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Object 140

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Object 140

AnnoR97_Object_140.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
1900380 HP Hit Points
36/3924.38/39 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
580580 hp Engine Power
55/20 km/h Speed Limit
5454 deg/s Traverse
16.1123.79 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
240/187/65240/187/65 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE
Shells




















1100/4800/1170




















1100/4800/1170
Shell Cost
320/320/420320/320/420 HP Damage
264/330/50264/330/50 mm Penetration



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9.09 r/m 

Standard Gun

Reload Times
Nominal: 6.6 s
50% Crew: 8.18 s
75% Crew: 7.14 s
100% Crew: 6.33 s
Rammer: 5.7 s
Vents: 6.19 s
Both: 5.57 s
Both and BiA: 5.45 s
Both and Max Crew %: 5.22 s

See Crew, Consumables, or Equipment for more information.



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9.09 r/m 

Standard Gun

Reload Times
Nominal: 6.6 s
50% Crew: 8.18 s
75% Crew: 7.14 s
100% Crew: 6.33 s
Rammer: 5.7 s
Vents: 6.19 s
Both: 5.57 s
Both and BiA: 5.45 s
Both and Max Crew %: 5.22 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2908.8

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2908.8
50% Crew: 2348.8
75% Crew: 2688
100% Crew: 3033.6
100% Crew
Vents: 3100.8
Rammer: 3369.6
Both: 3446.4
Both and BiA: 3523.2
Both and Max Crew %: 3676.8

Advantageous Damage Per Minute
First-shot DPM: 3228.8
50% Crew: 2668.8
75% Crew: 3008
100% Crew: 3353.6
100% Crew
Rammer: 3689.6
Vents: 3420.8
Both: 3766.4
Both and BiA: 3843.2
Both and Max Crew %: 3996.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2908.8
50% Crew: 2348.8
75% Crew: 2688
100% Crew: 3033.6
100% Crew
Vents: 3100.8
Rammer: 3369.6
Both: 3446.4
Both and BiA: 3523.2
Both and Max Crew %: 3676.8

Advantageous Damage Per Minute
First-shot DPM: 3228.8
50% Crew: 2668.8
75% Crew: 3008
100% Crew: 3353.6
100% Crew
Rammer: 3689.6
Vents: 3420.8
Both: 3766.4
Both and BiA: 3843.2
Both and Max Crew %: 3996.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3817.8
50% Crew: 3082.8
75% Crew: 3528
100% Crew: 3981.6
100% Crew
Vents: 4069.8
Rammer: 4422.6
Both: 4523.4
Both and BiA: 4624.2
Both and Max Crew %: 4825.8

Advantageous Damage Per Minute
First-shot DPM: 4237.8
50% Crew: 3502.8
75% Crew: 3948
100% Crew: 4401.6
100% Crew
Rammer: 4842.6
Vents: 4489.8
Both: 4943.4
Both and BiA: 5044.2
Both and Max Crew %: 5245.8

See here, here, or here for more information.






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2908.8

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2908.8
50% Crew: 2348.8
75% Crew: 2688
100% Crew: 3033.6
100% Crew
Vents: 3100.8
Rammer: 3369.6
Both: 3446.4
Both and BiA: 3523.2
Both and Max Crew %: 3676.8

Advantageous Damage Per Minute
First-shot DPM: 3228.8
50% Crew: 2668.8
75% Crew: 3008
100% Crew: 3353.6
100% Crew
Rammer: 3689.6
Vents: 3420.8
Both: 3766.4
Both and BiA: 3843.2
Both and Max Crew %: 3996.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2908.8
50% Crew: 2348.8
75% Crew: 2688
100% Crew: 3033.6
100% Crew
Vents: 3100.8
Rammer: 3369.6
Both: 3446.4
Both and BiA: 3523.2
Both and Max Crew %: 3676.8

Advantageous Damage Per Minute
First-shot DPM: 3228.8
50% Crew: 2668.8
75% Crew: 3008
100% Crew: 3353.6
100% Crew
Rammer: 3689.6
Vents: 3420.8
Both: 3766.4
Both and BiA: 3843.2
Both and Max Crew %: 3996.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3817.8
50% Crew: 3082.8
75% Crew: 3528
100% Crew: 3981.6
100% Crew
Vents: 4069.8
Rammer: 4422.6
Both: 4523.4
Both and BiA: 4624.2
Both and Max Crew %: 4825.8

Advantageous Damage Per Minute
First-shot DPM: 4237.8
50% Crew: 3502.8
75% Crew: 3948
100% Crew: 4401.6
100% Crew
Rammer: 4842.6
Vents: 4489.8
Both: 4943.4
Both and BiA: 5044.2
Both and Max Crew %: 5245.8

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
360° Gun Arc
-7°/+17°-7°/+17° Elevation Arc
5050 rounds Ammo Capacity
General
1212 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment


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730 m 

With 50% Crew: 573.6 m
With 75% Crew: 651.8 m
With 100% Crew: 730 m
With 100% Signal Boost: 876 m
When affected by 100% Relaying: 803 m
Maximum possible: 1050.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Object 140

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 16.7%
  • When Moving: 12.5%
  • When Firing: 3.3%


Terrain Resistance

  • On Hard Ground: 0.53
  • On Medium Ground: 0.62
  • On Soft Ground: 1.44


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.1
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.08
  • Turning: 0.08


With 100% Crew

X

AnnoR97_Object_140.png

6100000

The Object 140 is a Soviet tier 10 medium tank.

An experimental medium tank. Developed between 1953 and 1958 in Nizhny Tagil to replace the T-54. Two prototypes were built, but in 1958 the project was terminated in favor of the Object 430.

As shared with it's Tier X Soviet brethren, the versatility and flexibility that the Object 140 provides the driver on the battlefield is truly outstanding. The tank is mobile, has an exceptional gun with impressive stats (albeit, very low alpha damage and lackluster gun depression, although still better than its siblings) and can adapt to the situation with far greater ease than many of it's peers. By comparison with other Tier X Soviet Medium Tanks, the Object 140 defines itself as the fastest and most well-rounded tank of the group, sporting a great turret and a decently armored hull, both of which can deflect a surprising amount of shots if angled efficiently, unlike the hull of the T-62A. This tank is an excellent flanker and can do serious damage when in hull-down positions which allow it to have a clear line of sight on advancing enemy vehicles while exposing only its turret. And as is the case with the T-62A, the accurate, rapid firing gun of the Object 140 with its excellent penetration values will cause problems for any vehicle forced to be on its receiving end.

Despite having a much more effective hull armor layout when compared to the T-62A, the Object 140 still retains a front-mounted fuel tank right next to the driver, so frontal shots to the hull still carry a very high risk of killing the driver and setting the vehicle on fire. Your ammo rack is also very vulnerable and can be detonated by side shots rather easily, so exercise extreme caution. In short, when driving this vehicle without the aid of your teammates, avoid head on confrontations with enemy vehicles and instead try to either flank or retreat to a safe position and wait for reinforcements.

In conclusion, the best way to play the Object 140 is through constant observation of the situation on the battlefield. The player of the tank should respond to changing battlefield conditions by constantly moving their tank to the area that needs attention and assistance in order to prevent a breakthrough by the enemy team. Use the tank where it's the strongest, in hull-down positions with good lines of sight to the enemy, and fire from a good distance to minimize the risk to your own vehicle. A well played Object 140, just like the T-62A, is a ferocious fighter that will mercilessly dispatch its opponents and will easily see itself on top of the team list as a major contributor in all aspects.

The Object 140 marks the end of its Soviet medium line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 100 mm U-8TS 264/330/50 320/320/420 9.09 0.35 2.1 2800 242700

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X TD-12 580 12 1000 132000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Object 140 39 54 0 12000 31700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X R-113 730 80 52200

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Commander's Vision System Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 2 Additional Grousers Class 1 Modified Configuration Class 1 Improved Radio Set Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Gun Rammer Class 2 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent DPM, shell velocity, penetration and gun handling
  • Reasonable accuracy, the gun stays effective at mid-long range
  • Strong turret armor and reverse-angled side hull armor (good for sidescraping)
  • Good speed and acceleration, and excellent hull traverse speed
  • Low profile, good camouflage values, and oddly good gun depression (-7)


Cons:


  • Hull armor is weak when improperly angled, or not angled at all
  • Frequent ammo rack and fuel tank damage
  • Low alpha damage


Performance

In comparison to its sister tanks, the Object 140 is the fastest, and gains 2 extra degrees of gun depression - allowing it to make use of more terrain to hull down and minimize exposure as it fires. It generally, more so than its predecessor, the T-54, relies on vision control and camo as opposed to armor to achieve its goals of dealing damage and scouting for the rest of the team. While the turret can take a beating frontally, it does have a weak cupola, making it marginally less effective than a T-62A hull-down. Previous to patch 9.20 the turret roof had a meagre 20mm of armor (as the Object 907 still does), making it easily overmatched due to the 3x caliber rule. However since then the roof has been increased to 45mm, meaning it gets overmatched far less frequently.

For this reason, the Object 140 has become clearly superior to the T-62A, as the small cupolas can be easily mitigated by making use of the superior gun handling and constantly moving, making hitting them extremely difficult, and thus removing the one clear advantage the T-62A previously had. In comparison to the T-54, the Object 140 is far more of an all round tank due to the much better gun handling, average penetration and turret armor, whilst being slightly weaker when it comes to brawling due to the weaker hull armor when compared to other vehicles of the same tier.

The Object 140 is a staple in tier X competitive play for players who have not yet participated in a Clan Wars Campaign to gain access to the Object 907. It has armor that can bounce shots when needed, excellent damage per minute and very good mobility, making it very well suited to the "wolf-packs" that are used very frequently, whilst still being flexible enough to work on its own or with one or two other vehicles. It only loses out to the Object 907 because of the incredibly bouncy hull armor that the 907 has, as well as its slightly better rate of fire further boosting its damage per minute. However the Object 140 has a more effective turret, due to the aforementioned buffs that it received, marginally better gun handling, and 2 extra degrees of gun depression, meaning that the 140 can often feel more comfortable to play.

  • As of 1.10.1, the Obj. 140 has been buffed somewhat. The hull effective is now about 220 on the upper plate, due to the thickness increasing, and the gun depression has been increased from -6 to -7.


Early Research

  • It comes fully researched


Suggested Equipment


Vertical Stabilizer Mk 1 Medium-Caliber Tank Gun Rammer Improved Ventilation Class 2Coated Optics 


External Reviews and Opinions

Gallery

Historical Info

Object 140 was an experimental medium tank developed between 1953 and 1958 in Nizhny Tagil in order to improve/replace the T-54. Two prototypes were built, but in 1958 the project was terminated in favor of the Object 430, better known under his production designation T-55.


Development history

At the time when Morozov was working on his Object 430 tank, a young engineer, Leonid N. Kartsev, was the head of the OKB-520 design bureau of Uralvagonzavod factory (UVZ) in Nizhny Tagil. He was responsible for the T-54A (Object 137G) and T-54B (Object 137G2) modernizations of T-54 main battle tank. After work on the T-54M (Object 139) modernization was abandoned he and his design team started working on a new tank, called Object 140. The new tank had a suspension with six light road wheels made of aluminum. The turret was cast and armed with a 100 mm D-54TS tank gun with the Molniya two-plane stabilization system. The tank carried 50 rounds. The chief designer of the legendary V-2 diesel engine, Ivan Trashutin refused to modify the engine to demanded 580hp specification, so Kartsev turned to Barnaul engine plants chief designer Evgeny Artiemejev. The plant manufactured V-series engines for agricultural and other domestic applications. Artiemejev received the idea well and agreed to develop the 580hp version.

After initial prototypes were completed, the weight stood at 36.5t, a half ton over the design specification. Kartsev choose to work the weight down for real, instead of hiding it to the paperwork (an usual procedure among designers of the era). To overcome this, aluminum roadwheels and aluminum engine cover were introduced among other minor modifications. The engine was turned on its lap to the bottom of the hull, a solution which reduced the height of the engine compartment but caused further modifications to the engine and considerably complicated maintenance.

In 1957 Uralvagonzavod built two Ob'yekt 140 prototypes which were put on trials soon after. On his memoirs Kartsev recall that during assembly and factory tests he became more and more aware that the tank was low-tech, difficult to operate and repair. Only one plant in the whole soviet union was able to cast some of the necessary plates, and specific parts on the engine compartment were not serially producible at all. Kartsev mentions that his engineers needed to use dentist mirror to install exhaust collectors from a hatch below the tank. After few sleepless nights, Kartsev decided to write a letter himself to the Central Commitee, and demand the cancellation of the project. To his surprise, he was agreed and not even punished for wasting 16 million rubles of public money on the project.

Whilst still on moral guilt from his failure, he started working on yet another T-54 main battle tank modernization called the T-55 (Object 155) in which he included one of the key innovations from his Object 140 tank: the upper fuel tanks were fitted with mounts for tank gun ammunition. This increased the ammunition load carried by the tank to 45 rounds. The aluminum roadwheels later made it to the T-72 tank.

The T-54/55 series eventually became the most-produced tank in history. Estimated production numbers for the series range from 86,000 to 100,000.


Historical Gallery

Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
Medium Tanks IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
Heavy Tanks VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
Tank Destroyers IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:R97 Object 140