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Type 58

AnnoCh20_Type58.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
920,000  Credits Cost
860180 HP Hit Points
32.18/32.518.55/35 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
500520 hp Engine Power
55/20 km/h Speed Limit
4042 deg/s Traverse
15.5428.03 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
90/75/5290/75/52 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















109/2800/98




















109/2800/98
Shell Cost
160/160/280160/160/280 HP Damage
126/167/43144/172/43 mm Penetration



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.



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12.5 r/m 

Standard Gun

Reload Times
Nominal: 4.8 s
50% Crew: 5.95 s
75% Crew: 5.19 s
100% Crew: 4.6 s
Rammer: 4.14 s
Vents: 4.5 s
Both: 4.05 s
Both and BiA: 3.96 s
Both and Max Crew %: 3.8 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1920

Standard Gun

Using Shell Type 1 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1920
50% Crew: 1550.4
75% Crew: 1774.4
100% Crew: 2003.2
100% Crew
Vents: 2048
Rammer: 2225.6
Both: 2275.2
Both and BiA: 2326.4
Both and Max Crew %: 2427.2

Advantageous Damage Per Minute
First-shot DPM: 2080
50% Crew: 1710.4
75% Crew: 1934.4
100% Crew: 2163.2
100% Crew
Rammer: 2385.6
Vents: 2208
Both: 2435.2
Both and BiA: 2486.4
Both and Max Crew %: 2587.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1920
50% Crew: 1550.4
75% Crew: 1774.4
100% Crew: 2003.2
100% Crew
Vents: 2048
Rammer: 2225.6
Both: 2275.2
Both and BiA: 2326.4
Both and Max Crew %: 2427.2

Advantageous Damage Per Minute
First-shot DPM: 2080
50% Crew: 1710.4
75% Crew: 1934.4
100% Crew: 2163.2
100% Crew
Rammer: 2385.6
Vents: 2208
Both: 2435.2
Both and BiA: 2486.4
Both and Max Crew %: 2587.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3360
50% Crew: 2713.2
75% Crew: 3105.2
100% Crew: 3505.6
100% Crew
Vents: 3584
Rammer: 3894.8
Both: 3981.6
Both and BiA: 4071.2
Both and Max Crew %: 4247.6

Advantageous Damage Per Minute
First-shot DPM: 3640
50% Crew: 2993.2
75% Crew: 3385.2
100% Crew: 3785.6
100% Crew
Rammer: 4174.8
Vents: 3864
Both: 4261.6
Both and BiA: 4351.2
Both and Max Crew %: 4527.6

See here, here, or here for more information.






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2000

Standard Gun

Using Shell Type 1 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000
50% Crew: 1614.4
75% Crew: 1849.6
100% Crew: 2086.4
100% Crew
Vents: 2132.8
Rammer: 2318.4
Both: 2371.2
Both and BiA: 2422.4
Both and Max Crew %: 2528

Advantageous Damage Per Minute
First-shot DPM: 2160
50% Crew: 1774.4
75% Crew: 2009.6
100% Crew: 2246.4
100% Crew
Rammer: 2478.4
Vents: 2292.8
Both: 2531.2
Both and BiA: 2582.4
Both and Max Crew %: 2688

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2000
50% Crew: 1614.4
75% Crew: 1849.6
100% Crew: 2086.4
100% Crew
Vents: 2132.8
Rammer: 2318.4
Both: 2371.2
Both and BiA: 2422.4
Both and Max Crew %: 2528

Advantageous Damage Per Minute
First-shot DPM: 2160
50% Crew: 1774.4
75% Crew: 2009.6
100% Crew: 2246.4
100% Crew
Rammer: 2478.4
Vents: 2292.8
Both: 2531.2
Both and BiA: 2582.4
Both and Max Crew %: 2688

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2825.2
75% Crew: 3236.8
100% Crew: 3651.2
100% Crew
Vents: 3732.4
Rammer: 4057.2
Both: 4149.6
Both and BiA: 4239.2
Both and Max Crew %: 4424

Advantageous Damage Per Minute
First-shot DPM: 3780
50% Crew: 3105.2
75% Crew: 3516.8
100% Crew: 3931.2
100% Crew
Rammer: 4337.2
Vents: 4012.4
Both: 4429.6
Both and BiA: 4519.2
Both and Max Crew %: 4704

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2 s 

With 50% Crew: 2.478 s
With 75% Crew: 2.163 s
With 100% Crew: 1.918 s
With GLD: 1.743 s
With BiA: 1.875 s
With BiA and Vents: 1.835 s
With both and GLD: 1.668 s
Maximum possible: 1.599 s

For more details, see Crew or Equipment
Aim time
4648 deg/s Turret Traverse
360° Gun Arc
-5°/+22°-5°/+22° Elevation Arc
6060 rounds Ammo Capacity
General
1512 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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325 m 

With 50% Crew: 262.4 m
With 75% Crew: 300.5 m
With 100% Crew: 339 m
With 100% Signal Boost: 390 m
When affected by 100% Relaying: 357.5 m
Maximum possible: 487.9 m

For more details, see Skills or Equipment


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525 m 

With 50% Crew: 423.8 m
With 75% Crew: 485.4 m
With 100% Crew: 547.5 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 788.1 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 14.3%
  • When Moving: 10.6%
  • When Firing: 3.7%


Terrain Resistance

  • On Hard Ground: 0.96
  • On Medium Ground: 1.06
  • On Soft Ground: 1.82


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.21
  • Turning: 0.21


With 100% Crew

VI

AnnoCh20_Type58.png

920000

The Type 58 is a Chinese tier 6 medium tank.

The U.S.S.R. exported a total of 1,800 T-34-76 and T-34-85 tanks to China. In 1954 the Chinese government made the decision to begin domestic production of the T-34-85 in 1958, with the new vehicle designated the Type 58. However, production was never initiated, and the Chinese army settled for modifications to the Soviet-made T-34s.

A Chinese-modified T-34-85, it shares similarities with its predecessor where a high Rate of Fire has a quality all of its own. Previously underwhelming even in top configuration, it has received a penetration and HP buff to become more competitive, especially when bottom tier. Many characteristics were copied from T-34-85 and it still remains a capable opponent in tier 6 matches.

The Type 58 leads to the IS-2, and the T-34-1.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 85 mm S-53 126/167/43 160/160/280 12 0.42 2.3 1550 61530
VI 85 mm 56-85JT 144/172/43 160/160/280 12.5 0.36 2 1750 72000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII 12150L 520 12 750 48000
VII Type 102S1 500 12 750 38000
VI V-2-34 500 15 750 27860

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V T-34-85 32.5 40 B/2 7800 7730
VI Type 58 35 42 B/2 7800 15600

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV 9R 325 80 1980
VIII 9RM 525 100 24240

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 3 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

-See T-34-85 for more detail; only differences are listed here


  • 10% higher base HP pool
  • High RoF with about 2100 DPM, to compensate for lower alpha damage
  • Better aim time and handling on top gun which compensate for RoF, but no change to full accuracy
  • Higher view range


Cons:


  • 20% weaker engines than the T-34-85, even if tempered with lower terrain resistances on the Type 58. Struggles to hold its sp
  • Shell velocity, alpha damage, APCR premium round are inferior to T-34-85 counterpart but still competitive
  • Worse armor layout prone to taking damage, including gun depression reduction of -2°, less reliable gun mantlet, an extra cup


Performance

After the buffs received in 1.18 the tank has become more capable, including more HP to put it in the average for its tier, and higher penetration on its top gun. These qualities allow it to take advantage of Rate of Fire, much like its excellent Tier 5 cousin. However, the Type 58 still has a low power to weight ratio for its tier and no particular survivability advantages from its armor, gun depression, or concealment.

Leverage the tank's high DPM to get the upper hand when cleaning up the battlefield and dueling one-on-one with other tier 6 medium tanks. For every two shots exchanged with the enemy, take an extra third shot. Because of its vulnerabilities, try not to engage full teams of enemies that can all shoot back at once, and be prepared to spend extra time to have good matches (even up to the whole 15 minutes), compared to tanks that can immediately use their armor or speed to get into the action. It is also advised to situationally stay away from hills, where the poor engine power, gun depression, and lower shell velocity would become disadvantages. Finally, to cover the Type 58's weaknesses in fights, avoid brawling with heavies where their alpha and HP would dominate. The chassis has poor accuracy on the move for peeking, and the risk of taking alpha shots head-on from 122mm and 90mm guns would be dangerous, so instead try to catch lone survivors from the sides, even retreating to a better spot and giving up ground if required.

For equipment and other setup notes, Improved Rotation can be a huge benefit for snap shots, as well as allowing the player to turn around and change their positioning as necessary. Turbocharger can be used in the bonus mobility slot with good map knowledge for positioning; for versatility if this is not the case, Ventilation can be used instead and still get the slot bonus. The 85mm gun benefits more from Improved Aiming for max accuracy and snapshot, rather than the tier 5's Gun Laying drive. Smooth Ride can be useful although it is a small bonus.


Early Research

The Type 58 in its stock configuration performs largely the same as its fully upgraded configuration, except for the gun. The 85mm S-53 is an adequate gun in most regards, but is inaccurate and has a tendency to shoot into the corners of the reticule. The 85 mm 56-85JT upgrade has the potential for higher penetration and accuracy, and so is the most useful upgrade. (It lets the player take cautious shots at armored tanks at range, while the player waits for other tanks to clear out of the battlefield.) Apart from that, there is really no way to go wrong here.

  • First research the tracks to make the most of your maneuverability (by fixing dispersion and terrain resistance) and allow room to mount equipment. It is possible to skip this with the inexpensive Improved Hardening Class 3.
  • The turret and gun come next, giving much-needed penetration and gun handling boosts, plus extra HP.
  • The radio will allow you to properly fulfill your role as a flanker, so research that next.
  • The middle engine adds no HP and only reduces the likelihood of fire, while the top engine adds an underwhelming 20 hp. However, the top engine is also the top engine on T-34-1, and researching the engines on the Type 58 circumvents the need to use the even more inadequate stock engine on the T-34-1.

The Type 58 leads to both the Chinese medium and heavy lines. Unlocking the IS-2 includes unlocking the top gun on the T-34-1. In terms of shared modules, there are the 85mm 56-85JT gun and the 12150L engine. If you are going up the Chinese medium tank line gun is required for researching and mounting the next 2 tanks' top turrets and also guns, which is recommended. Trying to use the stock gun at an even higher tier may be painful. The engine is required for the BZ-58 and shared between the other Tier 7s being the top engine for the T-34-1. However, it is a minor increase in power and a hefty chunk of XP for tier 6. If it is possible to wait, it may be more ideal to grind this engine on the more powerful T-34-1.


Suggested Equipment


Improved_rotation_mechanism.pngImproved Ventilation Class 2Medium-Caliber Tank Gun Rammer Turbocharger


Gallery

Historical Info

In the early 1950s the U.S.S.R exported a total of 1,800 T-34-76 and T-34-85 tanks to China. In 1954 the Chinese government made a decision to begin domestic production of the T-34-85 in 1958, with the new vehicle designated the Type 58. However, mass production was never initiated, and the Chinese army settled for modifications to the T-34s. Limited number of domestically made Type 58 tanks were produced, although it is not clear in what percentage were those tanks Chinese made, as they shared a lot of spare parts with Soviet made T-34 tanks, which were available at a very low price and in large numbers. At the time of the production, Type 58 was completely obsolete.


Historical Gallery


China
Light Tanks IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ru:Tank:Ch20 Type58ja:Tank:Ch20 Type58