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Churchill Gun Carrier

Churchill Gun Carrier

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Churchill Gun Carrier

AnnoGB40_Gun_Carrier_Churchill.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
965,000  Credits Cost
730146 HP Hit Points
38.19/4013.14/43 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
300350 hp Engine Power
25.7/12 km/h Speed Limit
2428 deg/s Traverse
7.8626.64 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















105/2800/68




















630/4400/250
Shell Cost
140/140/190280/280/370 HP Damage
112/140/38220/252/47 mm Penetration



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.



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6.32 r/m 

Standard Gun

Reload Times
Nominal: 9.5 s
50% Crew: 11.77 s
75% Crew: 10.28 s
100% Crew: 9.11 s
Rammer: 8.2 s
Vents: 8.91 s
Both: 8.02 s
Both and BiA: 7.84 s
Both and Max Crew %: 7.52 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2100

Standard Gun

Using Shell Type 1 (140 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.4
75% Crew: 1941.8
100% Crew: 2189.6
100% Crew
Vents: 2238.6
Rammer: 2433.2
Both: 2487.8
Both and BiA: 2542.4
Both and Max Crew %: 2653

Advantageous Damage Per Minute
First-shot DPM: 2240
50% Crew: 1835.4
75% Crew: 2081.8
100% Crew: 2329.6
100% Crew
Rammer: 2573.2
Vents: 2378.6
Both: 2627.8
Both and BiA: 2682.4
Both and Max Crew %: 2793

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (140 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.4
75% Crew: 1941.8
100% Crew: 2189.6
100% Crew
Vents: 2238.6
Rammer: 2433.2
Both: 2487.8
Both and BiA: 2542.4
Both and Max Crew %: 2653

Advantageous Damage Per Minute
First-shot DPM: 2240
50% Crew: 1835.4
75% Crew: 2081.8
100% Crew: 2329.6
100% Crew
Rammer: 2573.2
Vents: 2378.6
Both: 2627.8
Both and BiA: 2682.4
Both and Max Crew %: 2793

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (190 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2850
50% Crew: 2300.9
75% Crew: 2635.3
100% Crew: 2971.6
100% Crew
Vents: 3038.1
Rammer: 3302.2
Both: 3376.3
Both and BiA: 3450.4
Both and Max Crew %: 3600.5

Advantageous Damage Per Minute
First-shot DPM: 3040
50% Crew: 2490.9
75% Crew: 2825.3
100% Crew: 3161.6
100% Crew
Rammer: 3492.2
Vents: 3228.1
Both: 3566.3
Both and BiA: 3640.4
Both and Max Crew %: 3790.5

See here, here, or here for more information.






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1769.6

Standard Gun

Using Shell Type 1 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1769.6
50% Crew: 1428
75% Crew: 1635.2
100% Crew: 1845.2
100% Crew
Vents: 1887.2
Rammer: 2049.6
Both: 2097.2
Both and BiA: 2142
Both and Max Crew %: 2234.4

Advantageous Damage Per Minute
First-shot DPM: 2049.6
50% Crew: 1708
75% Crew: 1915.2
100% Crew: 2125.2
100% Crew
Rammer: 2329.6
Vents: 2167.2
Both: 2377.2
Both and BiA: 2422
Both and Max Crew %: 2514.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (280 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1769.6
50% Crew: 1428
75% Crew: 1635.2
100% Crew: 1845.2
100% Crew
Vents: 1887.2
Rammer: 2049.6
Both: 2097.2
Both and BiA: 2142
Both and Max Crew %: 2234.4

Advantageous Damage Per Minute
First-shot DPM: 2049.6
50% Crew: 1708
75% Crew: 1915.2
100% Crew: 2125.2
100% Crew
Rammer: 2329.6
Vents: 2167.2
Both: 2377.2
Both and BiA: 2422
Both and Max Crew %: 2514.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (370 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2338.4
50% Crew: 1887
75% Crew: 2160.8
100% Crew: 2438.3
100% Crew
Vents: 2493.8
Rammer: 2708.4
Both: 2771.3
Both and BiA: 2830.5
Both and Max Crew %: 2952.6

Advantageous Damage Per Minute
First-shot DPM: 2708.4
50% Crew: 2257
75% Crew: 2530.8
100% Crew: 2808.3
100% Crew
Rammer: 3078.4
Vents: 2863.8
Both: 3141.3
Both and BiA: 3200.5
Both and Max Crew %: 3322.6

See here, here, or here for more information.
Damage Per Minute


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
10° Gun Arc
-10°/+15°-10°/+15° Elevation Arc
6546 rounds Ammo Capacity
General
2020 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 432.1 m
With 75% Crew: 491.1 m
With 100% Crew: 550 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 791.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Churchill Gun Carrier


VI

AnnoGB40_Gun_Carrier_Churchill.png

965000

The Churchill Gun Carrier is a British tier 6 tank destroyer.

The vehicle was developed on the basis of the Churchill tank. The cabin with the 3-inch gun was placed in the front. Initially, 100 vehicles were ordered. Later, the order was reduced to 24 vehicles. Eventually, a total of 50 vehicles were manufactured from 1941 through 1942. However, they never saw action.

The Churchill Gun Carrier is a transitional Tank Destroyer that can only be researched through the Churchill I Tier V Heavy Tank, allowing players to move from the British heavy line to the British tank destroyer line. It has a very powerful 32-pounder anti-tank gun, one of the most powerful guns available in its tier, but is limited by its poor mobility and armor.

The Churchill Gun Carrier marks the end of its British tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII OQF 32-pdr AT Gun 220/252/47 280/280/370 6.32 0.34 2.1 2972 105000
VI 3-inch 20 cwt AT Gun Mk. III 112/140/38 140/140/190 15 0.36 1.7 1021 62000
VII QF 3.7-inch AT Gun 151/189/47 230/230/300 8.57 0.35 2 1783 72000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Meadows D.A.V. 300 20 724 9000
IV Bedford Twin-Six 350 20 1531 11000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V Churchill Gun Carrier 40 24 0 8150 8600
VI Churchill Gun Carrier Mk. II 43 28 0 8150 14500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

VII WS No. 19 Mk. II 450 40 21000
VI WS No. 19 Mk. I 400 40 15000
VIII WS No. 19 Mk. III 550 40 22000

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Pudding and Tea Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Accurate and high-penetration guns (top gun has the best penetration of any tier 6 tank).
  • Great gun depression.
  • 32-pdr can be used on the AT 15 and by default on the Tortoise.
  • Fast aim time.


Cons:


  • Thin and flat armor all around combined with extremely narrow gun arc prevent the driver from angling the tank.
  • Horrific mobility: agonisingly slow speed, struggles even on flat surfaces.
  • Poor camouflage values.
  • Crew members are all up front and often get knocked out.
  • Gun depression is useless due to bad gun placement on the hull.


Performance

The Churchill GC has long been infamous for being one of the hardest tanks to play effectively. It excels at one thing and one thing only: dealing damage. It is hugely outclassed in all other respects. Unless you are highly skilled and experienced in commanding this tank, it is a burden to the team.

This thing is the definition of a "glass cannon" as the Churchill GC's fixed superstructure is only 88 mm thick, totally flat and tall, allowing all tier 5 tanks and even some lower penetrate it frontally. Its narrow gun arc and slow hull traverse make it almost incapable of dealing with moving tanks. While a few turretless tank destroyers have narrow gun arcs, the Churchill GC's needs to be experienced to properly understand how bad it is. Moving the tank is often necessary, which makes you easier to detect and creates bloom, meaning you need to re-aim.

Losing your camo rating may not even make that much difference. Even sniping from behind foliage will not improve your camo rating much. It is very difficult to hide in a CGC.

NEVER let this tank get to the front line. Do not engage the enemy at close quarters as tanks like the KV-1 and KV-85 will make short work of the GC with their high alpha guns. The CGC is unlikely to fight off an attacking enemy light, or any tank which is flanking you, as it is far too slow and crippled by the horrible gun traverse. You are also an artillery player's dream. Choose your position on the map carefully as the GC is ultimately slow and will not be able to quickly relocate, nor will it ever have a hope of escaping if pursued.

The 32-pdr gun is accurate, deals significant damage and has a short aiming time (2.1 seconds). It is strongly recommended to wait until the reticle is fully aimed to fire, as missing a shot can prove to be a costly mistake. Prioritize heavy tanks whenever possible, as the Churchill GC is one of the two tier 6 TDs that has a good chance of penetrating them frontally (the other being the ARL V39 with its 90 mm gun).

This vehicle has surprisingly good gun depression, on par with most American tanks, which means it can crest over a hill, fire, and quickly retreat. Doing this will still expose most of the tank to enemy fire due to the low placement of the gun, but this allows it to peek and shoot far more quickly than attempting to round a corner. Peeking over a hill will also protect the tracks fairly well, preventing the GC from being tracked while it's exposed. However, some may find the gun's placement awkward for this. Should you manage to avoid enemy fire and, just as importantly, possess the requisite player skill, the Churchill GC can quickly decimate almost any vehicle within its line of sight.

Overall, most people will find this vehicle frustrating to play. It absolutely demands the highest levels of skill, experience, patience and even luck. Your map knowledge must also be excellent. Even then, this tank is situational at best. It is commonly nicknamed the "Churchill Game Carrier", but this name is used in irony; if the CGC is carrying the team, things are desperate indeed.


Early Research

  • If you elited the Churchill 1 then you should have the top engine and radio unlocked, equip them first
  • The 40.0 ton weight limit of the stock suspension allows you to mount the QF 3.7-inch AT Gun with .3 tons left to spare
  • Research the suspension
  • Research the OQF 32-pdr AT Gun
  • Go from there


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive Improved VentilationBinocular Telescope Coated Optics 


Gallery

Historical Info

Coming out of a General Staff request in 1941 to investigate fitting high velocity guns tanks. Neither the Churchill or Valentine could mount a turret with anything larger than the 6-pdr but it was proposed that a fixed superstructure could carry a larger gun with limited traverse. Vauxhall were provided with 100 guns and given the task of producing the vehicle. The pilot vehicles were ready for testing in early 1942 and found to be satisfactory but progress with the 17-pdr Challenger cruiser tank and refocussing on a general purpose role (and 75mm gun) for the Churchill led to a reduced order. A fixed 88 mm (3.5 in) thick superstructure with the gun in a ball mount. The gun was an otherwise obsolete QF 3-inch 20 cwt anti-aircraft gun. Fifty were built in 1942 but none are known to have been used in combat- the 17 pounder anti-tank gun gave the British the necessary firepower. Some were adapted for experimentation and training with the "Snake" mine-clearing line charge device.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Neither the 3.7-inch nor 32-pdr gun were proposed for the Churchill Gun Carrier. Both guns were developed only for the Tortoise.


UK
Light Tanks ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Medium Tanks IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Heavy Tanks VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Tank Destroyers IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Self-Propelled Artillery IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:GB40 Gun Carrier Churchill