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Azur Lane Graf Spee

Azur Lane Graf Spee

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WoWsLIconBlack.pngAzur Lane Graf Spee

Legends_flag_ger.png   Legends_Icon_cc_tt.png

Legends_Commander_Full_Azur_Lane_Graf_Spee.png

Commander Base Trait

Pocket Battleship

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Amount of HP recovered (+6%)

Commander Bio: 

Admiral Graf Spee, Deutschland-class armored cruiser number 3 of the Iron Blood Navy. I was attacked by Royal Navy cruisers and then took refuge in Montevideo, but in the end I scuttled myself... Commander, this time I'm going to fight! To the very end!

Admiral Graf Spee is a Deutschland-class cruiser that belongs to the Iron Blood faction.
Graf Spee has huge gauntlets and a real shark tail that she wars armor over-unlike her sister Deutschland whose tail seems to be purely mechanical.
She is constantly trying to learn what it is that she wants for herself and although she believes that fighting is her duty, she seems to look forward to leading a peaceful life, helping those in need.
She loves to cook, especially chocolate desserts... However, she is seemingly not very good at it.


Commander Skill 1

Burn It Down XXL

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Chances of HE shells and bombs causing fire (+0.5/+1/+1.5/+2%)

Beyond Range

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Cruiser main battery range (+3/+5/+8/+10%)

No-Fly Zone

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Your ship's average AA Damage per second (+4/+8/+12/+15%)

Your ship's AA guns firing range (+2/+3/+4/+5%)

Commander Skill 2

Before It's Too Late

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Torpedo detectability range (+5/+8/+12/+15%)

Igniter

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Chances of cruiser HE shells causing fire (+1/+2/+2.5/+3%)

Ghost

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Cruiser detectability (-2/-4/-6/-8%)

Air detectability range (-5/-10/-15/-20%)

Commander Skill 3

Velocious

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Maximum movement speed (+2/+3/+4/+5%)

Punch Through

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Cruiser's main gun AP shells damage (+3/+5/+8/+10%)

Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)

Fortified

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Maximum HP (+0.75/+1.5/+2.25/+3%)

Incoming damage (-1/-2/-3/-4%)

Commander Skill 4

Steer Clear

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Rudder-shift time (-2/-4/-5/-7%)

steering gear repair time (-2/-4/-5/-7%)

Fixated

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Cruiser main battery shell grouping (+2/+3/+4/+5%)

Main Battery dispersion (-2/-3/-4/-5%)


Commander Legendary Skill

Fully Packed

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Cooldown time for all consumables (0/-2/-3/-5%)

Consumable charges (+1)

Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)

Refill Station

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Cruiser main battery reload time (-3/-5/-7/-10%)

Special Effect: Cruiser main battery range (+10%)

Active when an allied ship is within X range (1.5/2/2.75/3.5)