AT 15A
AT 15A
Mouse over "
[Client Values; Actual values in
5,800 Cost |
1050210 HP Hit Points |
65/6814.91/68 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
- Loader
650650 hp Engine Power |
20/10 km/h Speed Limit |
2424 deg/s Traverse |
1043.59 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
AP/APCR/HE
AP/APCR/HE Shells |
175/3200/75
175/3200/75 Shell Cost |
150/150/190150/150/190 HP Damage |
171/239/38171/239/38 mm Penetration |
r/m ▲
13.95 r/m Standard Gun ▲
13.95 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2092.5 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2092.5 Damage Per Minute Standard Gun |
m ▲
0.32 m With 50% Crew: 0.396 m ▲
0.32 Accuracy With 50% Crew: 0.396 m |
s 1.9 s 1.9 Aim time |
2626 deg/s Gun Traverse Speed |
50° Gun Arc |
-10°/+10°-10°/+10° Elevation Arc |
7070 rounds Ammo Capacity |
2020 % Chance of Fire |
m 350 m 350 View Range |
m 570 m 570 Signal Range |
VII
5800
The AT 15A is a British tier 7 premium tank destroyer.
Assault tank conceived for breakthrough attacks on enemy fortifications. The design project was ready on October 5, 1943. No prototypes were built. However, the project became the basis for the A39 Tortoise heavy assault tank.
It was the first British tank destroyer to be added to the game. Nicknamed the "AT-AT", this tank is a slow moving warehouse, as such, it has good frontal defense like the Ferdinand and carries a fast-firing gun. While its alpha damage is very low, its reload time and accuracy ensure that no opponent wants to stay in your line of fire and risk being punctured to death.
The AT 15A received a buff in patch 9.4.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
VII | OQF 17-pdr AT Gun Mk. VII | 171/239/38 | 150/150/190 | 13.95 | 0.32 | 1.9 | 826 | 65000 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
V | Rolls-Royce Meteor Mk. IVB | 650 | 20 | 744 | 21300 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | AT 15A | 68 | 24 | 0 | 12000 | 29240 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Decent hit points and armor
- Good rate of fire, accuracy, gun depression and gun traverse arc
- Preferential matchmaking (tier 8 maximum)
- gun shield is much stronger than normal AT 15(304+mm)
Cons:
- Very low top speed and slow turning: very susceptible to being flanked
- Roof-mounted machine gun turret is an obvious weak spot (still ~150mm though)
- Prone to ammo rack damage, loader dies often (when hit in the machine gun weak spot on roof)
- Low gun caliber (76.2 mm) and poor alpha damage is very lacking for its tier, so is penetration (at least not the worst)
Performance
The high frontal armor, while sporting great-looking stats, is tempered by a huge weak spot in both the large frontal plate below the gun and also the gun slit. The effective armour of the frontal plate can be vastly improved through angling the tank and the gun slit is pretty hard to hit. When properly angled, the front armor can bounce most rounds from Tier 7 and many Tier 8 tanks. The wide gun traverse helps greatly with angling.
The gun is very accurate but rather weak in terms of penetration and damage. Knowing weak spots on enemy tanks is crucial for having success with this tank, as many opponents cannot be penetrated without hitting a weak spot.
Unfortunately, the AT 15A is slow and unmaneuverable, making it easy prey for artillery and flankers. The high armor on the sides and rear will save you from scouts and some Tier 5 to 6 mediums. As the ammo rack is easily damaged it's recommended to train repairs and save the repair kit for ammo rack damages or crucial situations (tracked in close combat etc.). Keep your enemies in front of you and at a distance and always travel with allies so they can hold off flankers. Also, use hard cover whenever possible, as artillery can seriously cripple you.
The income generation for the AT 15A is poor and worse than E25. Poor penetration on its gun forces players to use premium rounds excessively and its poor mobility doesn't allow it to engage in battles early.
Suggested Equipment
Gallery
Historical Info
Historical Gallery