Object 705
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Object 705
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[Client Values; Actual values in
3,570,000 Cost |
1900480 HP Hit Points |
62.81/6530.39/70 t Weight Limit |
- Commander (Radio Operator)
- Driver
- Gunner
- Loader
800900 hp Engine Power |
40/15 km/h Speed Limit |
2224 deg/s Traverse |
12.7429.62 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
270/150/100300/150/100 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
1025/4800/608
1118/4800/978 Shell Cost |
390/390/530490/490/640 HP Damage |
212/240/68250/303/68 mm Penetration |
r/m ▲
4.62 r/m Standard Gun ▲
4.08 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1801.8 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1999.2 Damage Per Minute Standard Gun |
m ▲
0.4 m With 50% Crew: 0.496 m ▲
0.44 Accuracy With 50% Crew: 0.545 m |
s 3 s 3 Aim time |
2426 deg/s Turret Traverse |
360° Gun Arc |
-5°/+20°-5°/+20° Elevation Arc |
4030 rounds Ammo Capacity |
1515 % Chance of Fire |
m 370 m 380 View Range |
m 440 m 625 Signal Range |
IX
3570000
The Object 705 is a Soviet tier 9 heavy tank.
One of the first versions of the Object 705 heavy tank. The vehicle was developed by the Design Bureau of the Chelyabinsk Kirov Plant. Existed only in blueprints.
The little brother of Object 705A, sporting smaller yet better handling guns. It has more downsides than its big brother, however.
The Object 705 leads to the Object 705A.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
IX | TD-30 | 800 | 15 | 2000 | 82000 | |
IX | KCh-30 | 900 | 15 | 2000 | 88000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VIII | Object 705 | 65 | 22 | B/2 | 11000 | 30000 | |
IX | Object 705 Version 2 | 70 | 24 | B/2 | 11000 | 62800 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Hull armor is decently sloped all around, can mostly bounce lower tiers and badly aimed shots
- Strong rear-emplaced turret, very hand to penetrate from the front
- Above average HP pool (2000)
- Good top speed for a heavy, although hard to reach in most cases
- S-70 gun has good alpha damage, while BL-13-1A gun has good gun handling and DPM
Cons:
- Sluggish due to horrible terrain resistance
- BL-13-1A gun has sub-par alpha and penetration (unless HEAT is used); S-70 gun has appalling accuracy and gun handling
- Bad gun depression on both guns
- Hull armour will generally struggle against tier 10 guns and gold rounds.
- Sidescraping is not viable; front hull corners are quite soft. Lower side hull can be penetrated if overangled.
- Poor signal range even when equipped with top radio (625 meters)
- Large and weak roof, vulnerable against arty and taller tanks
- Harsh stock grind if one have not previously researched through the IS-7 line
Performance
Coming from IS-M which was truly an excellent sidescraper, one would assume the same case is with this tank. Not so, unfortunately. In fact, virtually the only 3 things this tank has in its favor are frontal turret armor, alpha damage (provided 130mm gun is used) and upper side hull armor when sidescraping. Virtually everything else is either mediocre or downright bad.
122mm BL-13-1A gun has good DPM and gun handling, but lacks alpha and penetration (unless HEAT rounds are used). 130mm gun is bad in all departments except alpha damage. Gun depression is bad on both guns, so you have to play on flat ground to put the gun to use.
Frontal hull is unfortunately no match against premium ammo, or even standard ammo of some tanks at this tier. It can only sustain lower tiers without any issues. Lower plate is approximately 200mm effective, and gets only 30-40mm better with angling; it gets frequently penetrated if left uncovered.
The real dealbreaker on this tank, however, is sidescraping, which is indeed strange as it is a signature manouver of IS-M before it and 705A after it, and both tanks are quite effective when using it. On Object 705, however, it is very unreliable - angling makes your frontal hull cheeks flat and easily penetrable. To make things worse, even lower side armor is penetrable when sidescraping if you overangle. Moving forward and backwards while sidescraping can sometimes prevent taking damage, as this makes hull cheek harder to hit. This tank could really use a rework on frontal hull cheeks to become viable in this line. Until it does (if ever), you can only play as support for other, better armored heavies.
Mobility is generally mediocre, so the tank cannot flex around battlefield effectively. It is still acceptable for a heavy, though.
Turret roof is easily overmatchable by taller tanks and arty will hammer you mercilessly if you try to hulldown on any open spot. Never go anywhere alone, and try not to get shot at too much because hull armor on this tank simply does not work against most enemies in tiers IX and X, especially if they switch to premium ammo. But when you are top tier, armor works beautifully, and you can dominate in city brawls.
Suggested Equipment
Gallery
History for this tank not found