110
110
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[Client Values; Actual values in
2,600,000 Cost |
1450390 HP Hit Points |
46.35/4726.12/54 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
520580 hp Engine Power |
40/15 km/h Speed Limit |
2830 deg/s Traverse |
11.2222.21 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
130/90/90201/148/50 mm Turret Armor |
AP/HEAT/HE
AP/APCR/HE Shells |
1025/5600/608
1050/4000/750 Shell Cost |
390/390/530320/320/420 HP Damage |
175/250/61215/265/50 mm Penetration |
r/m ▲
4.29 r/m Standard Gun ▲
6 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1673.1 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1920 Damage Per Minute Standard Gun |
m ▲
0.48 m With 50% Crew: 0.595 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 3.4 s 2.5 Aim time |
2826 deg/s Turret Traverse |
360° Gun Arc |
-5°/+12°-6°/+15° Elevation Arc |
3540 rounds Ammo Capacity |
1212 % Chance of Fire |
m 350 m 380 View Range |
m 600 m 750 Signal Range |
Additional Statistics
(Top Configuration)
When using the 100mm 62-100T gun:
Camouflage
- Stationary: 6.6%
- When Moving: 3.1%
- When Firing: 1.4%
Terrain Resistance
- On Hard Ground: 0.96
- On Medium Ground: 1.06
- On Soft Ground: 2.11
Dispersion Change Values
- Turret Contribution
- Rotation: 0.1
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.22
- Turning: 0.22
With 100% Crew
VIII
2600000
The 110 is a Chinese tier 8 heavy tank.
From the mid-1940s to the 1950s, Soviet engineers attempted to modernize the IS-2 tank. The IS-2U variant, developed in November 1944, was conceived to have a reinforced frontal hull with a plate configuration resembling that of the IS-3. In the mid-1950s the design project was passed to China and became the basis for further Chinese tank development.
This is the First true Chinese Heavy tank in the Chinese line. Unfortunately, it has the downside of being one of the worst Tanks in Tier 8. With unreliable armor, a horrible grind, an awful gun, and fairly sluggish speed, this is one of the tanks that is a grinding nightmare.
The 110 leads to the WZ-111 model 1-4.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
VIII | 12150L | 520 | 12 | 750 | 48000 | |
IX | 12150LS | 580 | 12 | 750 | 99500 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | 110 | 47 | 28 | B/2 | 11500 | 17780 | |
VIII | 110-1 | 54 | 30 | B/2 | 11500 | 35000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Has pike-nose style upper glacis and somewhat rounded face on top turret, can be effective against novice opponents.
- Slightly above average rate of fire and DPM.
- Top gun offers premium APCR with 265mm of penetration to "compensate" for average 215 AP pen.
Cons:
- 100mm gun has bad handling, long aim time and below average accuracy for its mediocre alpha and penetration.
- 122mm is vastly inferior to its premium brethren, the WZ-111 and the 112, while both being limited-MM vehicles.
- Compact hull design, frontal penetrations will often cause module damage, especially on ammo rack, fuel tanks and the driver.
- Pathetic armor layout for its unnoticeable mobility, can only angle within autobounce range due to weak sides and shoulders
- Brutal stock grind with combo of low penetration, bad handling & accuracy and practically the same weak IS-2 turret, also requires suspension for equipment or upgrade mounting
- Low power to weight ratio means it rarely reaches its top speed.
Performance
Armor:
The 110 is a pure bred flat ground corridor tank designed to fight hiding its lower plate at mid-range or bullying lower tiered tanks whenever possible. The 110 cannot brawl at close range because of numerous weak points like the 60mm of side armor, 100mm pike cheeks, tall commander hatch, exposed rear drive wheel, and large lower plate. These weak points and the risk of being swarmed force the 110 to fight at mid-range where hitting weak points on the tank becomes more of a challenge especially with a little wiggling/rocking the tank. The nature of the pike nose armor relying more on sloping than armor thickness also prevents side scraping as you expose your pike cheeks that shield your fragile ammo racks. The reliance of sloping also makes the pike stick out far ahead of the 110 so keep in mind not to make shallow turns around corners or the enemy will see you first every time. Some may suggest reverse side scraping as a solution but it is time consuming and not possible because the rear of the tank is fairly wide and not protected by spaced armor. The solution to corners is to approach from a wide angle and expose the far side of your pike nose rather than your sides while hiding your lower plate behind some terrain. However, the perfect scenario is one where you do not expose your hull armor at all especially when facing tier X guns that will make a complete mockery of your armor. Another tactic is panicking your opponent by face hugging them but relying on your opponent being a novice at high tiers is not likely. Face hugging with your pike is also not a perfect tactic as it significantly decreases the angling on your pike nose and makes hitting your commander's hatch extremely easy.
As a final rule of thumb on the 110's armor: the 110 is nearly impenetrable to any tank limited to 170mm of penetration without angling. This puts it in an excellent position to bully lower tier tanks that were too cheap to load premium ammunition. If you can fight a tank that cannot penetrate your armor, fight a tank that can't penetrate your armor.
- Likely due to its very mediocre performance, the 110 has buffs planned:
Aim time from 2.9 -> 2.5 (100mm) Dispersion from 0.38 -> 0.36 (100mm) Gun handling (hull traverse): 0.25/0.23 -> 0.2/0.18
Early Research
- The engine, radio, and 122mm D-25T should already be researched from the IS-2 and should be equipped
- The suspension should be your first goal as it is required to mount the turret
- Next research the turret, which gives the 110 significantly improved armor and more health, as well as 30 meters additional view range
- Finally get the 100mm gun, which gives a much needed boost in accuracy, aim time, and penetration, at the cost of some alpha damage. Do not keep the 122mm because the 250mm of heat penetration is useless against tracks and spaced armor. Quite essentially the majority of armor on an IS-3.
Suggested Equipment
Modified Configuration Class 1
Gallery
Historical Info
G.N. Moskvin suggested that part of the hull remain vertical and that floor remain flat. This solution did not require abandoning torsion bar suspension. The fuel would stored in between sheets of armor at the bottom of the tank. However this complexes welding and is not consistent with the all wedge hull that was originally envisioned. However G.N. Moskvin was replaced by S.V. Mickevich and he worked further on his solution.
The 110 in game model is P.P. Isakov's model.
Historical Gallery
Light Tanks | IIVickers Mk. E Type B • IIIType 2597 Chi-Ha • IVM5A1 Stuart • VI59-16 • VIType 64 • VIIType 62 • VIIWZ-131 • VIIIWZ-132 • VIIIM41D • IXWZ-132A • XWZ-132-1 |
Medium Tanks | VType T-34 • VIType 58 • VIIT-34-1 • VIIIType 59 • VIIIT-34-2 • VIIIT-34-3 • VIII59-Patton • VIII122 TM • VIIIType 59 G • IXWZ-120 • X121 • X121B |
Heavy Tanks | VIIIS-2 • VIIIWZ-111 • VIIIWZ-111 Alpine Tiger • VIII110 • VIII112 • IXWZ-111 model 1-4 • IXWZ-114 • X113 • X113 Beijing Opera • XWZ-111 model 5A • XWZ-111 Qilin |
Tank Destroyers | IIT-26G FT • IIIM3G FT • IVSU-76G FT • V60G FT • VIWZ-131G FT • VIIT-34-2G FT • VIIIWZ-111-1G FT • VIIIWZ-120-1G FT • IXWZ-111G FT • IXWZ-120G FT • XWZ-113G FT • X114 SP2 |
Self-Propelled Artillery |