
-10°/+15°-10°/+15° Elevation Arc |
6546 rounds Ammo Capacity |
2020 % Chance of Fire |
m 340 m 340 View Range |
m 400 m 550 Signal Range |
VI
965000
The Churchill Gun Carrier is a British tier 6 tank destroyer.
The vehicle was developed on the basis of the Churchill tank. The cabin with the 3-inch gun was placed in the front. Initially, 100 vehicles were ordered. Later, the order was reduced to 24 vehicles. Eventually, a total of 50 vehicles were manufactured from 1941 through 1942. However, they never saw action.
The Churchill Gun Carrier is a transitional Tank Destroyer that can only be researched through the Churchill I Tier V Heavy Tank, allowing players to move from the British heavy line to the British tank destroyer line. It has a very powerful 32-pounder anti-tank gun, one of the most powerful guns available in its tier, but is limited by its poor mobility and armor.
The Churchill Gun Carrier marks the end of its British tank destroyer line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IV | Meadows D.A.V. | 300 | 20 | 724 | 9000 | |
IV | Bedford Twin-Six | 350 | 20 | 1531 | 11000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | Churchill Gun Carrier | 40 | 24 | 0 | 8150 | 8600 | |
VI | Churchill Gun Carrier Mk. II | 43 | 28 | 0 | 8150 | 14500 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
VII | WS No. 19 Mk. II | 450 | 40 | 21000 | |
VI | WS No. 19 Mk. I | 400 | 40 | 15000 | |
VIII | WS No. 19 Mk. III | 550 | 40 | 22000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Accurate and high-penetration guns (top gun has the best penetration of any tier 6 tank).
- Great gun depression.
- 32-pdr can be used on the AT 15 and by default on the Tortoise.
- Fast aim time.
Cons:
- Thin and flat armor all around combined with extremely narrow gun arc prevent the driver from angling the tank.
- Horrific mobility: agonisingly slow speed, struggles even on flat surfaces.
- Poor camouflage values.
- Crew members are all up front and often get knocked out.
- Gun depression is useless due to bad gun placement on the hull.
Performance
The Churchill GC has long been infamous for being one of the hardest tanks to play effectively. It excels at one thing and one thing only: dealing damage. It is hugely outclassed in all other respects. Unless you are highly skilled and experienced in commanding this tank, it is a burden to the team.
This thing is the definition of a "glass cannon" as the Churchill GC's fixed superstructure is only 88 mm thick, totally flat and tall, allowing all tier 5 tanks and even some lower penetrate it frontally. Its narrow gun arc and slow hull traverse make it almost incapable of dealing with moving tanks. While a few turretless tank destroyers have narrow gun arcs, the Churchill GC's needs to be experienced to properly understand how bad it is. Moving the tank is often necessary, which makes you easier to detect and creates bloom, meaning you need to re-aim.
Losing your camo rating may not even make that much difference. Even sniping from behind foliage will not improve your camo rating much. It is very difficult to hide in a CGC.
NEVER let this tank get to the front line. Do not engage the enemy at close quarters as tanks like the KV-1 and KV-85 will make short work of the GC with their high alpha guns. The CGC is unlikely to fight off an attacking enemy light, or any tank which is flanking you, as it is far too slow and crippled by the horrible gun traverse. You are also an artillery player's dream. Choose your position on the map carefully as the GC is ultimately slow and will not be able to quickly relocate, nor will it ever have a hope of escaping if pursued.
The 32-pdr gun is accurate, deals significant damage and has a short aiming time (2.1 seconds). It is strongly recommended to wait until the reticle is fully aimed to fire, as missing a shot can prove to be a costly mistake. Prioritize heavy tanks whenever possible, as the Churchill GC is one of the two tier 6 TDs that has a good chance of penetrating them frontally (the other being the ARL V39 with its 90 mm gun).
This vehicle has surprisingly good gun depression, on par with most American tanks, which means it can crest over a hill, fire, and quickly retreat. Doing this will still expose most of the tank to enemy fire due to the low placement of the gun, but this allows it to peek and shoot far more quickly than attempting to round a corner. Peeking over a hill will also protect the tracks fairly well, preventing the GC from being tracked while it's exposed. However, some may find the gun's placement awkward for this. Should you manage to avoid enemy fire and, just as importantly, possess the requisite player skill, the Churchill GC can quickly decimate almost any vehicle within its line of sight.
Overall, most people will find this vehicle frustrating to play. It absolutely demands the highest levels of skill, experience, patience and even luck. Your map knowledge must also be excellent. Even then, this tank is situational at best. It is commonly nicknamed the "Churchill Game Carrier", but this name is used in irony; if the CGC is carrying the team, things are desperate indeed.
Early Research
- If you elited the Churchill 1 then you should have the top engine and radio unlocked, equip them first
- The 40.0 ton weight limit of the stock suspension allows you to mount the QF 3.7-inch AT Gun with .3 tons left to spare
- Research the suspension
- Research the OQF 32-pdr AT Gun
- Go from there
Suggested Equipment
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
Neither the 3.7-inch nor 32-pdr gun were proposed for the Churchill Gun Carrier. Both guns were developed only for the Tortoise.