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AT-1

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AT-1

AnnoR10_AT-1.png
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,000  Credits Cost
25050 HP Hit Points
9.71/10.172.81/10.8 t Weight Limit
Crew
  1. Commander (Loader, Radio Operator)
  2. Driver
  3. Gunner
Mobility
90130 hp Engine Power
30/8 km/h Speed Limit
3032 deg/s Traverse
9.2746.26 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















14/800/14




















35/2000/24
Shell Cost
47/47/6275/75/95 HP Damage
51/84/2375/112/29 mm Penetration



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28.57 r/m 

Standard Gun

Reload Times
Nominal: 2.1 s
50% Crew: 2.67 s
75% Crew: 2.35 s
100% Crew: 2.1 s
Rammer: 1.89 s
Vents: 2.05 s
Both: 1.85 s
Both and BiA: 1.81 s
Both and Max Crew %: 1.74 s

See Crew, Consumables, or Equipment for more information.



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19.35 r/m 

Standard Gun

Reload Times
Nominal: 3.1 s
50% Crew: 3.95 s
75% Crew: 3.47 s
100% Crew: 3.1 s
Rammer: 2.79 s
Vents: 3.03 s
Both: 2.73 s
Both and BiA: 2.68 s
Both and Max Crew %: 2.56 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1342.79

Standard Gun

Using Shell Type 1 (47 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1342.79
50% Crew: 1055.15
75% Crew: 1198.97
100% Crew: 1342.79
100% Crew
Vents: 1374.28
Rammer: 1491.78
Both: 1527.03
Both and BiA: 1556.17
Both and Max Crew %: 1622.91

Advantageous Damage Per Minute
First-shot DPM: 1389.79
50% Crew: 1102.15
75% Crew: 1245.97
100% Crew: 1389.79
100% Crew
Rammer: 1538.78
Vents: 1421.28
Both: 1574.03
Both and BiA: 1603.17
Both and Max Crew %: 1669.91

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (47 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1342.79
50% Crew: 1055.15
75% Crew: 1198.97
100% Crew: 1342.79
100% Crew
Vents: 1374.28
Rammer: 1491.78
Both: 1527.03
Both and BiA: 1556.17
Both and Max Crew %: 1622.91

Advantageous Damage Per Minute
First-shot DPM: 1389.79
50% Crew: 1102.15
75% Crew: 1245.97
100% Crew: 1389.79
100% Crew
Rammer: 1538.78
Vents: 1421.28
Both: 1574.03
Both and BiA: 1603.17
Both and Max Crew %: 1669.91

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (62 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1771.34
50% Crew: 1391.9
75% Crew: 1581.62
100% Crew: 1771.34
100% Crew
Vents: 1812.88
Rammer: 1967.88
Both: 2014.38
Both and BiA: 2052.82
Both and Max Crew %: 2140.86

Advantageous Damage Per Minute
First-shot DPM: 1833.34
50% Crew: 1453.9
75% Crew: 1643.62
100% Crew: 1833.34
100% Crew
Rammer: 2029.88
Vents: 1874.88
Both: 2076.38
Both and BiA: 2114.82
Both and Max Crew %: 2202.86

See here, here, or here for more information.






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1451.25

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1451.25
50% Crew: 1140
75% Crew: 1296
100% Crew: 1451.25
100% Crew
Vents: 1485
Rammer: 1612.5
Both: 1650
Both and BiA: 1681.5
Both and Max Crew %: 1754.25

Advantageous Damage Per Minute
First-shot DPM: 1526.25
50% Crew: 1215
75% Crew: 1371
100% Crew: 1526.25
100% Crew
Rammer: 1687.5
Vents: 1560
Both: 1725
Both and BiA: 1756.5
Both and Max Crew %: 1829.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1451.25
50% Crew: 1140
75% Crew: 1296
100% Crew: 1451.25
100% Crew
Vents: 1485
Rammer: 1612.5
Both: 1650
Both and BiA: 1681.5
Both and Max Crew %: 1754.25

Advantageous Damage Per Minute
First-shot DPM: 1526.25
50% Crew: 1215
75% Crew: 1371
100% Crew: 1526.25
100% Crew
Rammer: 1687.5
Vents: 1560
Both: 1725
Both and BiA: 1756.5
Both and Max Crew %: 1829.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (95 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1838.25
50% Crew: 1444
75% Crew: 1641.6
100% Crew: 1838.25
100% Crew
Vents: 1881
Rammer: 2042.5
Both: 2090
Both and BiA: 2129.9
Both and Max Crew %: 2222.05

Advantageous Damage Per Minute
First-shot DPM: 1933.25
50% Crew: 1539
75% Crew: 1736.6
100% Crew: 1933.25
100% Crew
Rammer: 2137.5
Vents: 1976
Both: 2185
Both and BiA: 2224.9
Both and Max Crew %: 2317.05

See here, here, or here for more information.
Damage Per Minute


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0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew


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0.43 m 

With 50% Crew: 0.533 m
With 75% Crew: 0.465 m
With 100% Crew: 0.412 m
With BiA: 0.403 m
With BiA and Vents: 0.394 m
Maximum possible: 0.378 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Gun Traverse Speed
22° Gun Arc
-8°/+45°-8°/+45° Elevation Arc
160120 rounds Ammo Capacity
General
2020 % Chance of Fire






250 m 

With 50% Crew: 196.4 m
With 75% Crew: 223.2 m
With 100% Crew: 250 m
With Recon and Situational Awareness: 262.7 m
With Coated Optics: 275 m
With Binocular Telescope: 312.5 m
Maximum possible: 357.9 m

For more details, see Skills or Equipment






250 m 

With 50% Crew: 196.4 m
With 75% Crew: 223.2 m
With 100% Crew: 250 m
With Recon and Situational Awareness: 262.7 m
With Coated Optics: 275 m
With Binocular Telescope: 312.5 m
Maximum possible: 357.9 m

For more details, see Skills or Equipment
View Range


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300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 431.7 m

For more details, see Skills or Equipment


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300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With 100% Signal Boost: 360 m
When affected by 100% Relaying: 330 m
Maximum possible: 431.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
AT-1


II

AnnoR10_AT-1.png

3000

The AT-1 is a Soviet tier 2 tank destroyer.

The AT-1 tank destroyer based on the T-26 light tank was developed by the construction bureau at the Experimental Design Mechanical Department of Factory No. 185 in Leningrad from 1935 through 1936. The vehicle was designed for anti-tank warfare. Two prototypes equipped with the 76.2 mm PS-3 tank guns were built, which underwent trials by 1936. This vehicle never saw mass production.

The AT-1 marks the beginning of the Soviet tank destroyer line. It is quite maneuverable for a tank destroyer, has good acceleration, and can turn on a dime. The AT-1's 57 mm ZiS-8S is a Tier 4 gun that can destroy Tier 2-3 tanks with rapid-fire volleys. Unfortunately, it has a deplorable view range, so it cannot snipe at all without spotters.

The AT-1 marks the end of its Soviet tank destroyer line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 45 mm 20KS 51/84/23 47/47/62 28.57 0.43 1.7 250 2710
III 76 mm L-10S 66/75/38 110/110/164 12.5 0.55 2.9 641 10310
IV 57 mm ZiS-8S 75/112/29 75/75/95 19.35 0.43 2.3 400 22910

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

I T-26 90 20 545 770
II T-26F 130 20 545 1500

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II AT-1 10.17 30 0 1550 560
III AT-1 Bis 10.8 32 0 1550 1790

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III 71-TK-3 300 100 570

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very small silhouette and good camouflage values
  • Good hull traverse speed
  • Superb firepower
  • Good alpha damage with the 75mm
  • Good sustained damage with the 57mm


Cons:


  • Very weak armor
  • Terrible view range (one of the shortest in the game)
  • Long aim time and poor accuracy on the 76mm


Performance

The AT-1 has some of the most powerful guns available at Tier 2, balanced by its atrocious view range, long aim times, and poor armor. Unlike the old American T18 (which is no longer in the game), with its fantastically thick 51 mm of armor, the AT-1 is poorly suited to the assault gun role, with even worse armor than its predecessor, the Tier 1 MS-1.

To start with the AT-1 receives the 45 mm 20KS, which for all intents and purposes is the same as the 45 mm mod. 1932 on the MS-1, except with somewhat better aim time and accuracy. It is quite adequate against most Tier 2 tanks, but will struggle against the T18's frontal armor or the heavily armored French tanks. The 37 mm ZiS-19S is significantly more accurate and has somewhat more penetration, but also deals slightly less damage. The 76 mm L-10S is a very powerful gun, with damage comparable to a tier 5 TD, comparable to the T18's 75 mm Howitzer M1A1. Unfortunately, like all howitzers, it is very inaccurate and has a long aim time. While the T18 can nullify these disadvantages using its excellent armour at close range, the AT-1 cannot. However, the L-10S on the AT-1 can be used as a form of pseudo-artillery, especially with HE rounds. The 57 mm ZiS-8S is probably the best weapon for the AT-1. With 75 mm of penetration, it is easily capable of dispatching any tank the AT-1 will normally encounter, but is not as accurate and has a longer aim time than the ZiS-19S.

Mobility-wise, the AT-1 is quite good. It turns better than the T18, though it is not as fast in a straight line. This can occasionally be very helpful, especially at the fast pace at which Tier 2 and Tier 3 matches tend to take place, although close combat in the AT-1 is to be avoided.

The AT-1 has thin 15 mm armor that is almost vertical, with nearly no sloping. Bouncing an enemy projectile is a very rare event, and with only 125 HP, the AT-1 absolutely cannot afford to take hits.

Probably the AT-1's greatest weakness is its view range. 250 m is one of the shortest view ranges in the game, and the AT-1 is almost completely dependent on other tanks to spot targets for it.

Crew Skills

  • Like on most other tank destroyers with weak armor, Camouflage is absolutely necessary on all crew members and should be prioritized over other skills.
  • Upon reaching 100% on the first skills, dropping the commander's skill for Sixth Sense is highly recommended, especially given the AT-1's poor view range.
  • Once Camouflage and Sixth Sense have been trained, more specialized skills may be considered. Situational Awareness is almost mandatory for the commander (who is also the radio operator), since it helps increase that atrocious view range, if only by a small amount. Snap Shot on the gunner (who is also the loader) provides less accuracy bonuses on limited-traverse tank destroyers like the AT-1, but is helpful nonetheless. Smooth Ride is probably the best skill for the driver, since it reduces the accuracy penalty incurred after moving in a straight line.
  • Brothers-in-Arms is a good perk to have on any tank, but requires all crew members to have it at 100% before it works. The bonus to crew skills is particularly noticeable when combined with Improved Ventilation. It should be saved for later on the AT-1, at least until after Camouflage and Sixth Sense have been fully trained.


Early Research

  • No modules carry over from the MS-1, but the engines and radio can be researched on the T-26.
  • The 37 mm ZiS-19S is not required to unlock anything and is not used on future tanks, so it may be skipped entirely.
  • The AT-1 bis suspension is required to mount the L-10S and all but the lightest of equipment, and should be researched first.
  • Priority should then be given to either the 76 mm L-10S or the 57 mm ZiS-8S first for a dramatic increase in firepower. The ZiS-8S is also required to unlock the SU-76.
  • The T-26M engine provides negligible benefits, and it will be more economical to simply wait to unlock and buy the final T-26F engine.
  • The 71-TK-3 radio's longer range is important, allowing the AT-1 to communicate with spotters.


Suggested Equipment


Improved VentilationBinocular Telescope Camouflage Net Enhanced Gun Laying Drive 


Gallery

Historical Info

The AT-1 was an self-propelled gun ('AT' stood for 'Artilleriskiy Tank' - 'Artillery Tank') in reality, not a tank destroyer. See https://en.wikipedia.org/wiki/T-26_variants. The prototype AT-1 was only ever equipped with the 76mm PS-3. Although both the 76mm KT-28 and 76mm L-10 was considered and would've replaced the PS-3 had the tank developed further.


Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:R10 AT-1