Object 140
Object 140
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[Client Values; Actual values in
6,100,000 Cost |
1900380 HP Hit Points |
36/3924.38/39 t Weight Limit |
- Commander (Radio Operator)
- Gunner
- Driver
- Loader
580580 hp Engine Power |
55/20 km/h Speed Limit |
5454 deg/s Traverse |
16.1123.79 hp/t Power/Wt Ratio |
YesYes Pivot |
// mm Hull Armor |
240/187/65240/187/65 mm Turret Armor |
APCR/HEAT/HE
APCR/HEAT/HE Shells |
1100/4800/1170
1100/4800/1170 Shell Cost |
320/320/420320/320/420 HP Damage |
264/330/50264/330/50 mm Penetration |
r/m ▲
9.09 r/m Standard Gun ▲
9.09 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
2908.8 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
2908.8 Damage Per Minute Standard Gun |
m ▲
0.35 m With 50% Crew: 0.434 m ▲
0.35 Accuracy With 50% Crew: 0.434 m |
s 2.1 s 2.1 Aim time |
4040 deg/s Turret Traverse |
360° Gun Arc |
-7°/+17°-7°/+17° Elevation Arc |
5050 rounds Ammo Capacity |
1212 % Chance of Fire |
m 400 m 400 View Range |
m 730 m 730 Signal Range |
Additional Statistics
(Top Configuration)
Camouflage
- Stationary: 16.7%
- When Moving: 12.5%
- When Firing: 3.3%
Terrain Resistance
- On Hard Ground: 0.53
- On Medium Ground: 0.62
- On Soft Ground: 1.44
Dispersion Change Values
- Turret Contribution
- Rotation: 0.1
- Shot Recoil: 3.84
- Suspension Contribution
- Acceleration: 0.08
- Turning: 0.08
With 100% Crew
X
6100000
The Object 140 is a Soviet tier 10 medium tank.
An experimental medium tank. Developed between 1953 and 1958 in Nizhny Tagil to replace the T-54. Two prototypes were built, but in 1958 the project was terminated in favor of the Object 430.
As shared with it's Tier X Soviet brethren, the versatility and flexibility that the Object 140 provides the driver on the battlefield is truly outstanding. The tank is mobile, has an exceptional gun with impressive stats (albeit, very low alpha damage and lackluster gun depression, although still better than its siblings) and can adapt to the situation with far greater ease than many of it's peers. By comparison with other Tier X Soviet Medium Tanks, the Object 140 defines itself as the fastest and most well-rounded tank of the group, sporting a great turret and a decently armored hull, both of which can deflect a surprising amount of shots if angled efficiently, unlike the hull of the T-62A. This tank is an excellent flanker and can do serious damage when in hull-down positions which allow it to have a clear line of sight on advancing enemy vehicles while exposing only its turret. And as is the case with the T-62A, the accurate, rapid firing gun of the Object 140 with its excellent penetration values will cause problems for any vehicle forced to be on its receiving end.
Despite having a much more effective hull armor layout when compared to the T-62A, the Object 140 still retains a front-mounted fuel tank right next to the driver, so frontal shots to the hull still carry a very high risk of killing the driver and setting the vehicle on fire. Your ammo rack is also very vulnerable and can be detonated by side shots rather easily, so exercise extreme caution. In short, when driving this vehicle without the aid of your teammates, avoid head on confrontations with enemy vehicles and instead try to either flank or retreat to a safe position and wait for reinforcements.
In conclusion, the best way to play the Object 140 is through constant observation of the situation on the battlefield. The player of the tank should respond to changing battlefield conditions by constantly moving their tank to the area that needs attention and assistance in order to prevent a breakthrough by the enemy team. Use the tank where it's the strongest, in hull-down positions with good lines of sight to the enemy, and fire from a good distance to minimize the risk to your own vehicle. A well played Object 140, just like the T-62A, is a ferocious fighter that will mercilessly dispatch its opponents and will easily see itself on top of the team list as a major contributor in all aspects.
The Object 140 marks the end of its Soviet medium line.
Modules / Available Equipment and Consumables
Modules
Tier | Gun | Penetration (mm) |
Damage (HP) |
Rate of fire (rounds/minute) |
Dispersion (m/100m) |
Aiming time (s) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|---|---|
X | 100 mm U-8TS | 264/330/50 | 320/320/420 | 9.09 | 0.35 | 2.1 | 2800 | 242700 |
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | TD-12 | 580 | 12 | 1000 | 132000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | Object 140 | 39 | 54 | 0 | 12000 | 31700 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Excellent DPM, shell velocity, penetration and gun handling
- Reasonable accuracy, the gun stays effective at mid-long range
- Strong turret armor and reverse-angled side hull armor (good for sidescraping)
- Good speed and acceleration, and excellent hull traverse speed
- Low profile, good camouflage values, and oddly good gun depression (-7)
Cons:
- Hull armor is weak when improperly angled, or not angled at all
- Frequent ammo rack and fuel tank damage
- Low alpha damage
Performance
In comparison to its sister tanks, the Object 140 is the fastest, and gains 2 extra degrees of gun depression - allowing it to make use of more terrain to hull down and minimize exposure as it fires. It generally, more so than its predecessor, the T-54, relies on vision control and camo as opposed to armor to achieve its goals of dealing damage and scouting for the rest of the team. While the turret can take a beating frontally, it does have a weak cupola, making it marginally less effective than a T-62A hull-down. Previous to patch 9.20 the turret roof had a meagre 20mm of armor (as the Object 907 still does), making it easily overmatched due to the 3x caliber rule. However since then the roof has been increased to 45mm, meaning it gets overmatched far less frequently.
For this reason, the Object 140 has become clearly superior to the T-62A, as the small cupolas can be easily mitigated by making use of the superior gun handling and constantly moving, making hitting them extremely difficult, and thus removing the one clear advantage the T-62A previously had. In comparison to the T-54, the Object 140 is far more of an all round tank due to the much better gun handling, average penetration and turret armor, whilst being slightly weaker when it comes to brawling due to the weaker hull armor when compared to other vehicles of the same tier.
The Object 140 is a staple in tier X competitive play for players who have not yet participated in a Clan Wars Campaign to gain access to the Object 907. It has armor that can bounce shots when needed, excellent damage per minute and very good mobility, making it very well suited to the "wolf-packs" that are used very frequently, whilst still being flexible enough to work on its own or with one or two other vehicles. It only loses out to the Object 907 because of the incredibly bouncy hull armor that the 907 has, as well as its slightly better rate of fire further boosting its damage per minute. However the Object 140 has a more effective turret, due to the aforementioned buffs that it received, marginally better gun handling, and 2 extra degrees of gun depression, meaning that the 140 can often feel more comfortable to play.
- As of 1.10.1, the Obj. 140 has been buffed somewhat. The hull effective is now about 220 on the upper plate, due to the thickness increasing, and the gun depression has been increased from -6 to -7.
Early Research
- It comes fully researched
Suggested Equipment
External Reviews and Opinions
Gallery
Historical Info
Development history
At the time when Morozov was working on his Object 430 tank, a young engineer, Leonid N. Kartsev, was the head of the OKB-520 design bureau of Uralvagonzavod factory (UVZ) in Nizhny Tagil. He was responsible for the T-54A (Object 137G) and T-54B (Object 137G2) modernizations of T-54 main battle tank. After work on the T-54M (Object 139) modernization was abandoned he and his design team started working on a new tank, called Object 140. The new tank had a suspension with six light road wheels made of aluminum. The turret was cast and armed with a 100 mm D-54TS tank gun with the Molniya two-plane stabilization system. The tank carried 50 rounds. The chief designer of the legendary V-2 diesel engine, Ivan Trashutin refused to modify the engine to demanded 580hp specification, so Kartsev turned to Barnaul engine plants chief designer Evgeny Artiemejev. The plant manufactured V-series engines for agricultural and other domestic applications. Artiemejev received the idea well and agreed to develop the 580hp version.
After initial prototypes were completed, the weight stood at 36.5t, a half ton over the design specification. Kartsev choose to work the weight down for real, instead of hiding it to the paperwork (an usual procedure among designers of the era). To overcome this, aluminum roadwheels and aluminum engine cover were introduced among other minor modifications. The engine was turned on its lap to the bottom of the hull, a solution which reduced the height of the engine compartment but caused further modifications to the engine and considerably complicated maintenance.
In 1957 Uralvagonzavod built two Ob'yekt 140 prototypes which were put on trials soon after. On his memoirs Kartsev recall that during assembly and factory tests he became more and more aware that the tank was low-tech, difficult to operate and repair. Only one plant in the whole soviet union was able to cast some of the necessary plates, and specific parts on the engine compartment were not serially producible at all. Kartsev mentions that his engineers needed to use dentist mirror to install exhaust collectors from a hatch below the tank. After few sleepless nights, Kartsev decided to write a letter himself to the Central Commitee, and demand the cancellation of the project. To his surprise, he was agreed and not even punished for wasting 16 million rubles of public money on the project.
Whilst still on moral guilt from his failure, he started working on yet another T-54 main battle tank modernization called the T-55 (Object 155) in which he included one of the key innovations from his Object 140 tank: the upper fuel tanks were fitted with mounts for tank gun ammunition. This increased the ammunition load carried by the tank to 45 rounds. The aluminum roadwheels later made it to the T-72 tank.
The T-54/55 series eventually became the most-produced tank in history. Estimated production numbers for the series range from 86,000 to 100,000.