Example:
Amount of HP recovered (+6%)
Chances of HE shells and Bombs Causing fire (+0.5/+1/+1.5/+2%)
Cruiser main battery range (+3/+5/+8/+10%)
Your Ship's average AA Damage per second (+3/+6/+8/+10%)
Your ship's AA guns firing range (+2/+3/+4/+5%)
Torpedo Detectability Range (+5/+8/+12/+15%)
Chances of Cruiser HE shells causing fire (+1/+2/+2.5/+3%)
Cruiser Detectability (-2/-4/-6/-8%)
Air Detectability range (-5/-10/-15/-20%)
Maximum movement speed (+2/+3/+4/+5%)
Cruiser's main gun AP shells damage (+3/+5/+8/+10%)
Cruiser's AP shells penetration multiplier (+2/+3/+5/+6%)
Maximum HP (+0.75/+1.5/+2.25/+3%)
Incoming damage (-1/-2/-3/-4%)
Rudder-shift time (-2/-4/-5/-7%)
steering gear repair time (-2/-4/-5/-7%)
Cruiser main battery shell grouping (+2/+3/+4/+5%)
Main Battery dispersion (-2/-3/-4/-5%)
Cooldown time for all consumables (0/-2/-3/-5%)
Consumable charges (+1)
Special Effect: Cooldown time for all consumables -20% Active when an allied ship is within X range (1.5/2/2.75/3.5km)
Cruiser main battery reload time (-3/-5/-7/-10%)
Special Effect: Cruiser main battery range (+10%)
Active when an allied ship is within X range (1.5/2/2.75/3.5)