AMX 65 t
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AMX 65 t
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[Client Values; Actual values in
2,500,000 Cost |
1570320 HP Hit Points |
61.74/6336.16/72 t Weight Limit |
- Commander
- Driver
- Gunner
- Loader
- Radio Operator
7501100 hp Engine Power |
40/15 km/h Speed Limit |
2525 deg/s Traverse |
12.1530.42 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
250/120/60250/80/60 mm Turret Armor |
AP/APCR/HE
AP/APCR/HE Shells |
255/4800/255
1050/4800/810 Shell Cost |
240/240/320400/400/515 HP Damage |
212/259/45218/252/65 mm Penetration |
r/m ▲
8.33 r/m Standard Gun ▲
4.8 Rate of Fire Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1999.2 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1920 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.36 Accuracy With 50% Crew: 0.446 m |
s 2.5 s 2.5 Aim time |
2326 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-8°/+13° Elevation Arc |
7240 rounds Ammo Capacity |
2020 % Chance of Fire |
m 350 m 370 View Range |
m 400 m 750 Signal Range |
VIII
2500000
The AMX 65 t is a French tier 8 heavy tank.
A heavy tank design was proposed by the AMX company in 1950. The vehicle was developed alongside the AMX 50 100. It was supposed to feature reinforced armor with a "pike nose" and sloped armor plates. The other components and hull configuration resembled the Royal Tiger. Existed only in blueprints.
The AMX 65 t leads to the AMX M4 mle. 51.
Modules / Available Equipment and Consumables
Modules
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
VII | AMX 65 t | 63 | 25 | B/2 | 13000 | 19000 | |
VIII | AMX 65 t bis | 72 | 25 | B/2 | 13000 | 36000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Good gun selection; 100mm gun is adequate for grind and has acceptable penetration and accuracy for the tier
- Second highest alpha damage in tier/class with the 120mm D.1203 gun (tied with T34)
- Good gun depression
- High power to weight ratio with the top engine
- One of the rare tanks that can be adequately played at stock (100mm gun + 1st turret + stock suspension + 2nd engine) and not missing much
- 1st turret is well armored and has a much smaller cupola weakspot than the 2nd turret
Cons:
- Large and poorly armored hull
- Poor gun handling with both guns and both turrets
- Poor mobility, even with top engine
- Bad view range, bad DPM and lower HP on stock turret
- Bad armor, bad gun elevation and huge cupola weakspot on 2nd turret
- Low alpha damage on 1st gun
- Low penetration and bad DPM on 2nd gun
Performance
The tank is almost immediately considered as one of the worst tier 8s in the entire game. This fact alone makes is viable to either use free xp to skip this tank entirely or simply play at stock and avoid researching 2nd gun, last engine and 2nd suspension to get to tier 9 faster. At the very first glance, it doesn't seem like a bad tank: on paper, it has a capable main gun, bouncy pike nose, rounded turret and on top of these, very high power-to-weight ratio. However, in the end, the tank combines overall poor armor, poor mobility, poor view range, horrible camo and awful gun handling. With its giant hull front only 10mm thicker than the AMX 50 120, AMX 65t will struggle to block shots coming from even low tier vehicles. This major weakness relegates the tank to a second-line support role, but it does not have as good firepower as other support tanks such as AMX 50 100.
There are 3 different viable setups:
Stock turret + 100 mm gun is most flexible setup. Stock turret has stronger armor, significantly smaller profile and -10 of gun depression, but the already awful aim time on the 100 mm gun becomes even worse, view range is horrible with stock turret and the cupola has virtually no armor, but is a much smaller target than the one on top turret. It is best to use the vehicle as mid-range hulldown support vehicle. It is hard to position it correctly due to abysmal terrain resistances, as well as gigantic hull, but once positioned right, it can do decent job. The 100 mm gun has utterly awful gun handling, though, so it is recommended to fully aim each shot. Be careful, though, since being stationary means that your cupola is easier to hit. Be especially careful with Japanese heavy tanks, since they can penetrate you through the cupola for full damage with their high-explosive shells.
Top turret + 100 mm gun is less effective when hulldown, but extra DPM, view range, gun stats and HP are more useful at pure damage dealing. Don't rely on turret armor at all against higher or even same tier opponents, since the "lip" is rather weak when not hulldown, and the rangefinder is a weakspot against same tier opponents. Like with the stock turret + 100 mm gun, you want to keep your opponents at mid-long ranges. The AMX 65t is a poor brawler, especially against other heavy tanks.
Top turret + 120 mm gun has an advantage of having alpha damage, giving the 65t ability to outtrade some opponents and makes it slightly more viable against other heavy tanks, though it is still a bad brawler, and will struggle with its lackluster penetration and horrible DPM. Follow a stronger heavy tank, let it take hits. Fight against targets which have lower alpha damage than you to make use of the semi-decent HP (1550) and 400 alpha damage. The gun has rather decent shell velocity so it can still work at mid-ranges, though not as effectively.
All in all, the AMX 65t is a really poor vehicle and doesn't play as a heavily armored heavy tank, as promised. It follows up similar play style as the AMX M4 45, but with worse mobility and better turret armor.
Early Research
The Maybach HL 295 engine and SCR-528 Fr radio carry over from the AMX M4 mle. 45 and should be installed immediately.
If you already have the 100mm SA47 unlocked (from either the main French heavy line or the BatChat/AMX 30 branches) mount it as well. If not, grind it.
If you want the 2nd cupola, last engine or last gun, research the suspension. Otherwise, skip it to save on XP.
Research the upgraded turret - unfortunately you HAVE to do it on your way up to AMX M4 Mle. 51, even if you don't want to use it.
Research the 120mm gun if you want it - if not, you can skip it completely and save on XP (it is not used on any other tank).
If you have researched the suspension previously, you may research the top engine, it is also top engine for AMX M4 Mle. 51. But it is viable to skip it to get to tier 9 faster and research it on the AMX M4 Mle. 51 instead.
Suggested Equipment
Documented Tank and Crew Builds
Since this vehicle has only mediocre damage-per-minute on 120mm gun and low alpha damage on 90mm and 100mm guns, a Gun Rammer is mandatory. The rather lousy gun dispersion values on movement and traverse can be greatly compensated by installing a Vertical Stabilizer, but the Gun Laying Drive is not that useful unless one sticks with the 100mm SA47 gun.
The third slot depends mostly on one's playstyle: If not occupied by Enhanced Torsion Bars, it could be Ventilation to further improve overall parameters, or Coated Optics to make up for subpar view range. Toolbox also worths consideration if one gets entangled in crossfire from time to time.
External Reviews and Opinions
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
* The AMX 65T was intended to be a tank destroyer, though the designation was arbitrary - the ARL 44 was reclassified as a tank destroyer during the AMX 65T's development.
- The 120mm gun nor the 90mm gun were ever proposed for the AMX 65T.