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Strv 103-0

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Strv 103-0

AnnoS10_Strv_103_0_Series.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,600,000  Credits Cost
1500290 HP Hit Points
36.72/379.77/40 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Driver (Gunner)
  3. Radio Operator (Loader)
Mobility
540600 hp Engine Power
50/45 km/h Speed Limit
3840 deg/s Traverse
14.7161.41 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/APCR/HE
Shells




















1160/4800/810




















1160/4800/810
Shell Cost
390/390/480390/390/480 HP Damage
288/330/53308/350/53 mm Penetration



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6.98 r/m 

Standard Gun

Reload Times
Nominal: 8.6 s
50% Crew: 10.95 s
75% Crew: 9.63 s
100% Crew: 8.6 s
Rammer: 7.74 s
Vents: 8.4 s
Both: 7.56 s
Both and BiA: 7.42 s
Both and Max Crew %: 7.11 s

See Crew, Consumables, or Equipment for more information.



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6.98 r/m 

Standard Gun

Reload Times
Nominal: 8.6 s
50% Crew: 10.95 s
75% Crew: 9.63 s
100% Crew: 8.6 s
Rammer: 7.74 s
Vents: 8.4 s
Both: 7.56 s
Both and BiA: 7.42 s
Both and Max Crew %: 7.11 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2722.2

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2722.2
50% Crew: 2137.2
75% Crew: 2429.7
100% Crew: 2722.2
100% Crew
Vents: 2784.6
Rammer: 3026.4
Both: 3096.6
Both and BiA: 3155.1
Both and Max Crew %: 3291.6

Advantageous Damage Per Minute
First-shot DPM: 3112.2
50% Crew: 2527.2
75% Crew: 2819.7
100% Crew: 3112.2
100% Crew
Rammer: 3416.4
Vents: 3174.6
Both: 3486.6
Both and BiA: 3545.1
Both and Max Crew %: 3681.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2722.2
50% Crew: 2137.2
75% Crew: 2429.7
100% Crew: 2722.2
100% Crew
Vents: 2784.6
Rammer: 3026.4
Both: 3096.6
Both and BiA: 3155.1
Both and Max Crew %: 3291.6

Advantageous Damage Per Minute
First-shot DPM: 3112.2
50% Crew: 2527.2
75% Crew: 2819.7
100% Crew: 3112.2
100% Crew
Rammer: 3416.4
Vents: 3174.6
Both: 3486.6
Both and BiA: 3545.1
Both and Max Crew %: 3681.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3350.4
50% Crew: 2630.4
75% Crew: 2990.4
100% Crew: 3350.4
100% Crew
Vents: 3427.2
Rammer: 3724.8
Both: 3811.2
Both and BiA: 3883.2
Both and Max Crew %: 4051.2

Advantageous Damage Per Minute
First-shot DPM: 3830.4
50% Crew: 3110.4
75% Crew: 3470.4
100% Crew: 3830.4
100% Crew
Rammer: 4204.8
Vents: 3907.2
Both: 4291.2
Both and BiA: 4363.2
Both and Max Crew %: 4531.2

See here, here, or here for more information.






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2722.2

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2722.2
50% Crew: 2137.2
75% Crew: 2429.7
100% Crew: 2722.2
100% Crew
Vents: 2784.6
Rammer: 3026.4
Both: 3096.6
Both and BiA: 3155.1
Both and Max Crew %: 3291.6

Advantageous Damage Per Minute
First-shot DPM: 3112.2
50% Crew: 2527.2
75% Crew: 2819.7
100% Crew: 3112.2
100% Crew
Rammer: 3416.4
Vents: 3174.6
Both: 3486.6
Both and BiA: 3545.1
Both and Max Crew %: 3681.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2722.2
50% Crew: 2137.2
75% Crew: 2429.7
100% Crew: 2722.2
100% Crew
Vents: 2784.6
Rammer: 3026.4
Both: 3096.6
Both and BiA: 3155.1
Both and Max Crew %: 3291.6

Advantageous Damage Per Minute
First-shot DPM: 3112.2
50% Crew: 2527.2
75% Crew: 2819.7
100% Crew: 3112.2
100% Crew
Rammer: 3416.4
Vents: 3174.6
Both: 3486.6
Both and BiA: 3545.1
Both and Max Crew %: 3681.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (480 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3350.4
50% Crew: 2630.4
75% Crew: 2990.4
100% Crew: 3350.4
100% Crew
Vents: 3427.2
Rammer: 3724.8
Both: 3811.2
Both and BiA: 3883.2
Both and Max Crew %: 4051.2

Advantageous Damage Per Minute
First-shot DPM: 3830.4
50% Crew: 3110.4
75% Crew: 3470.4
100% Crew: 3830.4
100% Crew
Rammer: 4204.8
Vents: 3907.2
Both: 4291.2
Both and BiA: 4363.2
Both and Max Crew %: 4531.2

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew
Accuracy


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3 s 

With 50% Crew: 3.818 s
With 75% Crew: 3.36 s
With 100% Crew: 3 s
With GLD: 2.727 s
With BiA: 2.931 s
With BiA and Vents: 2.877 s
With both and GLD: 2.615 s
Maximum possible: 2.507 s

For more details, see Crew or Equipment


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3 s 

With 50% Crew: 3.818 s
With 75% Crew: 3.36 s
With 100% Crew: 3 s
With GLD: 2.727 s
With BiA: 2.931 s
With BiA and Vents: 2.877 s
With both and GLD: 2.615 s
Maximum possible: 2.507 s

For more details, see Crew or Equipment
Aim time
1616 deg/s Gun Traverse Speed
6° Gun Arc
--1°/+1°--1°/+1° Elevation Arc
5050 rounds Ammo Capacity
General
1010 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment


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850 m 

With 50% Crew: 686.2 m
With 75% Crew: 785.8 m
With 100% Crew: 886.5 m
With 100% Signal Boost: 1020 m
When affected by 100% Relaying: 935 m
Maximum possible: 1276 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoS10_Strv_103_0_Series.png

3600000

The Strv 103-0 is a Swedish tier 9 tank destroyer.

A contract for the production of a turretless vehicle was concluded with the Bofors company in 1960. A total of 10 prototypes of the "zero series" were produced. The vehicles differed from the mass-produced Strv 103 in weaker armor and engine, as well as in the commander's cupola. In 1964, the vehicles were used as a basis for the Strv 103A production.

The Strv 103-0 is a vast improvement over the UDES 03. It offers much more reliable protection than its predecessor. Its stock gun is carried over from the UDES 03, and it also shares its top gun with its brother; the Strv 103B. Both guns provide fantastic penetration and alpha, with great rate of fire.

Although it is much easier to maneuver, it still suffers from the downside of a hydraulic suspension. It also has horrible gun handling in travel mode and horrible mobility in siege mode.

If played correctly, the Strv 103-0 is an impressive tank hunter that will unleash death upon its enemies. It prepares you for an even more impressive tank hunter: Strv 103B.

The Strv 103-0 leads to the Strv 103B.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 10,5 cm kan strv 103 L/51 288/330/53 390/390/480 6.98 0.4 3 1350 290000
X 10,5 cm kan strv 103 L/62 308/350/53 390/390/480 6.98 0.4 3 1645 330000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX Motoraggregat 1S 540 10 700 70000
IX Motoraggregat 3 600 10 700 81800

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII Strv 103-0 37 38 0 7000 30000
IX Strv 103A 40 40 0 7000 67500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX Ra 400 710 45 44200
X Ra 421 850 27 57200

Compatible Equipment

Low Noise Exhaust System Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 2 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Coffee with Cinnamon Buns Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Highest penetration of all tier 9 tanks with the top gun (308).

- It is the only Tier 9 tank destroyer which uses APCR as default ammunition.

- Good mobility and traverse speed, especially in rough terrain.

- Has 40mm of armor, which provides great protection in siege mode versus all guns with calibre 120mm or below (as long as they are shooting AP or APCR)

- Lowest chance of catching fire in the game (only 10%!).

- High reverse speed (45 km/h). It is almost the same as the forward speed (50 km/h). In combination with great sloped armour, you can reverse escape which makes you less vulnerable to enemy fire.


Cons:

- Less speed than UDES, both forward and reverse (50/45 km/h).

- Low HP pool (1500).

- Although its mobility in Siege Mode is better than its predecessor, it's still terrible. It makes you very vulnerable in close range combat.

- Despite having high nominal penetration, your shots will bounce often when shooting even slightly angled armor at this tier, due to APCR rounds having lower normalization that AP.

- Very long aim time in travel mode on both guns, as well as no horizontal gun movement, which forces you to move to shoot new targets, and greatly lose accuracy while doing so.

- Expensive repair cost makes it easy to lose money.

- Guns with calibre above 120mm (many Russian/Chinese/Japanese vehicles) will overmatch your armor easily.

- Juicy target for SPGs, especially in siege mode.

- HEAT ammo, even from lower calibre guns, can penetrate you due to higher autobounce threshold required compared to AP or APCR.


Performance

More or less an uptiered Strv S1. It is a sniper in every sense of the word. The vastly improved armor over the UDES 03 let it take more hits (120mm cannons or lower will not overmatch) and it has higher penetration/DPM/handling. Like the other "S-Tanks" it is horrible at close range, where its weakspots are easy to hit and it is easily flanked.

In return, it loses much of the mobility of the UDES (50/45 speed and much lower hp/t vs. 70/50 and ~25 hp/t) as well as ironically having worse fully aimed dispersion than the UDES 03 in both modes.

If one has it, the Strv S1 is usually better to use due to the vastly improved credit making/crew training as well as very similar effectiveness in combat.


Early Research

You barely need any research for the Strv 103-0. The stock gun already has the best-in-tier penetration, good ROF and damage. Upgrading from L/51 to L/62 adds a buff in penetration (288 -> 308) and a minor buff to the shell velocity (1450 m/s -> 1500 m/s). But the stock tracks can't even take the weight of all 3 equipments. Currently it is best to use something like Rammer, Turbocharger and Binocs or rammer/vents/binocs.

You have to research the tracks first, then research the gun before the engine, considering the 288 penetration could be a bit underwhelming against tier 10 superheavies such as Maus or E-100. Also, the tank is already quite mobile and it is only really effective in siege mode (which is mostly stationary), so you won't miss having a less powerful engine while you penetrate most of your shots in siege mode.

(Current Build Patch 1.12)


Suggested Equipment


Medium-Caliber Tank Gun Rammer Camouflage Net Binocular Telescope 


External Reviews and Opinions

Gallery

Historical Info

Background

In the mid-1950s, the Kungliga Arméförvaltningens Tygavdelning put out a contract tender for next generation tank design to replace their Centurions. A consortium of Landsverk, Volvo and Bofors responded with a suggestion to revive an earlier domestic heavy tank design, known under the codename KRV, fitted with a 155 mm smoothbore gun in an oscillating turret. However, this was deemed too expensive in comparison to the alternatives: A(ngloamerican), which was to purchase a 50-ton tank with high protection and mediocre mobility from either U.K. or U.S.A. Alternative T(ysk-fransk /German-French) was a 30-ton tank with low protection and good mobility. Then, in 1956, Sven Berge of the Swedish Arms Administration proposed Alternativ S, a domestic alternative (S standing for Swedish).

Development

In preparation for the defence decision of 1958 (Försvarsbeslut 1958 (FB58)) in the Swedish parliament (Riksdagen), the procurement set Alternativ S against the two foreign alternatives Alternativ A and Alternativ T. While the domestic alternative was going to be more expensive, the defence committee report recommended "S" when weighing in the symbolic value of a domestic tank for a neutral country as well as the spin-off effects on Swedish industrial competence. Riksdagen made the formal decision regarding FB58 on 4 February 1958, and a follow-on contract called for two production prototypes, which were completed in 1961. By this point, the army was so satisfied with the design that an initial pre-production order for 10 was placed in 1960. With minor changes, the Alternativ S was adopted as the Stridsvagn 103 ("103" from being the third tank with a 10 cm calibre gun accepted into Swedish service).

The Stridsvagn 103 (strv 103), also known as the S-Tank, was a Swedish post-war main battle tank. It was known for its unconventional design: it was turretless with a fixed gun traversed by engaging the tracks and elevated by adjusting the hull suspension. While turretless armoured fighting vehicles are usually classified as assault guns or tank destroyers, despite its unique gun laying process the Strv 103 is considered a tank because its designated combat role matched those of other tanks within contemporary Swedish doctrine. It is the only tank of any kind since World War II to dispense with a turret.

In 1963, a batch of pre-production vehicles was built. It was called the 0-series and would more closely resemble the planned production version. These were used for series of tests of everything – from different engine options to trials with built-in dozer blades and different types of armament. Pherhaps most important was that they were used for tests, involving collaboration with infantry and other units. As a part of these tests, the armament was changed from the British L7 gun to a longer version of it, which offered higher muzzle velocity and penetration. In addition, the commander’s cupola was developed into one of the best designs in the world, which has proven itself since by outperforming everything from the Leopard 1 and Centurion to the Chieftain and in one case, even the Leopard 2 in various tests around the world.

The only major difference between the pre-production models and the final production version was the older design of commander’s cupola and the lack of ribbed armor. As a part of the testing of the 0-series, there was a research into how to improve the frontal armor. Originally the armor was 40mm thick, but tests were being made with 50mm plates as well as a new type of “ribbed” armor.

It was found that this “ribbed” armor, consisting of 40mm tall and 30mm wide metal bars welded onto a 40mm plate, was much less prone to deforming and as a bonus, these ribs added a sort of spaced armor effect, where a round was much less likely to penetrate the main armor plate. On the production version, these plates were used for the front of the vehicle to cover the engine compartment.



Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Stridsvagn 103 was meant to be a MBT (Main Battle Tank) eventhough it has no turret. However it's a Tank Destroyer in game.


Sweden
Light Tanks IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Medium Tanks IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Heavy Tanks VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Tank Destroyers IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Self-Propelled Artillery
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ru:Tank:S10 Strv 103 0 Seriesja:Tank:S10 Strv 103 0 Series